here we go again (#2456)
This commit is contained in:
@@ -11,7 +11,7 @@
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heat_protection = CHEST|GROIN|LEGS|ARMS
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hoodtype = /obj/item/clothing/head/hooded/explorer
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armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/weapon/gun/energy/kinetic_accelerator, /obj/item/weapon/pickaxe)
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/head/hooded/explorer
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@@ -1,5 +1,5 @@
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/*********************Mining Hammer****************/
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/obj/item/weapon/twohanded/required/kinetic_crusher
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/obj/item/twohanded/required/kinetic_crusher
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icon = 'icons/obj/mining.dmi'
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icon_state = "mining_hammer1"
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item_state = "mining_hammer1"
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@@ -26,11 +26,11 @@
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var/charged = TRUE
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var/charge_time = 15
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/obj/item/weapon/twohanded/required/kinetic_crusher/Destroy()
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/obj/item/twohanded/required/kinetic_crusher/Destroy()
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QDEL_LIST(trophies)
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return ..()
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/obj/item/weapon/twohanded/required/kinetic_crusher/examine(mob/living/user)
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/obj/item/twohanded/required/kinetic_crusher/examine(mob/living/user)
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..()
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to_chat(user, "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>50</b> damage.</span>")
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to_chat(user, "<span class='notice'>Does <b>80</b> damage if the target is backstabbed, instead of <b>50</b>.</span>")
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@@ -38,8 +38,8 @@
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var/obj/item/crusher_trophy/T = t
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to_chat(user, "<span class='notice'>It has \a [T] attached, which cause [T.effect_desc()].</span>")
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/obj/item/weapon/twohanded/required/kinetic_crusher/attackby(obj/item/A, mob/living/user)
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if(istype(A, /obj/item/weapon/crowbar))
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/obj/item/twohanded/required/kinetic_crusher/attackby(obj/item/A, mob/living/user)
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if(istype(A, /obj/item/crowbar))
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if(LAZYLEN(trophies))
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to_chat(user, "<span class='notice'>You remove [src]'s trophies.</span>")
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playsound(loc, A.usesound, 100, 1)
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@@ -54,7 +54,7 @@
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else
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return ..()
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/obj/item/weapon/twohanded/required/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user)
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/obj/item/twohanded/required/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user)
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var/datum/status_effect/crusher_damage/C = target.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
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var/target_health = target.health
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..()
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@@ -65,7 +65,7 @@
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if(!QDELETED(C) && !QDELETED(target))
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C.total_damage += target_health - target.health //we did some damage, but let's not assume how much we did
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/obj/item/weapon/twohanded/required/kinetic_crusher/afterattack(atom/target, mob/living/user, proximity_flag)
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/obj/item/twohanded/required/kinetic_crusher/afterattack(atom/target, mob/living/user, proximity_flag)
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if(!proximity_flag && charged)//Mark a target, or mine a tile.
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var/turf/proj_turf = user.loc
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if(!isturf(proj_turf))
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@@ -109,7 +109,7 @@
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C.total_damage += 50
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L.apply_damage(50, BRUTE, blocked = def_check)
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/obj/item/weapon/twohanded/required/kinetic_crusher/proc/Recharge()
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/obj/item/twohanded/required/kinetic_crusher/proc/Recharge()
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if(!charged)
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charged = TRUE
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icon_state = "mining_hammer1"
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@@ -125,7 +125,7 @@
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flag = "bomb"
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range = 6
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log_override = TRUE
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var/obj/item/weapon/twohanded/required/kinetic_crusher/hammer_synced
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var/obj/item/twohanded/required/kinetic_crusher/hammer_synced
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/obj/item/projectile/destabilizer/Destroy()
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hammer_synced = null
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@@ -164,12 +164,12 @@
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return "errors"
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/obj/item/crusher_trophy/attackby(obj/item/A, mob/living/user)
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if(istype(A, /obj/item/weapon/twohanded/required/kinetic_crusher))
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if(istype(A, /obj/item/twohanded/required/kinetic_crusher))
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add_to(A, user)
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else
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..()
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/obj/item/crusher_trophy/proc/add_to(obj/item/weapon/twohanded/required/kinetic_crusher/H, mob/living/user)
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/obj/item/crusher_trophy/proc/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
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for(var/t in H.trophies)
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var/obj/item/crusher_trophy/T = t
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if(istype(T, denied_type) || istype(src, T.denied_type))
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@@ -181,7 +181,7 @@
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to_chat(user, "<span class='notice'>You attach [src] to [H].</span>")
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return TRUE
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/obj/item/crusher_trophy/proc/remove_from(obj/item/weapon/twohanded/required/kinetic_crusher/H, mob/living/user)
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/obj/item/crusher_trophy/proc/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
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forceMove(get_turf(H))
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H.trophies -= src
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return TRUE
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@@ -242,12 +242,12 @@
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/obj/item/crusher_trophy/legion_skull/effect_desc()
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return "a kinetic crusher to recharge <b>[bonus_value*0.1]</b> second[bonus_value*0.1 == 1 ? "":"s"] faster"
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/obj/item/crusher_trophy/legion_skull/add_to(obj/item/weapon/twohanded/required/kinetic_crusher/H, mob/living/user)
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/obj/item/crusher_trophy/legion_skull/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
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. = ..()
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if(.)
