here we go again (#2456)
This commit is contained in:
@@ -1,4 +1,4 @@
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/obj/item/weapon/gun/energy/e_gun
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/obj/item/gun/energy/e_gun
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name = "energy gun"
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desc = "A basic hybrid energy gun with two settings: disable and kill."
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icon_state = "energy"
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@@ -11,47 +11,47 @@
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flight_x_offset = 15
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flight_y_offset = 10
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/obj/item/weapon/gun/energy/e_gun/mini
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/obj/item/gun/energy/e_gun/mini
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name = "miniature energy gun"
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desc = "A small, pistol-sized energy gun with a built-in flashlight. It has two settings: stun and kill."
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icon_state = "mini"
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item_state = "gun"
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w_class = WEIGHT_CLASS_SMALL
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cell_type = /obj/item/weapon/stock_parts/cell{charge = 600; maxcharge = 600}
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cell_type = /obj/item/stock_parts/cell{charge = 600; maxcharge = 600}
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ammo_x_offset = 2
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charge_sections = 3
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can_flashlight = 0 // Can't attach or detach the flashlight, and override it's icon update
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/obj/item/weapon/gun/energy/e_gun/mini/Initialize()
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/obj/item/gun/energy/e_gun/mini/Initialize()
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gun_light = new /obj/item/device/flashlight/seclite(src)
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return ..()
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/obj/item/weapon/gun/energy/e_gun/mini/update_icon()
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/obj/item/gun/energy/e_gun/mini/update_icon()
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..()
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if(gun_light && gun_light.on)
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add_overlay("mini-light")
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/obj/item/weapon/gun/energy/e_gun/stun
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/obj/item/gun/energy/e_gun/stun
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name = "tactical energy gun"
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desc = "Military issue energy gun, is able to fire stun rounds."
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icon_state = "energytac"
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ammo_x_offset = 2
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ammo_type = list(/obj/item/ammo_casing/energy/electrode/spec, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
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/obj/item/weapon/gun/energy/e_gun/old
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/obj/item/gun/energy/e_gun/old
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name = "prototype energy gun"
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desc = "NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command."
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icon_state = "protolaser"
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ammo_x_offset = 2
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ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/electrode/old)
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/obj/item/weapon/gun/energy/e_gun/mini/practice_phaser
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/obj/item/gun/energy/e_gun/mini/practice_phaser
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name = "practice phaser"
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desc = "A modified version of the basic phaser gun, this one fires less concentrated energy bolts designed for target practice."
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ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/practice)
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icon_state = "decloner"
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/obj/item/weapon/gun/energy/e_gun/hos
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/obj/item/gun/energy/e_gun/hos
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name = "\improper X-01 MultiPhase Energy Gun"
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desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
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icon_state = "hoslaser"
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@@ -61,7 +61,7 @@
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ammo_x_offset = 4
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/weapon/gun/energy/e_gun/dragnet
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/obj/item/gun/energy/e_gun/dragnet
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name = "\improper DRAGnet"
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desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology."
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icon_state = "dragnet"
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@@ -70,12 +70,12 @@
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can_flashlight = 0
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ammo_x_offset = 1
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/obj/item/weapon/gun/energy/e_gun/dragnet/snare
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/obj/item/gun/energy/e_gun/dragnet/snare
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name = "Energy Snare Launcher"
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desc = "Fires an energy snare that slows the target down"
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ammo_type = list(/obj/item/ammo_casing/energy/trap)
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/obj/item/weapon/gun/energy/e_gun/turret
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/obj/item/gun/energy/e_gun/turret
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name = "hybrid turret gun"
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desc = "A heavy hybrid energy cannon with two settings: Stun and kill."
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icon_state = "turretlaser"
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@@ -88,7 +88,7 @@
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trigger_guard = TRIGGER_GUARD_NONE
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ammo_x_offset = 2
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/obj/item/weapon/gun/energy/e_gun/nuclear
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/obj/item/gun/energy/e_gun/nuclear
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name = "advanced energy gun"
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desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
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icon_state = "nucgun"
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@@ -103,17 +103,17 @@
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var/fail_tick = 0
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var/fail_chance = 0
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/obj/item/weapon/gun/energy/e_gun/nuclear/process()
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/obj/item/gun/energy/e_gun/nuclear/process()
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if(fail_tick > 0)
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fail_tick--
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..()
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/obj/item/weapon/gun/energy/e_gun/nuclear/shoot_live_shot()
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/obj/item/gun/energy/e_gun/nuclear/shoot_live_shot()
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failcheck()
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update_icon()
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..()
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/obj/item/weapon/gun/energy/e_gun/nuclear/proc/failcheck()
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/obj/item/gun/energy/e_gun/nuclear/proc/failcheck()
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if(prob(fail_chance) && isliving(loc))
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var/mob/living/M = loc
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switch(fail_tick)
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@@ -127,11 +127,11 @@
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crit_fail = 1
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to_chat(M, "<span class='userdanger'>Your [name]'s reactor overloads!</span>")
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/obj/item/weapon/gun/energy/e_gun/nuclear/emp_act(severity)
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/obj/item/gun/energy/e_gun/nuclear/emp_act(severity)
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..()
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fail_chance = min(fail_chance + round(15/severity), 100)
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/obj/item/weapon/gun/energy/e_gun/nuclear/update_icon()
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/obj/item/gun/energy/e_gun/nuclear/update_icon()
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..()
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if(crit_fail)
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add_overlay("[icon_state]_fail_3")
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@@ -1,10 +1,10 @@
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/obj/item/weapon/gun/energy/kinetic_accelerator
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/obj/item/gun/energy/kinetic_accelerator
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name = "proto-kinetic accelerator"
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desc = "A self recharging, ranged mining tool that does increased damage in low pressure."
