here we go again (#2456)

This commit is contained in:
LetterJay
2017-08-24 19:24:25 -07:00
committed by kevinz000
parent c7ed043fd5
commit 188193eb61
1107 changed files with 25420 additions and 25417 deletions
+4 -4
View File
@@ -16,7 +16,7 @@
var/icon_screen = "generic"
var/clockwork = FALSE
/obj/machinery/computer/Initialize(mapload, obj/item/weapon/circuitboard/C)
/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
. = ..()
power_change()
@@ -66,7 +66,7 @@
return
/obj/machinery/computer/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver) && circuit && !(flags_1&NODECONSTRUCT_1))
if(istype(I, /obj/item/screwdriver) && circuit && !(flags_1&NODECONSTRUCT_1))
playsound(src.loc, I.usesound, 50, 1)
to_chat(user, "<span class='notice'> You start to disconnect the monitor...</span>")
if(do_after(user, 20*I.toolspeed, target = src))
@@ -113,8 +113,8 @@
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
else
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
new /obj/item/weapon/shard(src.loc)
new /obj/item/weapon/shard(src.loc)
new /obj/item/shard(src.loc)
new /obj/item/shard(src.loc)
A.state = 3
A.icon_state = "3"
else