Merge branch 'master' into more_crates+bags

This commit is contained in:
Trilbyspaceclone
2020-03-06 06:31:54 -05:00
committed by GitHub
986 changed files with 384470 additions and 224048 deletions
+3 -3
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@@ -39,9 +39,9 @@
#define COCK_SIZE_MIN 1
#define COCK_SIZE_MAX 20
#define COCK_GIRTH_RATIO_MAX 1.25
#define COCK_GIRTH_RATIO_DEF 0.75
#define COCK_GIRTH_RATIO_MIN 0.5
#define COCK_DIAMETER_RATIO_MAX 0.42
#define COCK_DIAMETER_RATIO_DEF 0.25
#define COCK_DIAMETER_RATIO_MIN 0.15
#define KNOT_GIRTH_RATIO_MAX 3
#define KNOT_GIRTH_RATIO_DEF 2.1
+20
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@@ -33,6 +33,10 @@
#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
// signals from globally accessible objects
/// from SSsun when the sun changes position : (azimuth)
#define COMSIG_SUN_MOVED "sun_moved"
//////////////////////////////////////////////////////////////////
// /datum signals
@@ -43,6 +47,10 @@
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
#define COMSIG_PARENT_QDELETING "parent_qdeleting" //just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
/// Trait signals
#define COMPONENT_ADD_TRAIT (1<<0)
#define COMPONENT_REMOVE_TRAIT (1<<1)
// /atom signals
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
@@ -58,6 +66,7 @@
#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
#define COMSIG_ATOM_UPDATED_ICON "atom_updated_icon" //from base of atom/update_icon(): (signalOut, did_anything)
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
#define COMPONENT_ATOM_BLOCK_EXIT 1
@@ -203,6 +212,16 @@
#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_PARALYZE "living_paralyze" //from base of mob/living/Paralyze() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_IMMOBILIZE "living_immobilize" //from base of mob/living/Immobilize() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious" //from base of mob/living/Unconscious() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping" //from base of mob/living/Sleeping() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_DAZE "living_daze" //from base of mob/living/Daze() (amount, update, ignore)
#define COMPONENT_NO_STUN 1 //For all of them
// /mob/living/carbon signals
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
@@ -228,6 +247,7 @@
#define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" //from base of obj/item/pre_attack(): (atom/target, mob/user, params)
#define COMPONENT_NO_ATTACK 1
#define COMSIG_ITEM_AFTERATTACK "item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, params)
#define COMSIG_ITEM_ALT_AFTERATTACK "item_alt_afterattack" //from base of obj/item/altafterattack(): (atom/target, mob/user, proximity, params)
#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot)
#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user)
#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
+4 -2
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@@ -79,17 +79,19 @@
#define CAT_BREAD "Breads"
#define CAT_BURGER "Burgers"
#define CAT_CAKE "Cakes"
#define CAT_DONUT "Donuts"
#define CAT_EGG "Egg-Based Food"
#define CAT_MEAT "Meats"
#define CAT_MEXICAN "Mexican"
#define CAT_MISCFOOD "Misc. Food"
#define CAT_PASTRY "Pastries"
#define CAT_PIE "Pies"
#define CAT_PIE "Pies & Sweets"
#define CAT_PIZZA "Pizzas"
#define CAT_SALAD "Salads"
#define CAT_SEAFOOD "Seafood"
#define CAT_SANDWICH "Sandwiches"
#define CAT_SOUP "Soups"
#define CAT_SPAGHETTI "Spaghettis"
#define CAT_FISH "Fish"
#define CAT_ICE "Frozen"
#define RCD_FLOORWALL 1
+27
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@@ -92,3 +92,30 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
// radiation
#define RAD_PROTECT_CONTENTS (1<<0)
#define RAD_NO_CONTAMINATE (1<<1)
//Mob mobility var flags
/// any flag
#define CHECK_MOBILITY(target, flags) CHECK_BITFIELD(target.mobility_flags, flags)
#define CHECK_ALL_MOBILITY(target, flags) CHECK_MULTIPLE_BITFIELDS(target.mobility_flags, flags)
/// can move
#define MOBILITY_MOVE (1<<0)
/// can, and is, standing up.
#define MOBILITY_STAND (1<<1)
/// can pickup items
#define MOBILITY_PICKUP (1<<2)
/// can use items and interact with world objects like opening closets/etc
#define MOBILITY_USE (1<<3)
/// can use interfaces like consoles
#define MOBILITY_UI (1<<4)
/// can use storage item
#define MOBILITY_STORAGE (1<<5)
/// can pull things
#define MOBILITY_PULL (1<<6)
/// can hold non-nodropped items voluntarily
#define MOBILITY_HOLD (1<<7)
/// Can resist out of buckling, grabs, cuffs, etc, in the usual order (buckle --> cuffs --> grab)
#define MOBILITY_RESIST (1<<8)
#define MOBILITY_FLAGS_DEFAULT (MOBILITY_MOVE | MOBILITY_STAND | MOBILITY_PICKUP | MOBILITY_USE | MOBILITY_UI | MOBILITY_STORAGE | MOBILITY_PULL | MOBILITY_RESIST)
#define MOBILITY_FLAGS_ANY_INTERACTION (MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_UI | MOBILITY_STORAGE)
+31 -29
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@@ -23,6 +23,7 @@
#define DOCTOR (1<<4)
#define GENETICIST (1<<5)
#define VIROLOGIST (1<<6)
#define PARAMEDIC (1<<7)
#define CIVILIAN (1<<2)
@@ -58,32 +59,33 @@
#define JOB_DISPLAY_ORDER_ASSISTANT 1
#define JOB_DISPLAY_ORDER_CAPTAIN 2
#define JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL 3
#define JOB_DISPLAY_ORDER_BARTENDER 4
#define JOB_DISPLAY_ORDER_COOK 5
#define JOB_DISPLAY_ORDER_BOTANIST 6
#define JOB_DISPLAY_ORDER_JANITOR 7
#define JOB_DISPLAY_ORDER_CLOWN 8
#define JOB_DISPLAY_ORDER_MIME 9
#define JOB_DISPLAY_ORDER_CURATOR 10
#define JOB_DISPLAY_ORDER_LAWYER 11
#define JOB_DISPLAY_ORDER_CHAPLAIN 12
#define JOB_DISPLAY_ORDER_QUARTERMASTER 13
#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 14
#define JOB_DISPLAY_ORDER_SHAFT_MINER 15
#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 16
#define JOB_DISPLAY_ORDER_STATION_ENGINEER 17
#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 18
#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 19
#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 20
#define JOB_DISPLAY_ORDER_CHEMIST 21
#define JOB_DISPLAY_ORDER_GENETICIST 22
#define JOB_DISPLAY_ORDER_VIROLOGIST 23
#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 24
#define JOB_DISPLAY_ORDER_SCIENTIST 25
#define JOB_DISPLAY_ORDER_ROBOTICIST 26
#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 27
#define JOB_DISPLAY_ORDER_WARDEN 28
#define JOB_DISPLAY_ORDER_DETECTIVE 29
#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 30
#define JOB_DISPLAY_ORDER_AI 31
#define JOB_DISPLAY_ORDER_CYBORG 32
#define JOB_DISPLAY_ORDER_QUARTERMASTER 4
#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 5
#define JOB_DISPLAY_ORDER_SHAFT_MINER 6
#define JOB_DISPLAY_ORDER_BARTENDER 7
#define JOB_DISPLAY_ORDER_COOK 8
#define JOB_DISPLAY_ORDER_BOTANIST 9
#define JOB_DISPLAY_ORDER_JANITOR 10
#define JOB_DISPLAY_ORDER_CLOWN 11
#define JOB_DISPLAY_ORDER_MIME 12
#define JOB_DISPLAY_ORDER_CURATOR 13
#define JOB_DISPLAY_ORDER_LAWYER 14
#define JOB_DISPLAY_ORDER_CHAPLAIN 15
#define JOB_DISPLAY_ORDER_AI 16
#define JOB_DISPLAY_ORDER_CYBORG 17
#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 18
#define JOB_DISPLAY_ORDER_STATION_ENGINEER 19
#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 20
#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 21
#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 22
#define JOB_DISPLAY_ORDER_PARAMEDIC 23
#define JOB_DISPLAY_ORDER_CHEMIST 24
#define JOB_DISPLAY_ORDER_VIROLOGIST 25
#define JOB_DISPLAY_ORDER_GENETICIST 26
#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 27
#define JOB_DISPLAY_ORDER_SCIENTIST 28
#define JOB_DISPLAY_ORDER_ROBOTICIST 29
#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 30
#define JOB_DISPLAY_ORDER_WARDEN 31
#define JOB_DISPLAY_ORDER_DETECTIVE 32
#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 33
+1 -1
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@@ -41,7 +41,7 @@
//Individual logging panel pages
#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
#define INDIVIDUAL_SAY_LOG (LOG_SAY | LOG_WHISPER | LOG_DSAY)
#define INDIVIDUAL_EMOTE_LOG (LOG_EMOTE)
#define INDIVIDUAL_EMOTE_LOG (LOG_EMOTE | LOG_SUBTLER)
#define INDIVIDUAL_COMMS_LOG (LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS)
#define INDIVIDUAL_OOC_LOG (LOG_OOC | LOG_ADMIN)
#define INDIVIDUAL_OWNERSHIP_LOG (LOG_OWNERSHIP)
+1 -4
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@@ -4,11 +4,8 @@
/// Hard materials, such as iron or metal
#define MAT_CATEGORY_RIGID "rigid material"
/// Gets the reference for the material type that was given
#define getmaterialref(A) (SSmaterials.materials[A] || A)
/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.
#define MATERIAL_COLOR (1<<0)
#define MATERIAL_ADD_PREFIX (1<<1)
#define MATERIAL_NO_EFFECTS (1<<2)
#define MATERIAL_AFFECT_STATISTICS (1<<3)
+2
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@@ -521,3 +521,5 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define NIGHTSHIFT_AREA_RECREATION 2 //dorms common areas, etc
#define NIGHTSHIFT_AREA_DEPARTMENT_HALLS 3 //interior hallways, etc
#define NIGHTSHIFT_AREA_NONE 4 //default/highest.
#define UNTIL(X) while(!(X)) stoplag()
+3 -1
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@@ -68,4 +68,6 @@
#define MOVESPEED_ID_SHOVE "SHOVE"
#define MOVESPEED_ID_MKULTRA "MKULTRA"
#define MOVESPEED_ID_MKULTRA "MKULTRA"
#define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF"
+3
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@@ -0,0 +1,3 @@
#define SOLAR_TRACK_OFF 0
#define SOLAR_TRACK_TIMED 1
#define SOLAR_TRACK_AUTO 2
+12 -2
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@@ -37,10 +37,17 @@
/////////////
// DEBUFFS //
/////////////
/// The affected is unable to move, or to use, hold, or pickup items.
#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun
#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun //the affected is stunned
#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is unable to stand up
#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is knocked down
#define STATUS_EFFECT_IMMOBILIZED /datum/status_effect/incapacitating/immobilized //the affected is unable to move
#define STATUS_EFFECT_PARALYZED /datum/status_effect/incapacitating/paralyzed //the affected is unable to move, use items, or stand up.
/// The affected is unable to use or pickup items
#define STATUS_EFFECT_DAZED /datum/status_effect/incapacitating/dazed
#define STATUS_EFFECT_UNCONSCIOUS /datum/status_effect/incapacitating/unconscious //the affected is unconscious
@@ -90,6 +97,9 @@
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/no_combat_mode/mesmerize //Just reskinned no_combat_mode
#define STATUS_EFFECT_ELECTROSTAFF /datum/status_effect/electrostaff //slows down victim
/////////////
// NEUTRAL //
/////////////
-1
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@@ -56,7 +56,6 @@
#define INIT_ORDER_SERVER_MAINT 93
#define INIT_ORDER_INPUT 85
#define INIT_ORDER_VIS 80
#define INIT_ORDER_MATERIALS 76
#define INIT_ORDER_RESEARCH 75
#define INIT_ORDER_EVENTS 70
#define INIT_ORDER_JOBS 65
+21 -2
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@@ -1,3 +1,5 @@
#define SIGNAL_TRAIT(trait_ref) "trait [trait_ref]"
// trait accessor defines
#define ADD_TRAIT(target, trait, source) \
do { \
@@ -6,12 +8,14 @@
target.status_traits = list(); \
_L = target.status_traits; \
_L[trait] = list(source); \
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_ADD_TRAIT); \
} else { \
_L = target.status_traits; \
if (_L[trait]) { \
_L[trait] |= list(source); \
} else { \
_L[trait] = list(source); \
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_ADD_TRAIT); \
} \
} \
} while (0)
@@ -31,7 +35,8 @@
} \
};\
if (!length(_L[trait])) { \
_L -= trait \
_L -= trait; \
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_REMOVE_TRAIT); \
}; \
if (!length(_L)) { \
target.status_traits = null \
@@ -46,7 +51,8 @@
for (var/_T in _L) { \
_L[_T] &= _S;\
if (!length(_L[_T])) { \
_L -= _T } \
_L -= _T ; \
SEND_SIGNAL(target, SIGNAL_TRAIT(_T), COMPONENT_REMOVE_TRAIT); } \
};\
if (!length(_L)) { \
target.status_traits = null\
@@ -137,6 +143,19 @@
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
// mobility flag traits
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
// BUT FOR NOW, THESE ARE HOOKED TO DO update_mobility() VIA COMSIG IN living_mobility.dm
// SO IF YOU ADD MORE, BESURE TO UPDATE IT THERE.
/// Disallow movement
#define TRAIT_MOBILITY_NOMOVE "mobility_nomove"
/// Disallow pickup
#define TRAIT_MOBILITY_NOPICKUP "mobility_nopickup"
/// Disallow item use
#define TRAIT_MOBILITY_NOUSE "mobility_nouse"
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
//non-mob traits
+2 -2
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@@ -115,7 +115,7 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
var/new_flavor = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", flavor_text, MAX_FAVOR_LEN, TRUE)
if(!isnull(new_flavor))
flavor_text = new_flavor
flavor_text = html_decode(new_flavor)
to_chat(src, "Your flavor text has been updated.")
//Flavor Text
@@ -126,7 +126,7 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
var/new_flavor = stripped_multiline_input(usr, "Set the temporary flavor text in your 'examine' verb. This should be used only for things pertaining to the current round!", "Short-Term Flavor Text", flavor_text_2, MAX_FAVOR_LEN, TRUE)
if(!isnull(new_flavor))
flavor_text_2 = new_flavor
flavor_text_2 = html_decode(new_flavor)
to_chat(src, "Your temporary flavor text has been updated.")
/mob/proc/print_flavor_text(flavor,temp = FALSE)
+10 -1
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@@ -174,6 +174,15 @@
L[T] = TRUE
return L
/proc/typecacheof_assoc_list(list/pathlist, ignore_root_path = FALSE)
. = list()
if(!istype(pathlist))
return
for(var/P in pathlist)
var/value = pathlist[P]
for(var/T in (ignore_root_path ? subtypesof(P) : typesof(P)))
.[T] = value
//Empties the list by setting the length to 0. Hopefully the elements get garbage collected
/proc/clearlist(list/list)
if(istype(list))
@@ -579,4 +588,4 @@
var/list/ret = list()
for(var/key in input)
ret += key
return ret
return ret
+9
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@@ -93,6 +93,8 @@
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
INVOKE_ASYNC(GLOBAL_PROC, /proc/init_ref_coin_values) //so the current procedure doesn't sleep because of UNTIL()
//creates every subtype of prototype (excluding prototype) and adds it to list L.
