Merge branch 'master' into more_crates+bags
This commit is contained in:
@@ -308,28 +308,26 @@
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||||
icon = "Meow Mix"
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||||
desc = "No, we don't serve catnip, officer!"
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||||
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||||
/datum/barsign/the_hive
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||||
name = "The Hive"
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||||
icon = "thehive"
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||||
desc = "Comb in for some sweet drinks! Not known for serving any sappy drink."
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||||
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||||
/datum/barsign/hiddensigns
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||||
hidden = TRUE
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||||
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||||
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||||
//Hidden signs list below this point
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||||
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||||
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||||
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||||
/datum/barsign/hiddensigns/empbarsign
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||||
name = "Haywire Barsign"
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||||
icon = "empbarsign"
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||||
desc = "Something has gone very wrong."
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||||
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||||
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||||
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||||
/datum/barsign/hiddensigns/syndibarsign
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name = "Syndi Cat Takeover"
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icon = "syndibarsign"
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desc = "Syndicate or die."
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||||
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||||
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||||
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/datum/barsign/hiddensigns/signoff
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name = "Bar Sign"
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icon = "empty"
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@@ -110,7 +110,7 @@
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user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
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var/C = new item_chair(loc)
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user.put_in_hands(C)
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poordude.Knockdown(20)//rip in peace
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poordude.DefaultCombatKnockdown(20)//rip in peace
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user.adjustStaminaLoss(5)
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unbuckle_all_mobs(TRUE)
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qdel(src)
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@@ -153,7 +153,7 @@
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///Material chair
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/obj/structure/chair/greyscale
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||||
icon_state = "chair_greyscale"
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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item_chair = /obj/item/chair/greyscale
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buildstacktype = null //Custom mats handle this
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@@ -226,9 +226,15 @@
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/obj/structure/chair/comfy/black
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color = rgb(167,164,153)
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/obj/structure/chair/comfy/green
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color = rgb(81,173,106)
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/obj/structure/chair/comfy/lime
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color = rgb(255,251,0)
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/obj/structure/chair/comfy/purple
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color = rgb(255,50,230)
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/obj/structure/chair/comfy/plywood
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name = "plywood chair"
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desc = "A relaxing plywood chair."
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@@ -371,13 +377,13 @@
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if(iscarbon(target))
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var/mob/living/carbon/C = target
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if(C.health < C.maxHealth*0.5)
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C.Knockdown(20)
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C.DefaultCombatKnockdown(20)
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smash(user)
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/obj/item/chair/greyscale
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icon_state = "chair_greyscale_toppled"
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item_state = "chair_greyscale"
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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origin_type = /obj/structure/chair/greyscale
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/obj/item/chair/stool
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@@ -407,7 +413,7 @@
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buildstackamount = 1
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/obj/structure/chair/stool/bar/alien
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name = "bronze bar stool"
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name = "alien bar stool"
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desc = "A hard bar stool made of advanced alien alloy."
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icon_state = "baralien"
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icon = 'icons/obj/abductor.dmi'
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@@ -576,40 +582,3 @@
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. = ..()
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if(has_gravity())
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playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
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/obj/structure/chair/sofa
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name = "old ratty sofa"
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icon_state = "sofamiddle"
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icon = 'icons/obj/sofa.dmi'
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buildstackamount = 1
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var/mutable_appearance/armrest
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/obj/structure/chair/sofa/Initialize()
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armrest = mutable_appearance(icon, "[icon_state]_armrest", ABOVE_MOB_LAYER)
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return ..()
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/obj/structure/chair/sofa/post_buckle_mob(mob/living/M)
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. = ..()
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update_armrest()
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/obj/structure/chair/sofa/proc/update_armrest()
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if(has_buckled_mobs())
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add_overlay(armrest)
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else
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cut_overlay(armrest)
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/obj/structure/chair/sofa/post_unbuckle_mob()
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. = ..()
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update_armrest()
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/obj/structure/chair/sofa/left
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icon_state = "sofaend_left"
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/obj/structure/chair/sofa/right
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icon_state = "sofaend_right"
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/obj/structure/chair/sofa/corner
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icon_state = "sofacorner"
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/obj/structure/chair/sofa/corner/handle_layer() //only the armrest/back of this chair should cover the mob.
