here we go again (#2456)
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@@ -11,7 +11,7 @@
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buckle_lying = FALSE
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buckle_requires_restraints = TRUE
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circuit = /obj/item/weapon/circuitboard/machine/tesla_coil
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circuit = /obj/item/circuitboard/machine/tesla_coil
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var/power_loss = 2
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var/input_power_multiplier = 1
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@@ -25,12 +25,12 @@
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/obj/machinery/power/tesla_coil/RefreshParts()
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var/power_multiplier = 0
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zap_cooldown = 100
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for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
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for(var/obj/item/stock_parts/capacitor/C in component_parts)
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power_multiplier += C.rating
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zap_cooldown -= (C.rating * 20)
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input_power_multiplier = power_multiplier
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/obj/machinery/power/tesla_coil/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20)
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/obj/machinery/power/tesla_coil/default_unfasten_wrench(mob/user, obj/item/wrench/W, time = 20)
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. = ..()
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if(. == SUCCESSFUL_UNFASTEN)
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if(panel_open)
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@@ -103,9 +103,9 @@
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buckle_lying = FALSE
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buckle_requires_restraints = TRUE
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circuit = /obj/item/weapon/circuitboard/machine/grounding_rod
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circuit = /obj/item/circuitboard/machine/grounding_rod
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/obj/machinery/power/grounding_rod/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20)
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/obj/machinery/power/grounding_rod/default_unfasten_wrench(mob/user, obj/item/wrench/W, time = 20)
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. = ..()
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if(. == SUCCESSFUL_UNFASTEN)
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if(panel_open)
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