Merge pull request #2935 from Citadel-Station-13/upstream-merge-30893
[MIRROR] Datum abductors refactor
This commit is contained in:
@@ -19,3 +19,6 @@
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#define ANTAG_DATUM_IAA_AI_CUSTOM /datum/antagonist/traitor/AI/internal_affairs/custom
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#define ANTAG_DATUM_IAA_AI /datum/antagonist/traitor/AI/internal_affairs
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#define ANTAG_DATUM_BROTHER /datum/antagonist/brother
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#define ANTAG_DATUM_ABDUCTOR /datum/antagonist/abductor
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#define ANTAG_DATUM_ABDUCTOR_SCIENTIST /datum/antagonist/abductor/scientist
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#define ANTAG_DATUM_ABDUCTOR_AGENT /datum/antagonist/abductor/agent
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@@ -0,0 +1,60 @@
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/datum/antagonist/abductor
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name = "Abductor"
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var/datum/objective_team/abductor_team/team
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var/sub_role
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var/outfit
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var/landmark_type
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var/greet_text
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/datum/antagonist/abductor/agent
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sub_role = "Agent"
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outfit = /datum/outfit/abductor/agent
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landmark_type = /obj/effect/landmark/abductor/agent
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greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
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/datum/antagonist/abductor/scientist
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sub_role = "Scientist"
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outfit = /datum/outfit/abductor/scientist
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landmark_type = /obj/effect/landmark/abductor/scientist
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greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
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/datum/antagonist/abductor/New(datum/mind/new_owner, datum/objective_team/abductor_team/T)
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team = T
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return ..()
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/datum/antagonist/abductor/on_gain()
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SSticker.mode.abductors += owner
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owner.special_role = "[name] [sub_role]"
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owner.objectives += team.objectives
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finalize_abductor()
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return ..()
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/datum/antagonist/abductor/on_removal()
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SSticker.mode.abductors -= owner
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team.members -= owner
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owner.objectives -= team.objectives
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if(owner.current)
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to_chat(owner.current,"<span class='userdanger'>You are no longer the [owner.special_role]!</span>")
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owner.special_role = null
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return ..()
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/datum/antagonist/abductor/greet()
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to_chat(owner.current, "<span class='notice'>You are the [owner.special_role]!</span>")
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to_chat(owner.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
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to_chat(owner.current, "<span class='notice'>[greet_text]</span>")
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owner.announce_objectives()
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/datum/antagonist/abductor/proc/finalize_abductor()
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//Equip
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var/mob/living/carbon/human/H = owner.current
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H.set_species(/datum/species/abductor)
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H.real_name = "[team.name] [sub_role]"
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H.equipOutfit(outfit)
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//Teleport to ship
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for(var/obj/effect/landmark/abductor/LM in GLOB.landmarks_list)
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if(istype(LM, landmark_type) && LM.team_number == team.team_number)
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H.forceMove(LM.loc)
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break
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SSticker.mode.update_abductor_icons_added(owner)
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+1
-55
@@ -590,8 +590,6 @@
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if(src in SSticker.mode.abductors)
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text += "<b>Abductor</b> | <a href='?src=\ref[src];abductor=clear'>human</a>"
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text += " | <a href='?src=\ref[src];common=undress'>undress</a> | <a href='?src=\ref[src];abductor=equip'>equip</a>"
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else
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text += "<a href='?src=\ref[src];abductor=abductor'>abductor</a> | <b>human</b>"
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if(current && current.client && (ROLE_ABDUCTOR in current.client.prefs.be_special))
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text += " | Enabled in Prefs"
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@@ -1244,13 +1242,6 @@
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if("clear")
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to_chat(usr, "Not implemented yet. Sorry!")
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//SSticker.mode.update_abductor_icons_removed(src)
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if("abductor")
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if(!ishuman(current))
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to_chat(usr, "<span class='warning'>This only works on humans!</span>")
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return
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make_Abductor()
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log_admin("[key_name(usr)] turned [current] into abductor.")
