here we go again (#2456)

This commit is contained in:
LetterJay
2017-08-24 19:24:25 -07:00
committed by kevinz000
parent c7ed043fd5
commit 188193eb61
1107 changed files with 25420 additions and 25417 deletions
@@ -23,20 +23,20 @@
name = "Safecode hint spawner"
/obj/effect/landmark/sc_bible_spawner/New()
var/obj/item/weapon/storage/book/bible/B = new /obj/item/weapon/storage/book/bible/booze(src.loc)
var/obj/item/storage/book/bible/B = new /obj/item/storage/book/bible/booze(src.loc)
B.name = "The Holy book of the Geometer"
B.deity_name = "Narsie"
B.icon_state = "melted"
B.item_state = "melted"
new /obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_bible(B)
new /obj/item/weapon/pen(B)
new /obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_bible(B)
new /obj/item/pen(B)
qdel(src)
/*
* Guns - I'm making these specifically so that I dont spawn a pile of fully loaded weapons on the map.
*/
//Captain's retro laser - Fires practice laser shots instead.
/obj/item/weapon/gun/energy/laser/retro/sc_retro
/obj/item/gun/energy/laser/retro/sc_retro
name ="retro laser"
icon_state = "retro"
desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces."
@@ -44,25 +44,25 @@
clumsy_check = 0 //No sense in having a harmless gun blow up in the clowns face
//Syndicate sub-machine guns.
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r
/obj/item/gun/ballistic/automatic/c20r/sc_c20r
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r/Initialize()
/obj/item/gun/ballistic/automatic/c20r/sc_c20r/Initialize()
. = ..()
for(var/ammo in magazine.stored_ammo)
if(prob(95)) //95% chance
magazine.stored_ammo -= ammo
//Barman's shotgun
/obj/item/weapon/gun/ballistic/shotgun/sc_pump
/obj/item/gun/ballistic/shotgun/sc_pump
/obj/item/weapon/gun/ballistic/shotgun/sc_pump/Initialize()
/obj/item/gun/ballistic/shotgun/sc_pump/Initialize()
. = ..()
for(var/ammo in magazine.stored_ammo)
if(prob(95)) //95% chance
magazine.stored_ammo -= ammo
//Lasers
/obj/item/weapon/gun/energy/laser/practice/sc_laser
/obj/item/gun/energy/laser/practice/sc_laser
name = "Old laser"
desc = "A once potent weapon, years of dust have collected in the chamber and lens of this weapon, weakening the beam significantly."
clumsy_check = 0
@@ -79,30 +79,30 @@ GLOBAL_VAR_INIT(sc_safecode4, "[rand(0,9)]")
GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
//Pieces of paper actually containing the hints
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_prison
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_prison
name = "smudged paper"
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_prison/New()
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_prison/New()
info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '[GLOB.sc_safecode1]**[GLOB.sc_safecode4]*'"
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_hydro
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_hydro
name = "shredded paper"
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_hydro/New()
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_hydro/New()
info = "<i>Although the paper is shredded, you can clearly see the number:</i> '[GLOB.sc_safecode2]'"
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_caf
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_caf
name = "blood-soaked paper"
//This does not have to be in New() because it is a constant. There are no variables in it i.e. [sc_safcode]
info = "<font color=red><i>This paper is soaked in blood, it is impossible to read any text.</i></font>"
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_bible
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_bible
name = "hidden paper"
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_bible/New()
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_bible/New()
info = {"<i>It would appear that the pen hidden with the paper had leaked ink over the paper.
However you can make out the last three digits:</i>'[GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]'
"}
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_shuttle
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_shuttle
info = {"<b>Target:</b> Research-station Epsilon<br>
<b>Objective:</b> Prototype weaponry. The captain likely keeps them locked in her safe.<br>
<br>
@@ -118,18 +118,18 @@ GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
/*
* Captain's safe
*/
/obj/item/weapon/storage/secure/safe/sc_ssafe
/obj/item/storage/secure/safe/sc_ssafe
name = "Captain's secure safe"
/obj/item/weapon/storage/secure/safe/sc_ssafe/New()
/obj/item/storage/secure/safe/sc_ssafe/New()
..()
l_code = "[GLOB.sc_safecode1][GLOB.sc_safecode2][GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]"
l_set = 1
new /obj/item/weapon/gun/energy/mindflayer(src)
new /obj/item/gun/energy/mindflayer(src)
new /obj/item/device/soulstone(src)
new /obj/item/clothing/suit/space/hardsuit/cult(src)
//new /obj/item/weapon/teleportation_scroll(src)
new /obj/item/weapon/ore/diamond(src)
//new /obj/item/teleportation_scroll(src)
new /obj/item/ore/diamond(src)
/*
* Modified Nar-Sie