//if no list/L is provided, one is created.
/proc/init_subtypes(prototype, list/L)
@@ -110,3 +112,10 @@
for(var/path in subtypesof(prototype))
L+= path
return L
/proc/init_ref_coin_values()
for(var/path in typesof(/obj/item/coin))
var/obj/item/coin/C = new path
UNTIL(C.flags_1 & INITIALIZED_1) //we want to make sure the value is calculated and not null.
GLOB.coin_values[path] = C.value
qdel(C)
+7 -8
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@@ -165,7 +165,7 @@
"has_cock" = FALSE,
"cock_shape" = pick(GLOB.cock_shapes_list),
"cock_length" = 6,
"cock_girth_ratio" = COCK_GIRTH_RATIO_DEF,
"cock_diameter_ratio" = COCK_DIAMETER_RATIO_DEF,
"cock_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"has_sheath" = FALSE,
"sheath_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
@@ -356,7 +356,7 @@ GLOBAL_LIST_EMPTY(species_list)
checked_health["health"] = health
return ..()
/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null)
/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null, required_mobility_flags = (MOBILITY_USE|MOBILITY_MOVE))
if(!user)
return 0
var/atom/Tloc = null
@@ -384,6 +384,7 @@ GLOBAL_LIST_EMPTY(species_list)
var/endtime = world.time + delay
var/starttime = world.time
. = 1
var/mob/living/L = isliving(user) && user //evals to last thing eval'd
while (world.time < endtime)
stoplag(1)
if (progress)
@@ -393,15 +394,13 @@ GLOBAL_LIST_EMPTY(species_list)
drifting = 0
Uloc = user.loc
if(QDELETED(user) || user.stat || user.IsKnockdown() || user.IsStun() || (!drifting && user.loc != Uloc) || (extra_checks && !extra_checks.Invoke()))
if(L && !CHECK_ALL_MOBILITY(L, required_mobility_flags))
. = 0
break
if(isliving(user))
var/mob/living/L = user
if(L.recoveringstam)
. = 0
break
if(QDELETED(user) || user.stat || (!drifting && user.loc != Uloc) || (extra_checks && !extra_checks.Invoke()))
. = 0
break
if(!QDELETED(Tloc) && (QDELETED(target) || Tloc != target.loc))
if((Uloc != Tloc || Tloc != user) && !drifting)
-2
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@@ -1234,8 +1234,6 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
return FALSE
return TRUE
#define UNTIL(X) while(!(X)) stoplag()
/proc/pass()
return
+12 -1
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@@ -214,7 +214,7 @@ GLOBAL_LIST_INIT(bitfields, list(
"CAN_MASTURBATE_WITH" = CAN_MASTURBATE_WITH,
"MASTURBATE_LINKED_ORGAN" = MASTURBATE_LINKED_ORGAN,
"CAN_CLIMAX_WITH" = CAN_CLIMAX_WITH
),
"mob_biotypes" = list (
"MOB_ORGANIC" = MOB_ORGANIC,
@@ -227,5 +227,16 @@ GLOBAL_LIST_INIT(bitfields, list(
"MOB_EPIC" = MOB_EPIC,
"MOB_REPTILE" = MOB_REPTILE,
"MOB_SPIRIT" = MOB_SPIRIT
),
"mobility_flags" = list(
"MOBILITY_MOVE" = MOBILITY_MOVE,
"MOBILITY_STAND" = MOBILITY_STAND,
"MOBILITY_PICKUP" = MOBILITY_PICKUP,
"MOBILITY_USE" = MOBILITY_USE,
"MOBILITY_UI" = MOBILITY_UI,
"MOBILITY_STORAGE" = MOBILITY_STORAGE,
"MOBILITY_PULL" = MOBILITY_PULL,
"MOBILITY_HOLD" = MOBILITY_HOLD,
"MOBILITY_RESIST" = MOBILITY_RESIST
)
))
+1
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@@ -32,6 +32,7 @@ GLOBAL_LIST_EMPTY(meteor_list) // List of all meteors.
GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers
GLOBAL_LIST_EMPTY(ladders)
GLOBAL_LIST_EMPTY(trophy_cases)
GLOBAL_LIST_EMPTY(coin_values)
GLOBAL_LIST_EMPTY(wire_color_directory)
GLOBAL_LIST_EMPTY(wire_name_directory)
+2 -2
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@@ -14,7 +14,7 @@
if(check_click_intercept(params,A))
return
if(stat || lockcharge || IsKnockdown() || IsStun() || IsUnconscious())
if(stat || locked_down || IsParalyzed() || IsStun() || IsUnconscious())
return
var/list/modifiers = params2list(params)
@@ -66,7 +66,7 @@
if(C.user_unbuckle_mob(C.buckled_mobs[1],src))
return
if(!W && get_dist(src,A) <= interaction_range)
if(!W && (get_dist(src,A) <= interaction_range))
A.attack_robot(src)
return
+22 -3
View File
@@ -72,6 +72,22 @@
var/hide_icon = 'icons/mob/actions.dmi'
var/hide_state = "hide"
var/show_state = "show"
var/mutable_appearance/hide_appearance
var/mutable_appearance/show_appearance
/obj/screen/movable/action_button/hide_toggle/Initialize()
. = ..()
var/static/list/icon_cache = list()
var/cache_key = "[hide_icon][hide_state]"
hide_appearance = icon_cache[cache_key]
if(!hide_appearance)
hide_appearance = icon_cache[cache_key] = mutable_appearance(hide_icon, hide_state)
cache_key = "[hide_icon][show_state]"
show_appearance = icon_cache[cache_key]
if(!show_appearance)
show_appearance = icon_cache[cache_key] = mutable_appearance(hide_icon, show_state)
/obj/screen/movable/action_button/hide_toggle/Click(location,control,params)
if (!can_use(usr))
@@ -137,9 +153,12 @@
show_state = settings["toggle_show"]
update_icon()
/obj/screen/movable/action_button/hide_toggle/update_icon()
cut_overlays()
add_overlay(mutable_appearance(hide_icon, hidden ? show_state : hide_state))
/obj/screen/movable/action_button/hide_toggle/update_overlays()
. = ..()
if(hidden)
. += show_appearance
else
. += hide_appearance
/obj/screen/movable/action_button/MouseEntered(location,control,params)
+2 -2
View File
@@ -273,7 +273,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
if(!istype(L) || !L.can_resist())
return
L.changeNext_move(CLICK_CD_RESIST)
if(L.canmove)
if(CHECK_MOBILITY(L, MOBILITY_MOVE))
return L.resist_fire() //I just want to start a flame in your hearrrrrrtttttt.
@@ -601,7 +601,7 @@ so as to remain in compliance with the most up-to-date laws."
if(!istype(L) || !L.can_resist())
return
L.changeNext_move(CLICK_CD_RESIST)
if((L.canmove) && (L.last_special <= world.time))
if(CHECK_MOBILITY(L, MOBILITY_MOVE) && (L.last_special <= world.time))
return L.resist_restraints()
/obj/screen/alert/restrained/buckled/Click()
+4 -6
View File
@@ -166,29 +166,27 @@
var/static/mutable_appearance/blocked_overlay = mutable_appearance('icons/mob/screen_gen.dmi', "blocked")
var/held_index = 0
/obj/screen/inventory/hand/update_icon()
/obj/screen/inventory/hand/update_overlays()
. = ..()
if(!handcuff_overlay)
var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
handcuff_overlay = mutable_appearance('icons/mob/screen_gen.dmi', state)
cut_overlay(list(handcuff_overlay, blocked_overlay, "hand_active"))
if(!hud?.mymob)
return
if(iscarbon(hud.mymob))
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
add_overlay(handcuff_overlay)
. += handcuff_overlay
if(held_index)
if(!C.has_hand_for_held_index(held_index))
add_overlay(blocked_overlay)
. += blocked_overlay
if(held_index == hud.mymob.active_hand_index)
add_overlay("hand_active")
. += "hand_active"
/obj/screen/inventory/hand/Click(location, control, params)
+1 -1
View File
@@ -113,7 +113,7 @@
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
totitemdamage *= 0.5
//CIT CHANGES END HERE
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
+12 -12
View File
@@ -76,8 +76,8 @@
layer = ABOVE_HUD_LAYER
plane = ABOVE_HUD_PLANE
var/atom/movable/focus = null
var/mob/living/carbon/tk_user = null
var/atom/movable/focus
var/mob/living/carbon/tk_user
/obj/item/tk_grab/Initialize()
. = ..()
@@ -85,6 +85,8 @@
/obj/item/tk_grab/Destroy()
STOP_PROCESSING(SSfastprocess, src)
focus = null
tk_user = null
return ..()
/obj/item/tk_grab/process()
@@ -179,16 +181,14 @@
return
new /obj/effect/temp_visual/telekinesis(get_turf(focus))
/obj/item/tk_grab/update_icon()
cut_overlays()
if(focus)
var/old_layer = focus.layer
var/old_plane = focus.plane
focus.layer = layer+0.01
focus.plane = ABOVE_HUD_PLANE
add_overlay(focus) //this is kind of ick, but it's better than using icon()
focus.layer = old_layer
focus.plane = old_plane
/obj/item/tk_grab/update_overlays()
. = ..()
if(!focus)
return
var/mutable_appearance/focus_overlay = new(focus)
focus_overlay.layer = layer + 0.01
focus_overlay.plane = ABOVE_HUD_PLANE
. += focus_overlay
/obj/item/tk_grab/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is using [user.p_their()] telekinesis to choke [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -254,13 +254,13 @@
config_entry_value = 1
/datum/config_entry/number/movedelay/sprint_buffer_max
config_entry_value = 42
config_entry_value = 24
/datum/config_entry/number/movedelay/sprint_stamina_cost
config_entry_value = 0.7
config_entry_value = 1.4
/datum/config_entry/number/movedelay/sprint_buffer_regen_per_ds
config_entry_value = 0.3
config_entry_value = 0.4
/////////////////////////////////////////////////Outdated move delay
/datum/config_entry/number/outdated_movedelay
@@ -335,6 +335,10 @@
config_entry_value = 16
min_val = 0
/datum/config_entry/number/station_space_budget
config_entry_value = 10
min_val = 0
/datum/config_entry/flag/allow_random_events // Enables random events mid-round when set
/datum/config_entry/number/events_min_time_mul // Multipliers for random events minimal starting time and minimal players amounts
@@ -404,10 +408,6 @@
lowercase = FALSE
splitter = ","
/datum/config_entry/number/auto_transfer_delay
config_entry_value = 72000
min_val = 0
/datum/config_entry/flag/pai_custom_holoforms
/datum/config_entry/number/marauder_delay_non_reebe
@@ -82,6 +82,18 @@
config_entry_value = 600
min_val = 0
/datum/config_entry/number/vote_autotransfer_initial //length of time before the first autotransfer vote is called (deciseconds, default 2 hours)
config_entry_value = 72000
min_val = 0
/datum/config_entry/number/vote_autotransfer_interval //length of time to wait before subsequent autotransfer votes (deciseconds, default 30 minutes)
config_entry_value = 18000
min_val = 0
/datum/config_entry/number/vote_autotransfer_maximum // maximum extensions until the round autoends
config_entry_value = 4
min_val = 0
/datum/config_entry/flag/default_no_vote // vote does not default to nochange/norestart
/datum/config_entry/flag/no_dead_vote // dead people can't vote
+1 -1
View File
@@ -63,7 +63,7 @@
//Sleeping in here prevents future fires until returned.
/datum/controller/subsystem/proc/fire(resumed = 0)
flags |= SS_NO_FIRE
throw EXCEPTION("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
CRASH("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
/datum/controller/subsystem/Destroy()
dequeue()
@@ -0,0 +1,27 @@
SUBSYSTEM_DEF(autotransfer)
name = "Autotransfer Vote"
flags = SS_KEEP_TIMING | SS_BACKGROUND
wait = 1 MINUTES
var/starttime
var/targettime
var/voteinterval
var/maxvotes
var/curvotes
/datum/controller/subsystem/autotransfer/Initialize(timeofday)
starttime = world.time
targettime = starttime + CONFIG_GET(number/vote_autotransfer_initial)
voteinterval = CONFIG_GET(number/vote_autotransfer_interval)
maxvotes = CONFIG_GET(number/vote_autotransfer_maximum)
curvotes = 0
return ..()
/datum/controller/subsystem/autotransfer/fire()
if(maxvotes > curvotes)
if(world.time > targettime)
SSvote.initiate_vote("transfer",null) //TODO figure out how to not use null as the user
targettime = targettime + voteinterval
curvotes += 1
else
SSshuttle.autoEnd()
+24 -6
View File
@@ -6,7 +6,7 @@ SUBSYSTEM_DEF(garbage)
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
init_order = INIT_ORDER_GARBAGE
var/list/collection_timeout = list(0, 2 MINUTES, 10 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
var/list/collection_timeout = list(15 SECONDS, 30 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
//Stat tracking
var/delslasttick = 0 // number of del()'s we've done this tick
@@ -27,6 +27,7 @@ SUBSYSTEM_DEF(garbage)
#ifdef TESTING
var/list/reference_find_on_fail = list()
var/list/reference_find_on_fail_types = list()
#endif
@@ -98,9 +99,6 @@ SUBSYSTEM_DEF(garbage)
state = SS_RUNNING
break
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
if (level == GC_QUEUE_CHECK)
delslasttick = 0
@@ -183,6 +181,11 @@ SUBSYSTEM_DEF(garbage)
var/gctime = world.time
var/refid = "\ref[D]"
#ifdef TESTING
if(reference_find_on_fail_types[D.type])
reference_find_on_fail["\ref[D]"] = TRUE
#endif
D.gc_destroyed = gctime
var/list/queue = queues[level]
if (queue[refid])
@@ -190,6 +193,21 @@ SUBSYSTEM_DEF(garbage)
queue[refid] = gctime
#ifdef TESTING
/datum/controller/subsystem/garbage/proc/add_type_to_findref(type)
if(!ispath(type))
return "NOT A VAILD PATH"
reference_find_on_fail_types |= typecacheof(type)
/datum/controller/subsystem/garbage/proc/remove_type_from_findref(type)
if(!ispath(type))
return "NOT A VALID PATH"
reference_find_on_fail_types -= typesof(type)
/datum/controller/subsystem/garbage/proc/clear_findref_types()
reference_find_on_fail_types = list()
#endif
//this is mainly to separate things profile wise.
