This commit is contained in:
silicons
2021-10-29 21:50:58 -07:00
parent 319c5e23fe
commit 186b552103
64 changed files with 208 additions and 205 deletions
@@ -139,7 +139,7 @@
/obj/item/ammo_casing/shotgun/dart/noreact/Initialize()
. = ..()
ENABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
reagents.reagents_holder_flags |= NO_REACT
/obj/item/ammo_casing/shotgun/dart/bioterror
desc = "A shotgun dart filled with an obscene amount of lethal reagents. God help whoever is shot with this."
+5 -5
View File
@@ -362,7 +362,7 @@
/obj/item/projectile/proc/process_hit(turf/T, atom/target, qdel_self, hit_something = FALSE) //probably needs to be reworked entirely when pixel movement is done.
if(QDELETED(src) || !T || !target) //We're done, nothing's left.
if((qdel_self == FORCE_QDEL) || ((qdel_self == QDEL_SELF) && !temporary_unstoppable_movement && !CHECK_BITFIELD(movement_type, UNSTOPPABLE)))
if((qdel_self == FORCE_QDEL) || ((qdel_self == QDEL_SELF) && !temporary_unstoppable_movement && !(movement_type & UNSTOPPABLE)))
qdel(src)
return hit_something
permutated |= target //Make sure we're never hitting it again. If we ever run into weirdness with piercing projectiles needing to hit something multiple times.. well.. that's a to-do.
@@ -370,16 +370,16 @@
return process_hit(T, select_target(T), qdel_self, hit_something) //Hit whatever else we can since that didn't work.
var/result = target.bullet_act(src, def_zone)
if(result == BULLET_ACT_FORCE_PIERCE)
if(!CHECK_BITFIELD(movement_type, UNSTOPPABLE))
if(!(movement_type & UNSTOPPABLE))
temporary_unstoppable_movement = TRUE
ENABLE_BITFIELD(movement_type, UNSTOPPABLE)
movement_type |= UNSTOPPABLE
return process_hit(T, select_target(T), qdel_self, TRUE) //Hit whatever else we can since we're piercing through but we're still on the same tile.
else if(result == BULLET_ACT_TURF) //We hit the turf but instead we're going to also hit something else on it.
return process_hit(T, select_target(T), QDEL_SELF, TRUE)
else //Whether it hit or blocked, we're done!
qdel_self = QDEL_SELF
hit_something = TRUE
if((qdel_self == FORCE_QDEL) || ((qdel_self == QDEL_SELF) && !temporary_unstoppable_movement && !CHECK_BITFIELD(movement_type, UNSTOPPABLE)))
if((qdel_self == FORCE_QDEL) || ((qdel_self == QDEL_SELF) && !temporary_unstoppable_movement && !(movement_type & UNSTOPPABLE)))
qdel(src)
return hit_something
@@ -775,7 +775,7 @@
if(.)
if(temporary_unstoppable_movement)
temporary_unstoppable_movement = FALSE
DISABLE_BITFIELD(movement_type, UNSTOPPABLE)
movement_type &= ~(UNSTOPPABLE)
if(fired && can_hit_target(original, permutated, TRUE))
Bump(original)
@@ -25,7 +25,7 @@
"<span class='userdanger'>You were protected against \the [src]!</span>")
..(target, blocked)
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
reagents.reagents_holder_flags &= ~(NO_REACT)
reagents.handle_reactions()
return BULLET_ACT_HIT
@@ -31,7 +31,7 @@
/obj/item/projectile/curse_hand/prehit(atom/target)
if(target == original)
DISABLE_BITFIELD(movement_type, UNSTOPPABLE)
movement_type &= ~(UNSTOPPABLE)
else if(!isturf(target))
return FALSE
return ..()
@@ -40,7 +40,7 @@
if(arm)
arm.End()
arm = null
if(CHECK_BITFIELD(movement_type, UNSTOPPABLE))
if((movement_type & UNSTOPPABLE))
playsound(src, 'sound/effects/curse3.ogg', 25, 1, -1)
var/turf/T = get_step(src, dir)
var/obj/effect/temp_visual/dir_setting/curse/hand/leftover = new(T, dir)