[MIRROR] Adds tiny shards (#5299)
* Adds tiny shards (#35070) * Adds tiny shards * . * . * . * . * . * . * Adds tiny shards
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committed by
Poojawa
parent
de1d277b65
commit
17ccbb4a53
@@ -27,6 +27,7 @@
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var/breaksound = "shatter"
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var/hitsound = 'sound/effects/Glasshit.ogg'
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var/rad_insulation = RAD_VERY_LIGHT_INSULATION
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var/spawn_cleanable_shards = TRUE
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/obj/structure/window/examine(mob/user)
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..()
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@@ -283,6 +284,8 @@
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if(!disassembled)
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playsound(src, breaksound, 70, 1)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(spawn_cleanable_shards)
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new /obj/effect/decal/cleanable/glass(get_turf(src))
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for(var/i in debris)
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var/obj/item/I = i
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I.forceMove(drop_location())
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@@ -417,6 +420,7 @@
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explosion_block = 1
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glass_type = /obj/item/stack/sheet/plasmaglass
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rad_insulation = RAD_NO_INSULATION
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spawn_cleanable_shards = FALSE
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/obj/structure/window/plasma/spawner/east
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dir = EAST
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@@ -610,7 +614,7 @@
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new /obj/effect/temp_visual/ratvar/window(get_turf(src))
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amount_of_gears = 4
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for(var/i in 1 to amount_of_gears)
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debris += new/obj/item/clockwork/alloy_shards/medium/gear_bit()
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debris += new /obj/item/clockwork/alloy_shards/medium/gear_bit()
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change_construction_value(fulltile ? 2 : 1)
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/obj/structure/window/reinforced/clockwork/setDir(direct)
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@@ -672,6 +676,7 @@
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decon_speed = 10
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CanAtmosPass = ATMOS_PASS_YES
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resistance_flags = FLAMMABLE
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spawn_cleanable_shards = FALSE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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breaksound = 'sound/items/poster_ripped.ogg'
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hitsound = 'sound/weapons/slashmiss.ogg'
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