/datum/controller/subsystem/garbage/proc/HardDelete(datum/D)
var/time = world.timeofday
@@ -244,7 +262,7 @@ SUBSYSTEM_DEF(garbage)
#ifdef TESTING
/proc/qdel_and_find_ref_if_fail(datum/D, force = FALSE)
SSgarbage.reference_find_on_fail[REF(D)] = TRUE
SSgarbage.reference_find_on_fail["\ref[D]"] = TRUE
qdel(D, force)
#endif
@@ -309,7 +327,7 @@ SUBSYSTEM_DEF(garbage)
if (QDEL_HINT_IFFAIL_FINDREFERENCE)
SSgarbage.Queue(D)
#ifdef TESTING
SSgarbage.reference_find_on_fail[REF(D)] = TRUE
SSgarbage.reference_find_on_fail["\ref[D]"] = TRUE
#endif
else
#ifdef TESTING
+3 -3
View File
@@ -83,15 +83,15 @@ SUBSYSTEM_DEF(jukeboxes)
return
for(var/list/jukeinfo in activejukeboxes)
if(!jukeinfo.len)
EXCEPTION("Active jukebox without any associated metadata.")
stack_trace("Active jukebox without any associated metadata.")
continue
var/datum/track/juketrack = jukeinfo[1]
if(!istype(juketrack))
EXCEPTION("Invalid jukebox track datum.")
stack_trace("Invalid jukebox track datum.")
continue
var/obj/jukebox = jukeinfo[3]
if(!istype(jukebox))
EXCEPTION("Nonexistant or invalid object associated with jukebox.")
stack_trace("Nonexistant or invalid object associated with jukebox.")
continue
var/sound/song_played = sound(juketrack.song_path)
var/area/currentarea = get_area(jukebox)
+10
View File
@@ -14,6 +14,7 @@ SUBSYSTEM_DEF(mapping)
var/list/ruins_templates = list()
var/list/space_ruins_templates = list()
var/list/lava_ruins_templates = list()
var/list/station_ruins_templates = list()
var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
var/list/shuttle_templates = list()
@@ -94,6 +95,11 @@ SUBSYSTEM_DEF(mapping)
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
if (space_ruins.len)
seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
// Generate station space ruins
var/list/station_ruins = levels_by_trait(ZTRAIT_STATION)
if (station_ruins.len)
seedRuins(station_ruins, CONFIG_GET(number/station_space_budget), /area/space/station_ruins, station_ruins_templates)
SSmapping.seedStation()
loading_ruins = FALSE
#endif
@@ -161,6 +167,7 @@ SUBSYSTEM_DEF(mapping)
ruins_templates = SSmapping.ruins_templates
space_ruins_templates = SSmapping.space_ruins_templates
lava_ruins_templates = SSmapping.lava_ruins_templates
station_ruins_templates = SSmapping.station_ruins_templates
shuttle_templates = SSmapping.shuttle_templates
shelter_templates = SSmapping.shelter_templates
unused_turfs = SSmapping.unused_turfs
@@ -352,6 +359,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
// Still supporting bans by filename
var/list/banned = generateMapList("[global.config.directory]/lavaruinblacklist.txt")
banned += generateMapList("[global.config.directory]/spaceruinblacklist.txt")
banned += generateMapList("[global.config.directory]/stationruinblacklist.txt")
for(var/item in sortList(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
var/datum/map_template/ruin/ruin_type = item
@@ -372,6 +380,8 @@ GLOBAL_LIST_EMPTY(the_station_areas)
space_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/station))
station_room_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/spacenearstation))
station_ruins_templates[R.name] = R
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
var/list/unbuyable = generateMapList("[global.config.directory]/unbuyableshuttles.txt")
+11 -9
View File
@@ -5,23 +5,25 @@ These materials call on_applied() on whatever item they are applied to, common e
SUBSYSTEM_DEF(materials)
name = "Materials"
flags = SS_NO_FIRE
init_order = INIT_ORDER_MATERIALS
flags = SS_NO_FIRE | SS_NO_INIT
///Dictionary of material.type || material ref
var/list/materials = list()
var/list/materials
///Dictionary of category || list of material refs
var/list/materials_by_category = list()
var/list/materials_by_category
///List of stackcrafting recipes for materials using rigid materials
var/list/rigid_stack_recipes = list(new/datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE))
/datum/controller/subsystem/materials/Initialize(timeofday)
InitializeMaterials()
return ..()
///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
/datum/controller/subsystem/materials/proc/InitializeMaterials(timeofday)
/datum/controller/subsystem/materials/proc/InitializeMaterials()
materials = list()
materials_by_category = list()
for(var/type in subtypesof(/datum/material))
var/datum/material/ref = new type
materials[type] = ref
for(var/c in ref.categories)
materials_by_category[c] += list(ref)
/datum/controller/subsystem/materials/proc/GetMaterialRef(datum/material/fakemat)
if(!materials)
InitializeMaterials()
return materials[fakemat] || fakemat
+12 -15
View File
@@ -55,7 +55,8 @@ SUBSYSTEM_DEF(shuttle)
var/lockdown = FALSE //disallow transit after nuke goes off
var/auto_call = 72000 //CIT CHANGE - time before in deciseconds in which the shuttle is auto called. Default is 2ish hours plus 15 for the shuttle. So total is 3.
var/endvote_passed = FALSE
var/realtimeofstart = 0
/datum/controller/subsystem/shuttle/Initialize(timeofday)
@@ -78,7 +79,6 @@ SUBSYSTEM_DEF(shuttle)
if(!supply)
WARNING("No /obj/docking_port/mobile/supply placed on the map!")
realtimeofstart = world.realtime
auto_call = CONFIG_GET(number/auto_transfer_delay)
return ..()
/datum/controller/subsystem/shuttle/proc/initial_load()
@@ -113,11 +113,8 @@ SUBSYSTEM_DEF(shuttle)
qdel(T, force=TRUE)
CheckAutoEvac()
//Cargo stuff start
var/fire_time_diff = max(0, world.time - last_fire) //Don't want this to be below 0, seriously.
var/point_gain = (fire_time_diff / 600) * passive_supply_points_per_minute
points += point_gain
//Cargo stuff end
if(!(times_fired % CEILING(600/wait, 1)))
points += passive_supply_points_per_minute
var/esETA = emergency?.getModeStr()
emergency_shuttle_stat_text = "[esETA? "[esETA] [emergency.getTimerStr()]" : ""]"
@@ -185,14 +182,13 @@ SUBSYSTEM_DEF(shuttle)
WARNING("requestEvac(): There is no emergency shuttle, but the \
shuttle was called. Using the backup shuttle instead.")
if(!backup_shuttle)
throw EXCEPTION("requestEvac(): There is no emergency shuttle, \
CRASH("requestEvac(): There is no emergency shuttle, \
or backup shuttle! The game will be unresolvable. This is \
possibly a mapping error, more likely a bug with the shuttle \
manipulation system, or badminry. It is possible to manually \
resolve this problem by loading an emergency shuttle template \
manually, and then calling register() on the mobile docking port. \
Good luck.")
return
emergency = backup_shuttle
var/srd = CONFIG_GET(number/shuttle_refuel_delay)
if(world.time - SSticker.round_start_time < srd)
@@ -420,7 +416,7 @@ SUBSYSTEM_DEF(shuttle)
/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
if(!istype(M))
throw EXCEPTION("[M] is not a mobile docking port")
CRASH("[M] is not a mobile docking port")
if(M.assigned_transit)
return
@@ -643,10 +639,11 @@ SUBSYSTEM_DEF(shuttle)
QDEL_LIST(remove_images)
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end after 2 hours have passed.
if((world.realtime - SSshuttle.realtimeofstart) > auto_call && EMERGENCY_IDLE_OR_RECALLED) //2 hours
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end without being a proper shuttle call?
if(EMERGENCY_IDLE_OR_RECALLED)
SSshuttle.emergency.request(silent = TRUE)
priority_announce("The shift has come to an end and the shuttle called. [seclevel2num(get_security_level()) == SEC_LEVEL_RED ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, "shuttlecalled", "Priority")
log_game("Round time limit reached. Shuttle has been auto-called.")
message_admins("Round time limit reached. Shuttle called.")
emergencyNoRecall = TRUE
log_game("Round end vote passed. Shuttle has been auto-called.")
message_admins("Round end vote passed. Shuttle has been auto-called.")
emergencyNoRecall = TRUE
endvote_passed = TRUE
+25 -42
View File
@@ -1,49 +1,32 @@
SUBSYSTEM_DEF(sun)
name = "Sun"
wait = 600
flags = SS_NO_TICK_CHECK|SS_NO_INIT
var/angle
var/dx
var/dy
var/rate
var/list/solars = list()
/datum/controller/subsystem/sun/PreInit()
angle = rand (0,360) // the station position to the sun is randomised at round start
rate = rand(50,200)/100 // 50% - 200% of standard rotation
if(prob(50)) // same chance to rotate clockwise than counter-clockwise
rate = -rate
/datum/controller/subsystem/sun/stat_entry(msg)
..("P:[solars.len]")
/datum/controller/subsystem/sun/fire()
angle = (360 + angle + rate * 6) % 360 // increase/decrease the angle to the sun, adjusted by the rate
// now calculate and cache the (dx,dy) increments for line drawing
var/s = sin(angle)
var/c = cos(angle)
// Either "abs(s) < abs(c)" or "abs(s) >= abs(c)"
// In both cases, the greater is greater than 0, so, no "if 0" check is needed for the divisions
if(abs(s) < abs(c))
dx = s / abs(c)
dy = c / abs(c)
else
dx = s / abs(s)
dy = c / abs(s)
//now tell the solar control computers to update their status and linked devices
for(var/obj/machinery/power/solar_control/SC in solars)
if(!SC.powernet)
solars.Remove(SC)
continue
SC.update()
wait = 1 MINUTES
flags = SS_NO_TICK_CHECK
var/azimuth = 0 ///clockwise, top-down rotation from 0 (north) to 359
var/azimuth_mod = 1 ///multiplier against base_rotation
var/base_rotation = 6 ///base rotation in degrees per fire
/datum/controller/subsystem/sun/Initialize(start_timeofday)
azimuth = rand(0, 359)
azimuth_mod = round(rand(50, 200)/100, 0.01) // 50% - 200% of standard rotation
if(prob(50))
azimuth_mod *= -1
return ..()
/datum/controller/subsystem/sun/fire(resumed = FALSE)
azimuth += azimuth_mod * base_rotation
azimuth = round(azimuth, 0.01)
if(azimuth >= 360)
azimuth -= 360
if(azimuth < 0)
azimuth += 360
complete_movement()
/datum/controller/subsystem/sun/proc/complete_movement()
SEND_SIGNAL(src, COMSIG_SUN_MOVED, azimuth)
/datum/controller/subsystem/sun/vv_edit_var(var_name, var_value)
. = ..()
if(var_name == NAMEOF(src, azimuth))
complete_movement()
+2 -1
View File
@@ -213,7 +213,7 @@ SUBSYSTEM_DEF(ticker)
check_queue()
check_maprotate()
scripture_states = scripture_unlock_alert(scripture_states)
SSshuttle.autoEnd()
//SSshuttle.autoEnd()
if(!roundend_check_paused && mode.check_finished(force_ending) || force_ending)
current_state = GAME_STATE_FINISHED
@@ -701,6 +701,7 @@ SUBSYSTEM_DEF(ticker)
round_end_sound = pick(\
'sound/roundend/newroundsexy.ogg',
'sound/roundend/apcdestroyed.ogg',
'sound/roundend/seeyoulaterokay.ogg',
'sound/roundend/bangindonk.ogg',
'sound/roundend/leavingtg.ogg',
'sound/roundend/its_only_game.ogg',
+24 -1
View File
@@ -89,6 +89,20 @@ SUBSYSTEM_DEF(vote)
choices[GLOB.master_mode] += non_voters.len
if(choices[GLOB.master_mode] >= greatest_votes)
greatest_votes = choices[GLOB.master_mode]
else if(mode == "transfer") // austation begin -- Crew autotransfer vote
var/factor = 1
switch(world.time / (1 MINUTES))
if(0 to 60)
factor = 0.5
if(61 to 120)
factor = 0.8
if(121 to 240)
factor = 1
if(241 to 300)
factor = 1.2
else
factor = 1.4
choices["Initiate Crew Transfer"] += round(non_voters.len * factor) // austation end
//get all options with that many votes and return them in a list
. = list()
if(greatest_votes)
@@ -365,6 +379,12 @@ SUBSYSTEM_DEF(vote)
log_admin("The map has been voted for and will change to: [VM.map_name]")
if(SSmapping.changemap(config.maplist[.]))
to_chat(world, "<span class='boldannounce'>The map vote has chosen [VM.map_name] for next round!</span>")
if("transfer") // austation begin -- Crew autotransfer vote
if(. == "Initiate Crew Transfer")
SSshuttle.autoEnd()
var/obj/machinery/computer/communications/C = locate() in GLOB.machines
if(C)
C.post_status("shuttle") // austation end
if(restart)
var/active_admins = 0
for(var/client/C in GLOB.admins)
@@ -444,6 +464,7 @@ SUBSYSTEM_DEF(vote)
to_chat(usr, "<span class='warning'>A vote was initiated recently, you must wait [DisplayTimeText(next_allowed_time-world.time)] before a new vote can be started!</span>")
return 0
SEND_SOUND(world, sound('sound/misc/notice2.ogg'))
reset()
obfuscated = hideresults //CIT CHANGE - adds obfuscated votes
switch(vote_type)
@@ -465,6 +486,8 @@ SUBSYSTEM_DEF(vote)
if(targetmap.max_round_search_span && count_occurences_of_value(lastmaps, M, targetmap.max_round_search_span) >= targetmap.max_rounds_played)
continue
choices |= M
if("transfer") // austation begin -- Crew autotranfer vote
choices.Add("Initiate Crew Transfer","Continue Playing") // austation end
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
if("mode tiers")
@@ -496,7 +519,7 @@ SUBSYSTEM_DEF(vote)
else
return 0
mode = vote_type
initiator = initiator_key
initiator = initiator_key ? initiator_key : "the Server" // austation -- Crew autotransfer vote
started_time = world.time
var/text = "[capitalize(mode)] vote started by [initiator]."