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return
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@@ -10,7 +10,7 @@
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item_chair = null
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/obj/structure/chair/pew/left
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name = "left wooden pew end"
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name = "wooden pew end"
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icon_state = "pewend_left"
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var/mutable_appearance/leftpewarmrest
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@@ -41,7 +41,7 @@
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update_leftpewarmrest()
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/obj/structure/chair/pew/right
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name = "left wooden pew end"
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name = "wooden pew end"
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icon_state = "pewend_right"
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var/mutable_appearance/rightpewarmrest
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@@ -0,0 +1,52 @@
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/obj/structure/chair/sofa
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name = "old ratty sofa"
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icon_state = "sofamiddle"
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icon = 'icons/obj/sofa.dmi'
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buildstackamount = 1
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var/mutable_appearance/armrest
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/obj/structure/chair/sofa/Initialize()
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armrest = mutable_appearance(icon, "[icon_state]_armrest", ABOVE_MOB_LAYER)
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return ..()
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/obj/structure/chair/sofa/post_buckle_mob(mob/living/M)
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. = ..()
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update_armrest()
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/obj/structure/chair/sofa/proc/update_armrest()
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if(has_buckled_mobs())
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add_overlay(armrest)
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else
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cut_overlay(armrest)
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/obj/structure/chair/sofa/post_unbuckle_mob()
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. = ..()
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update_armrest()
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/obj/structure/chair/sofa/left
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icon_state = "sofaend_left"
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/obj/structure/chair/sofa/right
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icon_state = "sofaend_right"
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/obj/structure/chair/sofa/corner
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icon_state = "sofacorner"
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/obj/structure/chair/sofa/corner/handle_layer() //only the armrest/back of this chair should cover the mob.
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return
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// Credit for the sprites goes to CEV Eris. The sprites were taken from Hyper Station and modified to fit with armrests which were also added.
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/obj/structure/chair/sofa/corp
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name = "sofa"
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desc = "Soft, cushy and cozy. These sofas reek of bland faceless corporatism, but they aren't old and ratty at least."
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icon_state = "corp_sofamiddle"
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/obj/structure/chair/sofa/corp/left
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icon_state = "corp_sofaend_left"
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||||
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||||
/obj/structure/chair/sofa/corp/right
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||||
icon_state = "corp_sofaend_right"
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||||
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||||
/obj/structure/chair/sofa/corp/corner
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||||
icon_state = "corp_sofacorner"
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||||
@@ -0,0 +1,76 @@
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||||
/obj/structure/chess
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||||
anchored = FALSE
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density = FALSE
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||||
icon = 'icons/obj/chess.dmi'
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icon_state = "singularity_s1"
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name = "Singularity"
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desc = "You've just been pranked by the Syndicate Chess Grandmaster! Report this to CentCom."
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max_integrity = 100
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/obj/structure/chess/wrench_act(mob/user, obj/item/tool)
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to_chat(user, "<span class='notice'>You take apart the chess piece.</span>")
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var/obj/item/stack/sheet/metal/M = new (drop_location(), 2)
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M.add_fingerprint(user)
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tool.play_tool_sound(src)
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qdel(src)
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return TRUE
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/obj/structure/chess/whitepawn
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name = "\improper White Pawn"
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desc = "A white pawn chess piece. Get accused of cheating when executing a sick En Passant."
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icon_state = "white_pawn"
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||||
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||||
/obj/structure/chess/whiterook
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name = "\improper White Rook"
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desc = "A white rook chess piece. Also known as a castle. Can move any number of tiles in a straight line. It has a special move called castling."
|
||||
icon_state = "white_rook"
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||||
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||||
/obj/structure/chess/whiteknight
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name = "\improper White Knight"
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desc = "A white knight chess piece. Hah. It can hop over other pieces, moving in L shapes."
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icon_state = "white_knight"
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/obj/structure/chess/whitebishop
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name = "\improper White Bishop"
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desc = "A white bishop chess piece. It can move any number of tiles in a diagonal line."
