here we go again (#2456)

This commit is contained in:
LetterJay
2017-08-24 21:24:25 -05:00
committed by kevinz000
parent c7ed043fd5
commit 188193eb61
1107 changed files with 25420 additions and 25417 deletions
+16 -16
View File
@@ -7,7 +7,7 @@
max_integrity = 500
var/state = 0
var/datum/ai_laws/laws = new()
var/obj/item/weapon/circuitboard/circuit = null
var/obj/item/circuitboard/circuit = null
var/obj/item/device/mmi/brain = null
/obj/structure/AIcore/New()
@@ -24,14 +24,14 @@
return ..()
/obj/structure/AIcore/attackby(obj/item/P, mob/user, params)
if(istype(P, /obj/item/weapon/wrench))
if(istype(P, /obj/item/wrench))
return default_unfasten_wrench(user, P, 20)
if(!anchored)
if(istype(P, /obj/item/weapon/weldingtool))
if(istype(P, /obj/item/weldingtool))
if(state != EMPTY_CORE)
to_chat(user, "<span class='warning'>The core must be empty to deconstruct it!</span>")
return
var/obj/item/weapon/weldingtool/WT = P
var/obj/item/weldingtool/WT = P
if(!WT.isOn())
to_chat(user, "<span class='warning'>The welder must be on for this task!</span>")
return
@@ -44,7 +44,7 @@
else
switch(state)
if(EMPTY_CORE)
if(istype(P, /obj/item/weapon/circuitboard/aicore))
if(istype(P, /obj/item/circuitboard/aicore))
if(!user.drop_item())
return
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
@@ -55,13 +55,13 @@
P.forceMove(src)
return
if(CIRCUIT_CORE)
if(istype(P, /obj/item/weapon/screwdriver))
if(istype(P, /obj/item/screwdriver))
playsound(loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
state = SCREWED_CORE
update_icon()
return
if(istype(P, /obj/item/weapon/crowbar))
if(istype(P, /obj/item/crowbar))
playsound(loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
state = EMPTY_CORE
@@ -70,7 +70,7 @@
circuit = null
return
if(SCREWED_CORE)
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
if(istype(P, /obj/item/screwdriver) && circuit)
playsound(loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
state = CIRCUIT_CORE
@@ -89,7 +89,7 @@
to_chat(user, "<span class='warning'>You need five lengths of cable to wire the AI core!</span>")
return
if(CABLED_CORE)
if(istype(P, /obj/item/weapon/wirecutters))
if(istype(P, /obj/item/wirecutters))
if(brain)
to_chat(user, "<span class='warning'>Get that [brain.name] out of there first!</span>")
else
@@ -114,11 +114,11 @@
to_chat(user, "<span class='warning'>You need two sheets of reinforced glass to insert them into the AI core!</span>")
return
if(istype(P, /obj/item/weapon/aiModule))
if(istype(P, /obj/item/aiModule))
if(brain && brain.laws.id != DEFAULT_AI_LAWID)
to_chat(user, "<span class='warning'>The installed [brain.name] already has set laws!</span>")
return
var/obj/item/weapon/aiModule/module = P
var/obj/item/aiModule/module = P
module.install(laws, user)
return
@@ -152,7 +152,7 @@
update_icon()
return
if(istype(P, /obj/item/weapon/crowbar) && brain)
if(istype(P, /obj/item/crowbar) && brain)
playsound(loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the brain.</span>")
brain.forceMove(loc)
@@ -161,7 +161,7 @@
return
if(GLASS_CORE)
if(istype(P, /obj/item/weapon/crowbar))
if(istype(P, /obj/item/crowbar))
playsound(loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
state = CABLED_CORE
@@ -169,7 +169,7 @@
new /obj/item/stack/sheet/rglass(loc, 2)
return
if(istype(P, /obj/item/weapon/screwdriver))
if(istype(P, /obj/item/screwdriver))
playsound(loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
if(brain)
@@ -191,7 +191,7 @@
P.transfer_ai("INACTIVE", "AICARD", src, user)
return
if(istype(P, /obj/item/weapon/screwdriver))
if(istype(P, /obj/item/screwdriver))
playsound(loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
state = GLASS_CORE
@@ -271,6 +271,6 @@ That prevents a few funky behaviors.
to_chat(user, "There is no AI loaded on this terminal!")
/obj/item/weapon/circuitboard/aicore
/obj/item/circuitboard/aicore
name = "AI core (AI Core Board)" //Well, duh, but best to be consistent
origin_tech = "programming=3"