here we go again (#2456)

This commit is contained in:
LetterJay
2017-08-24 19:24:25 -07:00
committed by kevinz000
parent c7ed043fd5
commit 188193eb61
1107 changed files with 25420 additions and 25417 deletions
+17 -17
View File
@@ -114,9 +114,9 @@
var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
synd_mind.current.put_in_hands_or_del(challenge)
var/list/foundIDs = synd_mind.current.search_contents_for(/obj/item/weapon/card/id)
var/list/foundIDs = synd_mind.current.search_contents_for(/obj/item/card/id)
if(foundIDs.len)
for(var/obj/item/weapon/card/id/ID in foundIDs)
for(var/obj/item/card/id/ID in foundIDs)
ID.name = "lead agent card"
ID.access += ACCESS_SYNDICATE_LEADER
else
@@ -127,7 +127,7 @@
A.command = TRUE
if(nuke_code)
var/obj/item/weapon/paper/P = new
var/obj/item/paper/P = new
P.info = "The nuclear authorization code is: <b>[nuke_code]</b>"
P.name = "nuclear bomb code"
var/mob/living/carbon/human/H = synd_mind.current
@@ -186,7 +186,7 @@
/datum/game_mode/nuclear/declare_completion()
var/disk_rescued = 1
for(var/obj/item/weapon/disk/nuclear/D in GLOB.poi_list)
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
if(!D.onCentCom())
disk_rescued = 0
break
@@ -323,12 +323,12 @@
uniform = /obj/item/clothing/under/syndicate
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/weapon/storage/backpack
back = /obj/item/storage/backpack
ears = /obj/item/device/radio/headset/syndicate/alt
l_pocket = /obj/item/weapon/pinpointer/syndicate
id = /obj/item/weapon/card/id/syndicate
belt = /obj/item/weapon/gun/ballistic/automatic/pistol
backpack_contents = list(/obj/item/weapon/storage/box/syndie=1)
l_pocket = /obj/item/pinpointer/syndicate
id = /obj/item/card/id/syndicate
belt = /obj/item/gun/ballistic/automatic/pistol
backpack_contents = list(/obj/item/storage/box/syndie=1)
var/tc = 25
@@ -347,9 +347,9 @@
U.hidden_uplink.telecrystals = tc
H.equip_to_slot_or_del(U, slot_in_backpack)
var/obj/item/weapon/implant/weapons_auth/W = new/obj/item/weapon/implant/weapons_auth(H)
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(H)
W.implant(H)
var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(H)
var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
E.implant(H)
H.faction |= "syndicate"
H.update_icons()
@@ -360,10 +360,10 @@
glasses = /obj/item/clothing/glasses/night
mask = /obj/item/clothing/mask/gas/syndicate
suit = /obj/item/clothing/suit/space/hardsuit/syndi
r_pocket = /obj/item/weapon/tank/internals/emergency_oxygen/engi
r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
internals_slot = slot_r_store
belt = /obj/item/weapon/storage/belt/military
r_hand = /obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog
backpack_contents = list(/obj/item/weapon/storage/box/syndie=1,\
/obj/item/weapon/tank/jetpack/oxygen/harness=1,\
/obj/item/weapon/gun/ballistic/automatic/pistol=1)
belt = /obj/item/storage/belt/military
r_hand = /obj/item/gun/ballistic/automatic/shotgun/bulldog
backpack_contents = list(/obj/item/storage/box/syndie=1,\
/obj/item/tank/jetpack/oxygen/harness=1,\
/obj/item/gun/ballistic/automatic/pistol=1)
@@ -49,7 +49,7 @@
to_chat(user, "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission.")
for(var/V in GLOB.syndicate_shuttle_boards)
var/obj/item/weapon/circuitboard/computer/syndicate_shuttle/board = V
var/obj/item/circuitboard/computer/syndicate_shuttle/board = V
board.challenge = TRUE
var/obj/item/device/radio/uplink/nuclear/U = new(get_turf(user))
@@ -74,7 +74,7 @@
to_chat(user, "It's too late to declare hostilities. Your benefactors are already busy with other schemes. You'll have to make do with what you have on hand.")
return 0
for(var/V in GLOB.syndicate_shuttle_boards)
var/obj/item/weapon/circuitboard/computer/syndicate_shuttle/board = V
var/obj/item/circuitboard/computer/syndicate_shuttle/board = V
if(board.moved)
to_chat(user, "The shuttle has already been moved! You have forfeit the right to declare war.")