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icon_state = "white_bishop"
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||||
/obj/structure/chess/whitequeen
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||||
name = "\improper White Queen"
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||||
desc = "A white queen chess piece. It can move any number of tiles in diagonal and straight lines."
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icon_state = "white_queen"
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||||
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||||
/obj/structure/chess/whiteking
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||||
name = "\improper White King"
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||||
desc = "A white king chess piece. It can move any tile in one direction."
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||||
icon_state = "white_king"
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||||
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||||
/obj/structure/chess/blackpawn
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||||
name = "\improper Black Pawn"
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||||
desc = "A black pawn chess piece. Get accused of cheating when executing a sick En Passant."
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||||
icon_state = "black_pawn"
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||||
|
||||
/obj/structure/chess/blackrook
|
||||
name = "\improper Black Rook"
|
||||
desc = "A black rook chess piece. Also known as a castle. Can move any number of tiles in a straight line. It has a special move called castling."
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||||
icon_state = "black_rook"
|
||||
|
||||
/obj/structure/chess/blackknight
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||||
name = "\improper Black Knight"
|
||||
desc = "A black knight chess piece. It can hop over other pieces, moving in L shapes."
|
||||
icon_state = "black_knight"
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||||
|
||||
/obj/structure/chess/blackbishop
|
||||
name = "\improper Black Bishop"
|
||||
desc = "A black bishop chess piece. It can move any number of tiles in a diagonal line."
|
||||
icon_state = "black_bishop"
|
||||
|
||||
/obj/structure/chess/blackqueen
|
||||
name = "\improper Black Queen"
|
||||
desc = "A black queen chess piece. It can move any number of tiles in diagonal and straight lines."
|
||||
icon_state = "black_queen"
|
||||
|
||||
/obj/structure/chess/blackking
|
||||
name = "\improper Black King"
|
||||
desc = "A black king chess piece. It can move one tile in any direction."
|
||||
icon_state = "black_king"
|
||||
@@ -359,7 +359,7 @@
|
||||
"<span class='italics'>You hear [welder ? "welding" : "rustling of screws and metal"].</span>")
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
|
||||
if(user.a_intent != INTENT_HARM && user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
|
||||
return TRUE
|
||||
else if(istype(W, /obj/item/electronics/airlock))
|
||||
handle_lock_addition(user, W)
|
||||
@@ -431,7 +431,7 @@
|
||||
"<span class='italics'>You hear a loud metal bang.</span>")
|
||||
var/mob/living/L = O
|
||||
if(!issilicon(L))
|
||||
L.Knockdown(40)
|
||||
L.DefaultCombatKnockdown(40)
|
||||
O.forceMove(T)
|
||||
close()
|
||||
else
|
||||
@@ -474,8 +474,9 @@
|
||||
set category = "Object"
|
||||
set name = "Toggle Open"
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained())
|
||||
return
|
||||
var/mob/living/L = usr
|
||||
if(!istype(L) || !CHECK_MOBILITY(L, MOBILITY_USE))
|
||||
return FALSE
|
||||
|
||||
if(iscarbon(usr) || issilicon(usr) || isdrone(usr))
|
||||