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H.charge_time -= bonus_value
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/obj/item/crusher_trophy/legion_skull/remove_from(obj/item/weapon/twohanded/required/kinetic_crusher/H, mob/living/user)
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/obj/item/crusher_trophy/legion_skull/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
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. = ..()
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if(.)
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H.charge_time += bonus_value
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@@ -300,14 +300,14 @@
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/obj/item/crusher_trophy/demon_claws/effect_desc()
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return "melee hits to do <b>[bonus_value * 0.2]</b> more damage and heal you for <b>[bonus_value * 0.1]</b>; this effect is increased by <b>500%</b> during mark detonation"
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/obj/item/crusher_trophy/demon_claws/add_to(obj/item/weapon/twohanded/required/kinetic_crusher/H, mob/living/user)
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/obj/item/crusher_trophy/demon_claws/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
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. = ..()
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if(.)
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H.force += bonus_value * 0.2
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H.force_unwielded += bonus_value * 0.2
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H.force_wielded += bonus_value * 0.2
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/obj/item/crusher_trophy/demon_claws/remove_from(obj/item/weapon/twohanded/required/kinetic_crusher/H, mob/living/user)
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/obj/item/crusher_trophy/demon_claws/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
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. = ..()
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if(.)
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H.force -= bonus_value * 0.2
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@@ -1,5 +1,5 @@
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/**********************Lazarus Injector**********************/
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/obj/item/weapon/lazarus_injector
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/obj/item/lazarus_injector
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name = "lazarus injector"
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desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
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icon = 'icons/obj/syringe.dmi'
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@@ -16,7 +16,7 @@
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var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
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origin_tech = "biotech=4;magnets=6"
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/obj/item/weapon/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
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/obj/item/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
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if(!loaded)
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return
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if(isliving(target) && proximity_flag)
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@@ -51,11 +51,11 @@
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to_chat(user, "<span class='info'>[src] is only effective on lesser beings.</span>")
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return
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/obj/item/weapon/lazarus_injector/emp_act()
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/obj/item/lazarus_injector/emp_act()
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if(!malfunctioning)
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malfunctioning = 1
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/obj/item/weapon/lazarus_injector/examine(mob/user)
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/obj/item/lazarus_injector/examine(mob/user)
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..()
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if(!loaded)
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to_chat(user, "<span class='info'>[src] is empty.</span>")
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@@ -1,5 +1,5 @@
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/*****************Pickaxes & Drills & Shovels****************/
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/obj/item/weapon/pickaxe
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/obj/item/pickaxe
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name = "pickaxe"
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icon = 'icons/obj/mining.dmi'
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icon_state = "pickaxe"
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@@ -17,7 +17,7 @@
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origin_tech = "materials=2;engineering=3"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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/obj/item/weapon/pickaxe/mini
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/obj/item/pickaxe/mini
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name = "compact pickaxe"
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desc = "A smaller, compact version of the standard pickaxe."
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icon_state = "minipick"
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@@ -27,10 +27,10 @@
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=1000)
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/obj/item/weapon/pickaxe/proc/playDigSound()
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/obj/item/pickaxe/proc/playDigSound()
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playsound(src, pick(digsound),50,1)
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/obj/item/weapon/pickaxe/silver
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/obj/item/pickaxe/silver
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name = "silver-plated pickaxe"
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icon_state = "spickaxe"
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item_state = "spickaxe"
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@@ -39,7 +39,7 @@
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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/obj/item/weapon/pickaxe/diamond
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/obj/item/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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@@ -48,7 +48,7 @@
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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/obj/item/weapon/pickaxe/drill
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/obj/item/pickaxe/drill
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name = "mining drill"
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icon_state = "handdrill"
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item_state = "jackhammer"
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@@ -59,24 +59,24 @@
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origin_tech = "materials=2;powerstorage=2;engineering=3"
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desc = "An electric mining drill for the especially scrawny."
