fixes
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@@ -334,8 +334,19 @@
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spawned_flora = SpawnFlora(T)
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if(!spawned_flora) // no rocks beneath mob spawners / mobs.
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SpawnMonster(T)
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SpawnTerrain(T)
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T.ChangeTurf(turf_type, null, CHANGETURF_IGNORE_AIR)
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/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnTerrain(turf/T)
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if(prob(1))
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if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
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return
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var/randumb = pickweight(terrain_spawn_list)
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for(var/obj/structure/geyser/F in range(7, T))
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if(istype(F, randumb))
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return
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new randumb(T)
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/// Spawns a random mob or megafauna in the tunnel
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/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T)
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if(!isarea(loc))
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