diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm
index 4233a82779..24d508b8c3 100644
--- a/code/game/objects/items/devices/laserpointer.dm
+++ b/code/game/objects/items/devices/laserpointer.dm
@@ -1,157 +1,21 @@
-/obj/item/device/laser_pointer
- name = "laser pointer"
- desc = "Don't shine it in your eyes!"
- icon = 'icons/obj/device.dmi'
- icon_state = "pointer"
- item_state = "pen"
- var/pointer_icon_state
+/obj/item/device/laser_pointer
+ name = "laser pointer"
+ desc = "Don't shine it in your eyes!"
+ icon = 'icons/obj/device.dmi'
+ icon_state = "pointer"
+ item_state = "pen"
+ var/pointer_icon_state
flags_1 = CONDUCT_1 | NOBLUDGEON_1
- slot_flags = SLOT_BELT
- materials = list(MAT_METAL=500, MAT_GLASS=500)
- w_class = WEIGHT_CLASS_SMALL
- origin_tech = "combat=1;magnets=2"
- var/turf/pointer_loc
- var/energy = 5
- var/max_energy = 5
- var/effectchance = 33
- var/recharging = 0
+ slot_flags = SLOT_BELT
+ materials = list(MAT_METAL=500, MAT_GLASS=500)
+ w_class = WEIGHT_CLASS_SMALL
+ origin_tech = "combat=1;magnets=2"
+ var/turf/pointer_loc
+ var/energy = 5
+ var/max_energy = 5
+ var/effectchance = 33
+ var/recharging = 0
var/recharge_locked = FALSE
-<<<<<<< HEAD
- var/obj/item/stock_parts/micro_laser/diode //used for upgrading!
-
-
-/obj/item/device/laser_pointer/red
- pointer_icon_state = "red_laser"
-/obj/item/device/laser_pointer/green
- pointer_icon_state = "green_laser"
-/obj/item/device/laser_pointer/blue
- pointer_icon_state = "blue_laser"
-/obj/item/device/laser_pointer/purple
- pointer_icon_state = "purple_laser"
-
-/obj/item/device/laser_pointer/New()
- ..()
- diode = new(src)
- if(!pointer_icon_state)
- pointer_icon_state = pick("red_laser","green_laser","blue_laser","purple_laser")
-
-/obj/item/device/laser_pointer/upgraded/New()
- ..()
- diode = new /obj/item/stock_parts/micro_laser/ultra
-
-/obj/item/device/laser_pointer/attackby(obj/item/W, mob/user, params)
- if(istype(W, /obj/item/stock_parts/micro_laser))
- if(!diode)
- if(!user.transferItemToLoc(W, src))
- return
- diode = W
- to_chat(user, "You install a [diode.name] in [src].")
- else
- to_chat(user, "[src] already has a diode installed.")
-
- else if(istype(W, /obj/item/screwdriver))
- if(diode)
- to_chat(user, "You remove the [diode.name] from \the [src].")
- diode.loc = get_turf(src.loc)
- diode = null
- else
- return ..()
-
-/obj/item/device/laser_pointer/afterattack(atom/target, mob/living/user, flag, params)
- laser_act(target, user, params)
-
-/obj/item/device/laser_pointer/proc/laser_act(atom/target, mob/living/user, params)
- if( !(user in (viewers(7,target))) )
- return
- if (!diode)
- to_chat(user, "You point [src] at [target], but nothing happens!")
- return
- if (!user.IsAdvancedToolUser())
- to_chat(user, "You don't have the dexterity to do this!")
- return
- if(ishuman(user))
- var/mob/living/carbon/human/H = user
- if(H.dna.check_mutation(HULK) || (NOGUNS in H.dna.species.species_traits))
- to_chat(user, "Your fingers can't press the button!")
- return
-
- add_fingerprint(user)
-
- //nothing happens if the battery is drained
- if(recharge_locked)
- to_chat(user, "You point [src] at [target], but it's still charging.")
- return
-
- var/outmsg
- var/turf/targloc = get_turf(target)
-
- //human/alien mobs
- if(iscarbon(target))
- var/mob/living/carbon/C = target
- if(user.zone_selected == "eyes")
- add_logs(user, C, "shone in the eyes", src)
-
- var/severity = 1
- if(prob(33))
- severity = 2
- else if(prob(50))
- severity = 0
-
- //20% chance to actually hit the eyes
- if(prob(effectchance * diode.rating) && C.flash_act(severity))
- outmsg = "You blind [C] by shining [src] in their eyes."
- else
- outmsg = "You fail to blind [C] by shining [src] at their eyes!"
-
- //robots
- else if(iscyborg(target))
- var/mob/living/silicon/S = target
- //20% chance to actually hit the sensors
- if(prob(effectchance * diode.rating))
- S.flash_act(affect_silicon = 1)
- S.Knockdown(rand(100,200))
- to_chat(S, "Your sensors were overloaded by a laser!")
- outmsg = "You overload [S] by shining [src] at their sensors."
- add_logs(user, S, "shone in the sensors", src)
- else
- outmsg = "You fail to overload [S] by shining [src] at their sensors!"
-
- //cameras
- else if(istype(target, /obj/machinery/camera))
- var/obj/machinery/camera/C = target
- if(prob(effectchance * diode.rating))
- C.emp_act(EMP_HEAVY)
- outmsg = "You hit the lens of [C] with [src], temporarily disabling the camera!"
- add_logs(user, C, "EMPed", src)
- else
- outmsg = "You miss the lens of [C] with [src]!"
-
- //laser pointer image
- icon_state = "pointer_[pointer_icon_state]"
- var/image/I = image('icons/obj/projectiles.dmi',targloc,pointer_icon_state,10)
- var/list/click_params = params2list(params)
- if(click_params)
- if(click_params["icon-x"])
- I.pixel_x = (text2num(click_params["icon-x"]) - 16)
- if(click_params["icon-y"])
- I.pixel_y = (text2num(click_params["icon-y"]) - 16)
- else
- I.pixel_x = target.pixel_x + rand(-5,5)
- I.pixel_y = target.pixel_y + rand(-5,5)
-
- if(outmsg)
- to_chat(user, outmsg)
- else
- to_chat(user, "You point [src] at [target].")
-
- energy -= 1
- if(energy <= max_energy)
- if(!recharging)
- recharging = 1
- START_PROCESSING(SSobj, src)
- if(energy <= 0)
- to_chat(user, "[src]'s battery is overused, it needs time to recharge!")
-=======
var/obj/item/stock_parts/micro_laser/diode //used for upgrading!
@@ -311,17 +175,16 @@
START_PROCESSING(SSobj, src)
if(energy <= 0)
to_chat(user, "[src]'s battery is overused, it needs time to recharge!")
->>>>>>> ae9ba7b... Advanced Laserpointer Feline Interaction (#32940)
recharge_locked = TRUE
-
- flick_overlay_view(I, targloc, 10)
- icon_state = "pointer"
-
-/obj/item/device/laser_pointer/process()
- if(prob(20 - recharge_locked*5))
- energy += 1
- if(energy >= max_energy)
- energy = max_energy
- recharging = 0
+
+ flick_overlay_view(I, targloc, 10)
+ icon_state = "pointer"
+
+/obj/item/device/laser_pointer/process()
+ if(prob(20 - recharge_locked*5))
+ energy += 1
+ if(energy >= max_energy)
+ energy = max_energy
+ recharging = 0
recharge_locked = FALSE
- ..()
+ ..()