here we go again (#2456)
This commit is contained in:
@@ -212,20 +212,20 @@
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life and sent you to this hell are forever branded into your memory.</b>"
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outfit.uniform = /obj/item/clothing/under/assistantformal
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outfit.shoes = /obj/item/clothing/shoes/sneakers/black
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outfit.back = /obj/item/weapon/storage/backpack
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outfit.back = /obj/item/storage/backpack
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if(2)
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flavour_text += "you're an exile from the Tiger Cooperative. Their technological fanaticism drove you to question the power and beliefs of the Exolitics, and they saw you as a \
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heretic and subjected you to hours of horrible torture. You were hours away from execution when a high-ranking friend of yours in the Cooperative managed to secure you a pod, \
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scrambled its destination's coordinates, and launched it. You awoke from stasis when you landed and have been surviving - barely - ever since.</b>"
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outfit.uniform = /obj/item/clothing/under/rank/prisoner
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outfit.shoes = /obj/item/clothing/shoes/sneakers/orange
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outfit.back = /obj/item/weapon/storage/backpack
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outfit.back = /obj/item/storage/backpack
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if(3)
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flavour_text += "you were a doctor on one of Nanotrasen's space stations, but you left behind that damn corporation's tyranny and everything it stood for. From a metaphorical hell \
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to a literal one, you find yourself nonetheless missing the recycled air and warm floors of what you left behind... but you'd still rather be here than there.</b>"
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outfit.uniform = /obj/item/clothing/under/rank/medical
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outfit.suit = /obj/item/clothing/suit/toggle/labcoat
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outfit.back = /obj/item/weapon/storage/backpack/medic
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outfit.back = /obj/item/storage/backpack/medic
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outfit.shoes = /obj/item/clothing/shoes/sneakers/black
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if(4)
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flavour_text += "you were always joked about by your friends for \"not playing with a full deck\", as they so <i>kindly</i> put it. It seems that they were right when you, on a tour \
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@@ -233,7 +233,7 @@
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it, and after a terrifying and fast ride for days, you landed here. You've had time to wisen up since then, and you think that your old friends wouldn't be laughing now.</b>"
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outfit.uniform = /obj/item/clothing/under/color/grey/glorf
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outfit.shoes = /obj/item/clothing/shoes/sneakers/black
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outfit.back = /obj/item/weapon/storage/backpack
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outfit.back = /obj/item/storage/backpack
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/obj/effect/mob_spawn/human/hermit/Destroy()
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new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
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@@ -279,7 +279,7 @@
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uniform = /obj/item/clothing/under/rank/prisoner
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mask = /obj/item/clothing/mask/breath
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shoes = /obj/item/clothing/shoes/sneakers/orange
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r_pocket = /obj/item/weapon/tank/internals/emergency_oxygen
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r_pocket = /obj/item/tank/internals/emergency_oxygen
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/obj/effect/mob_spawn/human/prisoner_transport/Destroy()
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@@ -307,8 +307,8 @@
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uniform = /obj/item/clothing/under/assistantformal
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shoes = /obj/item/clothing/shoes/laceup
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r_pocket = /obj/item/device/radio/off
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back = /obj/item/weapon/storage/backpack
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implants = list(/obj/item/weapon/implant/mindshield)
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back = /obj/item/storage/backpack
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implants = list(/obj/item/implant/mindshield)
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/obj/effect/mob_spawn/human/hotel_staff/security
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name = "hotel security sleeper"
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@@ -324,8 +324,8 @@
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shoes = /obj/item/clothing/shoes/jackboots
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suit = /obj/item/clothing/suit/armor/vest/blueshirt
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head = /obj/item/clothing/head/helmet/blueshirt
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back = /obj/item/weapon/storage/backpack/security
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belt = /obj/item/weapon/storage/belt/security/full
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back = /obj/item/storage/backpack/security
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belt = /obj/item/storage/belt/security/full
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/obj/effect/mob_spawn/human/hotel_staff/Destroy()
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new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
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@@ -368,7 +368,7 @@
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L.mind.hasSoul = FALSE
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var/mob/living/carbon/human/H = L
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var/obj/item/worn = H.wear_id
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var/obj/item/weapon/card/id/id = worn.GetID()
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var/obj/item/card/id/id = worn.GetID()
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id.registered_name = L.real_name
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id.update_label()
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else
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@@ -380,9 +380,9 @@
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uniform = /obj/item/clothing/under/assistantformal
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shoes = /obj/item/clothing/shoes/laceup
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r_pocket = /obj/item/device/radio/off
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back = /obj/item/weapon/storage/backpack
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implants = list(/obj/item/weapon/implant/mindshield) //No revolutionaries, he's MY friend.
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id = /obj/item/weapon/card/id
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back = /obj/item/storage/backpack
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implants = list(/obj/item/implant/mindshield) //No revolutionaries, he's MY friend.
