Merge pull request #12775 from timothyteakettle/wrestling-rotation-fix

wrestling rotation fix
This commit is contained in:
silicons
2020-07-17 17:07:06 -07:00
committed by GitHub
+14 -2
View File
@@ -215,11 +215,17 @@
/datum/martial_art/wrestling/proc/FlipAnimation(mob/living/carbon/human/D)
set waitfor = FALSE
var/transform_before
var/laying_before
if (D)
transform_before = D.transform
laying_before = D.lying
animate(D, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
sleep(15)
if (D)
animate(D, transform = null, time = 1, loop = 0)
if(transform_before && laying_before == D.lying) //animate calls sleep so this should be fine and stop a bug with transforms
D.transform = transform_before
animate(D, transform = null, time = 1, loop = 0)
/datum/martial_art/wrestling/proc/slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D)
@@ -415,11 +421,17 @@
to_chat(A, "You can't drop onto [D] from here!")
return FALSE
var/transform_before
var/laying_before
if(A)
transform_before = A.transform
laying_before = A.lying
animate(A, transform = matrix(90, MATRIX_ROTATE), time = 1, loop = 0)
sleep(10)
if(A)
animate(A, transform = null, time = 1, loop = 0)
if(transform_before && laying_before == A.lying) //if they suddenly dropped to the floor between this period, don't revert their animation
animate(A, transform = null, time = 1, loop = 0)
A.transform = transform_before
A.forceMove(D.loc)