here we go again (#2456)

This commit is contained in:
LetterJay
2017-08-24 21:24:25 -05:00
committed by kevinz000
parent c7ed043fd5
commit 188193eb61
1107 changed files with 25420 additions and 25417 deletions
+8 -8
View File
@@ -7,7 +7,7 @@ GLOBAL_VAR_INIT(highlander, FALSE)
send_to_playing_players("<span class='boldannounce'><font size=6>THERE CAN BE ONLY ONE</font></span>")
for(var/obj/item/weapon/disk/nuclear/N in GLOB.poi_list)
for(var/obj/item/disk/nuclear/N in GLOB.poi_list)
N.relocate() //Gets it out of bags and such
for(var/mob/living/carbon/human/H in GLOB.player_list)
@@ -50,10 +50,10 @@ GLOBAL_VAR_INIT(highlander, FALSE)
equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(src), slot_ears)
equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(src), slot_head)
equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(src), slot_shoes)
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_l_store)
for(var/obj/item/weapon/pinpointer/P in src)
equip_to_slot_or_del(new /obj/item/pinpointer(src), slot_l_store)
for(var/obj/item/pinpointer/P in src)
P.attack_self(src)
var/obj/item/weapon/card/id/W = new(src)
var/obj/item/card/id/W = new(src)
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
@@ -63,13 +63,13 @@ GLOBAL_VAR_INIT(highlander, FALSE)
W.update_label(real_name)
equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/weapon/claymore/highlander/H1 = new(src)
var/obj/item/claymore/highlander/H1 = new(src)
if(!GLOB.highlander)
H1.admin_spawned = TRUE //To prevent announcing
put_in_hands(H1)
H1.pickup(src) //For the stun shielding
var/obj/item/weapon/bloodcrawl/antiwelder = new(src)
var/obj/item/bloodcrawl/antiwelder = new(src)
antiwelder.name = "compulsion of honor"
antiwelder.desc = "You are unable to hold anything in this hand until you're the last one left!"
antiwelder.icon_state = "bloodhand_right"
@@ -108,10 +108,10 @@ GLOBAL_VAR_INIT(highlander, FALSE)
var/obj/item/slot_item_hand = H.get_item_for_held_index(2)
H.dropItemToGround(slot_item_hand)
var /obj/item/weapon/multisword/multi = new(H)
var /obj/item/multisword/multi = new(H)
H.put_in_hands_or_del(multi)
var/obj/item/weapon/card/id/W = new(H)
var/obj/item/card/id/W = new(H)
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()