here we go again (#2456)

This commit is contained in:
LetterJay
2017-08-24 21:24:25 -05:00
committed by kevinz000
parent c7ed043fd5
commit 188193eb61
1107 changed files with 25420 additions and 25417 deletions
@@ -212,20 +212,20 @@
life and sent you to this hell are forever branded into your memory.</b>"
outfit.uniform = /obj/item/clothing/under/assistantformal
outfit.shoes = /obj/item/clothing/shoes/sneakers/black
outfit.back = /obj/item/weapon/storage/backpack
outfit.back = /obj/item/storage/backpack
if(2)
flavour_text += "you're an exile from the Tiger Cooperative. Their technological fanaticism drove you to question the power and beliefs of the Exolitics, and they saw you as a \
heretic and subjected you to hours of horrible torture. You were hours away from execution when a high-ranking friend of yours in the Cooperative managed to secure you a pod, \
scrambled its destination's coordinates, and launched it. You awoke from stasis when you landed and have been surviving - barely - ever since.</b>"
outfit.uniform = /obj/item/clothing/under/rank/prisoner
outfit.shoes = /obj/item/clothing/shoes/sneakers/orange
outfit.back = /obj/item/weapon/storage/backpack
outfit.back = /obj/item/storage/backpack
if(3)
flavour_text += "you were a doctor on one of Nanotrasen's space stations, but you left behind that damn corporation's tyranny and everything it stood for. From a metaphorical hell \
to a literal one, you find yourself nonetheless missing the recycled air and warm floors of what you left behind... but you'd still rather be here than there.</b>"
outfit.uniform = /obj/item/clothing/under/rank/medical
outfit.suit = /obj/item/clothing/suit/toggle/labcoat
outfit.back = /obj/item/weapon/storage/backpack/medic
outfit.back = /obj/item/storage/backpack/medic
outfit.shoes = /obj/item/clothing/shoes/sneakers/black
if(4)
flavour_text += "you were always joked about by your friends for \"not playing with a full deck\", as they so <i>kindly</i> put it. It seems that they were right when you, on a tour \
@@ -233,7 +233,7 @@
it, and after a terrifying and fast ride for days, you landed here. You've had time to wisen up since then, and you think that your old friends wouldn't be laughing now.</b>"
outfit.uniform = /obj/item/clothing/under/color/grey/glorf
outfit.shoes = /obj/item/clothing/shoes/sneakers/black
outfit.back = /obj/item/weapon/storage/backpack
outfit.back = /obj/item/storage/backpack
/obj/effect/mob_spawn/human/hermit/Destroy()
new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
@@ -279,7 +279,7 @@
uniform = /obj/item/clothing/under/rank/prisoner
mask = /obj/item/clothing/mask/breath
shoes = /obj/item/clothing/shoes/sneakers/orange
r_pocket = /obj/item/weapon/tank/internals/emergency_oxygen
r_pocket = /obj/item/tank/internals/emergency_oxygen
/obj/effect/mob_spawn/human/prisoner_transport/Destroy()
@@ -307,8 +307,8 @@
uniform = /obj/item/clothing/under/assistantformal
shoes = /obj/item/clothing/shoes/laceup
r_pocket = /obj/item/device/radio/off
back = /obj/item/weapon/storage/backpack
implants = list(/obj/item/weapon/implant/mindshield)
back = /obj/item/storage/backpack
implants = list(/obj/item/implant/mindshield)
/obj/effect/mob_spawn/human/hotel_staff/security
name = "hotel security sleeper"
@@ -324,8 +324,8 @@
shoes = /obj/item/clothing/shoes/jackboots
suit = /obj/item/clothing/suit/armor/vest/blueshirt
head = /obj/item/clothing/head/helmet/blueshirt
back = /obj/item/weapon/storage/backpack/security
belt = /obj/item/weapon/storage/belt/security/full
back = /obj/item/storage/backpack/security
belt = /obj/item/storage/belt/security/full
/obj/effect/mob_spawn/human/hotel_staff/Destroy()
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
@@ -368,7 +368,7 @@
L.mind.hasSoul = FALSE
var/mob/living/carbon/human/H = L
var/obj/item/worn = H.wear_id
var/obj/item/weapon/card/id/id = worn.GetID()
var/obj/item/card/id/id = worn.GetID()
id.registered_name = L.real_name
id.update_label()
else
@@ -380,9 +380,9 @@
uniform = /obj/item/clothing/under/assistantformal
shoes = /obj/item/clothing/shoes/laceup
r_pocket = /obj/item/device/radio/off
back = /obj/item/weapon/storage/backpack
implants = list(/obj/item/weapon/implant/mindshield) //No revolutionaries, he's MY friend.
