here we go again (#2456)

This commit is contained in:
LetterJay
2017-08-24 19:24:25 -07:00
committed by kevinz000
parent c7ed043fd5
commit 188193eb61
1107 changed files with 25420 additions and 25417 deletions
+39 -39
View File
@@ -23,33 +23,33 @@
var/loot = rand(1,100) //100 different crates with varying chances of spawning
switch(loot)
if(1 to 5) //5% chance
new /obj/item/weapon/reagent_containers/food/drinks/bottle/rum(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus(src)
new /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey(src)
new /obj/item/weapon/lighter(src)
new /obj/item/reagent_containers/food/drinks/bottle/rum(src)
new /obj/item/reagent_containers/food/snacks/grown/ambrosia/deus(src)
new /obj/item/reagent_containers/food/drinks/bottle/whiskey(src)
new /obj/item/lighter(src)
if(6 to 10)
new /obj/item/weapon/bedsheet(src)
new /obj/item/weapon/kitchen/knife(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/hatchet(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/bedsheet(src)
new /obj/item/kitchen/knife(src)
new /obj/item/wirecutters(src)
new /obj/item/screwdriver(src)
new /obj/item/weldingtool(src)
new /obj/item/hatchet(src)
new /obj/item/crowbar(src)
if(11 to 15)
new /obj/item/weapon/reagent_containers/glass/beaker/bluespace(src)
new /obj/item/reagent_containers/glass/beaker/bluespace(src)
if(16 to 20)
for(var/i in 1 to 10)
new /obj/item/weapon/ore/diamond(src)
new /obj/item/ore/diamond(src)
if(21 to 25)
for(var/i in 1 to 5)
new /obj/item/weapon/poster/random_contraband(src)
new /obj/item/poster/random_contraband(src)
if(26 to 30)
for(var/i in 1 to 3)
new /obj/item/weapon/reagent_containers/glass/beaker/noreact(src)
new /obj/item/reagent_containers/glass/beaker/noreact(src)
if(31 to 35)
new /obj/item/seeds/firelemon(src)
if(36 to 40)
new /obj/item/weapon/melee/baton(src)
new /obj/item/melee/baton(src)
if(41 to 45)
new /obj/item/clothing/under/shorts/red(src)
new /obj/item/clothing/under/shorts/blue(src)
@@ -58,7 +58,7 @@
for(var/i in 1 to 7)
new /obj/item/clothing/neck/tie/horrible(src)
if(51 to 52) // 2% chance
new /obj/item/weapon/melee/classic_baton(src)
new /obj/item/melee/classic_baton(src)
if(53 to 54)
new /obj/item/toy/balloon(src)
if(55 to 56)
@@ -76,35 +76,35 @@
new /obj/item/clothing/neck/petcollar(src)
if(63 to 64)
for(var/i in 1 to rand(4, 7))
var/newcoin = pick(/obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/diamond, /obj/item/weapon/coin/plasma, /obj/item/weapon/coin/uranium)
var/newcoin = pick(/obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/gold, /obj/item/coin/diamond, /obj/item/coin/plasma, /obj/item/coin/uranium)
new newcoin(src)
if(65 to 66)
new /obj/item/clothing/suit/ianshirt(src)
new /obj/item/clothing/suit/hooded/ian_costume(src)
if(67 to 68)
for(var/i in 1 to rand(4, 7))
var /newitem = pick(subtypesof(/obj/item/weapon/stock_parts) - /obj/item/weapon/stock_parts/subspace)
var /newitem = pick(subtypesof(/obj/item/stock_parts) - /obj/item/stock_parts/subspace)
new newitem(src)
if(69 to 70)
for(var/i in 1 to 5)
new /obj/item/weapon/ore/bluespace_crystal(src)
new /obj/item/ore/bluespace_crystal(src)
if(71 to 72)
new /obj/item/weapon/pickaxe/drill(src)
new /obj/item/pickaxe/drill(src)
if(73 to 74)
new /obj/item/weapon/pickaxe/drill/jackhammer(src)
new /obj/item/pickaxe/drill/jackhammer(src)
if(75 to 76)
new /obj/item/weapon/pickaxe/diamond(src)
new /obj/item/pickaxe/diamond(src)
if(77 to 78)
new /obj/item/weapon/pickaxe/drill/diamonddrill(src)
new /obj/item/pickaxe/drill/diamonddrill(src)
if(79 to 80)
new /obj/item/weapon/cane(src)
new /obj/item/cane(src)
new /obj/item/clothing/head/collectable/tophat(src)
if(81 to 82)
new /obj/item/weapon/gun/energy/plasmacutter(src)
new /obj/item/gun/energy/plasmacutter(src)
if(83 to 84)
new /obj/item/toy/katana(src)
if(85 to 86)
new /obj/item/weapon/defibrillator/compact(src)
new /obj/item/defibrillator/compact(src)
if(87) //1% chance
new /obj/item/weed_extract(src)
if(88)
@@ -116,18 +116,18 @@
if(91)
new /obj/item/device/soulstone/anybody(src)
if(92)
new /obj/item/weapon/katana(src)
new /obj/item/katana(src)
if(93)
new /obj/item/weapon/dnainjector/xraymut(src)
new /obj/item/dnainjector/xraymut(src)
if(94)
new /obj/item/weapon/storage/backpack/clown(src)
new /obj/item/storage/backpack/clown(src)
new /obj/item/clothing/under/rank/clown(src)
new /obj/item/clothing/shoes/clown_shoes(src)
new /obj/item/device/pda/clown(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/weapon/bikehorn(src)
new /obj/item/bikehorn(src)
new /obj/item/toy/crayon/rainbow(src)
new /obj/item/weapon/reagent_containers/spray/waterflower(src)
new /obj/item/reagent_containers/spray/waterflower(src)
if(95)
new /obj/item/clothing/under/rank/mime(src)
new /obj/item/clothing/shoes/sneakers/black(src)
@@ -137,17 +137,17 @@
new /obj/item/clothing/head/beret(src)
new /obj/item/clothing/suit/suspenders(src)
new /obj/item/toy/crayon/mime(src)
new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(src)
new /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing(src)
if(96)
new /obj/item/weapon/hand_tele(src)
new /obj/item/hand_tele(src)
if(97)
new /obj/item/clothing/mask/balaclava
new /obj/item/weapon/gun/ballistic/automatic/pistol(src)
new /obj/item/gun/ballistic/automatic/pistol(src)
new /obj/item/ammo_box/magazine/m10mm(src)
if(98)
new /obj/item/weapon/katana/cursed(src)
new /obj/item/katana/cursed(src)
if(99)
new /obj/item/weapon/storage/belt/champion(src)
new /obj/item/storage/belt/champion(src)
new /obj/item/clothing/mask/luchador(src)
if(100)
new /obj/item/clothing/head/bearpelt(src)
@@ -186,9 +186,9 @@
return
attack_hand(user)
/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W, mob/user)
/obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user)
if(locked)
if(istype(W, /obj/item/weapon/card/emag))
if(istype(W, /obj/item/card/emag))
boom(user)
return
else if(istype(W, /obj/item/device/multitool))