Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit483
This commit is contained in:
@@ -309,4 +309,4 @@
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//The "pocket" for the M1 helmet so you can tuck things into the elastic band
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/datum/component/storage/concrete/pockets/tiny/spacenam
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attack_hand_interact = TRUE //So you can actually see what you stuff in there
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attack_hand_interact = TRUE //So you can actually see what you stuff in there
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@@ -212,7 +212,7 @@
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icon_state = "hardsuit0-white"
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item_state = "ce_helm"
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item_color = "white"
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armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
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armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 90)
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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@@ -221,7 +221,7 @@
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name = "advanced hardsuit"
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desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
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item_state = "ce_hardsuit"
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armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
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armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 95, "fire" = 100, "acid" = 90)
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite
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@@ -50,7 +50,8 @@
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icon_state = "reactiveoff"
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item_state = "reactiveoff"
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add_fingerprint(user)
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return
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if(user.get_item_by_slot(SLOT_WEAR_SUIT) == src)
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user.update_inv_wear_suit()
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/obj/item/clothing/suit/armor/reactive/emp_act(severity)
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. = ..()
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@@ -71,8 +72,9 @@
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reactivearmor_cooldown_duration = 100
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/obj/item/clothing/suit/armor/reactive/teleport/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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. = FALSE
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if(!active)
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return 0
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return
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if(prob(hit_reaction_chance))
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var/mob/living/carbon/human/H = owner
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if(world.time < reactivearmor_cooldown)
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@@ -95,12 +97,11 @@
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var/turf/picked = pick(turfs)
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if(!isturf(picked))
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return
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H.forceMove(picked)
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do_teleport(H, picked, no_effects = TRUE, channel = TELEPORT_CHANNEL_WORMHOLE)
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radiation_pulse(old, rad_amount_before)
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radiation_pulse(src, rad_amount)
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reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
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return 1
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return 0
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return TRUE
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//Fire
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