id = /obj/item/weapon/card/id
back = /obj/item/storage/backpack
implants = list(/obj/item/implant/mindshield) //No revolutionaries, he's MY friend.
id = /obj/item/card/id
/obj/effect/mob_spawn/human/syndicate
name = "Syndicate Operative"
@@ -400,9 +400,9 @@
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
ears = /obj/item/device/radio/headset/syndicate/alt
back = /obj/item/weapon/storage/backpack
implants = list(/obj/item/weapon/implant/weapons_auth)
id = /obj/item/weapon/card/id
back = /obj/item/storage/backpack
implants = list(/obj/item/implant/weapons_auth)
id = /obj/item/card/id
/datum/outfit/syndicate_empty/post_equip(mob/living/carbon/human/H)
H.faction |= "syndicate"
@@ -414,9 +414,9 @@
/datum/outfit/syndicate_empty/SBC
name = "Syndicate Battlecruiser Ship Operative"
l_pocket = /obj/item/weapon/gun/ballistic/automatic/pistol
r_pocket = /obj/item/weapon/kitchen/knife/combat/survival
belt = /obj/item/weapon/storage/belt/military/assault
l_pocket = /obj/item/gun/ballistic/automatic/pistol
r_pocket = /obj/item/kitchen/knife/combat/survival
belt = /obj/item/storage/belt/military/assault
/obj/effect/mob_spawn/human/syndicate/battlecruiser/assault
name = "Syndicate Battlecruiser Assault Operative"
@@ -427,11 +427,11 @@
name = "Syndicate Battlecruiser Assault Operative"
uniform = /obj/item/clothing/under/syndicate/combat
l_pocket = /obj/item/ammo_box/magazine/m10mm
r_pocket = /obj/item/weapon/kitchen/knife/combat/survival
belt = /obj/item/weapon/storage/belt/military
r_pocket = /obj/item/kitchen/knife/combat/survival
belt = /obj/item/storage/belt/military
suit = /obj/item/clothing/suit/armor/vest
suit_store = /obj/item/weapon/gun/ballistic/automatic/pistol
back = /obj/item/weapon/storage/backpack/security
suit_store = /obj/item/gun/ballistic/automatic/pistol
back = /obj/item/storage/backpack/security
mask = /obj/item/clothing/mask/gas/syndicate
/obj/effect/mob_spawn/human/syndicate/battlecruiser/captain
@@ -442,11 +442,11 @@
/datum/outfit/syndicate_empty/SBC/assault/captain
name = "Syndicate Battlecruiser Captain"
l_pocket = /obj/item/weapon/melee/transforming/energy/sword/saber/red
r_pocket = /obj/item/weapon/melee/classic_baton/telescopic
l_pocket = /obj/item/melee/transforming/energy/sword/saber/red
r_pocket = /obj/item/melee/classic_baton/telescopic
suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
suit_store = /obj/item/weapon/gun/ballistic/revolver/mateba
back = /obj/item/weapon/storage/backpack/satchel/leather
suit_store = /obj/item/gun/ballistic/revolver/mateba
back = /obj/item/storage/backpack/satchel/leather
head = /obj/item/clothing/head/HoS/syndicate
mask = /obj/item/clothing/mask/cigarette/cigar/havana
glasses = /obj/item/clothing/glasses/thermal/eyepatch
@@ -467,8 +467,8 @@
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
uniform = /obj/item/clothing/under/rank/security
shoes = /obj/item/clothing/shoes/jackboots
id = /obj/item/weapon/card/id/away/old/sec
r_pocket = /obj/item/weapon/restraints/handcuffs
id = /obj/item/card/id/away/old/sec
r_pocket = /obj/item/restraints/handcuffs
l_pocket = /obj/item/device/assembly/flash/handheld
assignedrole = "Ancient Crew"
@@ -491,9 +491,9 @@
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
uniform = /obj/item/clothing/under/rank/engineer
shoes = /obj/item/clothing/shoes/workboots
id = /obj/item/weapon/card/id/away/old/eng
id = /obj/item/card/id/away/old/eng
gloves = /obj/item/clothing/gloves/color/fyellow/old
l_pocket = /obj/item/weapon/tank/internals/emergency_oxygen
l_pocket = /obj/item/tank/internals/emergency_oxygen
assignedrole = "Ancient Crew"
/obj/effect/mob_spawn/human/oldeng/Destroy()
@@ -515,7 +515,7 @@
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
uniform = /obj/item/clothing/under/rank/scientist
shoes = /obj/item/clothing/shoes/laceup
id = /obj/item/weapon/card/id/away/old/sci
id = /obj/item/card/id/away/old/sci
l_pocket = /obj/item/stack/medical/bruise_pack
assignedrole = "Ancient Crew"