here we go again (#2456)
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@@ -1,7 +1,7 @@
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/mob/living/carbon/proc/dream()
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set waitfor = 0
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var/list/dreams = GLOB.dream_strings.Copy()
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for(var/obj/item/weapon/bedsheet/sheet in loc)
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for(var/obj/item/bedsheet/sheet in loc)
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dreams += sheet.dream_messages
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var/list/dream_images = list()
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for(var/i in 1 to rand(3, rand(5, 10)))
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@@ -547,21 +547,21 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
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if(!clone)
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return
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var/static/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/ballistic, /obj/item/ammo_box/a357,\
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow, /obj/item/weapon/melee/transforming/energy/sword/saber,\
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/obj/item/weapon/storage/box/syndicate, /obj/item/weapon/storage/box/emps,\
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/obj/item/weapon/cartridge/virus/syndicate, /obj/item/clothing/under/chameleon,\
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/obj/item/clothing/shoes/chameleon, /obj/item/weapon/card/id/syndicate,\
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var/static/list/non_fakeattack_weapons = list(/obj/item/gun/ballistic, /obj/item/ammo_box/a357,\
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/obj/item/gun/energy/kinetic_accelerator/crossbow, /obj/item/melee/transforming/energy/sword/saber,\
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/obj/item/storage/box/syndicate, /obj/item/storage/box/emps,\
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/obj/item/cartridge/virus/syndicate, /obj/item/clothing/under/chameleon,\
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/obj/item/clothing/shoes/chameleon, /obj/item/card/id/syndicate,\
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/obj/item/clothing/mask/chameleon, /obj/item/clothing/glasses/thermal,\
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/obj/item/device/chameleon, /obj/item/weapon/card/emag, /obj/item/weapon/grenade/plastic/x4,\
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/obj/item/weapon/storage/toolbox/syndicate, /obj/item/weapon/aiModule,\
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/obj/item/device/radio/headset/syndicate, /obj/item/weapon/grenade/plastic/c4,\
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/obj/item/device/powersink, /obj/item/weapon/storage/box/syndie_kit,\
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/obj/item/toy/syndicateballoon, /obj/item/weapon/gun/energy/laser/captain,\
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/obj/item/weapon/hand_tele, /obj/item/weapon/construction/rcd, /obj/item/weapon/tank/jetpack,\
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/obj/item/device/chameleon, /obj/item/card/emag, /obj/item/grenade/plastic/x4,\
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/obj/item/storage/toolbox/syndicate, /obj/item/aiModule,\
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/obj/item/device/radio/headset/syndicate, /obj/item/grenade/plastic/c4,\
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/obj/item/device/powersink, /obj/item/storage/box/syndie_kit,\
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/obj/item/toy/syndicateballoon, /obj/item/gun/energy/laser/captain,\
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/obj/item/hand_tele, /obj/item/construction/rcd, /obj/item/tank/jetpack,\
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/obj/item/clothing/under/rank/captain, /obj/item/device/aicard,\
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/obj/item/clothing/shoes/magboots, /obj/item/areaeditor/blueprints, /obj/item/weapon/disk/nuclear,\
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/obj/item/clothing/suit/space/nasavoid, /obj/item/weapon/tank)
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/obj/item/clothing/shoes/magboots, /obj/item/areaeditor/blueprints, /obj/item/disk/nuclear,\
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/obj/item/clothing/suit/space/nasavoid, /obj/item/tank)
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var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(get_turf(target),target)
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@@ -606,7 +606,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
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max_integrity = 100
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/obj/effect/fake_attacker/attackby(obj/item/weapon/P, mob/living/user, params)
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/obj/effect/fake_attacker/attackby(obj/item/P, mob/living/user, params)
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step_away(src,my_target,2)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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@@ -547,21 +547,21 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
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if(!clone)
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return
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var/static/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/ballistic, /obj/item/ammo_box/a357,\
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow, /obj/item/weapon/melee/transforming/energy/sword/saber,\
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/obj/item/weapon/storage/box/syndicate, /obj/item/weapon/storage/box/emps,\
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/obj/item/weapon/cartridge/virus/syndicate, /obj/item/clothing/under/chameleon,\
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/obj/item/clothing/shoes/chameleon, /obj/item/weapon/card/id/syndicate,\
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var/static/list/non_fakeattack_weapons = list(/obj/item/gun/ballistic, /obj/item/ammo_box/a357,\
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/obj/item/gun/energy/kinetic_accelerator/crossbow, /obj/item/melee/transforming/energy/sword/saber,\
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/obj/item/storage/box/syndicate, /obj/item/storage/box/emps,\
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/obj/item/cartridge/virus/syndicate, /obj/item/clothing/under/chameleon,\
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/obj/item/clothing/shoes/chameleon, /obj/item/card/id/syndicate,\
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/obj/item/clothing/mask/chameleon, /obj/item/clothing/glasses/thermal,\
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/obj/item/device/chameleon, /obj/item/weapon/card/emag, /obj/item/weapon/grenade/plastic/x4,\
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/obj/item/weapon/storage/toolbox/syndicate, /obj/item/weapon/aiModule,\
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/obj/item/device/radio/headset/syndicate, /obj/item/weapon/grenade/plastic/c4,\
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/obj/item/device/powersink, /obj/item/weapon/storage/box/syndie_kit,\
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/obj/item/toy/syndicateballoon, /obj/item/weapon/gun/energy/laser/captain,\
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/obj/item/weapon/hand_tele, /obj/item/weapon/construction/rcd, /obj/item/weapon/tank/jetpack,\
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/obj/item/device/chameleon, /obj/item/card/emag, /obj/item/grenade/plastic/x4,\
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/obj/item/storage/toolbox/syndicate, /obj/item/aiModule,\
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/obj/item/device/radio/headset/syndicate, /obj/item/grenade/plastic/c4,\
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/obj/item/device/powersink, /obj/item/storage/box/syndie_kit,\
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/obj/item/toy/syndicateballoon, /obj/item/gun/energy/laser/captain,\
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/obj/item/hand_tele, /obj/item/construction/rcd, /obj/item/tank/jetpack,\
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/obj/item/clothing/under/rank/captain, /obj/item/device/aicard,\
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/obj/item/clothing/shoes/magboots, /obj/item/areaeditor/blueprints, /obj/item/weapon/disk/nuclear,\
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/obj/item/clothing/suit/space/nasavoid, /obj/item/weapon/tank)
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/obj/item/clothing/shoes/magboots, /obj/item/areaeditor/blueprints, /obj/item/disk/nuclear,\
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/obj/item/clothing/suit/space/nasavoid, /obj/item/tank)
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var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(get_turf(target),target)
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@@ -606,7 +606,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
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max_integrity = 100
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/obj/effect/fake_attacker/attackby(obj/item/weapon/P, mob/living/user, params)
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/obj/effect/fake_attacker/attackby(obj/item/P, mob/living/user, params)
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step_away(src,my_target,2)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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