here we go again (#2456)
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@@ -13,10 +13,10 @@
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var/material_drop_type = /obj/item/stack/sheet/metal
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CanAtmosPass = ATMOS_PASS_DENSITY
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/obj/structure/statue/attackby(obj/item/weapon/W, mob/living/user, params)
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/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
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add_fingerprint(user)
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user.changeNext_move(CLICK_CD_MELEE)
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if(istype(W, /obj/item/weapon/wrench))
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if(istype(W, /obj/item/wrench))
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if(anchored)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("[user] is loosening the [name]'s bolts.", \
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@@ -41,7 +41,7 @@
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"<span class='notice'>You have secured the [name]'s bolts.</span>")
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anchored = TRUE
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else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
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else if(istype(W, /obj/item/gun/energy/plasmacutter))
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playsound(src, 'sound/items/welder.ogg', 100, 1)
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user.visible_message("[user] is slicing apart the [name]...", \
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"<span class='notice'>You are slicing apart the [name]...</span>")
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@@ -52,8 +52,8 @@
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"<span class='notice'>You slice apart the [name].</span>")
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deconstruct(TRUE)
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else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
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var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
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else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
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var/obj/item/pickaxe/drill/jackhammer/D = W
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if(!src.loc)
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return
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user.visible_message("[user] destroys the [name]!", \
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@@ -61,7 +61,7 @@
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D.playDigSound()
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qdel(src)
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else if(istype(W, /obj/item/weapon/weldingtool) && !anchored)
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else if(istype(W, /obj/item/weldingtool) && !anchored)
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playsound(loc, W.usesound, 40, 1)
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user.visible_message("[user] is slicing apart the [name].", \
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"<span class='notice'>You are slicing apart the [name]...</span>")
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@@ -111,7 +111,7 @@
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desc = "This statue has a sickening green colour."
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icon_state = "eng"
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/obj/structure/statue/uranium/attackby(obj/item/weapon/W, mob/user, params)
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/obj/structure/statue/uranium/attackby(obj/item/W, mob/user, params)
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radiate()
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return ..()
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@@ -171,7 +171,7 @@
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log_game("Plasma statue ignited by [Proj] in [COORD(T)]. No known firer.")
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..()
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/obj/structure/statue/plasma/attackby(obj/item/weapon/W, mob/user, params)
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/obj/structure/statue/plasma/attackby(obj/item/W, mob/user, params)
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if(W.is_hot() > 300)//If the temperature of the object is over 300, then ignite
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var/turf/T = get_turf(src)
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message_admins("Plasma statue ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1)
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@@ -277,7 +277,7 @@
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honk()
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..()
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/obj/structure/statue/bananium/attackby(obj/item/weapon/W, mob/user, params)
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/obj/structure/statue/bananium/attackby(obj/item/W, mob/user, params)
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honk()
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return ..()
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