merge
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@@ -450,8 +450,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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A.Remove(user)
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if(item_flags & DROPDEL)
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qdel(src)
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DISABLE_BITFIELD(item_flags, IN_INVENTORY)
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DISABLE_BITFIELD(item_flags, IN_STORAGE)
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item_flags &= ~(IN_INVENTORY)
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item_flags &= ~(IN_STORAGE)
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SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
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remove_outline()
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// if(!silent)
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@@ -529,8 +529,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot.
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A.Grant(user)
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item_flags |= IN_INVENTORY
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if(CHECK_BITFIELD(item_flags, IN_STORAGE)) // Left storage item but somehow has the bitfield active still.
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DISABLE_BITFIELD(item_flags, IN_STORAGE)
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if((item_flags & IN_STORAGE)) // Left storage item but somehow has the bitfield active still.
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item_flags &= ~(IN_STORAGE)
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// if(!initial)
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// if(equip_sound && (slot_flags & slot))
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// playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
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@@ -1054,7 +1054,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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*/
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/obj/item/proc/set_slowdown(new_slowdown)
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slowdown = new_slowdown
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if(CHECK_BITFIELD(item_flags, IN_INVENTORY))
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if((item_flags & IN_INVENTORY))
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var/mob/living/L = loc
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if(istype(L))
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L.update_equipment_speed_mods()
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