return attack_hand(usr)
|
||||
@@ -510,7 +511,7 @@
|
||||
user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear banging from [src].</span>")
|
||||
if(do_after(user,(breakout_time), target = src))
|
||||
if(do_after(user,(breakout_time), target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) )
|
||||
return
|
||||
//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
|
||||
@@ -603,12 +604,12 @@
|
||||
step_towards(user, T2)
|
||||
T1 = get_turf(user)
|
||||
if(T1 == T2)
|
||||
user.resting = TRUE //so people can jump into crates without slamming the lid on their head
|
||||
user.set_resting(TRUE, TRUE)
|
||||
if(!close(user))
|
||||
to_chat(user, "<span class='warning'>You can't get [src] to close!</span>")
|
||||
user.resting = FALSE
|
||||
user.set_resting(FALSE, TRUE)
|
||||
return
|
||||
user.resting = FALSE
|
||||
user.set_resting(FALSE, TRUE)
|
||||
togglelock(user)
|
||||
T1.visible_message("<span class='warning'>[user] dives into [src]!</span>")
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
var/egged = 0
|
||||
var/use_mob_movespeed = FALSE //Citadel adds snowflake box handling
|
||||
|
||||
/obj/structure/closet/cardboard/relaymove(mob/user, direction)
|
||||
if(opened || move_delay || user.stat || user.IsStun() || user.IsKnockdown() || user.IsUnconscious() || !isturf(loc) || !has_gravity(loc))
|
||||
/obj/structure/closet/cardboard/relaymove(mob/living/user, direction)
|
||||
if(opened || move_delay || !CHECK_MOBILITY(user, MOBILITY_MOVE) || !isturf(loc) || !has_gravity(loc))
|
||||
return
|
||||
move_delay = TRUE
|
||||
var/oldloc = loc
|
||||
|
||||
@@ -216,7 +216,7 @@
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/suit/toggle/labcoat(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/suit/toggle/labcoat/emt(src)
|
||||
new /obj/item/clothing/suit/toggle/labcoat/paramedic(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/shoes/sneakers/white(src)
|
||||
for(var/i in 1 to 3)
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/Destroy()
|
||||
recursive_organ_check(src)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
recursive_organ_check(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/open(mob/living/user)
|
||||
@@ -17,14 +17,15 @@
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/close(mob/living/user)
|
||||
if(..()) //if we actually closed the locker
|
||||
. = ..()
|
||||
if(.) //if we actually closed the locker
|
||||
recursive_organ_check(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/ex_act()
|
||||
if(!jones)
|
||||
jones = TRUE
|
||||
else
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen
|
||||
name = "kitchen Cabinet"
|
||||
|
||||
@@ -265,12 +265,15 @@
|
||||
new /obj/item/clothing/head/helmet/alt(src)
|
||||
new /obj/item/clothing/mask/gas/sechailer(src)
|
||||
new /obj/item/clothing/suit/armor/bulletproof(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/lethalshots
|
||||
name = "shotgun lethal rounds"
|
||||
name = "lethal ammunition and riot staves"
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
icon_state = "tac"
|
||||
/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
|
||||
..()
|
||||
new /obj/item/twohanded/electrostaff(src)
|
||||
new /obj/item/twohanded/electrostaff(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/storage/box/lethalshot(src)
|
||||
|
||||
|
||||
@@ -83,9 +83,12 @@
|
||||
desc = "It's a burial receptacle for the dearly departed."
|
||||
icon_state = "coffin"
|
||||
resistance_flags = FLAMMABLE
|
||||
can_weld_shut = FALSE
|
||||
breakout_time = 200
|
||||
max_integrity = 70
|
||||
material_drop = /obj/item/stack/sheet/mineral/wood
|
||||
material_drop_amount = 5
|
||||
var/pryLidTimer = 250
|
||||
|
||||
