here we go again (#2456)
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@@ -192,7 +192,7 @@
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/datum/status_effect/his_grace/tick()
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bloodlust = 0
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var/graces = 0
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for(var/obj/item/weapon/his_grace/HG in owner.held_items)
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for(var/obj/item/his_grace/HG in owner.held_items)
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if(HG.bloodthirst > bloodlust)
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bloodlust = HG.bloodthirst
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if(HG.awakened)
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