Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit281
This commit is contained in:
@@ -0,0 +1,32 @@
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#if DM_VERSION < 513
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#define ismovableatom(A) (istype(A, /atom/movable))
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#define islist(L) (istype(L, /list))
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#define CLAMP01(x) (CLAMP(x, 0, 1))
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#define CLAMP(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) )
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#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) )
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#define TAN(x) (sin(x) / cos(x))
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#define arctan(x) (arcsin(x/sqrt(1+x*x)))
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//////////////////////////////////////////////////
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#else
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#define ismovableatom(A) ismovable(A)
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#define CLAMP01(x) clamp(x, 0, 1)
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#define CLAMP(CLVALUE, CLMIN, CLMAX) clamp(CLVALUE, CLMIN, CLMAX)
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#define TAN(x) tan(x)
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#define ATAN2(x, y) arctan(x, y)
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#endif
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@@ -104,8 +104,7 @@
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#define SHOVE_KNOCKDOWN_HUMAN 30
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#define SHOVE_KNOCKDOWN_TABLE 30
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#define SHOVE_KNOCKDOWN_COLLATERAL 10
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//Shove slowdown
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#define SHOVE_SLOWDOWN_ID "shove_slowdown"
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//for the shove slowdown, see __DEFINES/movespeed_modification.dm
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#define SHOVE_SLOWDOWN_LENGTH 30
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#define SHOVE_SLOWDOWN_STRENGTH 0.85 //multiplier
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//Shove disarming item list
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@@ -127,7 +127,7 @@
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#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize() (can_reenter_corpse)
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#define COMPONENT_BLOCK_GHOSTING 1
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#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
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#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (magic, holy, protection_sources)
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#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
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#define COMPONENT_BLOCK_MAGIC 1
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#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): ()
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#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of
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@@ -234,8 +234,7 @@
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//Mood
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#define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code.
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#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code.
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#define COMSIG_INCREASE_SANITY "decrease_sanity" //Called when you want to increase sanity from anywhere in the code.
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#define COMSIG_DECREASE_SANITY "increase_sanity" //Same as above but to decrease sanity instead.
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#define COMSIG_MODIFY_SANITY "modify_sanity" //Called when you want to increase or decrease sanity from anywhere in the code.
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//NTnet
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#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))
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@@ -58,6 +58,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define GROUND (1<<0)
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#define FLYING (1<<1)
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#define VENTCRAWLING (1<<2)
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#define FLOATING (1<<3)
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//Fire and Acid stuff, for resistance_flags
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#define LAVA_PROOF (1<<0)
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@@ -28,7 +28,9 @@
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#define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets.
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#define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets.
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#define ITEM_SLOT_NECK (1<<13)
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#define ITEM_SLOT_SUITSTORE (1<<14)
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#define ITEM_SLOT_HANDS (1<<14)
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#define ITEM_SLOT_BACKPACK (1<<15)
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#define ITEM_SLOT_SUITSTORE (1<<16)
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//SLOTS
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#define SLOT_BACK 1
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@@ -86,6 +88,10 @@
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. = ITEM_SLOT_ICLOTHING
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if(SLOT_L_STORE, SLOT_R_STORE)
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. = ITEM_SLOT_POCKET
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if(SLOT_HANDS)
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. = ITEM_SLOT_HANDS
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if(SLOT_IN_BACKPACK)
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. = ITEM_SLOT_BACKPACK
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if(SLOT_S_STORE)
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. = ITEM_SLOT_SUITSTORE
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@@ -1,11 +1,7 @@
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// simple is_type and similar inline helpers
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#define islist(L) (istype(L, /list))
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#define in_range(source, user) (get_dist(source, user) <= 1 && (get_step(source, 0)?:z) == (get_step(user, 0)?:z))
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#define ismovableatom(A) (istype(A, /atom/movable))
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#define isatom(A) (isloc(A))
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#define isweakref(D) (istype(D, /datum/weakref))
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@@ -256,4 +252,4 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
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#define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob))
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#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
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#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
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@@ -95,3 +95,5 @@ require only minor tweaks.
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#define PLACE_LAVA_RUIN "lavaland" //On lavaland ruin z levels(s)
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#define PLACE_BELOW "below" //On z levl below - centered on same tile
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#define PLACE_ISOLATED "isolated" //On isolated ruin z level
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//Map type stuff.
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#define MAP_TYPE_STATION "station"
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@@ -16,7 +16,6 @@
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#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage))
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#define PERCENT(val) (round((val)*100, 0.1))
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#define CLAMP01(x) (CLAMP(x, 0, 1))
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//time of day but automatically adjusts to the server going into the next day within the same round.
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//for when you need a reliable time number that doesn't depend on byond time.