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id = /obj/item/card/id
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/obj/effect/mob_spawn/human/syndicate
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name = "Syndicate Operative"
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@@ -400,9 +400,9 @@
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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ears = /obj/item/device/radio/headset/syndicate/alt
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back = /obj/item/weapon/storage/backpack
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implants = list(/obj/item/weapon/implant/weapons_auth)
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id = /obj/item/weapon/card/id
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back = /obj/item/storage/backpack
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implants = list(/obj/item/implant/weapons_auth)
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id = /obj/item/card/id
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/datum/outfit/syndicate_empty/post_equip(mob/living/carbon/human/H)
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H.faction |= "syndicate"
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@@ -414,9 +414,9 @@
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/datum/outfit/syndicate_empty/SBC
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name = "Syndicate Battlecruiser Ship Operative"
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l_pocket = /obj/item/weapon/gun/ballistic/automatic/pistol
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r_pocket = /obj/item/weapon/kitchen/knife/combat/survival
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belt = /obj/item/weapon/storage/belt/military/assault
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l_pocket = /obj/item/gun/ballistic/automatic/pistol
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r_pocket = /obj/item/kitchen/knife/combat/survival
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belt = /obj/item/storage/belt/military/assault
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/obj/effect/mob_spawn/human/syndicate/battlecruiser/assault
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name = "Syndicate Battlecruiser Assault Operative"
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@@ -427,11 +427,11 @@
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name = "Syndicate Battlecruiser Assault Operative"
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uniform = /obj/item/clothing/under/syndicate/combat
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l_pocket = /obj/item/ammo_box/magazine/m10mm
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r_pocket = /obj/item/weapon/kitchen/knife/combat/survival
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belt = /obj/item/weapon/storage/belt/military
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r_pocket = /obj/item/kitchen/knife/combat/survival
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belt = /obj/item/storage/belt/military
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suit = /obj/item/clothing/suit/armor/vest
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suit_store = /obj/item/weapon/gun/ballistic/automatic/pistol
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back = /obj/item/weapon/storage/backpack/security
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suit_store = /obj/item/gun/ballistic/automatic/pistol
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back = /obj/item/storage/backpack/security
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mask = /obj/item/clothing/mask/gas/syndicate
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/obj/effect/mob_spawn/human/syndicate/battlecruiser/captain
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@@ -442,11 +442,11 @@
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/datum/outfit/syndicate_empty/SBC/assault/captain
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name = "Syndicate Battlecruiser Captain"
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l_pocket = /obj/item/weapon/melee/transforming/energy/sword/saber/red
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r_pocket = /obj/item/weapon/melee/classic_baton/telescopic
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l_pocket = /obj/item/melee/transforming/energy/sword/saber/red
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r_pocket = /obj/item/melee/classic_baton/telescopic
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suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
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suit_store = /obj/item/weapon/gun/ballistic/revolver/mateba
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back = /obj/item/weapon/storage/backpack/satchel/leather
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suit_store = /obj/item/gun/ballistic/revolver/mateba
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back = /obj/item/storage/backpack/satchel/leather
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head = /obj/item/clothing/head/HoS/syndicate
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mask = /obj/item/clothing/mask/cigarette/cigar/havana
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glasses = /obj/item/clothing/glasses/thermal/eyepatch
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@@ -467,8 +467,8 @@
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your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
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uniform = /obj/item/clothing/under/rank/security
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shoes = /obj/item/clothing/shoes/jackboots
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id = /obj/item/weapon/card/id/away/old/sec
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r_pocket = /obj/item/weapon/restraints/handcuffs
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id = /obj/item/card/id/away/old/sec
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r_pocket = /obj/item/restraints/handcuffs
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l_pocket = /obj/item/device/assembly/flash/handheld
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assignedrole = "Ancient Crew"
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@@ -491,9 +491,9 @@
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your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
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uniform = /obj/item/clothing/under/rank/engineer
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shoes = /obj/item/clothing/shoes/workboots
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id = /obj/item/weapon/card/id/away/old/eng
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id = /obj/item/card/id/away/old/eng
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gloves = /obj/item/clothing/gloves/color/fyellow/old
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l_pocket = /obj/item/weapon/tank/internals/emergency_oxygen
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l_pocket = /obj/item/tank/internals/emergency_oxygen
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assignedrole = "Ancient Crew"
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/obj/effect/mob_spawn/human/oldeng/Destroy()
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@@ -515,7 +515,7 @@
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your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
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uniform = /obj/item/clothing/under/rank/scientist
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shoes = /obj/item/clothing/shoes/laceup
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id = /obj/item/weapon/card/id/away/old/sci
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id = /obj/item/card/id/away/old/sci
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l_pocket = /obj/item/stack/medical/bruise_pack
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assignedrole = "Ancient Crew"
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