here we go again (#2456)

This commit is contained in:
LetterJay
2017-08-24 21:24:25 -05:00
committed by kevinz000
parent c7ed043fd5
commit 188193eb61
1107 changed files with 25420 additions and 25417 deletions
@@ -78,13 +78,13 @@
/obj/item/ammo_casing/caseless/foam_dart/attackby(obj/item/A, mob/user, params)
var/obj/item/projectile/bullet/reusable/foam_dart/FD = BB
if (istype(A, /obj/item/weapon/screwdriver) && !modified)
if (istype(A, /obj/item/screwdriver) && !modified)
modified = 1
FD.modified = 1
FD.damage_type = BRUTE
to_chat(user, "<span class='notice'>You pop the safety cap off [src].</span>")
update_icon()
else if (istype(A, /obj/item/weapon/pen))
else if (istype(A, /obj/item/pen))
if(modified)
if(!FD.pen)
if(!user.transferItemToLoc(A, FD))
@@ -158,7 +158,7 @@
projectile_type = /obj/item/projectile/beam/wormhole
e_cost = 0
fire_sound = 'sound/weapons/pulse3.ogg'
var/obj/item/weapon/gun/energy/wormhole_projector/gun = null
var/obj/item/gun/energy/wormhole_projector/gun = null
select_name = "blue"
/obj/item/ammo_casing/energy/wormhole/orange
@@ -211,9 +211,9 @@
fire_sound = 'sound/weapons/wave.ogg'
select_name = "repulse"
delay = 50
var/obj/item/weapon/gun/energy/gravity_gun/gun = null
var/obj/item/gun/energy/gravity_gun/gun = null
/obj/item/ammo_casing/energy/gravityrepulse/New(var/obj/item/weapon/gun/energy/gravity_gun/G)
/obj/item/ammo_casing/energy/gravityrepulse/New(var/obj/item/gun/energy/gravity_gun/G)
gun = G
/obj/item/ammo_casing/energy/gravityattract
@@ -222,10 +222,10 @@
fire_sound = 'sound/weapons/wave.ogg'
select_name = "attract"
delay = 50
var/obj/item/weapon/gun/energy/gravity_gun/gun = null
var/obj/item/gun/energy/gravity_gun/gun = null
/obj/item/ammo_casing/energy/gravityattract/New(var/obj/item/weapon/gun/energy/gravity_gun/G)
/obj/item/ammo_casing/energy/gravityattract/New(var/obj/item/gun/energy/gravity_gun/G)
gun = G
/obj/item/ammo_casing/energy/gravitychaos
@@ -234,9 +234,9 @@
fire_sound = 'sound/weapons/wave.ogg'
select_name = "chaos"
delay = 50
var/obj/item/weapon/gun/energy/gravity_gun/gun = null
var/obj/item/gun/energy/gravity_gun/gun = null
/obj/item/ammo_casing/energy/gravitychaos/New(var/obj/item/weapon/gun/energy/gravity_gun/G)
/obj/item/ammo_casing/energy/gravitychaos/New(var/obj/item/gun/energy/gravity_gun/G)
gun = G
/obj/item/ammo_casing/energy/plasma
@@ -49,12 +49,12 @@
/obj/item/ammo_casing/syringegun/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
if(!BB)
return
if(istype(loc, /obj/item/weapon/gun/syringe))
var/obj/item/weapon/gun/syringe/SG = loc
if(istype(loc, /obj/item/gun/syringe))
var/obj/item/gun/syringe/SG = loc
if(!SG.syringes.len)
return
var/obj/item/weapon/reagent_containers/syringe/S = SG.syringes[1]
var/obj/item/reagent_containers/syringe/S = SG.syringes[1]
S.reagents.trans_to(BB, S.reagents.total_volume)
BB.name = S.name
@@ -73,12 +73,12 @@
/obj/item/ammo_casing/dnainjector/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
if(!BB)
return
if(istype(loc, /obj/item/weapon/gun/syringe/dna))
var/obj/item/weapon/gun/syringe/dna/SG = loc
if(istype(loc, /obj/item/gun/syringe/dna))
var/obj/item/gun/syringe/dna/SG = loc
if(!SG.syringes.len)
return
var/obj/item/weapon/dnainjector/S = popleft(SG.syringes)
var/obj/item/dnainjector/S = popleft(SG.syringes)
var/obj/item/projectile/bullet/dnainjector/D = BB
S.forceMove(D)
D.injector = S