here we go again (#2456)
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@@ -92,7 +92,7 @@
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switch(target_zone)
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if(1)
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if(isobj(H.head) && !istype(H.head, /obj/item/weapon/paper))
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if(isobj(H.head) && !istype(H.head, /obj/item/paper))
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Cl = H.head
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(passed && isobj(H.wear_mask))
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@@ -78,7 +78,7 @@ STI KALY - blind
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else
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var/mob/living/carbon/H = affected_mob
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if(prob(chance))
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var/obj/item/weapon/staff/S = new(H)
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var/obj/item/staff/S = new(H)
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if(!H.put_in_hands(S))
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qdel(S)
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