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/obj/item/weapon/pickaxe/drill/cyborg
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/obj/item/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill."
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flags_1 = NODROP_1
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/obj/item/weapon/pickaxe/drill/diamonddrill
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/obj/item/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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icon_state = "diamonddrill"
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digspeed = 7
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origin_tech = "materials=6;powerstorage=4;engineering=4"
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desc = "Yours is the drill that will pierce the heavens!"
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/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
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/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
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icon_state = "diamonddrill"
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digspeed = 7
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/obj/item/weapon/pickaxe/drill/jackhammer
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/obj/item/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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@@ -86,7 +86,7 @@
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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/obj/item/weapon/shovel
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/obj/item/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/mining.dmi'
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@@ -105,7 +105,7 @@
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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/obj/item/weapon/shovel/spade
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/obj/item/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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@@ -1,5 +1,5 @@
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/*********************Hivelord stabilizer****************/
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/obj/item/weapon/hivelordstabilizer
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/obj/item/hivelordstabilizer
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name = "stabilizing serum"
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle19"
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@@ -7,7 +7,7 @@
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "biotech=3"
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/obj/item/weapon/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
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/obj/item/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
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var/obj/item/organ/regenerative_core/C = M
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if(!istype(C, /obj/item/organ/regenerative_core))
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to_chat(user, "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>")
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@@ -1,5 +1,5 @@
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/**********************Resonator**********************/
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/obj/item/weapon/resonator
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/obj/item/resonator
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name = "resonator"
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icon = 'icons/obj/mining.dmi'
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icon_state = "resonator"
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@@ -16,7 +16,7 @@
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var/quick_burst_mod = 0.8
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origin_tech = "magnets=3;engineering=3"
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/obj/item/weapon/resonator/upgraded
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/obj/item/resonator/upgraded
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name = "upgraded resonator"
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desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early."
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icon_state = "resonator_u"
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@@ -25,7 +25,7 @@
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fieldlimit = 6
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quick_burst_mod = 1
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/obj/item/weapon/resonator/attack_self(mob/user)
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/obj/item/resonator/attack_self(mob/user)
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if(burst_time == 50)
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burst_time = 30
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to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 3 seconds.</span>")
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@@ -33,7 +33,7 @@
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burst_time = 50
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to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 5 seconds.</span>")
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/obj/item/weapon/resonator/proc/CreateResonance(target, mob/user)
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/obj/item/resonator/proc/CreateResonance(target, mob/user)
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var/turf/T = get_turf(target)
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var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in T
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if(R)
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@@ -44,7 +44,7 @@
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new /obj/effect/temp_visual/resonance(T, user, src, burst_time)
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user.changeNext_move(CLICK_CD_MELEE)
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/obj/item/weapon/resonator/pre_attackby(atom/target, mob/user, params)
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/obj/item/resonator/pre_attackby(atom/target, mob/user, params)
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if(check_allowed_items(target, 1))
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CreateResonance(target, user)
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return TRUE
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@@ -59,7 +59,7 @@
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var/resonance_damage = 20
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var/damage_multiplier = 1
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var/creator
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var/obj/item/weapon/resonator/res
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var/obj/item/resonator/res
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/obj/effect/temp_visual/resonance/Initialize(mapload, set_creator, set_resonator, set_duration)
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duration = set_duration
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@@ -7,7 +7,7 @@
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has_gravity = TRUE
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//Survival Capsule
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/obj/item/weapon/survivalcapsule
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/obj/item/survivalcapsule
|
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name = "bluespace shelter capsule"
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desc = "An emergency shelter stored within a pocket of bluespace."
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icon_state = "capsule"
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@@ -18,7 +18,7 @@
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var/datum/map_template/shelter/template
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var/used = FALSE
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/obj/item/weapon/survivalcapsule/proc/get_template()
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/obj/item/survivalcapsule/proc/get_template()
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if(template)
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return
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template = SSmapping.shelter_templates[template_id]
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||||
@@ -26,17 +26,17 @@
|
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throw EXCEPTION("Shelter template ([template_id]) not found!")