/obj/structure/closet/crate/coffin/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -110,10 +110,10 @@
|
||||
CanAtmosPass = ATMOS_PASS_NO
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/structure/holosign/barrier/combolock/blocksTemperature()
|
||||
/obj/structure/holosign/barrier/combifan/blocksTemperature()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/holosign/barrier/combolock/Initialize()
|
||||
/obj/structure/holosign/barrier/combifan/Initialize()
|
||||
. = ..()
|
||||
air_update_turf(TRUE)
|
||||
|
||||
|
||||
@@ -64,6 +64,9 @@
|
||||
/obj/structure/kitchenspike/attack_hand(mob/user)
|
||||
if(VIABLE_MOB_CHECK(user.pulling) && user.a_intent == INTENT_GRAB && !has_buckled_mobs())
|
||||
var/mob/living/L = user.pulling
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM) && L.stat != DEAD)
|
||||
to_chat(user, "<span class='warning'>You don't want to hurt a living creature!</span>")
|
||||
return
|
||||
if(do_mob(user, src, 120))
|
||||
if(has_buckled_mobs()) //to prevent spam/queing up attacks
|
||||
return
|
||||
@@ -136,7 +139,7 @@
|
||||
src.visible_message(text("<span class='danger'>[M] falls free of [src]!</span>"))
|
||||
unbuckle_mob(M,force=1)
|
||||
M.emote("scream")
|
||||
M.AdjustKnockdown(20)
|
||||
M.DefaultCombatKnockdown(20)
|
||||
|
||||
/obj/structure/kitchenspike/Destroy()
|
||||
if(has_buckled_mobs())
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 600
|
||||
#define MUSIC_MAXLINECHARS 50
|
||||
#define MUSIC_MAXLINECHARS 150
|
||||
|
||||
/datum/song
|
||||
var/name = "Untitled"
|
||||
@@ -82,7 +82,7 @@
|
||||
|
||||
/datum/song/proc/shouldStopPlaying(mob/user)
|
||||
if(instrumentObj)
|
||||
if(!user.canUseTopic(instrumentObj))
|
||||
if(!user.canUseTopic(instrumentObj, TRUE, FALSE, FALSE, FALSE))
|
||||
return TRUE
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
@@ -220,7 +220,7 @@
|
||||
updateDialog(usr) // make sure updates when complete
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!usr.canUseTopic(instrumentObj))
|
||||
if(!usr.canUseTopic(instrumentObj, TRUE, FALSE, FALSE, FALSE))
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
if(S.mind)
|
||||
if(petrified_mob)
|
||||
S.mind.transfer_to(petrified_mob)
|
||||
petrified_mob.Knockdown(100)
|
||||
petrified_mob.DefaultCombatKnockdown(100)
|
||||
to_chat(petrified_mob, "<span class='notice'>You slowly come back to your senses. You are in control of yourself again!</span>")
|
||||
qdel(S)
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
make_new_table(material.tableVariant)
|
||||
else
|
||||
if(material.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one metal sheet to do this!</span>")
|
||||
to_chat(user, "<span class='warning'>You need one sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && material.use(1))
|
||||
|
||||
@@ -109,8 +109,7 @@
|
||||
|
||||
/obj/structure/table/proc/tableplace(mob/living/user, mob/living/pushed_mob)
|
||||
pushed_mob.forceMove(src.loc)
|
||||
pushed_mob.resting = TRUE
|
||||
pushed_mob.update_canmove()
|
||||
pushed_mob.set_resting(TRUE, FALSE)
|
||||
pushed_mob.visible_message("<span class='notice'>[user] places [pushed_mob] onto [src].</span>", \
|
||||
"<span class='notice'>[user] places [pushed_mob] onto [src].</span>")
|
||||
log_combat(user, pushed_mob, "placed")
|
||||
@@ -128,7 +127,7 @@
|
||||
pushed_mob.pass_flags &= ~PASSTABLE
|
||||
if(pushed_mob.loc != loc) //Something prevented the tabling
|
||||
return
|
||||
pushed_mob.Knockdown(40)
|
||||
pushed_mob.DefaultCombatKnockdown(40)
|
||||
pushed_mob.visible_message("<span class='danger'>[user] slams [pushed_mob] onto [src]!</span>", \
|
||||
"<span class='userdanger'>[user] slams you onto [src]!</span>")
|
||||
log_combat(user, pushed_mob, "tabled", null, "onto [src]")
|
||||
