here we go again (#2456)

This commit is contained in:
LetterJay
2017-08-24 21:24:25 -05:00
committed by kevinz000
parent c7ed043fd5
commit 188193eb61
1107 changed files with 25420 additions and 25417 deletions
+16 -16
View File
@@ -4,7 +4,7 @@
icon_state = "box_0"
density = TRUE
max_integrity = 250
var/obj/item/weapon/circuitboard/circuit = null
var/obj/item/circuitboard/circuit = null
var/state = 1
/obj/structure/frame/examine(user)
@@ -74,10 +74,10 @@
/obj/structure/frame/machine/attackby(obj/item/P, mob/user, params)
switch(state)
if(1)
if(istype(P, /obj/item/weapon/circuitboard/machine))
if(istype(P, /obj/item/circuitboard/machine))
to_chat(user, "<span class='warning'>The frame needs wiring first!</span>")
return
else if(istype(P, /obj/item/weapon/circuitboard))
else if(istype(P, /obj/item/circuitboard))
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
return
if(istype(P, /obj/item/stack/cable_coil))
@@ -94,7 +94,7 @@
else
to_chat(user, "<span class='warning'>You need five length of cable to wire the frame!</span>")
return
if(istype(P, /obj/item/weapon/screwdriver) && !anchored)
if(istype(P, /obj/item/screwdriver) && !anchored)
playsound(src.loc, P.usesound, 50, 1)
user.visible_message("<span class='warning'>[user] disassembles the frame.</span>", \
"<span class='notice'>You start to disassemble the frame...</span>", "You hear banging and clanking.")
@@ -105,7 +105,7 @@
M.add_fingerprint(user)
qdel(src)
return
if(istype(P, /obj/item/weapon/wrench))
if(istype(P, /obj/item/wrench))
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
playsound(src.loc, P.usesound, 75, 1)
if(do_after(user, 40*P.toolspeed, target = src))
@@ -115,7 +115,7 @@
return
if(2)
if(istype(P, /obj/item/weapon/wrench))
if(istype(P, /obj/item/wrench))
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
playsound(src.loc, P.usesound, 75, 1)
if(do_after(user, 40*P.toolspeed, target = src))
@@ -123,11 +123,11 @@
anchored = !anchored
return
if(istype(P, /obj/item/weapon/circuitboard/machine))
if(istype(P, /obj/item/circuitboard/machine))
if(!anchored)
to_chat(user, "<span class='warning'>The frame needs to be secured first!</span>")
return
var/obj/item/weapon/circuitboard/machine/B = P
var/obj/item/circuitboard/machine/B = P
if(!user.drop_item())
return
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
@@ -141,11 +141,11 @@
update_namelist()
return
else if(istype(P, /obj/item/weapon/circuitboard))
else if(istype(P, /obj/item/circuitboard))
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
return
if(istype(P, /obj/item/weapon/wirecutters))
if(istype(P, /obj/item/wirecutters))
playsound(src.loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the cables.</span>")
state = 1
@@ -155,7 +155,7 @@
return
if(3)
if(istype(P, /obj/item/weapon/crowbar))
if(istype(P, /obj/item/crowbar))
playsound(src.loc, P.usesound, 50, 1)
state = 2
circuit.loc = src.loc
@@ -173,7 +173,7 @@
icon_state = "box_1"
return
if(istype(P, /obj/item/weapon/screwdriver))
if(istype(P, /obj/item/screwdriver))
var/component_check = 1
for(var/R in req_components)
if(req_components[R] > 0)
@@ -194,13 +194,13 @@
qdel(src)
return
if(istype(P, /obj/item/weapon/storage/part_replacer) && P.contents.len && get_req_components_amt())
var/obj/item/weapon/storage/part_replacer/replacer = P
if(istype(P, /obj/item/storage/part_replacer) && P.contents.len && get_req_components_amt())
var/obj/item/storage/part_replacer/replacer = P
var/list/added_components = list()
var/list/part_list = list()
//Assemble a list of current parts, then sort them by their rating!
for(var/obj/item/weapon/stock_parts/co in replacer)
for(var/obj/item/stock_parts/co in replacer)
part_list += co
//Sort the parts. This ensures that higher tier items are applied first.
part_list = sortTim(part_list, /proc/cmp_rped_sort)
@@ -213,7 +213,7 @@
req_components[path]--
part_list -= part
for(var/obj/item/weapon/stock_parts/part in added_components)
for(var/obj/item/stock_parts/part in added_components)
components += part
to_chat(user, "<span class='notice'>[part.name] applied.</span>")
if(added_components.len)