here we go again (#2456)

This commit is contained in:
LetterJay
2017-08-24 21:24:25 -05:00
committed by kevinz000
parent c7ed043fd5
commit 188193eb61
1107 changed files with 25420 additions and 25417 deletions
+12 -12
View File
@@ -13,7 +13,7 @@
var/alert = TRUE
var/open = FALSE
var/openable = TRUE
var/obj/item/weapon/electronics/airlock/electronics
var/obj/item/electronics/airlock/electronics
var/start_showpiece_type = null //add type for items on display
/obj/structure/displaycase/Initialize()
@@ -53,7 +53,7 @@
if(!(flags_1 & NODECONSTRUCT_1))
dump()
if(!disassembled)
new /obj/item/weapon/shard( src.loc )
new /obj/item/shard( src.loc )
trigger_alarm()
qdel(src)
@@ -61,7 +61,7 @@
if(!broken && !(flags_1 & NODECONSTRUCT_1))
density = FALSE
broken = 1
new /obj/item/weapon/shard( src.loc )
new /obj/item/shard( src.loc )
playsound(src, "shatter", 70, 1)
update_icon()
trigger_alarm()
@@ -112,15 +112,15 @@
src.icon = I
return
/obj/structure/displaycase/attackby(obj/item/weapon/W, mob/user, params)
/obj/structure/displaycase/attackby(obj/item/W, mob/user, params)
if(W.GetID() && !broken && openable)
if(allowed(user))
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
toggle_lock(user)
else
to_chat(user, "<span class='warning'>Access denied.</span>")
else if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent == INTENT_HELP && !broken)
var/obj/item/weapon/weldingtool/WT = W
else if(istype(W, /obj/item/weldingtool) && user.a_intent == INTENT_HELP && !broken)
var/obj/item/weldingtool/WT = W
if(obj_integrity < max_integrity && WT.remove_fuel(5, user))
to_chat(user, "<span class='notice'>You begin repairing [src].</span>")
playsound(loc, WT.usesound, 40, 1)
@@ -132,7 +132,7 @@
else
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
return
else if(!alert && istype(W, /obj/item/weapon/crowbar) && openable) //Only applies to the lab cage and player made display cases
else if(!alert && istype(W, /obj/item/crowbar) && openable) //Only applies to the lab cage and player made display cases
if(broken)
if(showpiece)
to_chat(user, "<span class='notice'>Remove the displayed object first.</span>")
@@ -195,11 +195,11 @@
desc = "wooden base of display case"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox_chassis"
var/obj/item/weapon/electronics/airlock/electronics
var/obj/item/electronics/airlock/electronics
/obj/structure/displaycase_chassis/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/wrench)) //The player can only deconstruct the wooden frame
if(istype(I, /obj/item/wrench)) //The player can only deconstruct the wooden frame
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 30*I.toolspeed, target = src))
@@ -207,7 +207,7 @@
new /obj/item/stack/sheet/mineral/wood(get_turf(src), 5)
qdel(src)
else if(istype(I, /obj/item/weapon/electronics/airlock))
else if(istype(I, /obj/item/electronics/airlock))
to_chat(user, "<span class='notice'>You start installing the electronics into [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 30, target = src) && user.transferItemToLoc(I,src))
@@ -238,7 +238,7 @@
//The lab cage and captains display case do not spawn with electronics, which is why req_access is needed.
/obj/structure/displaycase/captain
alert = 1
start_showpiece_type = /obj/item/weapon/gun/energy/laser/captain
start_showpiece_type = /obj/item/gun/energy/laser/captain
req_access = list(ACCESS_CENT_SPECOPS)
/obj/structure/displaycase/labcage
@@ -275,7 +275,7 @@
to_chat(user, "The plaque reads:")
to_chat(user, trophy_message)
/obj/structure/displaycase/trophy/attackby(obj/item/weapon/W, mob/user, params)
/obj/structure/displaycase/trophy/attackby(obj/item/W, mob/user, params)
if(!user.Adjacent(src)) //no TK museology
return