@@ -138,11 +137,11 @@
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
|
||||
|
||||
/obj/structure/table/shove_act(mob/living/target, mob/living/user)
|
||||
if(!target.resting)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
|
||||
if(CHECK_MOBILITY(target, MOBILITY_STAND))
|
||||
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_TABLE)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [src]!</span>",
|
||||
"<span class='danger'>You shove [target.name] onto \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.forceMove(src.loc)
|
||||
target.forceMove(loc)
|
||||
log_combat(user, target, "shoved", "onto [src] (table)")
|
||||
return TRUE
|
||||
|
||||
@@ -212,7 +211,7 @@
|
||||
/obj/structure/table/greyscale
|
||||
icon = 'icons/obj/smooth_structures/table_greyscale.dmi'
|
||||
icon_state = "table"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
||||
buildstack = null //No buildstack, so generate from mat datums
|
||||
|
||||
/*
|
||||
@@ -270,7 +269,7 @@
|
||||
debris -= AM
|
||||
if(istype(AM, /obj/item/shard))
|
||||
AM.throw_impact(L)
|
||||
L.Knockdown(100)
|
||||
L.DefaultCombatKnockdown(100)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/table/glass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
|
||||
@@ -568,23 +567,20 @@
|
||||
break
|
||||
|
||||
/obj/structure/table/optable/tablepush(mob/living/user, mob/living/pushed_mob)
|
||||
pushed_mob.forceMove(src.loc)
|
||||
pushed_mob.resting = 1
|
||||
pushed_mob.update_canmove()
|
||||
pushed_mob.forceMove(loc)
|
||||
pushed_mob.set_resting(TRUE, TRUE)
|
||||
visible_message("<span class='notice'>[user] has laid [pushed_mob] on [src].</span>")
|
||||
check_patient()
|
||||
|
||||
/obj/structure/table/optable/proc/check_patient()
|
||||
var/mob/M = locate(/mob/living/carbon/human, loc)
|
||||
if(M)
|
||||
if(M.resting)
|
||||
patient = M
|
||||
return 1
|
||||
var/mob/living/carbon/human/H = locate() in loc
|
||||
if(H)
|
||||
if(!CHECK_MOBILITY(H, MOBILITY_STAND))
|
||||
patient = H
|
||||
return TRUE
|
||||
else
|
||||
patient = null
|
||||
return 0
|
||||
|
||||
|
||||
return FALSE
|
||||
|
||||
/*
|
||||
* Racks
|
||||
@@ -644,7 +640,7 @@
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(user.IsKnockdown() || user.resting || user.lying || user.get_num_legs() < 2)
|
||||
if(CHECK_MULTIPLE_BITFIELDS(user.mobility_flags, MOBILITY_STAND|MOBILITY_MOVE) || user.get_num_legs() < 2)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
|
||||
|
||||
@@ -43,10 +43,10 @@
|
||||
|
||||
|
||||
//pod insertion
|
||||
/obj/structure/transit_tube/station/MouseDrop_T(obj/structure/c_transit_tube_pod/R, mob/user)
|
||||
if(!user.canmove || user.stat || user.restrained())
|
||||
/obj/structure/transit_tube/station/MouseDrop_T(obj/structure/c_transit_tube_pod/R, mob/living/user)
|
||||
if(!istype(user) || !CHECK_MOBILITY(user, MOBILITY_USE))
|
||||
return
|
||||
if (!istype(R) || get_dist(user, src) > 1 || get_dist(src,R) > 1)
|
||||
if(!istype(R) || get_dist(user, src) > 1 || get_dist(src,R) > 1)
|
||||
return
|
||||
for(var/obj/structure/transit_tube_pod/pod in loc)
|
||||
return //no fun allowed
|
||||
@@ -74,7 +74,7 @@
|
||||
pod.visible_message("<span class='warning'>[user] starts putting [GM] into the [pod]!</span>")
|
||||
if(do_after(user, 15, target = src))
|
||||
if(open_status == STATION_TUBE_OPEN && GM && user.grab_state >= GRAB_AGGRESSIVE && user.pulling == GM && !GM.buckled && !GM.has_buckled_mobs())
|
||||
GM.Knockdown(100)
|
||||
GM.DefaultCombatKnockdown(100)
|
||||
src.Bumped(GM)
|
||||
break
|
||||
else
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
|
||||
/obj/structure/trap/stun/trap_effect(mob/living/L)
|
||||
L.electrocute_act(30, src, safety=1) // electrocute act does a message.
