here we go again (#2456)

This commit is contained in:
LetterJay
2017-08-24 21:24:25 -05:00
committed by kevinz000
parent c7ed043fd5
commit 188193eb61
1107 changed files with 25420 additions and 25417 deletions
+6 -6
View File
@@ -12,7 +12,7 @@ GLOBAL_LIST_EMPTY(rad_collectors)
// use_power = NO_POWER_USE
max_integrity = 350
integrity_failure = 80
var/obj/item/weapon/tank/internals/plasma/loaded_tank = null
var/obj/item/tank/internals/plasma/loaded_tank = null
var/last_power = 0
var/active = 0
var/locked = FALSE
@@ -66,7 +66,7 @@ GLOBAL_LIST_EMPTY(rad_collectors)
return FAILED_UNFASTEN
return ..()
/obj/machinery/power/rad_collector/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20)
/obj/machinery/power/rad_collector/default_unfasten_wrench(mob/user, obj/item/wrench/W, time = 20)
. = ..()
if(. == SUCCESSFUL_UNFASTEN)
if(anchored)
@@ -80,7 +80,7 @@ GLOBAL_LIST_EMPTY(rad_collectors)
return TRUE
else if(istype(W, /obj/item/device/analyzer) && loaded_tank)
atmosanalyzer_scan(loaded_tank.air_contents, user)
else if(istype(W, /obj/item/weapon/tank/internals/plasma))
else if(istype(W, /obj/item/tank/internals/plasma))
if(!anchored)
to_chat(user, "<span class='warning'>The [src] needs to be secured to the floor first!</span>")
return TRUE
@@ -92,7 +92,7 @@ GLOBAL_LIST_EMPTY(rad_collectors)
loaded_tank = W
W.forceMove(src)
update_icons()
else if(istype(W, /obj/item/weapon/crowbar))
else if(istype(W, /obj/item/crowbar))
if(loaded_tank)
if(locked)
to_chat(user, "<span class='warning'>The controls are locked!</span>")
@@ -102,7 +102,7 @@ GLOBAL_LIST_EMPTY(rad_collectors)
else
to_chat(user, "<span class='warning'>There isn't a tank loaded!</span>")
return TRUE
else if(istype(W, /obj/item/weapon/wrench))
else if(istype(W, /obj/item/wrench))
default_unfasten_wrench(user, W, 0)
return TRUE
else if(W.GetID())
@@ -126,7 +126,7 @@ GLOBAL_LIST_EMPTY(rad_collectors)
/obj/machinery/power/rad_collector/proc/eject()
locked = FALSE
var/obj/item/weapon/tank/internals/plasma/Z = src.loaded_tank
var/obj/item/tank/internals/plasma/Z = src.loaded_tank
if (!Z)
return
Z.loc = get_turf(src)
+13 -13
View File
@@ -7,7 +7,7 @@
anchored = FALSE
density = TRUE
req_access = list(ACCESS_ENGINE_EQUIP)
circuit = /obj/item/weapon/circuitboard/machine/emitter
circuit = /obj/item/circuitboard/machine/emitter
use_power = NO_POWER_USE
idle_power_usage = 10
@@ -64,14 +64,14 @@
var/firedelay = 120
var/min_firedelay = 24
var/power_usage = 350
for(var/obj/item/weapon/stock_parts/micro_laser/L in component_parts)
for(var/obj/item/stock_parts/micro_laser/L in component_parts)
max_firedelay -= 20 * L.rating
min_firedelay -= 4 * L.rating
firedelay -= 20 * L.rating
maximum_fire_delay = max_firedelay
minimum_fire_delay = min_firedelay
fire_delay = firedelay
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
for(var/obj/item/stock_parts/manipulator/M in component_parts)
power_usage -= 50 * M.rating
active_power_usage = power_usage
@@ -265,7 +265,7 @@
return FAILED_UNFASTEN
return ..()
/obj/machinery/power/emitter/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20)
/obj/machinery/power/emitter/default_unfasten_wrench(mob/user, obj/item/wrench/W, time = 20)
. = ..()
if(. == SUCCESSFUL_UNFASTEN)
if(anchored)
@@ -274,15 +274,15 @@
state = EM_UNSECURED
/obj/machinery/power/emitter/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weapon/wrench))
if(istype(W, /obj/item/wrench))
if(active)
to_chat(user, "<span class='warning'>Turn \the [src] off first!</span>")
return
default_unfasten_wrench(user, W, 0)
return
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
if(active)
to_chat(user, "Turn \the [src] off first.")