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SSticker.mode.update_abductor_icons_added(src)
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if("equip")
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if(!ishuman(current))
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to_chat(usr, "<span class='warning'>This only works on humans!</span>")
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@@ -1496,52 +1487,7 @@
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take_uplink()
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var/fail = 0
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fail |= !SSticker.mode.equip_revolutionary(current)
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/datum/mind/proc/make_Abductor()
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var/role = alert("Abductor Role ?","Role","Agent","Scientist")
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var/team = input("Abductor Team ?","Team ?") in list(1,2,3,4)
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var/teleport = alert("Teleport to ship ?","Teleport","Yes","No")
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if(!role || !team || !teleport)
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return
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if(!ishuman(current))
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return
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SSticker.mode.abductors |= src
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var/datum/objective/experiment/O = new
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O.owner = src
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objectives += O
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var/mob/living/carbon/human/H = current
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H.set_species(/datum/species/abductor)
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var/datum/species/abductor/S = H.dna.species
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if(role == "Scientist")
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S.scientist = TRUE
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S.team = team
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var/list/obj/effect/landmark/abductor/agent_landmarks = new
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var/list/obj/effect/landmark/abductor/scientist_landmarks = new
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agent_landmarks.len = 4
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scientist_landmarks.len = 4
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for(var/obj/effect/landmark/abductor/A in GLOB.landmarks_list)
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if(istype(A, /obj/effect/landmark/abductor/agent))
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agent_landmarks[text2num(A.team)] = A
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else if(istype(A, /obj/effect/landmark/abductor/scientist))
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scientist_landmarks[text2num(A.team)] = A
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var/obj/effect/landmark/L
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if(teleport=="Yes")
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switch(role)
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if("Agent")
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L = agent_landmarks[team]
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if("Scientist")
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L = scientist_landmarks[team]
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H.forceMove(L.loc)
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/datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S)
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spell_list += S
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S.action.Grant(current)
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@@ -1,5 +1,17 @@
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/datum/objective_team/abductor_team
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member_name = "abductor"
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var/list/objectives = list()
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var/team_number
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/datum/objective_team/abductor_team/is_solo()
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return FALSE
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/datum/objective_team/abductor_team/proc/add_objective(datum/objective/O)
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O.team = src
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O.update_explanation_text()
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objectives += O
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/datum/game_mode
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var/abductor_teams = 0
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var/list/datum/mind/abductors = list()
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var/list/datum/mind/abductees = list()
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@@ -12,12 +24,8 @@
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required_players = 15
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maximum_players = 50
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var/max_teams = 4
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abductor_teams = 1
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var/list/datum/mind/scientists = list()
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var/list/datum/mind/agents = list()
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var/list/datum/objective/team_objectives = list()
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var/list/team_names = list()
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var/finished = 0
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var/list/datum/objective_team/abductor_team/abductor_teams = list()
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var/finished = FALSE
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/datum/game_mode/abduction/announce()
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to_chat(world, "<B>The current game mode is - Abduction!</B>")
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@@ -26,163 +34,78 @@
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to_chat(world, "<b>Crew</b> - don't get abducted and stop the abductors.")
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/datum/game_mode/abduction/pre_setup()
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abductor_teams = max(1, min(max_teams,round(num_players()/config.abductor_scaling_coeff)))
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var/possible_teams = max(1,round(antag_candidates.len / 2))
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abductor_teams = min(abductor_teams,possible_teams)
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var/num_teams = max(1, min(max_teams, round(num_players() / config.abductor_scaling_coeff)))
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var/possible_teams = max(1, round(antag_candidates.len / 2))
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num_teams = min(num_teams, possible_teams)
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abductors.len = 2*abductor_teams
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scientists.len = abductor_teams
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agents.len = abductor_teams
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team_objectives.len = abductor_teams
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team_names.len = abductor_teams
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for(var/i = 1 to num_teams)
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if(!make_abductor_team())
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return FALSE
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return TRUE
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for(var/i=1,i<=abductor_teams,i++)
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if(!make_abductor_team(i))
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return 0
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/datum/game_mode/abduction/proc/make_abductor_team(datum/mind/agent, datum/mind/scientist)
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var/team_number = abductor_teams.len+1
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return 1
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var/datum/objective_team/abductor_team/team = new
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team.team_number = team_number
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team.name = "Mothership [pick(GLOB.possible_changeling_IDs)]" //TODO Ensure unique and actual alieny names
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team.add_objective(new/datum/objective/experiment)
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/datum/game_mode/abduction/proc/make_abductor_team(team_number,preset_agent=null,preset_scientist=null)
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//Team Name
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team_names[team_number] = "Mothership [pick(GLOB.possible_changeling_IDs)]" //TODO Ensure unique and actual alieny names
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//Team Objective
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var/datum/objective/experiment/team_objective = new
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team_objective.team_number = team_number
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team_objectives[team_number] = team_objective
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//Team Members
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if(antag_candidates.len < (!agent + !scientist))
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return
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if(!preset_agent || !preset_scientist)
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if(antag_candidates.len <=2)
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return 0
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var/datum/mind/scientist
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var/datum/mind/agent
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if(!preset_scientist)
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if(!scientist)
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scientist = pick(antag_candidates)
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antag_candidates -= scientist
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else
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scientist = preset_scientist
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antag_candidates -= scientist
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team.members |= scientist
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scientist.assigned_role = "Abductor Scientist"
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log_game("[scientist.key] (ckey) has been selected as [team.name] abductor scientist.")
