here we go again (#2456)
This commit is contained in:
@@ -181,13 +181,13 @@
|
||||
|
||||
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
|
||||
|
||||
/obj/item/weapon/cqc_manual
|
||||
/obj/item/cqc_manual
|
||||
name = "old manual"
|
||||
desc = "A small, black manual. There are drawn instructions of tactical hand-to-hand combat."
|
||||
icon = 'icons/obj/library.dmi'
|
||||
icon_state ="cqcmanual"
|
||||
|
||||
/obj/item/weapon/cqc_manual/attack_self(mob/living/carbon/human/user)
|
||||
/obj/item/cqc_manual/attack_self(mob/living/carbon/human/user)
|
||||
if(!istype(user) || !user)
|
||||
return
|
||||
to_chat(user, "<span class='boldannounce'>You remember the basics of CQC.</span>")
|
||||
|
||||
@@ -93,14 +93,14 @@
|
||||
to_chat(usr, "<span class='notice'>Throwback</span>: Disarm Harm Disarm. Throws the target and an item at them.")
|
||||
to_chat(usr, "<span class='notice'>The Plasma Fist</span>: Harm Disarm Disarm Disarm Harm. Knocks the brain out of the opponent and gibs their body.")
|
||||
|
||||
/obj/item/weapon/plasma_fist_scroll
|
||||
/obj/item/plasma_fist_scroll
|
||||
name = "frayed scroll"
|
||||
desc = "An aged and frayed scrap of paper written in shifting runes. There are hand-drawn illustrations of pugilism."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state ="scroll2"
|
||||
var/used = 0
|
||||
|
||||
/obj/item/weapon/plasma_fist_scroll/attack_self(mob/user)
|
||||
/obj/item/plasma_fist_scroll/attack_self(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(!used)
|
||||
|
||||
@@ -154,13 +154,13 @@
|
||||
to_chat(usr, "<span class='notice'>Head Kick</span>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.")
|
||||
to_chat(usr, "<span class='notice'>Elbow Drop</span>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.")
|
||||
|
||||
/obj/item/weapon/sleeping_carp_scroll
|
||||
/obj/item/sleeping_carp_scroll
|
||||
name = "mysterious scroll"
|
||||
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll2"
|
||||
|
||||
/obj/item/weapon/sleeping_carp_scroll/attack_self(mob/living/carbon/human/user)
|
||||
/obj/item/sleeping_carp_scroll/attack_self(mob/living/carbon/human/user)
|
||||
if(!istype(user) || !user)
|
||||
return
|
||||
var/message = "<span class='sciradio'>You have learned the ancient martial art of the Sleeping Carp! Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles \
|
||||
@@ -173,7 +173,7 @@
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff
|
||||
/obj/item/twohanded/bostaff
|
||||
name = "bo staff"
|
||||
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
|
||||
force = 10
|
||||
@@ -190,11 +190,11 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff/update_icon()
|
||||
/obj/item/twohanded/bostaff/update_icon()
|
||||
icon_state = "bostaff[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
if((CLUMSY in user.disabilities) && prob(50))
|
||||
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
|
||||
@@ -243,7 +243,7 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(wielded)
|
||||
return ..()
|
||||
return 0
|
||||
|
||||
@@ -438,11 +438,11 @@
|
||||
add_logs(A, D, "cinched")
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/storage/belt/champion/wrestling
|
||||
/obj/item/storage/belt/champion/wrestling
|
||||
name = "Wrestling Belt"
|
||||
var/datum/martial_art/wrestling/style = new
|
||||
|
||||
/obj/item/weapon/storage/belt/champion/wrestling/equipped(mob/user, slot)
|
||||
/obj/item/storage/belt/champion/wrestling/equipped(mob/user, slot)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == slot_belt)
|
||||
@@ -450,7 +450,7 @@
|
||||
style.teach(H,1)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/belt/champion/wrestling/dropped(mob/user)
|
||||
/obj/item/storage/belt/champion/wrestling/dropped(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
Reference in New Issue
Block a user