here we go again (#2456)
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@@ -1,4 +1,4 @@
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/obj/item/weapon/am_containment
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/obj/item/am_containment
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name = "antimatter containment jar"
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desc = "Holds antimatter."
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icon = 'icons/obj/machines/antimatter.dmi'
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@@ -15,7 +15,7 @@
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var/stability = 100//TODO: add all the stability things to this so its not very safe if you keep hitting in on things
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/obj/item/weapon/am_containment/ex_act(severity, target)
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/obj/item/am_containment/ex_act(severity, target)
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switch(severity)
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if(1)
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explosion(get_turf(src), 1, 2, 3, 5)//Should likely be larger but this works fine for now I guess
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@@ -33,7 +33,7 @@
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//check_stability()
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return
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/obj/item/weapon/am_containment/proc/usefuel(wanted)
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/obj/item/am_containment/proc/usefuel(wanted)
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if(fuel < wanted)
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wanted = fuel
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fuel -= wanted
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@@ -11,7 +11,7 @@
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var/list/obj/machinery/am_shielding/linked_shielding
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var/list/obj/machinery/am_shielding/linked_cores
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var/obj/item/weapon/am_containment/fueljar
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var/obj/item/am_containment/fueljar
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var/update_shield_icons = 0
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var/stability = 100
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var/exploding = 0
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@@ -157,7 +157,7 @@
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/obj/machinery/power/am_control_unit/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/weapon/wrench))
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if(istype(W, /obj/item/wrench))
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if(!anchored)
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playsound(src.loc, W.usesound, 75, 1)
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user.visible_message("[user.name] secures the [src.name] to the floor.", \
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@@ -175,7 +175,7 @@
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else
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to_chat(user, "<span class='warning'>Once bolted and linked to a shielding unit it the [src.name] is unable to be moved!</span>")
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else if(istype(W, /obj/item/weapon/am_containment))
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else if(istype(W, /obj/item/am_containment))
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if(fueljar)
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to_chat(user, "<span class='warning'>There is already a [fueljar] inside!</span>")
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return
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