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if(!preset_agent)
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if(!agent)
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agent = pick(antag_candidates)
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antag_candidates -= agent
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else
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agent = preset_agent
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antag_candidates -= agent
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team.members |= agent
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agent.assigned_role = "Abductor Agent"
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log_game("[agent.key] (ckey) has been selected as [team.name] abductor agent.")
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scientist.assigned_role = "abductor scientist"
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scientist.special_role = "abductor scientist"
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log_game("[scientist.key] (ckey) has been selected as an abductor team [team_number] scientist.")
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agent.assigned_role = "abductor agent"
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agent.special_role = "abductor agent"
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log_game("[agent.key] (ckey) has been selected as an abductor team [team_number] agent.")
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abductors |= agent
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abductors |= scientist
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scientists[team_number] = scientist
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agents[team_number] = agent
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return 1
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abductor_teams += team
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return team
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/datum/game_mode/abduction/post_setup()
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for(var/team_number=1,team_number<=abductor_teams,team_number++)
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post_setup_team(team_number)
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for(var/datum/objective_team/abductor_team/team in abductor_teams)
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post_setup_team(team)
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return ..()
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//Used for create antag buttons
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/datum/game_mode/abduction/proc/post_setup_team(team_number)
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var/list/obj/effect/landmark/abductor/agent_landmarks = list()
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var/list/obj/effect/landmark/abductor/scientist_landmarks = list()
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agent_landmarks.len = max_teams
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scientist_landmarks.len = max_teams
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for(var/obj/effect/landmark/abductor/A in GLOB.landmarks_list)
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if(istype(A, /obj/effect/landmark/abductor/agent))
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agent_landmarks[text2num(A.team)] = A
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else if(istype(A, /obj/effect/landmark/abductor/scientist))
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scientist_landmarks[text2num(A.team)] = A
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var/team_name = team_names[team_number]
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var/datum/mind/agent
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var/obj/effect/landmark/L
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var/datum/mind/scientist
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var/mob/living/carbon/human/H
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var/datum/species/abductor/S
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agent = agents[team_number]
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H = agent.current
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L = agent_landmarks[team_number]
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H.forceMove(L.loc)
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H.set_species(/datum/species/abductor)
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S = H.dna.species
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S.team = team_number
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H.real_name = team_name + " Agent"
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H.equipOutfit(/datum/outfit/abductor/agent)
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greet_agent(agent,team_number)
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scientist = scientists[team_number]
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H = scientist.current
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L = scientist_landmarks[team_number]
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H.forceMove(L.loc)
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H.set_species(/datum/species/abductor)
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S = H.dna.species
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S.scientist = TRUE
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S.team = team_number
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H.real_name = team_name + " Scientist"
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H.equipOutfit(/datum/outfit/abductor/scientist)
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greet_scientist(scientist,team_number)
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/datum/game_mode/abduction/proc/greet_agent(datum/mind/abductor,team_number)
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abductor.objectives += team_objectives[team_number]
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var/team_name = team_names[team_number]
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to_chat(abductor.current, "<span class='notice'>You are an agent of [team_name]!</span>")
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to_chat(abductor.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
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to_chat(abductor.current, "<span class='notice'>Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve.</span>")
