here we go again (#2456)
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@@ -30,8 +30,8 @@
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/obj/structure/bed/attack_paw(mob/user)
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return attack_hand(user)
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/obj/structure/bed/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
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/obj/structure/bed/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
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playsound(src.loc, W.usesound, 50, 1)
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deconstruct(TRUE)
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else
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@@ -48,7 +48,7 @@
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resistance_flags = 0
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var/foldabletype = /obj/item/roller
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/obj/structure/bed/roller/attackby(obj/item/weapon/W, mob/user, params)
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/obj/structure/bed/roller/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/roller/robo))
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var/obj/item/roller/robo/R = W
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if(R.loaded)
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@@ -40,8 +40,8 @@
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W.setDir(dir)
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qdel(src)
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/obj/structure/chair/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
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/obj/structure/chair/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
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playsound(src.loc, W.usesound, 50, 1)
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deconstruct()
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else if(istype(W, /obj/item/assembly/shock_kit))
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