if(mode == "custom")
+20 -14
View File
@@ -8,6 +8,7 @@
var/desc = null
var/obj/target = null
var/check_flags = 0
var/required_mobility_flags = MOBILITY_USE
var/processing = FALSE
var/obj/screen/movable/action_button/button = null
var/buttontooltipstyle = ""
@@ -31,6 +32,7 @@
/datum/action/proc/link_to(Target)
target = Target
RegisterSignal(Target, COMSIG_ATOM_UPDATED_ICON, .proc/OnUpdatedIcon)
/datum/action/Destroy()
if(owner)
@@ -95,20 +97,23 @@
/datum/action/proc/IsAvailable()
if(!owner)
return 0
return FALSE
var/mob/living/L = owner
if(istype(L) && !CHECK_ALL_MOBILITY(L, required_mobility_flags))
return FALSE
if(check_flags & AB_CHECK_RESTRAINED)
if(owner.restrained())
return 0
return FALSE
if(check_flags & AB_CHECK_STUN)
if(owner.IsKnockdown() || owner.IsStun())
return 0
if(istype(L) && !CHECK_MOBILITY(L, MOBILITY_USE))
return FALSE
if(check_flags & AB_CHECK_LYING)
if(owner.lying)
return 0
if(istype(L) && !CHECK_MOBILITY(L, MOBILITY_STAND))
return FALSE
if(check_flags & AB_CHECK_CONSCIOUS)
if(owner.stat)
return 0
return 1
return FALSE
return TRUE
/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
if(button)
@@ -153,6 +158,9 @@
var/mob/M = target
M.ghostize(1)
/datum/action/proc/OnUpdatedIcon()
UpdateButtonIcon()
//Presets for item actions
/datum/action/item_action
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
@@ -301,10 +309,7 @@
/datum/action/item_action/synthswitch/Trigger()
if(istype(target, /obj/item/instrument/piano_synth))
var/obj/item/instrument/piano_synth/synth = target
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", "piano") as null|anything in synth.insTypes
if(!synth.insTypes[chosen])
return
return synth.changeInstrument(chosen)
return synth.selectInstrument()
return ..()
/datum/action/item_action/vortex_recall
@@ -429,7 +434,8 @@
name = "Shift Nerves"
/datum/action/item_action/explosive_implant
check_flags = 0
check_flags = NONE
required_mobility_flags = NONE
name = "Activate Explosive Implant"
/datum/action/item_action/toggle_research_scanner
@@ -827,4 +833,4 @@
for(var/datum/action/A in M.actions)
if(istype(A, action_type))
return A
return
return
+1 -1
View File
@@ -136,7 +136,7 @@
fall_chance += 2
if(prob(fall_chance) && !owner.lying && !owner.buckled)
to_chat(owner, "<span class='warning'>Your leg gives out!</span>")
owner.Knockdown(35)
owner.DefaultCombatKnockdown(35)
else if(owner.get_active_held_item())
var/drop_chance = 1
+1 -1
View File
@@ -13,7 +13,7 @@
/datum/brain_trauma/special/godwoken/on_life()
..()
if(prob(4))
if(prob(33) && (owner.IsStun() || owner.IsKnockdown() || owner.IsUnconscious()))
if(prob(33) && owner.HighestImmobilityAmount())
speak("unstun", TRUE)
else if(prob(60) && owner.health <= owner.crit_threshold)
speak("heal", TRUE)
+12 -1
View File
@@ -12,6 +12,8 @@
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/applyplate)
RegisterSignal(parent, COMSIG_PARENT_PREQDELETED, .proc/dropplates)
if(istype(parent, /obj/mecha/working/ripley))
RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/apply_mech_overlays)
if(_maxamount)
maxamount = _maxamount
@@ -75,4 +77,13 @@
/datum/component/armor_plate/proc/dropplates(datum/source, force)
if(ismecha(parent)) //items didn't drop the plates before and it causes erroneous behavior for the time being with collapsible helmets
for(var/i in 1 to amount)
new upgrade_item(get_turf(parent))
new upgrade_item(get_turf(parent))
/datum/component/armor_plate/proc/apply_mech_overlays(obj/mecha/mech, list/overlays)
if(amount)
var/overlay_string = "ripley-g"
if(amount >= 3)
overlay_string += "-full"
if(!mech.occupant)
overlay_string += "-open"
overlays += overlay_string
+1 -1
View File
@@ -59,4 +59,4 @@
"<span class='userdanger'>You slide on [A]!</span>")
cooldown = world.time
H.Knockdown(60)
H.DefaultCombatKnockdown(60)
+2 -3
View File
@@ -100,7 +100,7 @@
AM.forceMove(T)
if(isliving(AM))
var/mob/living/L = AM
L.Knockdown(100)
L.DefaultCombatKnockdown(100)
L.adjustBruteLoss(30)
falling_atoms -= AM
@@ -110,8 +110,7 @@
if (isliving(AM))
var/mob/living/L = AM
L.notransform = TRUE
L.Stun(200)
L.resting = TRUE
L.Paralyze(200)
var/oldtransform = AM.transform
var/oldcolor = AM.color
+3 -1
View File
@@ -27,14 +27,16 @@
CAT_BREAD,
CAT_BURGER,
CAT_CAKE,
CAT_DONUT,
CAT_EGG,
CAT_FISH,
CAT_ICE,
CAT_MEAT,
CAT_MEXICAN,
CAT_MISCFOOD,
CAT_PASTRY,
CAT_PIE,
CAT_PIZZA,
CAT_SEAFOOD,
CAT_SALAD,
CAT_SANDWICH,
CAT_SOUP,
@@ -16,6 +16,6 @@
/obj/item/weaponcrafting/silkstring
name = "silkstring"
desc = "A long pice of silk looks like cable coil."
desc = "A long piece of silk with some resemblance to cable coil."
icon = 'icons/obj/improvised.dmi'
icon_state = "silkstring"
icon_state = "silkstring"
@@ -119,18 +119,6 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/switchblade_ms
name = "Switchblade"
result = /obj/item/switchblade/crafted
reqs = list(/obj/item/weaponcrafting/stock = 1,
/obj/item/weaponcrafting/receiver = 1,
/obj/item/kitchen/knife = 1,
/obj/item/stack/cable_coil = 2)
tools = list(TOOL_WELDER)
time = 45
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
//////////////////
///BOMB CRAFTING//
//////////////////
@@ -204,7 +192,7 @@
result = /obj/item/gun/ballistic/bow/pipe
reqs = list(/obj/item/pipe = 5,
/obj/item/stack/sheet/plastic = 15,
/obj/item/weaponcrafting/silkstring = 10)
/obj/item/weaponcrafting/silkstring = 5)
time = 450
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
@@ -291,17 +279,17 @@
/datum/crafting_recipe/arrow
name = "Arrow"
result = /obj/item/ammo_casing/caseless/arrow
time = 40
time = 30
reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
/obj/item/weaponcrafting/silkstring = 1,
/obj/item/stack/rods = 3) // 1 metal sheet is worth 1.5 arrows
/obj/item/stack/sheet/silk = 1,
/obj/item/stack/rods = 1) // 1 metal sheet = 2 rods = 2 arrows
category = CAT_WEAPONRY
subcategory = CAT_AMMO
/datum/crafting_recipe/bone_arrow
name = "Bone Arrow"
result = /obj/item/ammo_casing/caseless/arrow/bone
time = 40
time = 30
always_availible = FALSE
reqs = list(/obj/item/stack/sheet/bone = 1,
/obj/item/stack/sheet/sinew = 1,
@@ -310,15 +298,19 @@
subcategory = CAT_AMMO
/datum/crafting_recipe/ashen_arrow
name = "Harden Arrow"
name = "Bonfire-Hardened Arrow"
result = /obj/item/ammo_casing/caseless/arrow/ashen
tools = list(/obj/structure/bonfire)
time = 20
time = 30
always_availible = FALSE
reqs = list(/obj/item/ammo_casing/caseless/arrow = 1)
category = CAT_WEAPONRY
subcategory = CAT_AMMO
/datum/crafting_recipe/ashen_arrow/welder
name = "Welder-Hardened Arrow"
tools = list(TOOL_WELDER)
/datum/crafting_recipe/smartdart
name = "Medical smartdart"
result = /obj/item/reagent_containers/syringe/dart
+1 -1
View File
@@ -18,7 +18,7 @@
var/mob/living/LM = parent
var/v = volume
var/e = e_range
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
if(!T.footstep || LM.buckled || !CHECK_MOBILITY(LM, MOBILITY_STAND) || LM.buckled || LM.throwing || (LM.movement_type & (VENTCRAWLING | FLYING)))
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
return
+1 -1
View File
@@ -54,7 +54,7 @@
msg += " and knocks [target] [target_buckled? "off of [target.buckled]" : "down"]"
if(target_buckled)
target.buckled.unbuckle_mob(target)
target.Knockdown(knockdown_time)
target.DefaultCombatKnockdown(knockdown_time)
if(length(msg))
user.visible_message("<span class='danger'>[msg]!</span>")
+7 -7
View File
@@ -42,7 +42,7 @@
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
for(var/mat in mat_list) //Make the assoc list ref | amount
var/datum/material/M = getmaterialref(mat) || mat
var/datum/material/M = SSmaterials.GetMaterialRef(mat)
materials[M] = 0
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
@@ -130,7 +130,7 @@
/// For inserting an amount of material
/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
mat = SSmaterials.GetMaterialRef(mat)
if(amt > 0 && has_space(amt))
var/total_amount_saved = total_amount
if(mat)
@@ -145,7 +145,7 @@
/// Uses an amount of a specific material, effectively removing it.
/datum/component/material_container/proc/use_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
mat = SSmaterials.GetMaterialRef(mat)
var/amount = materials[mat]
if(mat)
if(amount >= amt)
@@ -157,7 +157,7 @@
/// Proc for transfering materials to another container.
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
mat = SSmaterials.GetMaterialRef(mat)
if((amt==0)||(!T)||(!mat))
return FALSE
if(amt<0)
@@ -190,7 +190,7 @@
for(var/x in mats) //Loop through all required materials
var/datum/material/req_mat = x
if(!istype(req_mat))
req_mat = getmaterialref(req_mat) //Get the ref if necesary
req_mat = SSmaterials.GetMaterialRef(req_mat) //Get the ref if necesary
if(!materials[req_mat]) //Do we have the resource?
return FALSE //Can't afford it
var/amount_required = mats[x] * multiplier
@@ -251,7 +251,7 @@
var/datum/material/req_mat = x
if(!istype(req_mat))
if(ispath(req_mat)) //Is this an actual material, or is it a category?
req_mat = getmaterialref(req_mat) //Get the ref
req_mat = SSmaterials.GetMaterialRef(req_mat) //Get the ref
else // Its a category. (For example MAT_CATEGORY_RIGID)
if(!has_enough_of_category(req_mat, mats[req_mat], multiplier)) //Do we have enough of this category?
@@ -316,5 +316,5 @@
/// Returns the amount of a specific material in this container.
/datum/component/material_container/proc/get_material_amount(var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
mat = SSmaterials.GetMaterialRef(mat)
return(materials[mat])
+2 -2
View File
@@ -240,7 +240,7 @@
/datum/component/riding/human/force_dismount(mob/living/user)
var/atom/movable/AM = parent
AM.unbuckle_mob(user)
user.Knockdown(60)
user.DefaultCombatKnockdown(60)
user.visible_message("<span class='warning'>[AM] pushes [user] off of [AM.p_them()]!</span>")
/datum/component/riding/cyborg
@@ -298,7 +298,7 @@
M.Move(targetm)
M.visible_message("<span class='warning'>[M] is thrown clear of [AM]!</span>")
M.throw_at(target, 14, 5, AM)
M.Knockdown(60)
M.DefaultCombatKnockdown(60)
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, mob/living/riding_target_override)
var/list/equipped
+2 -2
View File
@@ -22,7 +22,7 @@
return //undeads are unaffected by the spook-pocalypse.
if(istype(H.dna.species, /datum/species/zombie))
H.adjustStaminaLoss(25)
H.Knockdown(15) //zombies can't resist the doot
H.DefaultCombatKnockdown(15) //zombies can't resist the doot
C.Jitter(35)
C.stuttering = 20
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
@@ -36,7 +36,7 @@
/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
H.Knockdown(20)
H.DefaultCombatKnockdown(20)
H.set_species(/datum/species/skeleton)
H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
var/T = get_turf(H)
@@ -11,7 +11,7 @@
var/turf/loccheck = get_turf(A)
if(is_reebe(loccheck.z))
user.visible_message("<span class='warning'>An unseen force knocks [user] to the ground!</span>", "<span class='big_brass'>\"I think not!\"</span>")
user.Knockdown(60)
user.DefaultCombatKnockdown(60)
return
if(istype(loccheck.loc, /area/fabric_of_reality))
to_chat(user, "<span class='danger'>You can't do that here!</span>")
@@ -25,7 +25,7 @@
for(var/mob/living/M in T)
if(M.movement_type & FLYING)
M.visible_message("<span class='danger'>The bluespace collapse crushes the air towards it, pulling [M] towards the ground...</span>")
M.Knockdown(5, TRUE, TRUE) //Overrides stun absorbs.
M.DefaultCombatKnockdown(5, TRUE, TRUE) //Overrides stun absorbs.