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abductor.announce_objectives()
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/datum/game_mode/abduction/proc/greet_scientist(datum/mind/abductor,team_number)
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abductor.objectives += team_objectives[team_number]
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var/team_name = team_names[team_number]
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to_chat(abductor.current, "<span class='notice'>You are a scientist of [team_name]!</span>")
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to_chat(abductor.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
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to_chat(abductor.current, "<span class='notice'>Use your tool and ship consoles to support the agent and retrieve human specimens.</span>")
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abductor.announce_objectives()
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/datum/game_mode/abduction/proc/get_team_console(team_number)
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for(var/obj/machinery/abductor/console/C in GLOB.machines)
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if(C.team == team_number)
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return C
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/datum/game_mode/abduction/proc/post_setup_team(datum/objective_team/abductor_team/team)
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for(var/datum/mind/M in team.members)
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if(M.assigned_role == "Abductor Scientist")
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M.add_antag_datum(ANTAG_DATUM_ABDUCTOR_SCIENTIST, team)
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else
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M.add_antag_datum(ANTAG_DATUM_ABDUCTOR_AGENT, team)
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/datum/game_mode/abduction/check_finished()
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if(!finished)
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for(var/team_number=1,team_number<=abductor_teams,team_number++)
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var/obj/machinery/abductor/console/con = get_team_console(team_number)
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var/datum/objective/objective = team_objectives[team_number]
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if (con.experiment.points >= objective.target_amount)
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SSshuttle.emergency.request(null, set_coefficient = 0.5)
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finished = 1
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return ..()
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for(var/datum/objective_team/abductor_team/team in abductor_teams)
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for(var/datum/objective/O in team.objectives)
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if(O.check_completion())
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SSshuttle.emergency.request(null, set_coefficient = 0.5)
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finished = TRUE
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return ..()
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return ..()
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/datum/game_mode/abduction/declare_completion()
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for(var/team_number=1,team_number<=abductor_teams,team_number++)
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var/obj/machinery/abductor/console/console = get_team_console(team_number)
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var/datum/objective/objective = team_objectives[team_number]
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var/team_name = team_names[team_number]
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if(console.experiment.points >= objective.target_amount)
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to_chat(world, "<span class='greenannounce'>[team_name] team fulfilled its mission!</span>")
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for(var/datum/objective_team/abductor_team/team in abductor_teams)
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var/won = TRUE
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for(var/datum/objective/O in team.objectives)
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if(!O.check_completion())
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won = FALSE
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if(won)
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to_chat(world, "<span class='greenannounce'>[team.name] team fulfilled its mission!</span>")
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else
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to_chat(world, "<span class='boldannounce'>[team_name] team failed its mission.</span>")
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to_chat(world, "<span class='boldannounce'>[team.name] team failed its mission.</span>")
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..()
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return 1
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return TRUE
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/datum/game_mode/proc/auto_declare_completion_abduction()
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var/text = ""
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@@ -200,40 +123,28 @@
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text += "<br>"
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to_chat(world, text)
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//Landmarks
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||||
// TODO: Split into separate landmarks for prettier ships
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// LANDMARKS
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/obj/effect/landmark/abductor
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var/team = 1
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var/team_number = 1
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|
||||
/obj/effect/landmark/abductor/agent
|
||||
/obj/effect/landmark/abductor/scientist
|
||||
|
||||
|
||||
// OBJECTIVES
|
||||
/datum/objective/experiment
|
||||
target_amount = 6
|
||||
var/team_number
|
||||
|
||||
/datum/objective/experiment/New()
|
||||
explanation_text = "Experiment on [target_amount] humans."
