This commit is contained in:
Putnam
2021-01-06 23:55:24 -08:00
1096 changed files with 56771 additions and 24089 deletions
+1 -1
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@@ -33,4 +33,4 @@ SUBSYSTEM_DEF(adjacent_air)
if(MC_TICK_CHECK)
break
else
CHECK_TICK
CHECK_TICK
+1 -1
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@@ -37,4 +37,4 @@ SUBSYSTEM_DEF(autotransfer)
else
SSshuttle.autoEnd()
#undef NO_MAXVOTES_CAP
#undef NO_MAXVOTES_CAP
+10 -28
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@@ -6,6 +6,12 @@ SUBSYSTEM_DEF(input)
priority = FIRE_PRIORITY_INPUT
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
/// KEEP THIS UP TO DATE!
var/static/list/all_macrosets = list(
SKIN_MACROSET_HOTKEYS,
SKIN_MACROSET_CLASSIC_HOTKEYS,
SKIN_MACROSET_CLASSIC_INPUT
)
/// Classic mode input focused macro set. Manually set because we can't define ANY or ANY+UP for classic.
var/static/list/macroset_classic_input
/// Classic mode map focused macro set. Manually set because it needs to be clientside and go to macroset_classic_input.
@@ -51,11 +57,6 @@ SUBSYSTEM_DEF(input)
// let's play the ascii game of A to Z (UPPERCASE)
for(var/i in 65 to 90)
classic_ctrl_override_keys += ascii2text(i)
// let's play the game of clientside bind overrides!
classic_ctrl_override_keys -= list("T", "O", "M", "L")
macroset_classic_input["Ctrl+T"] = "say"
macroset_classic_input["Ctrl+O"] = "ooc"
macroset_classic_input["Ctrl+L"] = "looc"
// let's play the list iteration game x2
for(var/key in classic_ctrl_override_keys)
// make sure to double double quote to ensure things are treated as a key combo instead of addition/semicolon logic.
@@ -67,20 +68,6 @@ SUBSYSTEM_DEF(input)
// FINALLY, WE CAN DO SOMETHING MORE NORMAL FOR THE SNOWFLAKE-BUT-LESS KEYSET.
// HAHA - SIKE. Because of BYOND weirdness (tl;dr not specifically binding this way results in potentially duplicate chatboxes when
// conflicts occur with something like say indicator vs say), we're going to snowflake this anyways
var/list/hard_binds = list(
"O" = "ooc",
"T" = "say",
"L" = "looc",
"M" = "me"
)
var/list/hard_bind_anti_collision = list()
var/list/anti_collision_modifiers = list("Ctrl", "Alt", "Shift", "Ctrl+Alt", "Ctrl+Shift", "Alt+Shift", "Ctrl+Alt+Shift")
for(var/key in hard_binds)
for(var/modifier in anti_collision_modifiers)
hard_bind_anti_collision["[modifier]+[key]"] = ".NONSENSICAL_VERB_THAT_DOES_NOTHING"
macroset_classic_hotkey = list(
"Any" = "\"KeyDown \[\[*\]\]\"",
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
@@ -89,9 +76,6 @@ SUBSYSTEM_DEF(input)
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
)
macroset_classic_hotkey |= hard_binds
macroset_classic_hotkey |= hard_bind_anti_collision
// And finally, the modern set.
macroset_hotkey = list(
"Any" = "\"KeyDown \[\[*\]\]\"",
@@ -101,24 +85,22 @@ SUBSYSTEM_DEF(input)
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
)
macroset_hotkey |= hard_binds
macroset_hotkey |= hard_bind_anti_collision
// Badmins just wanna have fun ♪
/datum/controller/subsystem/input/proc/refresh_client_macro_sets()
var/list/clients = GLOB.clients
for(var/i in 1 to clients.len)
var/client/user = clients[i]
user.set_macros()
user.update_movement_keys()
user.full_macro_assert()
/datum/controller/subsystem/input/fire()
set waitfor = FALSE
var/list/clients = GLOB.clients // Let's sing the list cache song
for(var/i in 1 to clients.len)
var/client/C = clients[i]
C.keyLoop()
#define NONSENSICAL_VERB "NONSENSICAL_VERB_THAT_DOES_NOTHING"
/// *sigh
/client/verb/NONSENSICAL_VERB_THAT_DOES_NOTHING()
set name = ".NONSENSICAL_VERB_THAT_DOES_NOTHING"
set name = "NONSENSICAL_VERB_THAT_DOES_NOTHING"
set hidden = TRUE
+19 -3
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@@ -670,11 +670,12 @@ SUBSYSTEM_DEF(job)
var/mob/the_mob = N
if(!the_mob)
the_mob = M // cause this doesn't get assigned if player is a latejoiner
if(the_mob.client && the_mob.client.prefs && (the_mob.client.prefs.chosen_gear && the_mob.client.prefs.chosen_gear.len))
var/list/chosen_gear = the_mob.client.prefs.loadout_data["SAVE_[the_mob.client.prefs.loadout_slot]"]
if(the_mob.client && the_mob.client.prefs && (chosen_gear && chosen_gear.len))
if(!ishuman(M))//no silicons allowed
return
for(var/i in the_mob.client.prefs.chosen_gear)
var/datum/gear/G = i
for(var/i in chosen_gear)
var/datum/gear/G = istext(i[LOADOUT_ITEM]) ? text2path(i[LOADOUT_ITEM]) : i[LOADOUT_ITEM]
G = GLOB.loadout_items[initial(G.category)][initial(G.subcategory)][initial(G.name)]
if(!G)
continue
@@ -690,6 +691,21 @@ SUBSYSTEM_DEF(job)
if(!permitted)
continue
var/obj/item/I = new G.path
if(I && length(i[LOADOUT_COLOR])) //handle loadout colors
//handle polychromic items
if((G.loadout_flags & LOADOUT_CAN_COLOR_POLYCHROMIC) && length(G.loadout_initial_colors))
var/datum/element/polychromic/polychromic = I.comp_lookup["item_worn_overlays"] //stupid way to do it but GetElement does not work for this
if(polychromic && istype(polychromic))
var/list/polychromic_entry = polychromic.colors_by_atom[I]
if(polychromic_entry)
if(polychromic.suits_with_helmet_typecache[I.type]) //is this one of those toggleable hood/helmet things?
