Cult Update? Cult Update! (#35433)
* Cult Fixes and Tweaks * Master prompt and spelling fix * Couple small fixes
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CitadelStationBot
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1825c944b6
@@ -125,19 +125,19 @@
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response_harm = "harmlessly punches"
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harm_intent_damage = 0
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obj_damage = 90
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melee_damage_lower = 30
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melee_damage_upper = 30
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melee_damage_lower = 25
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melee_damage_upper = 25
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attacktext = "smashes their armored gauntlet into"
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speed = 2.5
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environment_smash = ENVIRONMENT_SMASH_WALLS
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attack_sound = 'sound/weapons/punch3.ogg'
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status_flags = 0
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mob_size = MOB_SIZE_LARGE
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force_threshold = 11
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force_threshold = 10
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construct_spells = list(/obj/effect/proc_holder/spell/targeted/forcewall/cult,
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/obj/effect/proc_holder/spell/dumbfire/juggernaut)
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runetype = /datum/action/innate/cult/create_rune/wall
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playstyle_string = "<b>You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \
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playstyle_string = "<b>You are a Juggernaut. Though slow, your shell can withstand heavy punishment, \
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create shield walls, rip apart enemies and walls alike, and even deflect energy weapons.</b>"
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/mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things
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@@ -146,7 +146,7 @@
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/mob/living/simple_animal/hostile/construct/armored/bullet_act(obj/item/projectile/P)
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if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
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var/reflectchance = 80 - round(P.damage/3)
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var/reflectchance = 60 - round(P.damage/3)
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if(prob(reflectchance))
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apply_damage(P.damage * 0.5, P.damage_type)
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visible_message("<span class='danger'>The [P.name] is reflected by [src]'s armored shell!</span>", \
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@@ -184,8 +184,8 @@
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icon_living = "floating"
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maxHealth = 65
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health = 65
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melee_damage_lower = 25
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melee_damage_upper = 25
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melee_damage_lower = 20
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melee_damage_upper = 20
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retreat_distance = 2 //AI wraiths will move in and out of combat
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attacktext = "slashes"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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