|
||||
|
||||
/datum/objective/experiment/check_completion()
|
||||
var/ab_team = team_number
|
||||
if(owner)
|
||||
if(!owner.current || !ishuman(owner.current))
|
||||
return 0
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(H.dna.species.id != "abductor")
|
||||
return 0
|
||||
var/datum/species/abductor/S = H.dna.species
|
||||
ab_team = S.team
|
||||
for(var/obj/machinery/abductor/experiment/E in GLOB.machines)
|
||||
if(E.team == ab_team)
|
||||
if(E.points >= target_amount)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
return 0
|
||||
if(!istype(team, /datum/objective_team/abductor_team))
|
||||
return FALSE
|
||||
var/datum/objective_team/abductor_team/T = team
|
||||
if(E.team_number == T.team_number)
|
||||
return E.points >= target_amount
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/proc/update_abductor_icons_added(datum/mind/alien_mind)
|
||||
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_ABDUCTOR]
|
||||
|
||||
@@ -5,20 +5,14 @@
|
||||
back = /obj/item/storage/backpack
|
||||
ears = /obj/item/device/radio/headset/abductor
|
||||
|
||||
/datum/outfit/abductor/proc/get_team_console(team_number)
|
||||
for(var/obj/machinery/abductor/console/C in GLOB.machines)
|
||||
if(C.team == team_number)
|
||||
return C
|
||||
|
||||
/datum/outfit/abductor/proc/link_to_console(mob/living/carbon/human/H, team_number)
|
||||
if(!team_number && isabductor(H))
|
||||
var/datum/species/abductor/S = H.dna.species
|
||||
team_number = S.team
|
||||
|
||||
var/datum/antagonist/abductor/A = H.mind.has_antag_datum(ANTAG_DATUM_ABDUCTOR)
|
||||
if(!team_number && A)
|
||||
team_number = A.team.team_number
|
||||
if(!team_number)
|
||||
team_number = 1
|
||||
|
||||
var/obj/machinery/abductor/console/console = get_team_console(team_number)
|
||||
var/obj/machinery/abductor/console/console = get_abductor_console(team_number)
|
||||
if(console)
|
||||
var/obj/item/clothing/suit/armor/abductor/vest/V = locate() in H
|
||||
if(V)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/machinery/computer/camera_advanced/abductor
|
||||
name = "Human Observation Console"
|
||||
var/team = 0
|
||||
var/team_number = 0
|
||||
networks = list("SS13","Abductor")
|
||||
var/datum/action/innate/teleport_in/tele_in_action = new
|
||||
var/datum/action/innate/teleport_out/tele_out_action = new
|
||||
|
||||
@@ -1,8 +1,13 @@
|
||||
/proc/get_abductor_console(team_number)
|
||||
for(var/obj/machinery/abductor/console/C in GLOB.machines)
|
||||
if(C.team_number == team_number)
|
||||
return C
|
||||
|
||||
//Common
|
||||
|
||||
/obj/machinery/abductor
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/team = 0
|
||||
var/team_number = 0
|
||||
|
||||
//Console
|
||||
|
||||
@@ -139,21 +144,21 @@
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/abductor/console/LateInitialize()
|
||||
if(!team)
|
||||
if(!team_number)
|
||||
return
|
||||
|
||||
for(var/obj/machinery/abductor/pad/p in GLOB.machines)
|
||||
if(p.team == team)
|
||||
if(p.team_number == team_number)
|
||||
pad = p
|
||||
break
|
||||
|
||||
for(var/obj/machinery/abductor/experiment/e in GLOB.machines)
|
||||
if(e.team == team)
|
||||
if(e.team_number == team_number)
|
||||
experiment = e
|
||||
e.console = src
|
||||
|
||||
for(var/obj/machinery/computer/camera_advanced/abductor/c in GLOB.machines)
|
||||
if(c.team == team)
|
||||
if(c.team_number == team_number)
|
||||
camera = c
|
||||
c.console = src
|
||||
|
||||
|
||||
@@ -26,21 +26,15 @@
|
||||
if(..())
|
||||
var/obj/machinery/abductor/console/console
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.dna.species.id == "abductor")
|
||||
var/datum/species/abductor/S = H.dna.species
|
||||
console = get_team_console(S.team)
|
||||
var/datum/antagonist/abductor/A = target.mind.has_antag_datum(ANTAG_DATUM_ABDUCTOR)
|
||||
if(A)
|
||||
console = get_abductor_console(A.team.team_number)
|
||||
home = console.pad
|
||||
|
||||
if(!home)
|
