diff --git a/code/__DEFINES/wires.dm b/code/__DEFINES/wires.dm index d9bbff0b5f..a1d3a61642 100644 --- a/code/__DEFINES/wires.dm +++ b/code/__DEFINES/wires.dm @@ -3,8 +3,8 @@ #define WIRE_AI "AI Connection" #define WIRE_ALARM "Alarm" #define WIRE_AVOIDANCE "Avoidance" -#define WIRE_BACKUP1 "Auxillary Power 1" -#define WIRE_BACKUP2 "Auxillary Power 2" +#define WIRE_BACKUP1 "Auxiliary Power 1" +#define WIRE_BACKUP2 "Auxiliary Power 2" #define WIRE_BEACON "Beacon" #define WIRE_BOLTS "Bolts" #define WIRE_BOOM "Boom" diff --git a/code/controllers/subsystem/events.dm b/code/controllers/subsystem/events.dm index 5e557b32d5..7b247dec1a 100644 --- a/code/controllers/subsystem/events.dm +++ b/code/controllers/subsystem/events.dm @@ -105,7 +105,7 @@ SUBSYSTEM_DEF(events) //These are needed because /area/engine has to be removed from the list, but we still want these areas to get fucked up. var/list/danger_areas = list( /area/engine/break_room, - /area/engine/chiefs_office) + /area/crew_quarters/heads/chief) //Need to locate() as it's just a list of paths. return locate(pick((GLOB.the_station_areas - safe_areas) + danger_areas)) diff --git a/code/datums/weather/weather_types.dm b/code/datums/weather/weather_types.dm index 593a055d71..0c76b8f721 100644 --- a/code/datums/weather/weather_types.dm +++ b/code/datums/weather/weather_types.dm @@ -134,7 +134,7 @@ area_type = /area protected_areas = list(/area/maintenance, /area/ai_monitored/turret_protected/ai_upload, /area/ai_monitored/turret_protected/ai_upload_foyer, - /area/ai_monitored/turret_protected/ai, /area/storage/emergency, /area/storage/emergency2, /area/shuttle) + /area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle) target_z = ZLEVEL_STATION immunity_type = "rad" diff --git a/code/game/area/areas/misc.dm b/code/game/area/areas/misc.dm index fa20c3fe27..05aa74df27 100644 --- a/code/game/area/areas/misc.dm +++ b/code/game/area/areas/misc.dm @@ -120,14 +120,21 @@ name = "Prisoner Education Chamber" icon_state = "armory" -/area/prison/cell_block/A +/area/prison/execution_room + name = "Prisoner Education Chamber" + icon_state = "armory" + +/area/prison/cell_block/a +// /area/prison/cell_block/A name = "Prison Cell Block A" icon_state = "brig" -/area/prison/cell_block/B +/area/prison/cell_block/b +// /area/prison/cell_block/B name = "Prison Cell Block B" icon_state = "brig" -/area/prison/cell_block/C +/area/prison/cell_block/c +// /area/prison/cell_block/C name = "Prison Cell Block C" icon_state = "brig" diff --git a/code/game/turfs/simulated/dirtystation.dm b/code/game/turfs/simulated/dirtystation.dm index 3eef7272ed..e2e0906b39 100644 --- a/code/game/turfs/simulated/dirtystation.dm +++ b/code/game/turfs/simulated/dirtystation.dm @@ -25,7 +25,7 @@ //The code below here isn't exactly optimal, but because of the individual decals that each area uses it's still applicable. //high dirt - 1/3 - if(istype(A, /area/toxins/test_area) || istype(A, /area/mine/production) || istype(A, /area/mine/living_quarters) || istype(A, /area/mine/north_outpost) || istype(A, /area/mine/west_outpost) || istype(A, /area/wreck) || istype(A, /area/derelict) || istype(A, /area/djstation)) + if(istype(A, /area/science/test_area) || istype(A, /area/mine/production) || istype(A, /area/mine/living_quarters) || istype(A, /area/mine/north_outpost) || istype(A, /area/mine/west_outpost) || istype(A, /area/wreck) || istype(A, /area/derelict) || istype(A, /area/djstation)) new /obj/effect/decal/cleanable/dirt(src) //vanilla, but it works return @@ -46,7 +46,7 @@ new /obj/effect/decal/cleanable/dirt(src) return - if(istype(A, /area/crew_quarters/toilet) || istype(A, /area/crew_quarters/locker/locker_toilet)) + if(istype(A, /area/crew_quarters/toilet) || istype(A, /area/crew_quarters/toilet/locker)) if(prob(40)) if(prob(90)) new /obj/effect/decal/cleanable/vomit/old(src) @@ -79,7 +79,7 @@ new /obj/effect/decal/cleanable/flour(src) return - if(istype(A, /area/medical)) //Kept clean, but chance of blood + if(istype(A, /area/medical) || !istype(A, /area/science/robotics)) //Kept clean, but chance of blood if(prob(66)) if(prob(5)) new /obj/effect/decal/cleanable/blood/gibs/old(src) @@ -92,7 +92,7 @@ new /obj/effect/decal/cleanable/vomit/old(src) return - if(istype(A, /area/toxins)) + if(istype(A, /area/science) || istype(A, /area/crew_quarters/heads/hor)) if(prob(20)) new /obj/effect/decal/cleanable/greenglow(src) //this cleans itself up but it might startle you when you see it. return diff --git a/code/modules/events/prison_break.dm b/code/modules/events/prison_break.dm index 091892559d..7b843fd561 100644 --- a/code/modules/events/prison_break.dm +++ b/code/modules/events/prison_break.dm @@ -8,13 +8,12 @@ announceWhen = 50 endWhen = 20 var/list/area/areasToOpen = list() - var/list/potential_areas = list(/area/atmos, - /area/bridge, + var/list/potential_areas = list(/area/bridge, /area/engine, /area/medical, /area/security, /area/quartermaster, - /area/toxins) + /area/science) var/severity = 1 diff --git a/code/modules/mob/living/carbon/human/interactive.dm b/code/modules/mob/living/carbon/human/interactive.dm index f80e949ede..9b4f963d07 100644 --- a/code/modules/mob/living/carbon/human/interactive.dm +++ b/code/modules/mob/living/carbon/human/interactive.dm @@ -809,13 +809,13 @@ if(T.title == "Chief Medical Officer" || T.title == "Medical Doctor" || T.title == "Chemist" || T.title == "Virologist" || T.title == "Geneticist") return /area/medical if(T.title == "Research Director" || T.title == "Scientist" || T.title == "Roboticist") - return /area/toxins + return /area/science if(T.title == "Head of Security" || T.title == "Warden" || T.title == "Security Officer" || T.title == "Detective") return /area/security if(T.title == "Botanist") return /area/hydroponics else - return pick(/area/hallway,/area/crew_quarters) + return pick(/area/hallway,/area/crew_quarters/locker) /mob/living/carbon/human/interactive/proc/target_filter(target) var/list/filtered_targets = list(/area, /turf, /obj/machinery/door, /atom/movable/light, /obj/structure/cable, /obj/machinery/atmospherics) diff --git a/code/modules/research/xenobiology/xenobio_camera.dm b/code/modules/research/xenobiology/xenobio_camera.dm index f43a89eef4..131eb138f5 100644 --- a/code/modules/research/xenobiology/xenobio_camera.dm +++ b/code/modules/research/xenobiology/xenobio_camera.dm @@ -12,7 +12,7 @@ /mob/camera/aiEye/remote/xenobio/setLoc(var/t) var/area/new_area = get_area(t) - if(new_area && new_area.name == allowed_area || istype(new_area, /area/toxins/xenobiology )) + if(new_area && new_area.name == allowed_area || istype(new_area, /area/science/xenobiology )) return ..() else return