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icon_state = "kineticgun"
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item_state = "kineticgun"
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ammo_type = list(/obj/item/ammo_casing/energy/kinetic)
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cell_type = /obj/item/weapon/stock_parts/cell/emproof
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cell_type = /obj/item/stock_parts/cell/emproof
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needs_permit = 0
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unique_rename = 1
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origin_tech = "combat=3;powerstorage=3;engineering=3"
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@@ -26,7 +26,7 @@
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var/empty_state = "kineticgun_empty"
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var/recharge_timerid
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/obj/item/weapon/gun/energy/kinetic_accelerator/examine(mob/user)
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/obj/item/gun/energy/kinetic_accelerator/examine(mob/user)
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..()
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if(max_mod_capacity)
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to_chat(user, "<b>[get_remaining_mod_capacity()]%</b> mod capacity remaining.")
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@@ -34,8 +34,8 @@
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var/obj/item/borg/upgrade/modkit/M = A
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to_chat(user, "<span class='notice'>There is a [M.name] mod installed, using <b>[M.cost]%</b> capacity.</span>")
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/obj/item/weapon/gun/energy/kinetic_accelerator/attackby(obj/item/A, mob/user)
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if(istype(A, /obj/item/weapon/crowbar))
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/obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/A, mob/user)
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if(istype(A, /obj/item/crowbar))
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if(modkits.len)
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to_chat(user, "<span class='notice'>You pry the modifications out.</span>")
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playsound(loc, A.usesound, 100, 1)
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@@ -49,59 +49,59 @@
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else
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..()
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/get_remaining_mod_capacity()
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/obj/item/gun/energy/kinetic_accelerator/proc/get_remaining_mod_capacity()
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var/current_capacity_used = 0
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for(var/A in get_modkits())
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var/obj/item/borg/upgrade/modkit/M = A
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current_capacity_used += M.cost
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return max_mod_capacity - current_capacity_used
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/get_modkits()
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/obj/item/gun/energy/kinetic_accelerator/proc/get_modkits()
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. = list()
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for(var/A in modkits)
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. += A
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/modify_projectile(obj/item/projectile/kinetic/K)
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/obj/item/gun/energy/kinetic_accelerator/proc/modify_projectile(obj/item/projectile/kinetic/K)
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K.kinetic_gun = src //do something special on-hit, easy!
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for(var/A in get_modkits())
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var/obj/item/borg/upgrade/modkit/M = A
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M.modify_projectile(K)
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/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg
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/obj/item/gun/energy/kinetic_accelerator/cyborg
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holds_charge = TRUE
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unique_frequency = TRUE
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max_mod_capacity = 80
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/obj/item/weapon/gun/energy/kinetic_accelerator/Initialize()
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/obj/item/gun/energy/kinetic_accelerator/Initialize()
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. = ..()
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if(!holds_charge)
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empty()
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/obj/item/weapon/gun/energy/kinetic_accelerator/shoot_live_shot()
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/obj/item/gun/energy/kinetic_accelerator/shoot_live_shot()
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. = ..()
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attempt_reload()
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/obj/item/weapon/gun/energy/kinetic_accelerator/equipped(mob/user)
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/obj/item/gun/energy/kinetic_accelerator/equipped(mob/user)
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. = ..()
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if(!can_shoot())
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attempt_reload()
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/obj/item/weapon/gun/energy/kinetic_accelerator/dropped()
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/obj/item/gun/energy/kinetic_accelerator/dropped()
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. = ..()
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if(!holds_charge)
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// Put it on a delay because moving item from slot to hand
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// calls dropped().