T.TerraformTurf(/turf/open/chasm/magic, /turf/open/chasm/magic)
for (var/obj/structure/ladder/unbreakable/binary/ladder in GLOB.ladders)
ladder.ActivateAlmonds()
+1 -1
View File
@@ -409,7 +409,7 @@
/datum/component/storage/proc/check_views()
for(var/mob/M in can_see_contents())
if(!isobserver(M) && !M.CanReach(src, view_only = TRUE))
if(!isobserver(M) && !M.CanReach(parent, view_only = TRUE))
close(M)
/datum/component/storage/proc/emp_act(datum/source, severity)
+1 -1
View File
@@ -21,7 +21,7 @@
return FALSE
if(!(type in D.viable_mobtypes))
if(!D.viable_mobtypes[type])
return FALSE
return TRUE
+5 -1
View File
@@ -18,7 +18,7 @@
var/stage_prob = 4
//Other
var/list/viable_mobtypes = list() //typepaths of viable mobs
var/list/viable_mobtypes = list() //typecache of viable mobs
var/mob/living/carbon/affected_mob = null
var/list/cures = list() //list of cures if the disease has the CURABLE flag, these are reagent ids
var/infectivity = 65
@@ -34,6 +34,10 @@
var/process_dead = FALSE //if this ticks while the host is dead
var/copy_type = null //if this is null, copies will use the type of the instance being copied
/datum/disease/New(make_typecache = TRUE)
if(make_typecache && length(viable_mobtypes))
viable_mobtypes = typecacheof(viable_mobtypes)
/datum/disease/Destroy()
. = ..()
if(affected_mob)
+2 -1
View File
@@ -80,7 +80,8 @@
*/
/datum/disease/advance/New()
/datum/disease/advance/New(make_typecache = TRUE)
..()
Refresh()
/datum/disease/advance/Destroy()
+5 -5
View File
@@ -2,7 +2,7 @@
/datum/disease/advance/cold
copy_type = /datum/disease/advance
/datum/disease/advance/cold/New()
/datum/disease/advance/cold/New(make_typecache = TRUE)
name = "Cold"
symptoms = list(new/datum/symptom/sneeze)
..()
@@ -11,7 +11,7 @@
/datum/disease/advance/flu
copy_type = /datum/disease/advance
/datum/disease/advance/flu/New()
/datum/disease/advance/flu/New(make_typecache = TRUE)
name = "Flu"
symptoms = list(new/datum/symptom/cough)
..()
@@ -21,7 +21,7 @@
name = "Experimental Disease"
copy_type = /datum/disease/advance
/datum/disease/advance/random/New(max_symptoms, max_level = 8)
/datum/disease/advance/random/New(make_typecache = TRUE, max_symptoms, max_level = 8)
if(!max_symptoms)
max_symptoms = rand(1, VIRUS_SYMPTOM_LIMIT)
var/list/datum/symptom/possible_symptoms = list()
@@ -37,6 +37,6 @@
if(chosen_symptom)
var/datum/symptom/S = new chosen_symptom
symptoms += S
Refresh()
name = "Sample #[rand(1,10000)]"
name = "Sample #[rand(1,10000)]"
..()
@@ -279,7 +279,7 @@
M.emote("deathgasp")
M.fakedeath("regenerative_coma")
M.update_stat()
M.update_canmove()
M.update_mobility()
addtimer(CALLBACK(src, .proc/uncoma, M), 300)
/datum/symptom/heal/coma/proc/uncoma(mob/living/M)
@@ -288,7 +288,7 @@
active_coma = FALSE
M.cure_fakedeath("regenerative_coma")
M.update_stat()
M.update_canmove()
M.update_mobility()
/datum/symptom/heal/coma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
var/heal_amt = 4 * actual_power
+1 -1
View File
@@ -44,7 +44,7 @@
if(prob(25))
affected_mob.vomit(95)
H.emote("cough")
H.Knockdown(40)
H.DefaultCombatKnockdown(40)
H.losebreath += 4
if(prob(3))
to_chat(H, "<span class='danger'>You feel very weak and dizzy...</span>")
+1 -1
View File
@@ -13,7 +13,7 @@
stage_prob = 2
var/restcure = 0
/datum/disease/dna_retrovirus/New()
/datum/disease/dna_retrovirus/New(make_typecache = TRUE)
..()
agent = "Virus class [pick("A","B","C","D","E","F")][pick("A","B","C","D","E","F")]-[rand(50,300)]"
if(prob(40))
@@ -17,7 +17,8 @@
penalty += roundstart_quit_limit - world.time
if(penalty)
penalty += world.realtime
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
var/maximumRoundEnd = SSautotransfer.starttime + SSautotransfer.voteinterval * SSautotransfer.maxvotes
if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(!(M.ckey in timeouts))
timeouts += M.ckey
+2 -1
View File
@@ -150,7 +150,8 @@
L.forceMove(get_turf(L))
L.reset_perspective()
L.setDir(SOUTH)
qdel(src)
if(!QDELETED(src))
qdel(src)
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
return
+18
View File
@@ -0,0 +1,18 @@
/datum/element/sword_point
element_flags = ELEMENT_DETACH
/datum/element/sword_point/Attach(datum/target)
. = ..()
if(. == ELEMENT_INCOMPATIBLE)
return
if(!istype(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_ITEM_ALT_AFTERATTACK, .proc/point)
/datum/element/sword_point/Detach(datum/source)
. = ..()
UnregisterSignal(source, COMSIG_ITEM_ALT_AFTERATTACK)
/datum/element/sword_point/proc/point(datum/source, atom/target, mob/user, proximity_flag, params)
if(!proximity_flag && ismob(target))
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
@@ -0,0 +1,10 @@
//Prevents calling anything in update_icon() like update_icon_state() or update_overlays()
/datum/element/update_icon_blocker/Attach(datum/target)
. = ..()
if(!istype(target, /atom))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_ATOM_UPDATE_ICON, .proc/block_update_icon)
/datum/element/update_icon_blocker/proc/block_update_icon()
return COMSIG_ATOM_NO_UPDATE_ICON_STATE | COMSIG_ATOM_NO_UPDATE_OVERLAYS
@@ -0,0 +1,16 @@
//update_icon() may change the onmob icons
//Very good name, I know
/datum/element/update_icon_updates_onmob/Attach(datum/target)
. = ..()
if(!istype(target, /obj/item))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_ATOM_UPDATED_ICON, .proc/update_onmob)
/datum/element/update_icon_updates_onmob/proc/update_onmob(obj/item/target)
if(ismob(target.loc))
var/mob/M = target.loc
if(M.is_holding(target))
M.update_inv_hands()
else
M.regenerate_icons() //yeah this is shit, but we don't know which update_foo() proc to call instead so we'll call them all
+2 -1
View File
@@ -118,7 +118,8 @@
if(DEAD)
to_chat(user, "<span class='notice'>You cannot [key] while dead.</span>")
return FALSE
if(restraint_check && (user.IsStun() || user.IsKnockdown()))
var/mob/living/L = user
if(restraint_check && (istype(L) && !CHECK_MOBILITY(L, MOBILITY_USE)))
if(!intentional)
return FALSE
to_chat(user, "<span class='notice'>You cannot [key] while stunned.</span>")
+8 -8
View File
@@ -42,19 +42,19 @@
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(!D.stat || !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
"<span class='userdanger'>[A] slams you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Knockdown(120)
D.DefaultCombatKnockdown(120)
log_combat(A, D, "slammed (CQC)")
return TRUE
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(!D.stat || !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
"<span class='userdanger'>[A] kicks you back!</span>")
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
@@ -62,7 +62,7 @@
D.throw_at(throw_target, 1, 14, A)
D.apply_damage(10, BRUTE)
log_combat(A, D, "kicked (CQC)")
if(D.IsKnockdown() && !D.stat)
if(!CHECK_MOBILITY(D, MOBILITY_STAND) && CHECK_MOBILITY(D, MOBILITY_USE))
log_combat(A, D, "knocked out (Head kick)(CQC)")
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
@@ -136,7 +136,7 @@
A.do_attack_animation(D)
var/picked_hit_type = pick("CQC'd", "Big Bossed")
var/bonus_damage = 13
if(D.IsKnockdown() || D.resting || D.lying)
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
bonus_damage += 5
picked_hit_type = "stomps on"
D.apply_damage(bonus_damage, BRUTE)
@@ -147,12 +147,12 @@
D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
log_combat(A, D, "[picked_hit_type] (CQC)")
if(A.resting && !D.stat && !D.IsKnockdown())
if(!CHECK_MOBILITY(A, MOBILITY_STAND) && !D.stat && CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Knockdown(60)
D.DefaultCombatKnockdown(60)
log_combat(A, D, "sweeped (CQC)")
return TRUE
@@ -164,7 +164,7 @@
if(check_streak(A,D))
return TRUE
if(prob(65))
if(!D.stat || !D.IsKnockdown() || !restraining)
if(CHECK_MOBILITY(D, MOBILITY_MOVE) || !restraining)
I = D.get_active_held_item()
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
+3 -3
View File
@@ -96,13 +96,13 @@
return 0
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.lying || D.IsKnockdown())
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
return 0
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE)
D.Knockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
D.DefaultCombatKnockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
log_combat(A, D, "leg sweeped")
return 1
@@ -138,7 +138,7 @@
log_combat(A, D, "punched")
var/picked_hit_type = pick("punches", "kicks")
var/bonus_damage = 10
if(D.IsKnockdown() || D.resting || D.lying)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
bonus_damage += 5
picked_hit_type = "stomps on"
D.apply_damage(bonus_damage, BRUTE)
+1 -1
View File
@@ -16,7 +16,7 @@
playsound(D, 'sound/effects/meteorimpact.ogg', 25, 1, -1)
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
D.Knockdown(20)
D.DefaultCombatKnockdown(20)
if(atk_verb)
log_combat(A, D, "[atk_verb] (Mushroom Punch)")
return TRUE
+2 -2
View File
@@ -49,7 +49,7 @@
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
A.Stun(rand(10,45))
D.Knockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
D.DefaultCombatKnockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
if(5,6)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
atk_verb = pick("punches", "kicks", "hits", "slams into")
@@ -59,7 +59,7 @@
playsound(get_turf(D), 'sound/effects/meteorimpact.ogg', 25, 1, -1)
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
D.Knockdown(60)
D.DefaultCombatKnockdown(60)
if(7,8)
basic_hit(A,D)
+44 -38
View File
@@ -1,6 +1,8 @@
#define SIDE_KICK_COMBO "DH"
#define REPULSE_PUNCH_COMBO "HDHD"
#define SHOULDER_FLIP_COMBO "GHDGHH"
#define FOOT_SMASH_COMBO "HH"
#define SIDE_KICK_COMBO "skick"
#define DEFT_SWITCH_COMBO "deft"
/datum/martial_art/the_rising_bass
name = "The Rising Bass"
@@ -8,7 +10,7 @@
dodge_chance = 100
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/rising_bass_help
var/datum/action/risingbassmove/repulsepunch = new/datum/action/risingbassmove/repulsepunch()
var/datum/action/risingbassmove/sidekick = new/datum/action/risingbassmove/sidekick()
var/datum/action/risingbassmove/deftswitch = new/datum/action/risingbassmove/deftswitch()
var/repulsecool = 0
@@ -21,7 +23,7 @@
streak = ""
shoulderFlip(A,D)
return 1
if(findtext(streak,"rplse"))
if(findtext(streak,REPULSE_PUNCH_COMBO))
streak = ""
repulsePunch(A,D)
return 1
@@ -29,7 +31,7 @@
streak = ""
footSmash(A,D)
return 1
if(findtext(streak,"deft"))
if(findtext(streak,DEFT_SWITCH_COMBO))
streak = ""
deftSwitch(A,D)
return 1
@@ -58,42 +60,46 @@
to_chat(H,"<span class='danger'>You get ready to use the [name] maneuver!</span>")
H.mind.martial_art.streak = "[movestreak]"
/datum/action/risingbassmove/repulsepunch
name = "Repulse Punch"
button_icon_state = "repulsepunch"
movestreak = "rplse"
/datum/action/risingbassmove/sidekick
name = "Side Kick"
button_icon_state = "sidekick"
movestreak = "skick"
/datum/action/risingbassmove/deftswitch
name = "Deft Switch"
button_icon_state = "deftswitch"
movestreak = "deft"
/datum/martial_art/the_rising_bass/proc/checkfordensity(turf/T,mob/M)
if (T.density)
return FALSE
for(var/obj/O in T)
if(!O.CanPass(M,T))
return FALSE
return TRUE
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || D.lying == 0)
var/turf/H = get_step(D, A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH))
if(CHECK_MOBILITY(D, MOBILITY_STAND))
var/dir = A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH)
var/oppdir = dir == NORTH ? SOUTH : dir == SOUTH ? NORTH : dir == EAST ? WEST : EAST
var/turf/H = get_step(D, dir)
var/turf/K = get_step(D, oppdir)
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(60)
var/L = H
for(var/obj/i in H.contents)
if(!istype(i,/mob) && i.density == 1)
L = D.loc
D.DefaultCombatKnockdown(60)
var/L = !checkfordensity(H,D) ? (!checkfordensity(K,D) ? D.loc : K) : H
D.forceMove(L)
log_combat(A, D, "side kicked (Rising Bass)")
return 1
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
var/turf/H = get_step(A, get_dir(D,A))
var/L = H
for(var/obj/i in H.contents)
if(!istype(i,/mob) && i.density == 1)//(i.anchored == 1 && i.density == 1) || istype(i,/obj/structure) || istype(i,/turf/closed)
L = A.loc
var/L = checkfordensity(H,D) ? H : A.loc
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] flips [D] over their shoulder, slamming them into the ground!</span>", \
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
@@ -102,14 +108,14 @@
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
D.Sleeping(60)
D.Knockdown(300)
D.DefaultCombatKnockdown(300)
D.forceMove(L)
log_combat(A, D, "shoulder flipped (Rising Bass)")
return 1
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying || repulsecool > world.time)
if(CHECK_MOBILITY(D, MOBILITY_STAND) && repulsecool < world.time)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
"<span class='userdanger'>[A] smashes you in the chest, repelling you away!</span>")
@@ -117,14 +123,14 @@
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
D.throw_at(F, 10, 1)
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(90)
D.DefaultCombatKnockdown(90)
log_combat(A, D, "repulse punched (Rising Bass)")
repulsecool = world.time + 3 SECONDS
return 1
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
"<span class='userdanger'>[A] smashes your foot!</span>")
@@ -132,11 +138,11 @@
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
D.dropItemToGround(D.get_active_held_item())
log_combat(A, D, "foot smashed (Rising Bass)")
return 1
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/deftSwitch(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
if (D.get_active_held_item())
var/obj/item/G = D.get_active_held_item()
if (G && !(G.item_flags & (ABSTRACT|DROPDEL)) && D.temporarilyRemoveItemFromInventory(G))
@@ -144,10 +150,10 @@
D.visible_message("<span class='warning'>[A] slaps [D]'s hands, taking [G] from them!</span>", \
"<span class='userdanger'>[A] slaps you, taking [G] from you!</span>")
log_combat(A, D, "deft switched (Rising Bass)")
return 1
return TRUE
else
to_chat(A, "<i>[G] can't be taken out of [D]'s hands!</i>")
return 0
return FALSE
/datum/martial_art/the_rising_bass/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
@@ -168,7 +174,7 @@
return ..()
/datum/martial_art/the_rising_bass/add_to_streak(element,mob/living/carbon/human/D)
if (streak == "deft" || streak == "rplse")
if (streak == DEFT_SWITCH_COMBO || streak == SIDE_KICK_COMBO)
return
. = ..()
@@ -179,24 +185,24 @@
to_chat(usr, "<b><i>You retreat inward and recall the teachings of the Rising Bass...</i></b>")
to_chat(usr, "<span class='notice'>Side Kick</span>: Disarm Harm. Forces opponent to step to the side.")
to_chat(usr, "<span class='notice'>Side Kick</span>: Forces opponent to step to the side.")
to_chat(usr, "<span class='notice'>Shoulder Flip</span>: Grab Harm Disarm Grab Harm Harm. Flips opponent over your shoulder and stuns.")
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Grab Harm Grab Harm. Slams the opponent far away from you.")
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Harm Disarm Harm Disarm. Slams the opponent far away from you.")
to_chat(usr, "<span class='notice'>Foot Smash</span>: Harm Harm. Stuns opponent, minor damage.")
to_chat(usr, "<span class='notice'>Deft Switch</span>: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.")
to_chat(usr, "<span class='notice'>Deft Switch</span>: Switches the opponent's held item for your own. Most useful with nothing in your hand.")
/datum/martial_art/the_rising_bass/teach(mob/living/carbon/human/H, make_temporary = FALSE)
. = ..()
if(!.)
return
deftswitch.Grant(H)
repulsepunch.Grant(H)
sidekick.Grant(H)
ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
/datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H)
. = ..()
deftswitch.Remove(H)
repulsepunch.Remove(H)
sidekick.Remove(H)
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
+12 -12
View File
@@ -37,7 +37,7 @@
return FALSE
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsStun() && !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_USE))
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
@@ -46,19 +46,19 @@
D.emote("scream")
D.dropItemToGround(D.get_active_held_item())
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
D.DefaultCombatKnockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
if(A.dir == D.dir)
log_combat(A, D, "back-kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
step_to(D,get_step(D,D.dir),1)
D.Knockdown(80)
D.DefaultCombatKnockdown(80)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return TRUE
else
@@ -68,20 +68,20 @@
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
log_combat(A, D, "stomach kneed (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
D.audible_message("<b>[D]</b> gags!")
D.losebreath += 3
D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
D.DefaultCombatKnockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
if(CHECK_MOBILITY(D, MOBILITY_STAND))
log_combat(A, D, "head kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
@@ -89,12 +89,12 @@
D.apply_damage(20, BRUTE, BODY_ZONE_HEAD)
D.drop_all_held_items()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
D.DefaultCombatKnockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.IsKnockdown() || D.resting || D.stat)
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
log_combat(A, D, "elbow dropped (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
@@ -134,7 +134,7 @@
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
if(prob(D.getBruteLoss()) && !D.lying)
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
D.Knockdown(80)
D.DefaultCombatKnockdown(80)
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
return TRUE
@@ -192,7 +192,7 @@
add_fingerprint(user)
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
user.Knockdown(60)
user.DefaultCombatKnockdown(60)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
@@ -226,7 +226,7 @@
if(prob(10))
H.visible_message("<span class='warning'>[H] collapses!</span>", \
"<span class='userdanger'>Your legs give out!</span>")
H.Knockdown(80)
H.DefaultCombatKnockdown(80)
if(H.staminaloss && !H.IsSleeping())
var/total_health = (H.health - H.staminaloss)
if(total_health <= HEALTH_THRESHOLD_CRIT && !H.stat)
+5 -5
View File
@@ -207,7 +207,7 @@
if (T && isturf(T))
if (!D.stat)
D.emote("scream")
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/Knockdown, 20))
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/DefaultCombatKnockdown, 20))
log_combat(A, D, "has thrown with wrestling")
return 0
@@ -303,7 +303,7 @@
playsound(A.loc, "swing_hit", 50, 1)
if (!D.stat)
D.emote("scream")
D.Knockdown(40)
D.DefaultCombatKnockdown(40)
switch(rand(1,3))
if (2)
@@ -361,7 +361,7 @@
var/turf/T = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
if (T && isturf(T))
D.Knockdown(20)
D.DefaultCombatKnockdown(20)
D.throw_at(T, 3, 2)
log_combat(A, D, "roundhouse-kicked")
@@ -400,7 +400,7 @@
if (falling == 1)
A.visible_message("<span class = 'danger'><B>...and dives head-first into the ground, ouch!</b></span>")
A.adjustBruteLoss(rand(10,20))
A.Knockdown(60)
A.DefaultCombatKnockdown(60)
to_chat(A, "[D] is too far away!")
return 0
@@ -429,7 +429,7 @@
else
D.adjustBruteLoss(rand(20,30))
D.Knockdown(40)
D.DefaultCombatKnockdown(40)
A.pixel_y = 0
+17 -15
View File
@@ -41,20 +41,21 @@ Simple datum which is instanced once per type and is used for every object of sa
///This proc is called when the material is added to an object specifically.
