here we go again (#2456)
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@@ -9,7 +9,7 @@
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density = TRUE
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anchored = TRUE
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use_power = NO_POWER_USE
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circuit = /obj/item/weapon/circuitboard/machine/rtg
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circuit = /obj/item/circuitboard/machine/rtg
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// You can buckle someone to RTG, then open its panel. Fun stuff.
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can_buckle = TRUE
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@@ -32,7 +32,7 @@
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/obj/machinery/power/rtg/RefreshParts()
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var/part_level = 0
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for(var/obj/item/weapon/stock_parts/SP in component_parts)
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for(var/obj/item/stock_parts/SP in component_parts)
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part_level += SP.rating
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power_gen = initial(power_gen) * part_level
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@@ -55,7 +55,7 @@
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/obj/machinery/power/rtg/advanced
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desc = "An advanced RTG capable of moderating isotope decay, increasing power output but reducing lifetime. It uses plasma-fueled radiation collectors to increase output even further."
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power_gen = 1250 // 2500 on T1, 10000 on T4.
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circuit = /obj/item/weapon/circuitboard/machine/rtg/advanced
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circuit = /obj/item/circuitboard/machine/rtg/advanced
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// Void Core, power source for Abductor ships and bases.
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// Provides a lot of power, but tends to explode when mistreated.
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@@ -65,7 +65,7 @@
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icon = 'icons/obj/abductor.dmi'
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icon_state = "core"
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desc = "An alien power source that produces energy seemingly out of nowhere."
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circuit = /obj/item/weapon/circuitboard/machine/abductor/core
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circuit = /obj/item/circuitboard/machine/abductor/core
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power_gen = 20000 // 280 000 at T1, 400 000 at T4. Starts at T4.
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irradiate = FALSE // Green energy!
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can_buckle = FALSE
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