return 0
+21 -21
View File
@@ -32,7 +32,7 @@
var/r_code = "ADMIN"
var/yes_code = FALSE
var/safety = TRUE
var/obj/item/weapon/disk/nuclear/auth = null
var/obj/item/disk/nuclear/auth = null
use_power = NO_POWER_USE
var/previous_level = ""
var/obj/item/nuke_core/core = null
@@ -90,7 +90,7 @@
tag = "syndienuke"
/obj/machinery/nuclearbomb/attackby(obj/item/I, mob/user, params)
if (istype(I, /obj/item/weapon/disk/nuclear))
if (istype(I, /obj/item/disk/nuclear))
if(!user.drop_item())
return
I.forceMove(src)
@@ -100,7 +100,7 @@
switch(deconstruction_state)
if(NUKESTATE_INTACT)
if(istype(I, /obj/item/weapon/screwdriver/nuke))
if(istype(I, /obj/item/screwdriver/nuke))
playsound(loc, I.usesound, 100, 1)
to_chat(user, "<span class='notice'>You start removing [src]'s front panel's screws...</span>")
if(do_after(user, 60*I.toolspeed,target=src))
@@ -109,7 +109,7 @@
update_icon()
return
if(NUKESTATE_UNSCREWED)
if(istype(I, /obj/item/weapon/crowbar))
if(istype(I, /obj/item/crowbar))
to_chat(user, "<span class='notice'>You start removing [src]'s front panel...</span>")
playsound(loc, I.usesound, 100, 1)
if(do_after(user,30*I.toolspeed,target=src))
@@ -118,8 +118,8 @@
update_icon()
return
if(NUKESTATE_PANEL_REMOVED)
if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/welder = I
if(istype(I, /obj/item/weldingtool))
var/obj/item/weldingtool/welder = I
playsound(loc, I.usesound, 100, 1)
to_chat(user, "<span class='notice'>You start cutting [src]'s inner plate...</span>")
if(welder.remove_fuel(1,user))
@@ -129,7 +129,7 @@
update_icon()
return
if(NUKESTATE_WELDED)
if(istype(I, /obj/item/weapon/crowbar))
if(istype(I, /obj/item/crowbar))
to_chat(user, "<span class='notice'>You start prying off [src]'s inner plate...</span>")
playsound(loc, I.usesound, 100, 1)
if(do_after(user,50*I.toolspeed,target=src))
@@ -296,7 +296,7 @@
if("insert_disk")
if(!auth)
var/obj/item/I = usr.get_active_held_item()
if(istype(I, /obj/item/weapon/disk/nuclear))
if(istype(I, /obj/item/disk/nuclear))
usr.drop_item()
I.forceMove(src)
auth = I
@@ -362,7 +362,7 @@
if(safety)
if(timing)
set_security_level(previous_level)
for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
S.nuke_warning = FALSE
timing = FALSE
@@ -381,14 +381,14 @@
bomb_set = TRUE
set_security_level("delta")
detonation_timer = world.time + (timer_set * 10)
for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(TRACK_INFILTRATOR)
countdown.start()
else
bomb_set = FALSE
detonation_timer = null
set_security_level(previous_level)
for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
S.nuke_warning = FALSE
countdown.stop()
@@ -482,7 +482,7 @@ This is here to make the tiles around the station mininuke change when it's arme
SSmapping.remove_nuke_threat(src)
//==========DAT FUKKEN DISK===============
/obj/item/weapon/disk
/obj/item/disk
icon = 'icons/obj/module.dmi'
w_class = WEIGHT_CLASS_TINY
item_state = "card-id"
@@ -490,23 +490,23 @@ This is here to make the tiles around the station mininuke change when it's arme
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
icon_state = "datadisk0"
/obj/item/weapon/disk/nuclear
/obj/item/disk/nuclear
name = "nuclear authentication disk"
desc = "Better keep this safe."
icon_state = "nucleardisk"
persistence_replacement = /obj/item/weapon/disk/fakenucleardisk
persistence_replacement = /obj/item/disk/fakenucleardisk
max_integrity = 250
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/weapon/disk/nuclear/New()
/obj/item/disk/nuclear/New()
..()
GLOB.poi_list |= src
set_stationloving(TRUE, inform_admins=TRUE)
/obj/item/weapon/disk/nuclear/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/weapon/claymore/highlander))
var/obj/item/weapon/claymore/highlander/H = I
/obj/item/disk/nuclear/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/claymore/highlander))
var/obj/item/claymore/highlander/H = I
if(H.nuke_disk)
to_chat(user, "<span class='notice'>Wait... what?</span>")
qdel(H.nuke_disk)
@@ -518,13 +518,13 @@ This is here to make the tiles around the station mininuke change when it's arme
return 1
return ..()
/obj/item/weapon/disk/nuclear/Destroy(force=FALSE)
/obj/item/disk/nuclear/Destroy(force=FALSE)
// respawning is handled in /obj/Destroy()
if(force)
GLOB.poi_list -= src
. = ..()
/obj/item/weapon/disk/nuclear/suicide_act(mob/user)
/obj/item/disk/nuclear/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(user.loc, 'sound/machines/alarm.ogg', 50, -1, 1)
var/end_time = world.time + 100
@@ -542,7 +542,7 @@ This is here to make the tiles around the station mininuke change when it's arme
user.visible_message("<span class='suicide'>[user] was destroyed by the nuclear blast!</span>")
return OXYLOSS
/obj/item/weapon/disk/fakenucleardisk
/obj/item/disk/fakenucleardisk
name = "cheap plastic imitation of the nuclear authentication disk"
desc = "Broken dreams and a faint odor of cheese."
icon_state = "nucleardisk"
+15 -15
View File
@@ -1,5 +1,5 @@
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
/obj/item/weapon/pinpointer
/obj/item/pinpointer
name = "pinpointer"
desc = "A handheld tracking device that locks onto certain signals."
icon = 'icons/obj/device.dmi'
@@ -23,16 +23,16 @@
var/nuke_warning = FALSE // If we've set off a miniature alarm about an armed nuke
var/mode = TRACK_NUKE_DISK //What are we looking for?