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qdel(src)
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||||
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||||
/obj/item/weapon/survivalcapsule/Destroy()
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||||
/obj/item/survivalcapsule/Destroy()
|
||||
template = null // without this, capsules would be one use. per round.
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||||
. = ..()
|
||||
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/obj/item/weapon/survivalcapsule/examine(mob/user)
|
||||
/obj/item/survivalcapsule/examine(mob/user)
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. = ..()
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||||
get_template()
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to_chat(user, "This capsule has the [template.name] stored.")
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to_chat(user, template.description)
|
||||
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/obj/item/weapon/survivalcapsule/attack_self()
|
||||
/obj/item/survivalcapsule/attack_self()
|
||||
//Can't grab when capsule is New() because templates aren't loaded then
|
||||
get_template()
|
||||
if(!used)
|
||||
@@ -67,7 +67,7 @@
|
||||
new /obj/effect/particle_effect/smoke(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/survivalcapsule/luxury
|
||||
/obj/item/survivalcapsule/luxury
|
||||
name = "luxury bluespace shelter capsule"
|
||||
desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
|
||||
origin_tech = "engineering=3;bluespace=4"
|
||||
@@ -166,8 +166,8 @@
|
||||
density = TRUE
|
||||
pixel_y = -32
|
||||
|
||||
/obj/item/device/gps/computer/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
/obj/item/device/gps/computer/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the gps.</span>", \
|
||||
"<span class='notice'>You start to disassemble the gps...</span>", "You hear clanking and banging noises.")
|
||||
@@ -206,10 +206,10 @@
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 5)
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/warm/W = new(src)
|
||||
var/obj/item/reagent_containers/food/snacks/donkpocket/warm/W = new(src)
|
||||
load(W)
|
||||
if(prob(50))
|
||||
var/obj/item/weapon/storage/pill_bottle/dice/D = new(src)
|
||||
var/obj/item/storage/pill_bottle/dice/D = new(src)
|
||||
load(D)
|
||||
else
|
||||
var/obj/item/device/instrument/guitar/G = new(src)
|
||||
@@ -242,8 +242,8 @@
|
||||
new buildstacktype(loc,buildstackamount)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/fans/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
/obj/structure/fans/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the fan.</span>", \
|
||||
"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")
|
||||
@@ -301,24 +301,24 @@
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x2"
|
||||
var/possible = list(/obj/item/ship_in_a_bottle,
|
||||
/obj/item/weapon/gun/energy/pulse,
|
||||
/obj/item/weapon/sleeping_carp_scroll,
|
||||
/obj/item/weapon/melee/supermatter_sword,
|
||||
/obj/item/weapon/shield/changeling,
|
||||
/obj/item/weapon/lava_staff,
|
||||
/obj/item/weapon/dash/energy_katana,
|
||||
/obj/item/weapon/hierophant_club,
|
||||
/obj/item/weapon/his_grace,
|
||||
/obj/item/weapon/gun/ballistic/minigun,
|
||||
/obj/item/weapon/gun/ballistic/automatic/l6_saw,
|
||||
/obj/item/weapon/gun/magic/staff/chaos,
|
||||
/obj/item/weapon/gun/magic/staff/spellblade,
|
||||
/obj/item/weapon/gun/magic/wand/death,
|
||||
/obj/item/weapon/gun/magic/wand/fireball,
|
||||
/obj/item/gun/energy/pulse,
|
||||
/obj/item/sleeping_carp_scroll,
|
||||
/obj/item/melee/supermatter_sword,
|
||||
/obj/item/shield/changeling,
|
||||
/obj/item/lava_staff,
|
||||
/obj/item/dash/energy_katana,
|
||||
/obj/item/hierophant_club,
|
||||
/obj/item/his_grace,
|
||||
/obj/item/gun/ballistic/minigun,
|
||||
/obj/item/gun/ballistic/automatic/l6_saw,
|
||||
/obj/item/gun/magic/staff/chaos,
|
||||
/obj/item/gun/magic/staff/spellblade,
|
||||
/obj/item/gun/magic/wand/death,
|
||||
/obj/item/gun/magic/wand/fireball,
|
||||
/obj/item/stack/telecrystal/twenty,
|
||||
/obj/item/nuke_core,
|
||||
/obj/item/phylactery,
|
||||
/obj/item/weapon/banhammer)
|
||||
/obj/item/banhammer)
|
||||
|
||||
/obj/item/fakeartefact/Initialize()
|
||||
. = ..()
|
||||
|
||||
Reference in New Issue
Block a user