here we go again (#2456)
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@@ -16,7 +16,7 @@
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var/icon_screen = "generic"
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var/clockwork = FALSE
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/obj/machinery/computer/Initialize(mapload, obj/item/weapon/circuitboard/C)
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/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
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. = ..()
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power_change()
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@@ -66,7 +66,7 @@
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return
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/obj/machinery/computer/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/screwdriver) && circuit && !(flags_1&NODECONSTRUCT_1))
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if(istype(I, /obj/item/screwdriver) && circuit && !(flags_1&NODECONSTRUCT_1))
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playsound(src.loc, I.usesound, 50, 1)
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to_chat(user, "<span class='notice'> You start to disconnect the monitor...</span>")
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if(do_after(user, 20*I.toolspeed, target = src))
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@@ -113,8 +113,8 @@
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to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
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else
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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new /obj/item/weapon/shard(src.loc)
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new /obj/item/weapon/shard(src.loc)
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new /obj/item/shard(src.loc)
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new /obj/item/shard(src.loc)
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A.state = 3
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A.icon_state = "3"
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else
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