/datum/material/proc/on_applied_obj(var/obj/o, amount, material_flags)
var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1)
o.modify_max_integrity(new_max_integrity)
o.force *= strength_modifier
o.throwforce *= strength_modifier
if(material_flags & MATERIAL_AFFECT_STATISTICS)
var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1)
o.modify_max_integrity(new_max_integrity)
o.force *= strength_modifier
o.throwforce *= strength_modifier
var/list/temp_armor_list = list() //Time to add armor modifiers!
var/list/temp_armor_list = list() //Time to add armor modifiers!
if(!istype(o.armor))
return
var/list/current_armor = o.armor?.getList()
if(!istype(o.armor))
return
var/list/current_armor = o.armor?.getList()
for(var/i in current_armor)
temp_armor_list[i] = current_armor[i] * armor_modifiers[i]
o.armor = getArmor(arglist(temp_armor_list))
for(var/i in current_armor)
temp_armor_list[i] = current_armor[i] * armor_modifiers[i]
o.armor = getArmor(arglist(temp_armor_list))
///This proc is called when the material is removed from an object.
/datum/material/proc/on_removed(atom/source, material_flags)
@@ -71,7 +72,8 @@ Simple datum which is instanced once per type and is used for every object of sa
///This proc is called when the material is removed from an object specifically.
/datum/material/proc/on_removed_obj(var/obj/o, amount, material_flags)
var/new_max_integrity = initial(o.max_integrity)
o.modify_max_integrity(new_max_integrity)
o.force = initial(o.force)
o.throwforce = initial(o.throwforce)
if(material_flags & MATERIAL_AFFECT_STATISTICS)
var/new_max_integrity = initial(o.max_integrity)
o.modify_max_integrity(new_max_integrity)
o.force = initial(o.force)
o.throwforce = initial(o.throwforce)
@@ -243,6 +243,11 @@
description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
mood_change = -6
timeout = 15 MINUTES
/datum/mood_event/bloodsucker_disgust
description = "<span class='boldwarning'>Something I recently ate was horrifyingly disgusting.</span>\n"
mood_change = -5
timeout = 5 MINUTES
/datum/mood_event/nanite_sadness
description = "<span class='warning robot'>+++++++HAPPINESS SUPPRESSION+++++++</span>\n"
+1 -1
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@@ -11,7 +11,7 @@
/datum/progressbar/New(mob/User, goal_number, atom/target)
. = ..()
if (!istype(target))
EXCEPTION("Invalid target given")
CRASH("Invalid target given")
if (goal_number)
goal = goal_number
bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0", HUD_LAYER)
+11 -1
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@@ -245,4 +245,14 @@
suffix = "lavaland_surface_elite_tumor.dmm"
cost = 5
always_place = TRUE
allow_duplicates = TRUE
allow_duplicates = TRUE
// Mining Base
/datum/map_template/ruin/lavaland/mining_base //THIS IS THE MINING BASE. DO NOT FUCK WITH THIS UNLESS YOU ARE 100% CERTAIN YOU KNOW WHAT YOU'RE DOING, OR THE MINING BASE WILL DISAPPEAR
name = "Mining Base"
id = "miningbase"
description = "The mining base that Nanotrasen uses for their mining operations."
suffix = "miningbase.dmm"
cost = 0
always_place = TRUE
unpickable = TRUE
+67
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@@ -322,3 +322,70 @@
suffix = "advancedlab.dmm"
name = "Abductor Replication Lab"
description = "Some scientists tried and almost succeeded to recreate abductor tools. Somewhat slower and a bit less modern than their originals, these tools are the best you can get if you aren't an alien."
//Space ruins for the station z
/datum/map_template/ruin/spacenearstation
prefix = "_maps/RandomRuins/SpaceRuinsStation/"
cost = 1
allow_duplicates = FALSE
/datum/map_template/ruin/spacenearstation/roid1
id = "roid1"
suffix = "roid1.dmm"
name = "Mineable Asteroid 1"
description = "Mineral asteroid 1."
allow_duplicates = TRUE
/datum/map_template/ruin/spacenearstation/roid2
id = "roid2"
suffix = "roid2.dmm"
name = "Crab Roid"
description = "Mineral asteroid. Ft. Crabs."
/datum/map_template/ruin/spacenearstation/roid3
id = "roid3"
suffix = "roid3.dmm"
name = "Dorm Roid"
description = "Mineral asteroid. Ft. Dorm."
/datum/map_template/ruin/spacenearstation/roid4
id = "roid4"
suffix = "roid4.dmm"
name = "Mineable Asteroid 2"
description = "Mineral asteroid 2."
/datum/map_template/ruin/spacenearstation/roid5
id = "roid5"
suffix = "roid5.dmm"
name = "Mineable Asteroid 3"
description = "Mineral asteroid. Ft. Holofans."
/datum/map_template/ruin/spacenearstation/roid6
id = "roid6"
suffix = "roid6.dmm"
name = "Mineable Asteroid 4"
description = "Mineral asteroid. Ft. Crashed escape pod."
/datum/map_template/ruin/spacenearstation/roid7
id = "roid7"
suffix = "roid7.dmm"
name = "Mineable Asteroid 5"
description = "Mineral asteroid. Ft. Derelict space bar."
/datum/map_template/ruin/spacenearstation/roid8
id = "roid8"
suffix = "roid8.dmm"
name = "Dead wizard Roid"
description = "Mineral asteroid. Ft. Dead wizard and toilet paradox bag."
/datum/map_template/ruin/spacenearstation/roid9
id = "roid9"
suffix = "roid9.dmm"
name = "Monitoring Roid"
description = "Mineral asteroid. Ft. Station monitoring, syndie toolbox and erp."
/datum/map_template/ruin/spacenearstation/roid10
id = "roid10"
suffix = "roid10.dmm"
name = "Maze Roid"
description = "Mineral asteroid. Ft. Brief maze."
-7
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@@ -54,10 +54,3 @@
id = "engine_budget"
suffix = "Box/Engine/budget.dmm"
name = "Box P.A.C.M.A.N"
// Lavaland
// Mining Base
/datum/map_template/ruin/station/lavaland/mining_base
id = "mining_public_01"
suffix = "Lavaland/Mining_Station/Mining_Station_Public_01.dmm"
name = "Public Mining Base"
+32 -1
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@@ -287,6 +287,12 @@
credit_cost = 4000
description = "A fairly standard shuttle, though larger and slightly better equipped than the Box Station variant."
/datum/map_template/shuttle/emergency/kilo
suffix = "kilo"
name = "Kilo Station Emergency Shuttle"
credit_cost = 5000
description = "A fully functional shuttle including a complete infirmary, storage facilties and regular amenities."
/datum/map_template/shuttle/emergency/mini
suffix = "mini"
name = "Ministation emergency shuttle"
@@ -419,6 +425,11 @@
name = "fancy transport ferry"
description = "At some point, someone upgraded the ferry to have fancier flooring... and less seats."
/datum/map_template/shuttle/ferry/kilo
suffix = "kilo"
name = "kilo transport ferry"
description = "Standard issue CentCom Ferry for Kilo pattern stations. Includes additional equipment and rechargers."
/datum/map_template/shuttle/whiteship/box
suffix = "box"
name = "Hospital Ship"
@@ -447,6 +458,10 @@
suffix = "box"
name = "supply shuttle (Box)"
/datum/map_template/shuttle/cargo/kilo
suffix = "kilo"
name = "supply shuttle (Kilo)"
/datum/map_template/shuttle/cargo/birdboat
suffix = "birdboat"
name = "supply shuttle (Birdboat)"
@@ -481,6 +496,10 @@
suffix = "box"
name = "labour shuttle (Box)"
/datum/map_template/shuttle/labour/kilo
suffix = "kilo"
name = "labour shuttle (Kilo)"
/datum/map_template/shuttle/infiltrator/basic
suffix = "basic"
name = "basic syndicate infiltrator"
@@ -493,6 +512,10 @@
suffix = "delta"
name = "mining shuttle (Delta)"
/datum/map_template/shuttle/mining/kilo
suffix = "kilo"
name = "mining shuttle (Kilo)"
/datum/map_template/shuttle/labour/delta
suffix = "delta"
name = "labour shuttle (Delta)"
@@ -501,10 +524,18 @@
suffix = "meta"
name = "lavaland shuttle (Meta)"
/datum/map_template/shuttle/labour/kilo
suffix = "kilo"
name = "labour shuttle (Kilo)"
/datum/map_template/shuttle/arrival/delta
suffix = "delta"
name = "arrival shuttle (Delta)"
/datum/map_template/shuttle/arrival/kilo
suffix = "kilo"
name = "arrival shuttle (Kilo)"
/datum/map_template/shuttle/arrival/pubby
suffix = "pubby"
name = "arrival shuttle (Pubby)"
@@ -559,4 +590,4 @@
/datum/map_template/shuttle/snowdin/excavation
suffix = "excavation"
name = "Snowdin Excavation Elevator"
name = "Snowdin Excavation Elevator"
+3 -5
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@@ -73,8 +73,7 @@
owner.log_message("gained Vanguard stun immunity", LOG_ATTACK)
owner.add_stun_absorption("vanguard", INFINITY, 1, "'s yellow aura momentarily intensifies!", "Your ward absorbs the stun!", " radiating with a soft yellow light!")
owner.visible_message("<span class='warning'>[owner] begins to faintly glow!</span>", "<span class='brass'>You will absorb all stuns for the next twenty seconds.</span>")
owner.SetStun(0, FALSE)
owner.SetKnockdown(0)
owner.SetAllImmobility(0, FALSE)
owner.setStaminaLoss(0, FALSE)
progbar = new(owner, duration, owner)
progbar.bar.color = list("#FAE48C", "#FAE48C", "#FAE48C", rgb(0,0,0))
@@ -97,7 +96,7 @@
if(owner.stun_absorption[i]["end_time"] > world.time && owner.stun_absorption[i]["priority"] > vanguard["priority"])
otheractiveabsorptions = TRUE
if(!GLOB.ratvar_awakens && stuns_blocked && !otheractiveabsorptions)
owner.Knockdown(stuns_blocked)
owner.DefaultCombatKnockdown(stuns_blocked)
message_to_owner = "<span class='boldwarning'>The weight of the Vanguard's protection crashes down upon you!</span>"
if(stuns_blocked >= 300)
message_to_owner += "\n<span class='userdanger'>You faint from the exertion!</span>"
@@ -226,9 +225,8 @@
return ..()
/datum/status_effect/wish_granters_gift/on_remove()
owner.revive(full_heal = 1, admin_revive = 1)
owner.revive(full_heal = TRUE, admin_revive = TRUE)
owner.visible_message("<span class='warning'>[owner] appears to wake from the dead, having healed all wounds!</span>", "<span class='notice'>You have regenerated.</span>")
owner.update_canmove()
/obj/screen/alert/status_effect/wish_granters_gift
name = "Wish Granter's Immortality"
+33 -6
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@@ -12,12 +12,12 @@
. = ..()
if(.)
if(updating_canmove)
owner.update_canmove()
owner.update_mobility()
if(needs_update_stat || issilicon(owner))
owner.update_stat()
/datum/status_effect/incapacitating/on_remove()
owner.update_canmove()
owner.update_mobility()
if(needs_update_stat || issilicon(owner)) //silicons need stat updates in addition to normal canmove updates
owner.update_stat()
@@ -29,10 +29,22 @@
/datum/status_effect/incapacitating/knockdown
id = "knockdown"
/datum/status_effect/incapacitating/knockdown/tick()
//IMMOBILIZED
/datum/status_effect/incapacitating/immobilized
id = "immobilized"
//PARALYZED
/datum/status_effect/incapacitating/paralyzed
id = "paralyzed"
/datum/status_effect/incapacitating/paralyzed/tick()
if(owner.getStaminaLoss())
owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds
//DAZED
/datum/status_effect/incapacitating/dazed
id = "dazed"
//UNCONSCIOUS
/datum/status_effect/incapacitating/unconscious
id = "unconscious"
@@ -101,14 +113,16 @@
/datum/status_effect/no_combat_mode/mesmerize/on_creation(mob/living/new_owner, set_duration)
. = ..()
ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
owner.add_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]", TRUE, priority = 64, override = TRUE, multiplicative_slowdown = 5, blacklisted_movetypes = FALSE? NONE : CRAWLING)
/datum/status_effect/no_combat_mode/mesmerize/on_remove()
. = ..()
REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
owner.remove_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]")
/obj/screen/alert/status_effect/mesmerized
name = "Mesmerized"
desc = "You cant tear your sight from who is in front of you...Their gaze is simply too enthralling.."
desc = "You cant tear your sight from who is in front of you... their gaze is simply too enthralling.."
icon = 'icons/mob/actions/bloodsucker.dmi'
icon_state = "power_mez"
@@ -209,7 +223,7 @@
if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.anti_magic_check(chargecost = 0) && number_legs)
if(force_damage || owner.m_intent != MOVE_INTENT_WALK)
if(GLOB.ratvar_awakens)
owner.Knockdown(20)
owner.DefaultCombatKnockdown(20)
if(iscultist(owner))
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, BODY_ZONE_L_LEG)
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, BODY_ZONE_R_LEG)
@@ -556,7 +570,7 @@
var/old_oxyloss
/datum/status_effect/kindle/tick()
owner.Knockdown(15, TRUE, FALSE, 15)
owner.DefaultCombatKnockdown(15, TRUE, FALSE, 15)
if(iscarbon(owner))
var/mob/living/carbon/C = owner
C.silent = max(2, C.silent)
@@ -609,6 +623,19 @@
icon_state = "ichorial_stain"
alerttooltipstyle = "clockcult"
/datum/status_effect/electrostaff
id = "electrostaff"
alert_type = null
status_type = STATUS_EFFECT_REPLACE
/datum/status_effect/electrostaff/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration))
duration = set_duration
. = ..()
owner.add_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF, multiplicative_slowdown = 1, movetypes = GROUND)
/datum/status_effect/electrostaff/on_remove()
owner.remove_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF)
//GOLEM GANG
+4 -4
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@@ -17,11 +17,11 @@
to_chat(owner, "<span class='userdanger'>You become frozen in a cube!</span>")
cube = icon('icons/effects/freeze.dmi', "ice_cube")
owner.add_overlay(cube)
owner.update_canmove()
owner.update_mobility()
return ..()
/datum/status_effect/freon/tick()
owner.update_canmove()
owner.update_mobility()
if(can_melt && owner.bodytemperature >= BODYTEMP_NORMAL)
qdel(src)
@@ -31,14 +31,14 @@
if(!QDELETED(src))
to_chat(owner, "You break out of the ice cube!")
owner.remove_status_effect(/datum/status_effect/freon)
owner.update_canmove()
owner.update_mobility()
/datum/status_effect/freon/on_remove()
if(!owner.stat)
to_chat(owner, "The cube melts!")
owner.cut_overlay(cube)
owner.adjust_bodytemperature(100)
owner.update_canmove()
owner.update_mobility()
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
/datum/status_effect/freon/watcher
+2
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@@ -55,6 +55,8 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
heirloom_type = pick(/obj/item/cultivator, /obj/item/reagent_containers/glass/bucket, /obj/item/storage/bag/plants, /obj/item/toy/plush/beeplushie)
if("Medical Doctor")
heirloom_type = /obj/item/healthanalyzer/advanced
if("Paramedic")
heirloom_type = pick(/obj/item/clothing/neck/stethoscope, /obj/item/bodybag)
if("Station Engineer")
heirloom_type = /obj/item/wirecutters/brass
if("Atmospheric Technician")
@@ -18,7 +18,7 @@
area_type = /area
protected_areas = list(/area/maintenance, /area/ai_monitored/turret_protected/ai_upload, /area/ai_monitored/turret_protected/ai_upload_foyer,
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/security/prison)
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/security/prison, /area/ruin, /area/space/nearstation)
target_trait = ZTRAIT_STATION
immunity_type = "rad"
+2 -2
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@@ -22,7 +22,7 @@
status += "The law sync module is [R.lawupdate ? "on" : "off"]."
status += "The intelligence link display shows [R.connected_ai ? R.connected_ai.name : "NULL"]."
status += "The camera light is [!isnull(R.builtInCamera) && R.builtInCamera.status ? "on" : "off"]."
status += "The lockdown indicator is [R.lockcharge ? "on" : "off"]."
status += "The lockdown indicator is [R.locked_down ? "on" : "off"]."
status += "The reset module hardware light is [R.has_module() ? "on" : "off"]."
return status
@@ -54,7 +54,7 @@
R.lawsync()
R.show_laws()
if(WIRE_LOCKDOWN)
R.SetLockdown(!R.lockcharge) // Toggle
R.SetLockdown(!R.locked_down) // Toggle
if(WIRE_RESET_MODULE)
if(R.has_module())
R.visible_message("[R]'s module servos twitch.", "Your module display flickers.")
