here we go again (#2456)
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@@ -55,7 +55,7 @@
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//However if a player wants to move an existing showcase or remove one, this is for that.
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/obj/structure/showcase/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/weapon/screwdriver) && !anchored)
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if(istype(W, /obj/item/screwdriver) && !anchored)
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if(deconstruction_state == SHOWCASE_SCREWDRIVERED)
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to_chat(user, "<span class='notice'>You screw the screws back into the showcase.</span>")
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playsound(loc, W.usesound, 100, 1)
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@@ -65,7 +65,7 @@
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playsound(loc, W.usesound, 100, 1)
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deconstruction_state = SHOWCASE_SCREWDRIVERED
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if(istype(W, /obj/item/weapon/crowbar) && deconstruction_state == SHOWCASE_SCREWDRIVERED)
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if(istype(W, /obj/item/crowbar) && deconstruction_state == SHOWCASE_SCREWDRIVERED)
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if(do_after(user, 20*W.toolspeed, target = src))
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You start to crowbar the showcase apart...</span>")
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