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@@ -30,17 +29,12 @@
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// round() acts like floor(x, 1) by default but can't handle other values
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#define FLOOR(x, y) ( round((x) / (y)) * (y) )
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#define CLAMP(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) )
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// Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive
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#define WRAP(val, min, max) ( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) )
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// Real modulus that handles decimals
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#define MODULUS(x, y) ( (x) - (y) * round((x) / (y)) )
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// Tangent
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#define TAN(x) (sin(x) / cos(x))
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// Cotangent
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#define COT(x) (1 / TAN(x))
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@@ -50,8 +44,6 @@
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// Cosecant
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#define CSC(x) (1 / sin(x))
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#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) )
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// Greatest Common Divisor - Euclid's algorithm
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/proc/Gcd(a, b)
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return b ? Gcd(b, (a) % (b)) : a
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@@ -207,4 +199,4 @@
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#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 )
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#define RULE_OF_THREE(a, b, x) ((a*x)/b)
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// )
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// )
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@@ -1,12 +1,19 @@
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#define MOVESPEED_DATA_INDEX_PRIORITY 1
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#define MOVESPEED_DATA_INDEX_FLAGS 2
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#define MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN 3
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#define MOVESPEED_DATA_INDEX_MOVETYPE 4
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#define MOVESPEED_DATA_INDEX_BL_MOVETYPE 5
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#define MOVESPEED_DATA_INDEX_CONFLICT 6
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#define MOVESPEED_DATA_INDEX_MAX 3
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#define MOVESPEED_DATA_INDEX_MAX 6
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//flags
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#define IGNORE_NOSLOW (1 << 0)
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//conflict types
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#define MOVE_CONFLICT_JETPACK "JETPACK"
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//ids
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#define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN"
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@@ -16,15 +23,29 @@
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#define MOVESPEED_ID_SLIME_HEALTHMOD "SLIME_HEALTH_MODIFIER"
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#define MOVESPEED_ID_SLIME_TEMPMOD "SLIME_TEMPERATURE_MODIFIER"
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#define MOVESPEED_ID_SLIME_STATUS "SLIME_STATUS"
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#define MOVESPEED_ID_TARANTULA_WEB "TARANTULA_WEB"
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#define MOVESPEED_ID_LIVING_TURF_SPEEDMOD "LIVING_TURF_SPEEDMOD"
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#define MOVESPEED_ID_CARBON_SOFTCRIT "CARBON_SOFTCRIT"
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#define MOVESPEED_ID_CARBON_OLDSPEED "CARBON_DEPRECATED_SPEED"
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#define MOVESPEED_ID_DNA_VAULT "DNA_VAULT"
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#define MOVESPEED_ID_YELLOW_ORB "YELLOW_ORB"
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#define MOVESPEED_ID_TARFOOT "TARFOOT"
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#define MOVESPEED_ID_SEPIA "SEPIA"
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#define MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD "MONKEY_REAGENT_SPEEDMOD"
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#define MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD "MONKEY_TEMPERATURE_SPEEDMOD"
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#define MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD "MONKEY_HEALTH_SPEEDMOD"
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#define MOVESPEED_ID_CHANGELING_MUSCLES "CHANGELING_MUSCLES"
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#define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER"
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#define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER"
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@@ -32,7 +53,18 @@
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#define MOVESPEED_ID_SANITY "MOOD_SANITY"
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#define MOVESPEED_ID_SPECIES "SPECIES_SPEED_MOD"
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#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
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#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
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#define MOVESPEED_ID_TASED_STATUS "TASED"
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#define MOVESPEED_ID_TASED_STATUS "TASED"
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#define MOVESPEED_ID_SLAUGHTER "SLAUGHTER"
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#define MOVESPEED_ID_CYBER_THRUSTER "CYBER_IMPLANT_THRUSTER"
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#define MOVESPEED_ID_JETPACK "JETPACK"
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#define MOVESPEED_ID_SHOVE "SHOVE"
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#define MOVESPEED_ID_MKULTRA "MKULTRA"
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@@ -3,12 +3,12 @@
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#define CHANNEL_ADMIN 1023
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#define CHANNEL_VOX 1022
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#define CHANNEL_JUKEBOX 1021
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#define CHANNEL_JUKEBOX_START 1020
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#define CHANNEL_JUSTICAR_ARK 1019
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#define CHANNEL_HEARTBEAT 1018 //sound channel for heartbeats
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#define CHANNEL_AMBIENCE 1017
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#define CHANNEL_BUZZ 1016
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#define CHANNEL_BICYCLE 1015
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#define CHANNEL_JUKEBOX_START 1016 //The gap between this and CHANNEL_JUKEBOX determines the amount of free jukebox channels. This currently allows 6 jukebox channels to exist.
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#define CHANNEL_JUSTICAR_ARK 1015
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#define CHANNEL_HEARTBEAT 1014 //sound channel for heartbeats
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#define CHANNEL_AMBIENCE 1013
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#define CHANNEL_BUZZ 1012
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#define CHANNEL_BICYCLE 1011
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//CIT CHANNELS - TRY NOT TO REGRESS
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#define CHANNEL_PRED 1010
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@@ -95,7 +95,6 @@
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#define FIRE_PRIORITY_GARBAGE 15
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#define FIRE_PRIORITY_WET_FLOORS 20
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#define FIRE_PRIORITY_AIR 20
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#define FIRE_PRIORITY_NPC 20
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#define FIRE_PRIORITY_PROCESS 25
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#define FIRE_PRIORITY_THROWING 25
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#define FIRE_PRIORITY_SPACEDRIFT 30
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@@ -108,6 +107,7 @@
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#define FIRE_PRIORITY_AIR_TURFS 40
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#define FIRE_PRIORITY_DEFAULT 50
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#define FIRE_PRIORITY_PARALLAX 65
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#define FIRE_PRIORITY_NPC 80
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#define FIRE_PRIORITY_MOBS 100
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#define FIRE_PRIORITY_TGUI 110
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#define FIRE_PRIORITY_TICKER 200
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@@ -70,8 +70,6 @@
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#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
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#define TRAIT_PACIFISM "pacifism"
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#define TRAIT_IGNORESLOWDOWN "ignoreslow"
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#define TRAIT_GOTTAGOFAST "fast"
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#define TRAIT_GOTTAGOREALLYFAST "2fast"
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#define TRAIT_DEATHCOMA "deathcoma" //Causes death-like unconsciousness
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#define TRAIT_FAKEDEATH "fakedeath" //Makes the owner appear as dead to most forms of medical examination
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#define TRAIT_DISFIGURED "disfigured"
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