/obj/item/weapon/pinpointer/New()
/obj/item/pinpointer/New()
..()
GLOB.pinpointer_list += src
/obj/item/weapon/pinpointer/Destroy()
/obj/item/pinpointer/Destroy()
STOP_PROCESSING(SSfastprocess, src)
GLOB.pinpointer_list -= src
return ..()
/obj/item/weapon/pinpointer/attack_self(mob/living/user)
/obj/item/pinpointer/attack_self(mob/living/user)
active = !active
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
@@ -43,14 +43,14 @@
target = null //Restarting the pinpointer forces a target reset
STOP_PROCESSING(SSfastprocess, src)
/obj/item/weapon/pinpointer/attackby(obj/item/I, mob/living/user, params)
/obj/item/pinpointer/attackby(obj/item/I, mob/living/user, params)
if(mode != TRACK_ATOM)
return ..()
user.visible_message("<span class='notice'>[user] tunes [src] to [I].</span>", "<span class='notice'>You fine-tune [src]'s tracking to track [I].</span>")
playsound(src, 'sound/machines/click.ogg', 50, 1)
constant_target = I
/obj/item/weapon/pinpointer/examine(mob/user)
/obj/item/pinpointer/examine(mob/user)
..()
var/msg = "Its tracking indicator reads "
switch(mode)
@@ -73,7 +73,7 @@
if(bomb.timing)
to_chat(user, "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()]")
/obj/item/weapon/pinpointer/process()
/obj/item/pinpointer/process()
if(!active)
STOP_PROCESSING(SSfastprocess, src)
return
@@ -82,7 +82,7 @@
my_god_jc_a_bomb()
addtimer(CALLBACK(src, .proc/refresh_target), 50, TIMER_UNIQUE)
/obj/item/weapon/pinpointer/proc/scan_for_target() //Looks for whatever it's tracking
/obj/item/pinpointer/proc/scan_for_target() //Looks for whatever it's tracking
if(target)
if(isliving(target))
var/mob/living/L = target
@@ -91,7 +91,7 @@
return
switch(mode)
if(TRACK_NUKE_DISK)
var/obj/item/weapon/disk/nuclear/N = locate() in GLOB.poi_list
var/obj/item/disk/nuclear/N = locate() in GLOB.poi_list
target = N
if(TRACK_MALF_AI)
for(var/V in GLOB.ai_list)
@@ -121,7 +121,7 @@
var/turf/T = get_turf(src)
target = locate(target_x, target_y, T.z)
/obj/item/weapon/pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
/obj/item/pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
if(!active)
return
if(!target || (mode == TRACK_ATOM && !constant_target))
@@ -144,7 +144,7 @@
if(16 to INFINITY)
icon_state = "pinon[nuke_warning ? "alert" : "far"]"
/obj/item/weapon/pinpointer/proc/my_god_jc_a_bomb() //If we should get the hell back to the ship
/obj/item/pinpointer/proc/my_god_jc_a_bomb() //If we should get the hell back to the ship
for(var/obj/machinery/nuclearbomb/bomb in GLOB.nuke_list)
if(bomb.timing)
if(!nuke_warning)
@@ -154,7 +154,7 @@
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
/obj/item/weapon/pinpointer/proc/switch_mode_to(new_mode) //If we shouldn't be tracking what we are
/obj/item/pinpointer/proc/switch_mode_to(new_mode) //If we shouldn't be tracking what we are
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] beeps as it reconfigures its tracking algorithms.</span>")
@@ -162,14 +162,14 @@
mode = new_mode
target = null //Switch modes so we can find the new target
/obj/item/weapon/pinpointer/proc/refresh_target() //Periodically removes the target to allow the pinpointer to update (i.e. malf AI shunts, an operative dies)
/obj/item/pinpointer/proc/refresh_target() //Periodically removes the target to allow the pinpointer to update (i.e. malf AI shunts, an operative dies)
target = null
/obj/item/weapon/pinpointer/syndicate //Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
/obj/item/pinpointer/syndicate //Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
name = "syndicate pinpointer"
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
/obj/item/weapon/pinpointer/syndicate/cyborg //Cyborg pinpointers just look for a random operative.
/obj/item/pinpointer/syndicate/cyborg //Cyborg pinpointers just look for a random operative.
name = "cyborg syndicate pinpointer"
desc = "An integrated tracking device, jury-rigged to search for living Syndicate operatives."
mode = TRACK_OPERATIVES