fixes
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@@ -145,7 +145,6 @@
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/obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params)
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. = common_baton_melee(A, user, TRUE) //return true (attackchain interrupt) if this also returns true. no harm-disarming.
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user.changeNext_move(CLICK_CD_MELEE)
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//return TRUE to interrupt attack chain.
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/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
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@@ -153,6 +152,9 @@
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return FALSE
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if(turned_on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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clowning_around(user)
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if(!user.CheckActionCooldown(CLICK_CD_MELEE))
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return TRUE
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user.DelayNextAction()
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if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
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to_chat(user, "<span class='danger'>You're too exhausted to use [src] properly.</span>")
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return TRUE
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