Initial Commit:Goodbye rifle! You won't be missed!
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@@ -8,45 +8,16 @@
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 6)
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icon_state = "riflestock"
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/obj/item/weaponcrafting/receiver
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name = "modular receiver"
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desc = "A prototype modular receiver and trigger assembly for a firearm."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "receiver"
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/obj/item/weaponcrafting/string
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name = "wound thread"
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desc = "A long piece of thread with some resemblance to cable coil."
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icon_state = "durastring"
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////////////////////////////////
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// IMPROVISED WEAPON PARTS//
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////////////////////////////////
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/obj/item/weaponcrafting/improvised_parts
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name = "Debug Improvised Gun Part"
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desc = "A badly coded gun part. You should report coders if you see this."
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icon = 'icons/obj/guns/gun_parts.dmi'
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icon_state = "palette"
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// RECEIVERS
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/obj/item/weaponcrafting/improvised_parts/rifle_receiver
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name = "rifle receiver"
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desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle." // removed some text implying that the item had more uses than it does
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icon_state = "receiver_rifle"
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/weaponcrafting/improvised_parts/shotgun_receiver
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name = "shotgun reciever"
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desc = "An improvised receiver to create a break-action breechloaded shotgun." // removed some text implying that the item had more uses than it does
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icon_state = "receiver_shotgun"
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w_class = WEIGHT_CLASS_SMALL
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// MISC
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/obj/item/weaponcrafting/improvised_parts/trigger_assembly
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name = "firearm trigger assembly"
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desc = "A modular trigger assembly with a firing pin, this can be used to make a whole bunch of improvised firearss."
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icon_state = "trigger_assembly"
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/weaponcrafting/improvised_parts/wooden_body
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name = "wooden firearm body"
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desc = "A crudely fashioned wooden body to help keep higher calibre improvised weapons from blowing themselves apart."
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icon_state = "wooden_body"
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@@ -296,31 +296,16 @@
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/datum/crafting_recipe/ishotgun
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name = "Improvised Shotgun"
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result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised
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reqs = list(/obj/item/pipe = 2, // putting a large amount of meaningless timegates by forcing people to turn base resources into upgraded resources kinda sucks
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/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 1,
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/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
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/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
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/obj/item/weaponcrafting/stock = 1,
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/obj/item/stack/packageWrap = 5)
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tools = list(TOOL_SCREWDRIVER)
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time = 100
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/irifle // larger and less versatile gun, but a bit easier to make
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name = "Improvised Rifle (7.62mm)"
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result = /obj/item/gun/ballistic/shotgun/boltaction/improvised
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reqs = list(/obj/item/pipe = 2, // above
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/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 1,
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/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
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/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
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result = /obj/item/gun/ballistic/shotgun/doublebarrel/improvised
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reqs = list(/obj/item/weaponcrafting/receiver = 1,
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/obj/item/pipe = 1,
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/obj/item/weaponcrafting/stock = 1,
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/obj/item/stack/packageWrap = 5)
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tools = list(TOOL_SCREWDRIVER)
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time = 100
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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//Here lies all of the god awful improv weapons. Gone way too late. 2019 - 2021
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//////////////////
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///AMMO CRAFTING//
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@@ -445,41 +430,6 @@
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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////////////////////
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// PARTS CRAFTING //
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////////////////////
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// RECEIVERS
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/datum/crafting_recipe/rifle_receiver
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name = "Improvised Rifle Receiver"
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result = /obj/item/weaponcrafting/improvised_parts/rifle_receiver
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reqs = list(/obj/item/stack/sheet/metal = 15)
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tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
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time = 25
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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/datum/crafting_recipe/shotgun_receiver
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name = "Improvised Shotgun Receiver"
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result = /obj/item/weaponcrafting/improvised_parts/shotgun_receiver
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reqs = list(/obj/item/stack/sheet/metal = 10) // shotgun does less damage than the rifle and can't 1shot but is more portable
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tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
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time = 20
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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// MISC
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/datum/crafting_recipe/trigger_assembly
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name = "Trigger Assembly"
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result = /obj/item/weaponcrafting/improvised_parts/trigger_assembly
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reqs = list(/obj/item/stack/sheet/metal = 3,
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/obj/item/assembly/igniter = 1)
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tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
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time = 20
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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// BOKKEN CRAFTING
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