modsuits part 1
This commit is contained in:
committed by
Jerry Wester
parent
792790216d
commit
183b554ed3
@@ -158,6 +158,22 @@
|
||||
#define TRAIT_CALCIUM_HEALER "calcium_healer"
|
||||
#define TRAIT_MAGIC_CHOKE "magic_choke"
|
||||
#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
|
||||
/// Prevents plasmamen from self-igniting
|
||||
#define TRAIT_NOSELFIGNITION "no_selfignition"
|
||||
/// Like antimagic, but doesn't block the user from casting
|
||||
#define TRAIT_ANTIMAGIC_NO_SELFBLOCK "anti_magic_no_selfblock"
|
||||
/// Gives us turf, mob and object vision through walls
|
||||
#define TRAIT_XRAY_VISION "xray_vision"
|
||||
/// Gives us mob vision through walls and slight night vision
|
||||
#define TRAIT_THERMAL_VISION "thermal_vision"
|
||||
/// Gives us turf vision through walls and slight night vision
|
||||
#define TRAIT_MESON_VISION "meson_vision"
|
||||
/// Gives us Night vision
|
||||
#define TRAIT_TRUE_NIGHT_VISION "true_night_vision"
|
||||
/// Negates our gravity, letting us move normally on floors in 0-g
|
||||
#define TRAIT_NEGATES_GRAVITY "negates_gravity"
|
||||
/// Lets us scan reagents
|
||||
#define TRAIT_REAGENT_SCANNER "reagent_scanner"
|
||||
#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
|
||||
#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
|
||||
#define TRAIT_SURGEON "surgeon"
|
||||
@@ -377,3 +393,5 @@
|
||||
#define STATION_TRAIT_FILLED_MAINT "station_trait_filled_maint"
|
||||
#define STATION_TRAIT_EMPTY_MAINT "station_trait_empty_maint"
|
||||
#define STATION_TRAIT_PDA_GLITCHED "station_trait_pda_glitched"
|
||||
/// Trait applied by MODsuits.
|
||||
#define MOD_TRAIT "mod"
|
||||
|
||||
Reference in New Issue
Block a user