bark followup - audio balance pass, bark intercepts, yelling nerf, falloff fix, etc!
This commit is contained in:
+13
-2
@@ -72,8 +72,8 @@
|
||||
/datum/bark/chitter
|
||||
name = "Chittery"
|
||||
id = "chitter"
|
||||
minspeed = 6 //This is a pretty long sound
|
||||
soundpath = 'sound/items/Ratchet.ogg'
|
||||
minspeed = 4 //Even with the sound being replaced with a unique, shorter sound, this is still a little too long for higher speeds
|
||||
soundpath = 'sound/voice/barks/chitter.ogg'
|
||||
|
||||
/datum/bark/synthetic_grunt
|
||||
name = "Synthetic (Grunt)"
|
||||
@@ -91,6 +91,11 @@
|
||||
maxpitch = 1.6 //This works well with higher pitches!
|
||||
soundpath = 'sound/weapons/bulletflyby.ogg' //This works... Surprisingly well as a bark? It's neat!
|
||||
|
||||
/datum/bark/coggers
|
||||
name = "Brassy"
|
||||
id = "coggers"
|
||||
soundpath = 'sound/machines/clockcult/integration_cog_install.ogg' //Yet another unexpectedly good bark sound
|
||||
|
||||
|
||||
// Genetics-only/admin-only sounds. These either clash hard with the audio design of the above sounds, or have some other form of audio design issue, but aren't *too* awful as a sometimes thing.
|
||||
// Rule of fun very much applies to this section. Audio design is extremely important for the above section, but down here? No gods, no masters, pure anarchy.
|
||||
@@ -137,3 +142,9 @@
|
||||
id = "weh"
|
||||
soundpath = 'modular_citadel/sound/voice/weh.ogg'
|
||||
ignore = TRUE
|
||||
|
||||
/datum/bark/honk
|
||||
name = "Annoying Honk"
|
||||
id = "honk"
|
||||
soundpath = 'sound/creatures/goose1.ogg'
|
||||
ignore = TRUE
|
||||
|
||||
Reference in New Issue
Block a user