return
@@ -368,7 +368,7 @@
playsound(src,'sound/mecha/mechmove01.ogg', 50, 1)
manual = FALSE
for(var/obj/item/I in buckled_mob.held_items)
if(istype(I, /obj/item/weapon/turret_control))
if(istype(I, /obj/item/turret_control))
qdel(I)
if(istype(buckled_mob))
buckled_mob.pixel_x = 0
@@ -419,7 +419,7 @@
desc = "The emitter will only fire on your command and at your designated target"
button_icon_state = "mech_zoom_on"
for(var/obj/item/I in U.held_items)
if(istype(I, /obj/item/weapon/turret_control))
if(istype(I, /obj/item/turret_control))
qdel(I)
UpdateButtonIcon()
return
@@ -433,15 +433,15 @@
var/obj/item/I = V
if(istype(I))
if(U.dropItemToGround(I))
var/obj/item/weapon/turret_control/TC = new /obj/item/weapon/turret_control()
var/obj/item/turret_control/TC = new /obj/item/turret_control()
U.put_in_hands(TC)
else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
var/obj/item/weapon/turret_control/TC = new /obj/item/weapon/turret_control()
var/obj/item/turret_control/TC = new /obj/item/turret_control()
U.put_in_hands(TC)
UpdateButtonIcon()
/obj/item/weapon/turret_control
/obj/item/turret_control
name = "turret controls"
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
@@ -449,7 +449,7 @@
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF | NOBLUDGEON_1
var/delay = 0
/obj/item/weapon/turret_control/afterattack(atom/targeted_atom, mob/user)
/obj/item/turret_control/afterattack(atom/targeted_atom, mob/user)
..()
var/obj/machinery/power/emitter/E = user.buckled
E.setDir(get_dir(E,targeted_atom))
@@ -83,7 +83,7 @@ field_generator power level display
return FAILED_UNFASTEN
return ..()
/obj/machinery/field/generator/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20)
/obj/machinery/field/generator/default_unfasten_wrench(mob/user, obj/item/wrench/W, time = 20)
. = ..()
if(. == SUCCESSFUL_UNFASTEN)
if(anchored)
@@ -95,11 +95,11 @@ field_generator power level display
if(active)
to_chat(user, "<span class='warning'>[src] needs to be off!</span>")
return
else if(istype(W, /obj/item/weapon/wrench))
else if(istype(W, /obj/item/wrench))
default_unfasten_wrench(user, W, 0)
else if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
else if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
switch(state)
if(FG_UNSECURED)
to_chat(user, "<span class='warning'>The [name] needs to be wrenched to the floor!</span>")
+1 -1
View File
@@ -23,7 +23,7 @@
..()
/obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weapon/wrench))
if(istype(W, /obj/item/wrench))
default_unfasten_wrench(user, W, 0)
else
return ..()
@@ -97,7 +97,7 @@
switch(construction_state)
if(PA_CONSTRUCTION_UNSECURED)
if(istype(W, /obj/item/weapon/wrench) && !isinspace())
if(istype(W, /obj/item/wrench) && !isinspace())
playsound(loc, W.usesound, 75, 1)
anchored = TRUE
user.visible_message("[user.name] secures the [name] to the floor.", \
@@ -105,7 +105,7 @@
construction_state = PA_CONSTRUCTION_UNWIRED
did_something = TRUE
if(PA_CONSTRUCTION_UNWIRED)
if(istype(W, /obj/item/weapon/wrench))
if(istype(W, /obj/item/wrench))
playsound(loc, W.usesound, 75, 1)
anchored = FALSE
user.visible_message("[user.name] detaches the [name] from the floor.", \
@@ -120,18 +120,18 @@
construction_state = PA_CONSTRUCTION_PANEL_OPEN
did_something = TRUE
if(PA_CONSTRUCTION_PANEL_OPEN)
if(istype(W, /obj/item/weapon/wirecutters))//TODO:Shock user if its on?
