here we go again (#2456)
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@@ -66,7 +66,7 @@
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/obj/structure/bodycontainer/attackby(obj/P, mob/user, params)
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add_fingerprint(user)
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if(istype(P, /obj/item/weapon/pen))
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if(istype(P, /obj/item/pen))
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var/t = stripped_input(user, "What would you like the label to be?", text("[]", name), null)
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if (user.get_active_held_item() != P)
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return
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@@ -138,7 +138,7 @@
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icon_state = "morgue4" // Cloneable
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break
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/obj/item/weapon/paper/guides/jobs/medical/morgue
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/obj/item/paper/guides/jobs/medical/morgue
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name = "morgue memo"
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info = "<font size='2'>Since this station's medbay never seems to fail to be staffed by the mindless monkeys meant for genetics experiments, I'm leaving a reminder here for anyone handling the pile of cadavers the quacks are sure to leave.</font><BR><BR><font size='4'><font color=red>Red lights mean there's a plain ol' dead body inside.</font><BR><BR><font color=orange>Yellow lights mean there's non-body objects inside.</font><BR><font size='2'>Probably stuff pried off a corpse someone grabbed, or if you're lucky it's stashed booze.</font><BR><BR><font color=green>Green lights mean the morgue system detects the body may be able to be cloned.</font></font><BR><font size='2'>I don't know how that works, but keep it away from the kitchen and go yell at the geneticists.</font><BR><BR>- CentCom medical inspector"
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@@ -230,7 +230,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
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/obj/structure/bodycontainer/crematorium/creamatorium/cremate(mob/user)
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var/list/icecreams = new()
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for(var/mob/living/i_scream in GetAllContents())
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var/obj/item/weapon/reagent_containers/food/snacks/icecream/IC = new()
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var/obj/item/reagent_containers/food/snacks/icecream/IC = new()
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IC.set_cone_type("waffle")
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IC.add_mob_flavor(i_scream)
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icecreams += IC
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