||||
console = get_team_console(pick(1, 2, 3, 4))
|
||||
var/list/consoles = list()
|
||||
for(var/obj/machinery/abductor/console/C in GLOB.machines)
|
||||
consoles += C
|
||||
console = pick(consoles)
|
||||
home = console.pad
|
||||
return 1
|
||||
|
||||
/obj/item/implant/abductor/proc/get_team_console(var/team)
|
||||
var/obj/machinery/abductor/console/console
|
||||
for(var/obj/machinery/abductor/console/c in GLOB.machines)
|
||||
if(c.team == team)
|
||||
console = c
|
||||
break
|
||||
return console
|
||||
return TRUE
|
||||
|
||||
@@ -3,9 +3,7 @@
|
||||
typepath = /datum/round_event/ghost_role/abductor
|
||||
weight = 10
|
||||
max_occurrences = 1
|
||||
|
||||
min_players = 20
|
||||
|
||||
gamemode_blacklist = list("nuclear","wizard","revolution","abduction")
|
||||
|
||||
/datum/round_event/ghost_role/abductor
|
||||
@@ -17,40 +15,17 @@
|
||||
|
||||
if(candidates.len < 2)
|
||||
return NOT_ENOUGH_PLAYERS
|
||||
//Oh god why we can't have static functions
|
||||
// I feel your pain, bro
|
||||
var/number = SSticker.mode.abductor_teams + 1
|
||||
|
||||
var/datum/game_mode/abduction/temp
|
||||
var/datum/game_mode/abduction/GM
|
||||
if(SSticker.mode.config_tag == "abduction")
|
||||
temp = SSticker.mode
|
||||
GM = SSticker.mode
|
||||
else
|
||||
temp = new
|
||||
GM = new
|
||||
|
||||
var/agent_mind = pick_n_take(candidates)
|
||||
var/scientist_mind = pick_n_take(candidates)
|
||||
var/mob/living/carbon/human/agent = makeBody(pick_n_take(candidates))
|
||||
var/mob/living/carbon/human/scientist = makeBody(pick_n_take(candidates))
|
||||
|
||||
var/mob/living/carbon/human/agent = makeBody(agent_mind)
|
||||
var/mob/living/carbon/human/scientist = makeBody(scientist_mind)
|
||||
|
||||
agent_mind = agent.mind
|
||||
scientist_mind = scientist.mind
|
||||
|
||||
temp.scientists.len = number
|
||||
temp.agents.len = number
|
||||
temp.abductors.len = 2*number
|
||||
temp.team_objectives.len = number
|
||||
temp.team_names.len = number
|
||||
temp.scientists[number] = scientist_mind
|
||||
temp.agents[number] = agent_mind
|
||||
temp.abductors |= list(agent_mind,scientist_mind)
|
||||
temp.make_abductor_team(number,preset_scientist=scientist_mind,preset_agent=agent_mind)
|
||||
temp.post_setup_team(number)
|
||||
|
||||
SSticker.mode.abductor_teams++
|
||||
|
||||
if(SSticker.mode.config_tag != "abduction")
|
||||
SSticker.mode.abductors |= temp.abductors
|
||||
GM.post_setup_team(GM.make_abductor_team(agent.mind, scientist.mind))
|
||||
|
||||
spawned_mobs += list(agent, scientist)
|
||||
return SUCCESSFUL_SPAWN
|
||||
|
||||
@@ -2,12 +2,10 @@
|
||||
name = "Abductor"
|
||||
id = "abductor"
|
||||
say_mod = "gibbers"
|
||||
sexes = 0
|
||||
sexes = FALSE
|
||||
species_traits = list(NOBLOOD,NOBREATH,VIRUSIMMUNE,NOGUNS,NOHUNGER)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
var/scientist = 0 // vars to not pollute spieces list with castes
|
||||
var/team = 1
|
||||
var/scientist = FALSE // vars to not pollute spieces list with castes
|
||||
|
||||
/datum/species/abductor/copy_properties_from(datum/species/abductor/old_species)
|
||||
scientist = old_species.scientist
|
||||
team = old_species.team
|
||||
|
||||
@@ -85,10 +85,9 @@
|
||||
var/obj/item/organ/tongue/T = H.getorganslot("tongue")
|
||||
if(!T || T.type != type)
|
||||
continue
|
||||
else if(H.dna && H.dna.species.id == "abductor" && user.dna && user.dna.species.id == "abductor")
|
||||
var/datum/species/abductor/Ayy = user.dna.species
|
||||
var/datum/species/abductor/Byy = H.dna.species
|
||||
if(Ayy.team != Byy.team)
|
||||
if(H.dna && H.dna.species.id == "abductor" && user.dna && user.dna.species.id == "abductor")
|
||||
var/datum/antagonist/abductor/A = user.mind.has_antag_datum(ANTAG_DATUM_ABDUCTOR)
|
||||
if(!A || !(H.mind in A.team.members))
|
||||
continue
|
||||
to_chat(H, rendered)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
|
||||
Reference in New Issue
Block a user