+2 -1
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@@ -172,7 +172,7 @@
.["security_level"] = get_security_level()
.["round_duration"] = SSticker ? round((world.time-SSticker.round_start_time)/10) : 0
// Amount of world's ticks in seconds, useful for calculating round duration
//Time dilation stats.
.["time_dilation_current"] = SStime_track.time_dilation_current
.["time_dilation_avg"] = SStime_track.time_dilation_avg
@@ -187,3 +187,4 @@
if(!key_valid)
GLOB.topic_status_cache = .
+22
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@@ -48,6 +48,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "space_near"
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
/area/space/station_ruins //Paint this area where you want station ruins to be allowed to spawn
/area/start
name = "start area"
icon_state = "start"
@@ -849,6 +851,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Medbay Treatment Center"
icon_state = "exam_room"
/area/medical/paramedic
name = "Paramedic Station"
icon_state = "paramedic"
//Security
@@ -1245,6 +1251,22 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "storage_wing"
// Vacant Rooms
/area/vacant_room
name = "Vacant Room"
ambientsounds = MAINTENANCE
icon_state = "vacant_room"
/area/vacant_room/office
name = "Vacant Office"
icon_state = "vacant_room"
/area/vacant_room/commissary
name = "Vacant Commissary"
icon_state = "vacant_room"
//AI
/area/ai_monitored/security/armory
+13 -8
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@@ -28,7 +28,6 @@
var/list/managed_overlays
var/datum/proximity_monitor/proximity_monitor
var/buckle_message_cooldown = 0
var/fingerprintslast
var/list/filter_data //For handling persistent filters
@@ -98,7 +97,7 @@
var/temp_list = list()
for(var/i in custom_materials)
temp_list[getmaterialref(i)] = custom_materials[i] //Get the proper instanced version
temp_list[SSmaterials.GetMaterialRef(i)] = custom_materials[i] //Get the proper instanced version
custom_materials = null //Null the list to prepare for applying the materials properly
set_custom_materials(temp_list)
@@ -334,9 +333,11 @@
/atom/proc/update_icon()
// I expect we're going to need more return flags and options in this proc
var/signalOut = SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON)
. = FALSE
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_ICON_STATE))
update_icon_state()
. = TRUE
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_OVERLAYS))
var/list/new_overlays = update_overlays()
@@ -346,6 +347,9 @@
if(length(new_overlays))
managed_overlays = new_overlays
add_overlay(new_overlays)
. = TRUE
SEND_SIGNAL(src, COMSIG_ATOM_UPDATED_ICON, signalOut, .)
/// Updates the icon state of the atom
/atom/proc/update_icon_state()
@@ -356,11 +360,12 @@
. = list()
SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
/atom/proc/relaymove(mob/user)
if(buckle_message_cooldown <= world.time)
buckle_message_cooldown = world.time + 50
/atom/proc/relaymove(mob/living/user)
if(!istype(user))
return //why are you buckling nonliving mobs to atoms?
if(user.buckle_message_cooldown <= world.time)
user.buckle_message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>You can't move while buckled to [src]!</span>")
return
/atom/proc/contents_explosion(severity, target)
return //For handling the effects of explosions on contents that would not normally be effected
@@ -899,7 +904,7 @@ Proc for attack log creation, because really why not
if(custom_materials) //Only runs if custom materials existed at first. Should usually be the case but check anyways
for(var/i in custom_materials)
var/datum/material/custom_material = getmaterialref(i)
var/datum/material/custom_material = SSmaterials.GetMaterialRef(i)
custom_material.on_removed(src, material_flags) //Remove the current materials
if(!length(materials))
@@ -908,7 +913,7 @@ Proc for attack log creation, because really why not
custom_materials = list() //Reset the list
for(var/x in materials)
var/datum/material/custom_material = getmaterialref(x)
var/datum/material/custom_material = SSmaterials.GetMaterialRef(x)
if(!(material_flags & MATERIAL_NO_EFFECTS))
custom_material.on_applied(src, materials[custom_material] * multiplier * material_modifier, material_flags)
+2 -304
View File
@@ -158,7 +158,7 @@
grab_state = 0
if(isliving(ex_pulled))
var/mob/living/L = ex_pulled
L.update_canmove()// mob gets up if it was lyng down in a chokehold
L.update_mobility()// mob gets up if it was lyng down in a chokehold
/atom/movable/proc/Move_Pulled(atom/A)
if(!pulling)
@@ -194,160 +194,6 @@
stop_pulling()
return
////////////////////////////////////////
// Here's where we rewrite how byond handles movement except slightly different
// To be removed on step_ conversion
// All this work to prevent a second bump
/atom/movable/Move(atom/newloc, direct=0)
. = FALSE
if(!newloc || newloc == loc)
return
if(!direct)
direct = get_dir(src, newloc)
setDir(direct)
if(!loc.Exit(src, newloc))
return
if(!newloc.Enter(src, src.loc))
return
// Past this is the point of no return
var/atom/oldloc = loc
var/area/oldarea = get_area(oldloc)
var/area/newarea = get_area(newloc)
loc = newloc
. = TRUE
oldloc.Exited(src, newloc)
if(oldarea != newarea)
oldarea.Exited(src, newloc)
for(var/i in oldloc)
if(i == src) // Multi tile objects
continue
var/atom/movable/thing = i
thing.Uncrossed(src)
newloc.Entered(src, oldloc)
if(oldarea != newarea)
newarea.Entered(src, oldloc)
for(var/i in loc)
if(i == src) // Multi tile objects
continue
var/atom/movable/thing = i
thing.Crossed(src)
//
////////////////////////////////////////
/atom/movable/Move(atom/newloc, direct)
var/atom/movable/pullee = pulling
var/turf/T = loc
if(pulling)
if(pullee && get_dist(src, pullee) > 1)
stop_pulling()
if(pullee && pullee.loc != loc && !isturf(pullee.loc) ) //to be removed once all code that changes an object's loc uses forceMove().
log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
stop_pulling()
if(!loc || !newloc)
return FALSE
var/atom/oldloc = loc
if(loc != newloc)
if (!(direct & (direct - 1))) //Cardinal move
. = ..()
else //Diagonal move, split it into cardinal moves
moving_diagonally = FIRST_DIAG_STEP
var/first_step_dir
// The `&& moving_diagonally` checks are so that a forceMove taking
// place due to a Crossed, Bumped, etc. call will interrupt
// the second half of the diagonal movement, or the second attempt
// at a first half if step() fails because we hit something.
if (direct & NORTH)
if (direct & EAST)
if (step(src, NORTH) && moving_diagonally)
first_step_dir = NORTH
moving_diagonally = SECOND_DIAG_STEP
. = step(src, EAST)
else if (moving_diagonally && step(src, EAST))
first_step_dir = EAST
moving_diagonally = SECOND_DIAG_STEP
. = step(src, NORTH)
else if (direct & WEST)
if (step(src, NORTH) && moving_diagonally)
first_step_dir = NORTH
moving_diagonally = SECOND_DIAG_STEP
. = step(src, WEST)
else if (moving_diagonally && step(src, WEST))
first_step_dir = WEST
moving_diagonally = SECOND_DIAG_STEP
. = step(src, NORTH)
else if (direct & SOUTH)
if (direct & EAST)
if (step(src, SOUTH) && moving_diagonally)
first_step_dir = SOUTH
moving_diagonally = SECOND_DIAG_STEP
. = step(src, EAST)
else if (moving_diagonally && step(src, EAST))
first_step_dir = EAST
moving_diagonally = SECOND_DIAG_STEP
. = step(src, SOUTH)
else if (direct & WEST)
if (step(src, SOUTH) && moving_diagonally)
first_step_dir = SOUTH
moving_diagonally = SECOND_DIAG_STEP
. = step(src, WEST)
else if (moving_diagonally && step(src, WEST))
first_step_dir = WEST
moving_diagonally = SECOND_DIAG_STEP
. = step(src, SOUTH)
if(moving_diagonally == SECOND_DIAG_STEP)
if(!.)
setDir(first_step_dir)
else if (!inertia_moving)
inertia_next_move = world.time + inertia_move_delay
newtonian_move(direct)
moving_diagonally = 0
return
if(!loc || (loc == oldloc && oldloc != newloc))
last_move = 0
return
if(.)
Moved(oldloc, direct)
if(. && pulling && pulling == pullee) //we were pulling a thing and didn't lose it during our move.
if(pulling.anchored)
stop_pulling()
else
var/pull_dir = get_dir(src, pulling)
//puller and pullee more than one tile away or in diagonal position
if(get_dist(src, pulling) > 1 || (moving_diagonally != SECOND_DIAG_STEP && ((pull_dir - 1) & pull_dir)))
pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up
stop_pulling()
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
pulledby.stop_pulling()
last_move = direct
setDir(direct)
if(. && has_buckled_mobs() && !handle_buckled_mob_movement(loc,direct)) //movement failed due to buckled mob(s)
return FALSE
//Called after a successful Move(). By this point, we've already moved
/atom/movable/proc/Moved(atom/OldLoc, Dir, Forced = FALSE)
SEND_SIGNAL(src, COMSIG_MOVABLE_MOVED, OldLoc, Dir, Forced)
if (!inertia_moving)
inertia_next_move = world.time + inertia_move_delay
newtonian_move(Dir)
if (length(client_mobs_in_contents))
update_parallax_contents()
return TRUE
/atom/movable/Destroy(force)
QDEL_NULL(proximity_monitor)
QDEL_NULL(language_holder)
@@ -372,143 +218,6 @@
orbiting.end_orbit(src)
orbiting = null
// Make sure you know what you're doing if you call this, this is intended to only be called by byond directly.
// You probably want CanPass()
/atom/movable/Cross(atom/movable/AM)
. = TRUE
SEND_SIGNAL(src, COMSIG_MOVABLE_CROSS, AM)
return CanPass(AM, AM.loc, TRUE)
//oldloc = old location on atom, inserted when forceMove is called and ONLY when forceMove is called!
/atom/movable/Crossed(atom/movable/AM, oldloc)
SEND_SIGNAL(src, COMSIG_MOVABLE_CROSSED, AM)
/atom/movable/Uncross(atom/movable/AM, atom/newloc)
. = ..()
if(SEND_SIGNAL(src, COMSIG_MOVABLE_UNCROSS, AM) & COMPONENT_MOVABLE_BLOCK_UNCROSS)
return FALSE
if(isturf(newloc) && !CheckExit(AM, newloc))
return FALSE
/atom/movable/Uncrossed(atom/movable/AM)
SEND_SIGNAL(src, COMSIG_MOVABLE_UNCROSSED, AM)
/atom/movable/Bump(atom/A)
if(!A)
CRASH("Bump was called with no argument.")
SEND_SIGNAL(src, COMSIG_MOVABLE_BUMP, A)
. = ..()
if(!QDELETED(throwing))
throwing.hit_atom(A)
. = TRUE
if(QDELETED(A))
return
A.Bumped(src)
/atom/movable/proc/forceMove(atom/destination)
. = FALSE
if(destination)
. = doMove(destination)
else
CRASH("No valid destination passed into forceMove")
/atom/movable/proc/moveToNullspace()
return doMove(null)
/atom/movable/proc/doMove(atom/destination)
. = FALSE
if(destination)
if(pulledby)
pulledby.stop_pulling()
var/atom/oldloc = loc
var/same_loc = oldloc == destination
var/area/old_area = get_area(oldloc)
var/area/destarea = get_area(destination)
loc = destination
moving_diagonally = 0
if(!same_loc)
if(oldloc)
oldloc.Exited(src, destination)
if(old_area && old_area != destarea)
old_area.Exited(src, destination)
for(var/atom/movable/AM in oldloc)
AM.Uncrossed(src)
var/turf/oldturf = get_turf(oldloc)
var/turf/destturf = get_turf(destination)
var/old_z = (oldturf ? oldturf.z : null)
var/dest_z = (destturf ? destturf.z : null)
if (old_z != dest_z)
onTransitZ(old_z, dest_z)
destination.Entered(src, oldloc)
if(destarea && old_area != destarea)
destarea.Entered(src, oldloc)
for(var/atom/movable/AM in destination)
if(AM == src)
continue
AM.Crossed(src, oldloc)
Moved(oldloc, NONE, TRUE)
. = TRUE
//If no destination, move the atom into nullspace (don't do this unless you know what you're doing)
else
. = TRUE
if (loc)
var/atom/oldloc = loc
var/area/old_area = get_area(oldloc)
oldloc.Exited(src, null)
if(old_area)
old_area.Exited(src, null)
loc = null
/atom/movable/proc/onTransitZ(old_z,new_z)
SEND_SIGNAL(src, COMSIG_MOVABLE_Z_CHANGED, old_z, new_z)
for (var/item in src) // Notify contents of Z-transition. This can be overridden IF we know the items contents do not care.
var/atom/movable/AM = item
AM.onTransitZ(old_z,new_z)
/atom/movable/proc/setMovetype(newval)
movement_type = newval
//Called whenever an object moves and by mobs when they attempt to move themselves through space
//And when an object or action applies a force on src, see newtonian_move() below
//Return 0 to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting
//Mobs should return 1 if they should be able to move of their own volition, see client/Move() in mob_movement.dm
//movement_dir == 0 when stopping or any dir when trying to move
/atom/movable/proc/Process_Spacemove(movement_dir = 0)
if(has_gravity(src))
return 1
if(pulledby)
return 1
if(throwing)
return 1
if(!isturf(loc))
return 1
if(locate(/obj/structure/lattice) in range(1, get_turf(src))) //Not realistic but makes pushing things in space easier
return 1
return 0
/atom/movable/proc/newtonian_move(direction) //Only moves the object if it's under no gravity
if(!loc || Process_Spacemove(0))
inertia_dir = 0
return 0
inertia_dir = direction
if(!direction)
return 1
inertia_last_loc = loc
SSspacedrift.processing[src] = src
return 1
/atom/movable/proc/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
set waitfor = 0
SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, hit_atom, throwingdatum)
@@ -610,17 +319,6 @@
SSthrowing.currentrun[src] = TT
TT.tick()
/atom/movable/proc/handle_buckled_mob_movement(newloc,direct)
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
if(!buckled_mob.Move(newloc, direct))
forceMove(buckled_mob.loc)
last_move = buckled_mob.last_move
inertia_dir = last_move
buckled_mob.inertia_dir = last_move
return 0
return 1
/atom/movable/proc/force_pushed(atom/movable/pusher, force = MOVE_FORCE_DEFAULT, direction)
return FALSE
@@ -639,7 +337,7 @@
/atom/movable/CanPass(atom/movable/mover, turf/target)
if(mover in buckled_mobs)
return 1
return TRUE
return ..()
// called when this atom is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.