if(istype(W, /obj/item/wirecutters))//TODO:Shock user if its on?
user.visible_message("[user.name] removes some wires from the [name].", \
"You remove some wires.")
construction_state = PA_CONSTRUCTION_UNWIRED
did_something = TRUE
else if(istype(W, /obj/item/weapon/screwdriver))
else if(istype(W, /obj/item/screwdriver))
user.visible_message("[user.name] closes the [name]'s access panel.", \
"You close the access panel.")
construction_state = PA_CONSTRUCTION_COMPLETE
did_something = TRUE
if(PA_CONSTRUCTION_COMPLETE)
if(istype(W, /obj/item/weapon/screwdriver))
if(istype(W, /obj/item/screwdriver))
user.visible_message("[user.name] opens the [name]'s access panel.", \
"You open the access panel.")
construction_state = PA_CONSTRUCTION_PANEL_OPEN
@@ -269,7 +269,7 @@
switch(construction_state)
if(PA_CONSTRUCTION_UNSECURED)
if(istype(W, /obj/item/weapon/wrench) && !isinspace())
if(istype(W, /obj/item/wrench) && !isinspace())
playsound(loc, W.usesound, 75, 1)
anchored = TRUE
user.visible_message("[user.name] secures the [name] to the floor.", \
@@ -277,7 +277,7 @@
construction_state = PA_CONSTRUCTION_UNWIRED
did_something = TRUE
if(PA_CONSTRUCTION_UNWIRED)
if(istype(W, /obj/item/weapon/wrench))
if(istype(W, /obj/item/wrench))
playsound(loc, W.usesound, 75, 1)
anchored = FALSE
user.visible_message("[user.name] detaches the [name] from the floor.", \
@@ -292,18 +292,18 @@
construction_state = PA_CONSTRUCTION_PANEL_OPEN
did_something = TRUE
if(PA_CONSTRUCTION_PANEL_OPEN)
if(istype(W, /obj/item/weapon/wirecutters))//TODO:Shock user if its on?
if(istype(W, /obj/item/wirecutters))//TODO:Shock user if its on?
user.visible_message("[user.name] removes some wires from the [name].", \
"You remove some wires.")
construction_state = PA_CONSTRUCTION_UNWIRED
did_something = TRUE
else if(istype(W, /obj/item/weapon/screwdriver))
else if(istype(W, /obj/item/screwdriver))
user.visible_message("[user.name] closes the [name]'s access panel.", \
"You close the access panel.")
construction_state = PA_CONSTRUCTION_COMPLETE
did_something = TRUE
if(PA_CONSTRUCTION_COMPLETE)
if(istype(W, /obj/item/weapon/screwdriver))
if(istype(W, /obj/item/screwdriver))
user.visible_message("[user.name] opens the [name]'s access panel.", \
"You open the access panel.")
construction_state = PA_CONSTRUCTION_PANEL_OPEN
@@ -72,7 +72,7 @@
/obj/singularity/attack_animal(mob/user)
consume(user)
/obj/singularity/attackby(obj/item/weapon/W, mob/user, params)
/obj/singularity/attackby(obj/item/W, mob/user, params)
consume(user)
return 1