here we go again (#2456)

This commit is contained in:
LetterJay
2017-08-24 21:24:25 -05:00
committed by kevinz000
parent c7ed043fd5
commit 188193eb61
1107 changed files with 25420 additions and 25417 deletions
+20 -20
View File
@@ -10,7 +10,7 @@
/*
* Pens
*/
/obj/item/weapon/pen
/obj/item/pen
desc = "It's a normal black ink pen."
name = "pen"
icon = 'icons/obj/bureaucracy.dmi'
@@ -28,31 +28,31 @@
var/degrees = 0
var/font = PEN_FONT
/obj/item/weapon/pen/suicide_act(mob/user)
/obj/item/pen/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is scribbling numbers all over [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
return(BRUTELOSS)
/obj/item/weapon/pen/blue
/obj/item/pen/blue
desc = "It's a normal blue ink pen."
icon_state = "pen_blue"
colour = "blue"
/obj/item/weapon/pen/red
/obj/item/pen/red
desc = "It's a normal red ink pen."
icon_state = "pen_red"
colour = "red"
/obj/item/weapon/pen/invisible
/obj/item/pen/invisible
desc = "It's an invisble pen marker."
icon_state = "pen"
colour = "white"
/obj/item/weapon/pen/fourcolor
/obj/item/pen/fourcolor
desc = "It's a fancy four-color ink pen, set to black."
name = "four-color pen"
colour = "black"
/obj/item/weapon/pen/fourcolor/attack_self(mob/living/carbon/user)
/obj/item/pen/fourcolor/attack_self(mob/living/carbon/user)
switch(colour)
if("black")
colour = "red"
@@ -65,13 +65,13 @@
to_chat(user, "<span class='notice'>\The [src] will now write in [colour].</span>")
desc = "It's a fancy four-color ink pen, set to [colour]."
/obj/item/weapon/pen/fountain
/obj/item/pen/fountain
name = "fountain pen"
desc = "It's a common fountain pen, with a faux wood body."
icon_state = "pen-fountain"
font = FOUNTAIN_PEN_FONT
/obj/item/weapon/pen/fountain/captain
/obj/item/pen/fountain/captain
name = "captain's fountain pen"
desc = "It's an expensive Oak fountain pen. The nib is quite sharp."
icon_state = "pen-fountain-o"
@@ -89,12 +89,12 @@
"Command Blue" = "pen-fountain-cb"
)
/obj/item/weapon/pen/fountain/captain/reskin_obj(mob/M)
/obj/item/pen/fountain/captain/reskin_obj(mob/M)
..()
if(current_skin)
desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
/obj/item/weapon/pen/attack_self(mob/living/carbon/user)
/obj/item/pen/attack_self(mob/living/carbon/user)
var/deg = input(user, "What angle would you like to rotate the pen head to? (1-360)", "Rotate Pen Head") as null|num
if(deg && (deg > 0 && deg <= 360))
degrees = deg
@@ -105,14 +105,14 @@
hidden_uplink.interact(user)
/obj/item/weapon/pen/attackby(obj/item/I, mob/user, params)
/obj/item/pen/attackby(obj/item/I, mob/user, params)
if(hidden_uplink)
return hidden_uplink.attackby(I, user, params)
else
return ..()
/obj/item/weapon/pen/attack(mob/living/M, mob/user,stealth)
/obj/item/pen/attack(mob/living/M, mob/user,stealth)
if(!istype(M))
return
@@ -128,7 +128,7 @@
else
. = ..()
/obj/item/weapon/pen/afterattack(obj/O, mob/living/user, proximity)
/obj/item/pen/afterattack(obj/O, mob/living/user, proximity)
//Changing Name/Description of items. Only works if they have the 'unique_rename' var set
if(isobj(O) && proximity)
if(O.unique_rename)
@@ -166,12 +166,12 @@
/*
* Sleepypens
*/
/obj/item/weapon/pen/sleepy
/obj/item/pen/sleepy
origin_tech = "engineering=4;syndicate=2"
container_type = OPENCONTAINER_1
/obj/item/weapon/pen/sleepy/attack(mob/living/M, mob/user)
/obj/item/pen/sleepy/attack(mob/living/M, mob/user)
if(!istype(M))
return
@@ -181,7 +181,7 @@
reagents.trans_to(M, reagents.total_volume)
/obj/item/weapon/pen/sleepy/New()
/obj/item/pen/sleepy/New()
create_reagents(45)
reagents.add_reagent("chloralhydrate2", 20)
reagents.add_reagent("mutetoxin", 15)
@@ -191,12 +191,12 @@
/*
* (Alan) Edaggers
*/
/obj/item/weapon/pen/edagger
/obj/item/pen/edagger
origin_tech = "combat=3;syndicate=1"
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
var/on = FALSE
/obj/item/weapon/pen/edagger/attack_self(mob/living/user)
/obj/item/pen/edagger/attack_self(mob/living/user)
if(on)
on = FALSE
force = initial(force)
@@ -219,7 +219,7 @@
to_chat(user, "<span class='warning'>[src] is now active.</span>")
update_icon()
/obj/item/weapon/pen/edagger/update_icon()
/obj/item/pen/edagger/update_icon()
if(on)
icon_state = "edagger"
item_state = "edagger"