Merge pull request #12660 from YakumoChen/master
Reverts improv small arms, makes guncrafting easier and faster
This commit is contained in:
@@ -156,19 +156,3 @@
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name = "Syndicate Anti Tank Pistol"
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desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate a variety of joints without proper bracing."
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pin = /obj/item/firing_pin/implant/pindicate
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////////////Improvised Pistol////////////
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/obj/item/gun/ballistic/automatic/pistol/improvised
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name = "Improvised Pistol"
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desc = "An improvised pocket-sized pistol that fires .32 calibre rounds. It looks incredibly flimsy."
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icon_state = "ipistol"
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item_state = "pistol"
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mag_type = /obj/item/ammo_box/magazine/m32acp
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fire_delay = 7.5
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can_suppress = FALSE
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w_class = WEIGHT_CLASS_SMALL
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spread = 15 // Keep the spread between 15 and 20. This hardlocks it into being a mid-range pistol, the magazine size means you're allowed to miss. Fills the mid-range niche that slugs/rifle and buckshot doesn't fill.
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/obj/item/gun/ballistic/automatic/pistol/improvised/nomag
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spawnwithmagazine = FALSE // For crafting as you shouldn't get eight bullets for free otherwise people will reaper reload.
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@@ -319,11 +319,11 @@
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/obj/item/gun/ballistic/revolver/doublebarrel/improvised
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name = "improvised shotgun"
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desc = "A shoddy break-action breechloaded shotgun. Its lacklustre construction will probably result in it hurting people less than a normal shotgun."
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desc = "A shoddy break-action breechloaded shotgun. Its lacklustre construction shows in its lesser effectiveness."
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icon_state = "ishotgun"
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item_state = "shotgun"
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w_class = WEIGHT_CLASS_BULKY
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weapon_weight = WEAPON_MEDIUM
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weapon_weight = WEAPON_MEDIUM // prevents shooting 2 at once, but doesn't require 2 hands
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force = 10
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slot_flags = null
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mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
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@@ -331,7 +331,6 @@
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unique_reskin = null
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projectile_damage_multiplier = 0.9
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var/slung = FALSE
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weapon_weight = WEAPON_HEAVY
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/obj/item/gun/ballistic/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
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..()
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@@ -358,7 +357,7 @@
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/obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
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name = "sawn-off improvised shotgun"
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desc = "The barrel and stock have been sawn and filed down; it can fit in backpacks. You still need two hands to fire this, if you value unbroken wrists."
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desc = "The barrel and stock have been sawn and filed down; it can fit in backpacks. You wont want to shoot two of these at once if you value your wrists."
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icon_state = "ishotgun"
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item_state = "gun"
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w_class = WEIGHT_CLASS_NORMAL
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@@ -240,20 +240,3 @@
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chambered.BB.damage *= 5
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process_fire(target, user, TRUE, params)
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////////////////
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// IMPROVISED //
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////////////////
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/obj/item/gun/energy/e_gun/old/improvised
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name = "improvised energy rifle"
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desc = "A crude imitation of an energy gun. It works, however the beams are poorly focused and most of the energy is wasted before it reaches the target. Welp, it still burns things."
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icon_state = "improvised"
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ammo_x_offset = 1
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shaded_charge = 1
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun/improvised)
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/obj/item/gun/energy/e_gun/old/improvised/upgraded
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name = "makeshift energy rifle"
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desc = "The new lens and upgraded parts gives this a higher capacity and more energy output, however, the shoddy construction still leaves it inferior to Nanotrasen's own energy weapons."
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun/improvised/upgraded)
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