Webedit fixing bloodsucker mesmerize
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@@ -126,15 +126,12 @@
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to_chat(user, "<span class='notice'>[target] is fixed in place by your hypnotic gaze.</span>")
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target.next_move = world.time + power_time // <--- Use direct change instead. We want an unmodified delay to their next move // target.changeNext_move(power_time) // check click.dm
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target.notransform = TRUE // <--- Fuck it. We tried using next_move, but they could STILL resist. We're just doing a hard freeze.
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UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
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spawn(power_time)
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if(istype(target) && success)
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target.notransform = FALSE
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// They Woke Up! (Notice if within view)
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if(istype(user) && target.stat == CONSCIOUS && (target in view(10, get_turf(user))) )
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to_chat(user, "<span class='warning'>[target] has snapped out of their trance.</span>")
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spawn(power_time)
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if(istype(target) && success)
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target.notransform = FALSE
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// They Woke Up! (Notice if within view)
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if(istype(user) && target.stat == CONSCIOUS && (target in view(10, get_turf(user))) )
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to_chat(user, "<span class='warning'>[target] has snapped out of their trance.</span>")
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/datum/action/bloodsucker/targeted/mesmerize/ContinueActive(mob/living/user, mob/living/target)
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return ..() && CheckCanUse() && CheckCanTarget(target)
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