|
||||
L.Knockdown(100)
|
||||
L.DefaultCombatKnockdown(100)
|
||||
|
||||
/obj/structure/trap/fire
|
||||
name = "flame trap"
|
||||
@@ -92,7 +92,7 @@
|
||||
|
||||
/obj/structure/trap/fire/trap_effect(mob/living/L)
|
||||
to_chat(L, "<span class='danger'><B>Spontaneous combustion!</B></span>")
|
||||
L.Knockdown(20)
|
||||
L.DefaultCombatKnockdown(20)
|
||||
|
||||
/obj/structure/trap/fire/flare()
|
||||
..()
|
||||
@@ -106,7 +106,7 @@
|
||||
|
||||
/obj/structure/trap/chill/trap_effect(mob/living/L)
|
||||
to_chat(L, "<span class='danger'><B>You're frozen solid!</B></span>")
|
||||
L.Knockdown(20)
|
||||
L.DefaultCombatKnockdown(20)
|
||||
L.adjust_bodytemperature(-300)
|
||||
L.apply_status_effect(/datum/status_effect/freon)
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
|
||||
/obj/structure/trap/damage/trap_effect(mob/living/L)
|
||||
to_chat(L, "<span class='danger'><B>The ground quakes beneath your feet!</B></span>")
|
||||
L.Knockdown(100)
|
||||
L.DefaultCombatKnockdown(100)
|
||||
L.adjustBruteLoss(35)
|
||||
|
||||
/obj/structure/trap/damage/flare()
|
||||
@@ -147,7 +147,7 @@
|
||||
/obj/structure/trap/cult/trap_effect(mob/living/L)
|
||||
to_chat(L, "<span class='danger'><B>With a crack, the hostile constructs come out of hiding, stunning you!</B></span>")
|
||||
L.electrocute_act(10, src, safety = TRUE) // electrocute act does a message.
|
||||
L.Knockdown(20)
|
||||
L.DefaultCombatKnockdown(20)
|
||||
new /mob/living/simple_animal/hostile/construct/proteon/hostile(loc)
|
||||
new /mob/living/simple_animal/hostile/construct/proteon/hostile(loc)
|
||||
QDEL_IN(src, 30)
|
||||
QDEL_IN(src, 30)
|
||||
|
||||
@@ -529,7 +529,7 @@
|
||||
if(B.cell.charge > 0 && B.status == 1)
|
||||
flick("baton_active", src)
|
||||
var/stunforce = B.stamforce
|
||||
user.Knockdown(stunforce * 2)
|
||||
user.DefaultCombatKnockdown(stunforce * 2)
|
||||
user.stuttering = stunforce/20
|
||||
B.deductcharge(B.hitcost)
|
||||
user.visible_message("<span class='warning'>[user] shocks [user.p_them()]self while attempting to wash the active [B.name]!</span>", \
|
||||
@@ -616,9 +616,10 @@
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "open"
|
||||
color = "#ACD1E9" //Default color, didn't bother hardcoding other colors, mappers can and should easily change it.
|
||||
alpha = 200 //Mappers can also just set this to 255 if they want curtains that can't be seen through
|
||||
alpha = 200 //Mappers can also just set this to 255 if they want curtains that can't be seen through <- No longer necessary unless you don't want to see through it no matter what.
|
||||
layer = SIGN_LAYER
|
||||
anchored = TRUE
|
||||
max_integrity = 25 //This makes cloth shower curtains as durable as a directional glass window. 300 integrity buildable shower curtains as a cover mechanic is a meta I don't want to see.
|
||||
opacity = 0
|
||||
density = FALSE
|
||||
var/open = TRUE
|
||||
@@ -633,12 +634,14 @@
|
||||
layer = WALL_OBJ_LAYER
|
||||
density = TRUE
|
||||
open = FALSE
|
||||
opacity = TRUE
|
||||
|
||||
else
|
||||
icon_state = "open"
|
||||
layer = SIGN_LAYER
|
||||
density = FALSE
|
||||
open = TRUE
|
||||
opacity = FALSE
|
||||
|
||||
/obj/structure/curtain/attackby(obj/item/W, mob/user)
|
||||
if (istype(W, /obj/item/toy/crayon))
|
||||
|
||||
@@ -343,7 +343,8 @@
|
||||
set name = "Flip Windoor Assembly"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
var/mob/living/L = usr
|
||||
if(!CHECK_MOBILITY(L, MOBILITY_PULL))
|
||||
return
|
||||
|
||||
if(facing == "l")
|
||||
@@ -354,4 +355,3 @@
|
||||
to_chat(usr, "<span class='notice'>The windoor will now slide to the left.</span>")
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user