polychromic.connect_helmet(I,i[LOADOUT_COLOR])
polychromic.colors_by_atom[I] = i[LOADOUT_COLOR]
I.update_icon()
else
//handle non-polychromic items (they only have one color)
I.add_atom_colour(i[LOADOUT_COLOR][1], FIXED_COLOUR_PRIORITY)
I.update_icon()
if(!M.equip_to_slot_if_possible(I, G.slot, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If the job's dresscode compliant, try to put it in its slot, first
if(iscarbon(M))
var/mob/living/carbon/C = M
+1 -1
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@@ -35,4 +35,4 @@ SUBSYSTEM_DEF(minor_mapping)
if(locate(/obj/structure/cable) in T)
exposed_wires += T
return shuffle(exposed_wires)
return shuffle(exposed_wires)
+1 -1
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@@ -422,7 +422,7 @@ SUBSYSTEM_DEF(persistence)
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
average_dynamic_threat = (mode.threat_average + average_dynamic_threat) / 2
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers + average_dynamic_threat
@@ -19,4 +19,4 @@ PROCESSING_SUBSYSTEM_DEF(nanites)
if(!force && !check_hardware(backup))
return
if(backup.cloud_id == cloud_id)
return backup
return backup
+1 -1
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@@ -14,4 +14,4 @@ PROCESSING_SUBSYSTEM_DEF(radiation)
var/atom/master = contamination.parent
SSblackbox.record_feedback("tally", "contaminated", 1, master.type)
var/msg = "has become contamintaed with enough radiation to contaminate other objects. || Source: [contamination.source] || Strength: [contamination.strength]"
master.investigate_log(msg, INVESTIGATE_RADIATION)
master.investigate_log(msg, INVESTIGATE_RADIATION)
+5
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@@ -371,6 +371,11 @@ SUBSYSTEM_DEF(ticker)
if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
GLOB.joined_player_list += player.ckey
player.create_character(FALSE)
if(player.new_character && player.client && player.client.prefs) // we cannot afford a runtime, ever
LAZYOR(player.client.prefs.slots_joined_as, player.client.prefs.default_slot)
LAZYOR(player.client.prefs.characters_joined_as, player.new_character.real_name)
else
stack_trace("WARNING: Either a player did not have a new_character, did not have a client, or did not have preferences. This is VERY bad.")
else
player.new_player_panel()
CHECK_TICK
+1 -1
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@@ -52,7 +52,7 @@ SUBSYSTEM_DEF(traumas)
"doctors" = typecacheof(list(/mob/living/simple_animal/bot/medbot)),
"the supernatural" = typecacheof(list(/mob/living/simple_animal/hostile/construct,
/mob/living/simple_animal/hostile/clockwork, /mob/living/simple_animal/drone/cogscarab,
/mob/living/simple_animal/revenant, /mob/living/simple_animal/shade)),
/mob/living/simple_animal/revenant, /mob/living/simple_animal/hostile/construct/shade)),
"aliens" = typecacheof(list(/mob/living/carbon/alien, /mob/living/simple_animal/slime)),
"conspiracies" = typecacheof(list(/mob/living/simple_animal/bot/secbot, /mob/living/simple_animal/bot/ed209, /mob/living/simple_animal/drone,
/mob/living/simple_animal/pet/penguin)),
+1 -1
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@@ -492,7 +492,7 @@ SUBSYSTEM_DEF(vote)
if("dynamic")
GLOB.master_mode = "dynamic"
var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
for(var/T in config.storyteller_cache)
for(var/T in config.get_runnable_storytellers())
var/datum/dynamic_storyteller/S = T
var/probability = ((initial(S.config_tag) in probabilities) ? probabilities[initial(S.config_tag)] : initial(S.weight))
if(probability > 0)