+307
View File
@@ -0,0 +1,307 @@
// File for movement procs for atom/movable
////////////////////////////////////////
// Here's where we rewrite how byond handles movement except slightly different
// To be removed on step_ conversion
// All this work to prevent a second bump
/atom/movable/Move(atom/newloc, direct=0)
. = FALSE
if(!newloc || newloc == loc)
return
if(!direct)
direct = get_dir(src, newloc)
setDir(direct)
if(!loc.Exit(src, newloc))
return
if(!newloc.Enter(src, src.loc))
return
// Past this is the point of no return
var/atom/oldloc = loc
var/area/oldarea = get_area(oldloc)
var/area/newarea = get_area(newloc)
loc = newloc
. = TRUE
oldloc.Exited(src, newloc)
if(oldarea != newarea)
oldarea.Exited(src, newloc)
for(var/i in oldloc)
if(i == src) // Multi tile objects
continue
var/atom/movable/thing = i
thing.Uncrossed(src)
newloc.Entered(src, oldloc)
if(oldarea != newarea)
newarea.Entered(src, oldloc)
for(var/i in loc)
if(i == src) // Multi tile objects
continue
var/atom/movable/thing = i
thing.Crossed(src)
//
////////////////////////////////////////
/atom/movable/Move(atom/newloc, direct)
var/atom/movable/pullee = pulling
var/turf/T = loc
if(pulling)
if(pullee && get_dist(src, pullee) > 1)
stop_pulling()
if(pullee && pullee.loc != loc && !isturf(pullee.loc) ) //to be removed once all code that changes an object's loc uses forceMove().
log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
stop_pulling()
if(!loc || !newloc)
return FALSE
var/atom/oldloc = loc
if(loc != newloc)
if (!(direct & (direct - 1))) //Cardinal move
. = ..()
else //Diagonal move, split it into cardinal moves
moving_diagonally = FIRST_DIAG_STEP
var/first_step_dir
// The `&& moving_diagonally` checks are so that a forceMove taking
// place due to a Crossed, Bumped, etc. call will interrupt
// the second half of the diagonal movement, or the second attempt
// at a first half if step() fails because we hit something.
if (direct & NORTH)
if (direct & EAST)
if (step(src, NORTH) && moving_diagonally)
first_step_dir = NORTH
moving_diagonally = SECOND_DIAG_STEP
. = step(src, EAST)
else if (moving_diagonally && step(src, EAST))
first_step_dir = EAST
moving_diagonally = SECOND_DIAG_STEP
. = step(src, NORTH)
else if (direct & WEST)
if (step(src, NORTH) && moving_diagonally)
first_step_dir = NORTH
moving_diagonally = SECOND_DIAG_STEP
. = step(src, WEST)
else if (moving_diagonally && step(src, WEST))
first_step_dir = WEST
moving_diagonally = SECOND_DIAG_STEP
. = step(src, NORTH)
else if (direct & SOUTH)
if (direct & EAST)
if (step(src, SOUTH) && moving_diagonally)
first_step_dir = SOUTH
moving_diagonally = SECOND_DIAG_STEP
. = step(src, EAST)
else if (moving_diagonally && step(src, EAST))
first_step_dir = EAST
moving_diagonally = SECOND_DIAG_STEP
. = step(src, SOUTH)
else if (direct & WEST)
if (step(src, SOUTH) && moving_diagonally)
first_step_dir = SOUTH
moving_diagonally = SECOND_DIAG_STEP
. = step(src, WEST)
else if (moving_diagonally && step(src, WEST))
first_step_dir = WEST
moving_diagonally = SECOND_DIAG_STEP
. = step(src, SOUTH)
if(moving_diagonally == SECOND_DIAG_STEP)
if(!.)
setDir(first_step_dir)
else if (!inertia_moving)
inertia_next_move = world.time + inertia_move_delay
newtonian_move(direct)
moving_diagonally = 0
return
if(!loc || (loc == oldloc && oldloc != newloc))
last_move = NONE
return
if(.)
last_move = direct
setDir(direct)
if(has_buckled_mobs() && !handle_buckled_mob_movement(loc,direct)) //movement failed due to buckled mob(s)
return FALSE
if(pulling && pulling == pullee) //we were pulling a thing and didn't lose it during our move.
if(pulling.anchored)
stop_pulling()
else
var/pull_dir = get_dir(src, pulling)
//puller and pullee more than one tile away or in diagonal position
if(get_dist(src, pulling) > 1 || (moving_diagonally != SECOND_DIAG_STEP && ((pull_dir - 1) & pull_dir)))
pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up
stop_pulling()
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
pulledby.stop_pulling()
Moved(oldloc, direct)
/atom/movable/proc/handle_buckled_mob_movement(newloc,direct)
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
if(!buckled_mob.Move(newloc, direct))
forceMove(buckled_mob.loc)
last_move = buckled_mob.last_move
inertia_dir = last_move
buckled_mob.inertia_dir = last_move
return FALSE
return TRUE
//Called after a successful Move(). By this point, we've already moved
/atom/movable/proc/Moved(atom/OldLoc, Dir, Forced = FALSE)
SEND_SIGNAL(src, COMSIG_MOVABLE_MOVED, OldLoc, Dir, Forced)
if (!inertia_moving)
inertia_next_move = world.time + inertia_move_delay
newtonian_move(Dir)
if (length(client_mobs_in_contents))
update_parallax_contents()
return TRUE
// Make sure you know what you're doing if you call this, this is intended to only be called by byond directly.
// You probably want CanPass()
/atom/movable/Cross(atom/movable/AM)
. = TRUE
SEND_SIGNAL(src, COMSIG_MOVABLE_CROSS, AM)
return CanPass(AM, AM.loc, TRUE)
//oldloc = old location on atom, inserted when forceMove is called and ONLY when forceMove is called!
/atom/movable/Crossed(atom/movable/AM, oldloc)
SEND_SIGNAL(src, COMSIG_MOVABLE_CROSSED, AM)
/atom/movable/Uncross(atom/movable/AM, atom/newloc)
. = ..()
if(SEND_SIGNAL(src, COMSIG_MOVABLE_UNCROSS, AM) & COMPONENT_MOVABLE_BLOCK_UNCROSS)
return FALSE
if(isturf(newloc) && !CheckExit(AM, newloc))
return FALSE
/atom/movable/Uncrossed(atom/movable/AM)
SEND_SIGNAL(src, COMSIG_MOVABLE_UNCROSSED, AM)
/atom/movable/Bump(atom/A)
if(!A)
CRASH("Bump was called with no argument.")
SEND_SIGNAL(src, COMSIG_MOVABLE_BUMP, A)
. = ..()
if(!QDELETED(throwing))
throwing.hit_atom(A)
. = TRUE
if(QDELETED(A))
return
A.Bumped(src)
/atom/movable/proc/onTransitZ(old_z,new_z)
SEND_SIGNAL(src, COMSIG_MOVABLE_Z_CHANGED, old_z, new_z)
for (var/item in src) // Notify contents of Z-transition. This can be overridden IF we know the items contents do not care.
var/atom/movable/AM = item
AM.onTransitZ(old_z,new_z)
/atom/movable/proc/setMovetype(newval)
movement_type = newval
///////////// FORCED MOVEMENT /////////////
/atom/movable/proc/forceMove(atom/destination)
. = FALSE
if(destination)
. = doMove(destination)
else
CRASH("No valid destination passed into forceMove")
/atom/movable/proc/moveToNullspace()
return doMove(null)
/atom/movable/proc/doMove(atom/destination)
. = FALSE
if(destination)
if(pulledby)
pulledby.stop_pulling()
var/atom/oldloc = loc
var/same_loc = oldloc == destination
var/area/old_area = get_area(oldloc)
var/area/destarea = get_area(destination)
loc = destination
moving_diagonally = 0
if(!same_loc)
if(oldloc)
oldloc.Exited(src, destination)
if(old_area && old_area != destarea)
old_area.Exited(src, destination)
for(var/atom/movable/AM in oldloc)
AM.Uncrossed(src)
var/turf/oldturf = get_turf(oldloc)
var/turf/destturf = get_turf(destination)
var/old_z = (oldturf ? oldturf.z : null)
var/dest_z = (destturf ? destturf.z : null)
if (old_z != dest_z)
onTransitZ(old_z, dest_z)
destination.Entered(src, oldloc)
if(destarea && old_area != destarea)
destarea.Entered(src, oldloc)
for(var/atom/movable/AM in destination)
if(AM == src)
continue
AM.Crossed(src, oldloc)
Moved(oldloc, NONE, TRUE)
. = TRUE
//If no destination, move the atom into nullspace (don't do this unless you know what you're doing)
else
. = TRUE
if (loc)
var/atom/oldloc = loc
var/area/old_area = get_area(oldloc)
oldloc.Exited(src, null)
if(old_area)
old_area.Exited(src, null)
loc = null
//Called whenever an object moves and by mobs when they attempt to move themselves through space
//And when an object or action applies a force on src, see newtonian_move() below
//Return 0 to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting
//Mobs should return 1 if they should be able to move of their own volition, see client/Move() in mob_movement.dm
//movement_dir == 0 when stopping or any dir when trying to move
/atom/movable/proc/Process_Spacemove(movement_dir = 0)
if(has_gravity(src))
return 1
if(pulledby)
return 1
if(throwing)
return 1
if(!isturf(loc))
return 1
if(locate(/obj/structure/lattice) in range(1, get_turf(src))) //Not realistic but makes pushing things in space easier
return 1
return 0
/atom/movable/proc/newtonian_move(direction) //Only moves the object if it's under no gravity
if(!loc || Process_Spacemove(0))
inertia_dir = 0
return 0
inertia_dir = direction
if(!direction)
return 1
inertia_last_loc = loc
SSspacedrift.processing[src] = src
return 1
+10 -16
View File
@@ -4,23 +4,17 @@
icon = 'icons/obj/machines/nuke.dmi'
icon_state = "bananiumbomb_base"
/obj/machinery/nuclearbomb/syndicate/bananium/update_icon()
if(deconstruction_state == NUKESTATE_INTACT)
switch(get_nuke_state())
if(NUKE_OFF_LOCKED, NUKE_OFF_UNLOCKED)
icon_state = "bananiumbomb_base"
update_icon_interior()
update_icon_lights()
if(NUKE_ON_TIMING)
cut_overlays()
icon_state = "bananiumbomb_timing"
if(NUKE_ON_EXPLODING)
cut_overlays()
icon_state = "bananiumbomb_exploding"
else
/obj/machinery/nuclearbomb/syndicate/bananium/update_icon_state()
if(deconstruction_state != NUKESTATE_INTACT)
icon_state = "bananiumbomb_base"
update_icon_interior()
update_icon_lights()
return
switch(get_nuke_state())
if(NUKE_OFF_LOCKED, NUKE_OFF_UNLOCKED)
icon_state = "bananiumbomb_base"
if(NUKE_ON_TIMING)
icon_state = "bananiumbomb_timing"
if(NUKE_ON_EXPLODING)
icon_state = "bananiumbomb_exploding"
/obj/machinery/nuclearbomb/syndicate/bananium/get_cinematic_type(off_station)
switch(off_station)
+2 -2
View File
@@ -672,7 +672,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
// Time to inject some threat into the round
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
return
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
if(SSshuttle.endvote_passed) // no rules after shuttle call is voted
return
message_admins("DYNAMIC: Checking for midround injection.")
log_game("DYNAMIC: Checking for midround injection.")
@@ -748,7 +748,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
return
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // No more rules after the shuttle has left
return
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
if(SSshuttle.endvote_passed) // no rules after shuttle is auto-called
return
update_playercounts()
@@ -746,7 +746,7 @@
Mind.add_antag_datum(ninjadatum)
if(Ninja.mind != Mind) //something has gone wrong!
throw EXCEPTION("Ninja created with incorrect mind")
stack_trace("Ninja created with incorrect mind")
message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by dynamic.")
log_game("[key_name(Ninja)] was spawned as a ninja by dynamic.")
+3 -3
View File
@@ -220,11 +220,11 @@ datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang m
cost = 15
item_path = /obj/item/ammo_box/magazine/sniper_rounds
/datum/gang_item/weapon/ammo/sleeper_ammo
/*/datum/gang_item/weapon/ammo/sleeper_ammo //no. absolutely no.
name = "Illicit Soporific Cartridges"
id = "sniper_ammo"
cost = 15
item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific
cost = 15 //who the fuck thought a ONE-HIT K.O. for 15 gbp IN AN ENVIRONMENT WHERE WE'RE GETTING RID OF HARDSTUNS is a GOOD IDEA
item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific*/
/datum/gang_item/weapon/machinegun
name = "Mounted Machine Gun"
+1 -1
View File
@@ -54,6 +54,6 @@
return
var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack()
H.silent = max(H.silent, 5)
H.Knockdown(100)
H.DefaultCombatKnockdown(100)
gangster_mind.add_antag_datum(/datum/antagonist/gang, gang)
return TRUE
+1 -1
View File
@@ -36,7 +36,7 @@
/datum/sabotage_objective/processing/power_sink
name = "Drain at least 1 gigajoule of power using a power sink."
sabotage_type = "powersink"
special_equipment = list(/obj/item/powersink)
special_equipment = list(/obj/item/sbeacondrop/powersink)
var/sink_found = FALSE
var/count = 0
+1 -1
View File
@@ -28,7 +28,7 @@
update_icon()
// update the icon_state
/obj/machinery/bluespace_beacon/update_icon()
/obj/machinery/bluespace_beacon/update_icon_state()
var/state="floor_beacon"
if(invisibility)
+10 -5
View File
@@ -9,16 +9,12 @@
var/list/colorlist = list()
/obj/machinery/pdapainter/update_icon()
cut_overlays()
/obj/machinery/pdapainter/update_icon_state()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
return
if(storedpda)
add_overlay("[initial(icon_state)]-closed")
if(powered())
icon_state = initial(icon_state)
else
@@ -26,6 +22,15 @@
return
/obj/machinery/pdapainter/update_overlays()
. = ..()
if(stat & BROKEN)
return
if(storedpda)
. += "[initial(icon_state)]-closed"
/obj/machinery/pdapainter/Initialize()
. = ..()
var/list/blocked = list(

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