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addtimer(CALLBACK(src, .proc/empty_if_not_held), 2)
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/empty_if_not_held()
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/obj/item/gun/energy/kinetic_accelerator/proc/empty_if_not_held()
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if(!ismob(loc))
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empty()
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/empty()
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/obj/item/gun/energy/kinetic_accelerator/proc/empty()
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cell.use(cell.charge)
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update_icon()
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/attempt_reload(recharge_time)
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/obj/item/gun/energy/kinetic_accelerator/proc/attempt_reload(recharge_time)
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if(overheat)
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return
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if(!recharge_time)
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@@ -110,7 +110,7 @@
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var/carried = 0
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if(!unique_frequency)
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for(var/obj/item/weapon/gun/energy/kinetic_accelerator/K in loc.GetAllContents())
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for(var/obj/item/gun/energy/kinetic_accelerator/K in loc.GetAllContents())
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carried++
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@@ -121,10 +121,10 @@
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deltimer(recharge_timerid)
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recharge_timerid = addtimer(CALLBACK(src, .proc/reload), recharge_time * carried, TIMER_STOPPABLE)
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/obj/item/weapon/gun/energy/kinetic_accelerator/emp_act(severity)
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/obj/item/gun/energy/kinetic_accelerator/emp_act(severity)
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return
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/obj/item/weapon/gun/energy/kinetic_accelerator/proc/reload()
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/obj/item/gun/energy/kinetic_accelerator/proc/reload()
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cell.give(cell.maxcharge)
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recharge_newshot(1)
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if(!suppressed)
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@@ -134,7 +134,7 @@
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update_icon()
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overheat = FALSE
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/obj/item/weapon/gun/energy/kinetic_accelerator/update_icon()
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/obj/item/gun/energy/kinetic_accelerator/update_icon()
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..()
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if(empty_state && !can_shoot())
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@@ -149,8 +149,8 @@
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/obj/item/ammo_casing/energy/kinetic/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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..()
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if(loc && istype(loc, /obj/item/weapon/gun/energy/kinetic_accelerator))
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var/obj/item/weapon/gun/energy/kinetic_accelerator/KA = loc
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if(loc && istype(loc, /obj/item/gun/energy/kinetic_accelerator))
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var/obj/item/gun/energy/kinetic_accelerator/KA = loc
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KA.modify_projectile(BB)
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//Projectiles
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@@ -165,7 +165,7 @@
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var/pressure_decrease_active = FALSE
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var/pressure_decrease = 0.25
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var/obj/item/weapon/gun/energy/kinetic_accelerator/kinetic_gun
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var/obj/item/gun/energy/kinetic_accelerator/kinetic_gun
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/obj/item/projectile/kinetic/Destroy()
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kinetic_gun = null
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@@ -217,7 +217,7 @@
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origin_tech = "programming=2;materials=2;magnets=4"
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w_class = WEIGHT_CLASS_SMALL
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require_module = 1
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module_type = /obj/item/weapon/robot_module/miner
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module_type = /obj/item/robot_module/miner
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var/denied_type = null
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var/maximum_of_type = 1
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var/cost = 30
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@@ -228,7 +228,7 @@
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to_chat(user, "<span class='notice'>Occupies <b>[cost]%</b> of mod capacity.</span>")
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/obj/item/borg/upgrade/modkit/attackby(obj/item/A, mob/user)
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if(istype(A, /obj/item/weapon/gun/energy/kinetic_accelerator) && !issilicon(user))
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if(istype(A, /obj/item/gun/energy/kinetic_accelerator) && !issilicon(user))
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install(A, user)
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else
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..()
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@@ -237,10 +237,10 @@
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if(..())
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return
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for(var/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg/H in R.module.modules)
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for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/H in R.module.modules)
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return install(H, usr)
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/obj/item/borg/upgrade/modkit/proc/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
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/obj/item/borg/upgrade/modkit/proc/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
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. = TRUE
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if(denied_type)
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var/number_of_denied = 0
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@@ -264,18 +264,18 @@
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to_chat(user, "<span class='notice'>You don't have room(<b>[KA.get_remaining_mod_capacity()]%</b> remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.</span>")
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. = FALSE
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/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
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/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
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forceMove(get_turf(KA))
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KA.modkits -= src
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/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
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//use this one for effects you want to trigger before any damage is done at all and before damage is decreased by pressure
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/obj/item/borg/upgrade/modkit/proc/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
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/obj/item/borg/upgrade/modkit/proc/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
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//use this one for effects you want to trigger before mods that do damage
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/obj/item/borg/upgrade/modkit/proc/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
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/obj/item/borg/upgrade/modkit/proc/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
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//and this one for things that don't need to trigger before other damage-dealing mods
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/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
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/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
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//Range
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/obj/item/borg/upgrade/modkit/range
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@@ -304,12 +304,12 @@
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desc = "Decreases the cooldown of a kinetic accelerator."
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modifier = 2.5
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/obj/item/borg/upgrade/modkit/cooldown/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
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/obj/item/borg/upgrade/modkit/cooldown/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
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. = ..()
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if(.)
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KA.overheat_time -= modifier
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/obj/item/borg/upgrade/modkit/cooldown/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
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/obj/item/borg/upgrade/modkit/cooldown/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
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KA.overheat_time += modifier
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..()
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@@ -320,7 +320,7 @@
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var/turf_aoe = FALSE
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var/stats_stolen = FALSE
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/obj/item/borg/upgrade/modkit/aoe/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
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/obj/item/borg/upgrade/modkit/aoe/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
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. = ..()
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if(.)
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for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits) //make sure only one of the aoe modules has values if somebody has multiple
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@@ -332,7 +332,7 @@
|
||||
AOE.turf_aoe = FALSE
|
||||
AOE.stats_stolen = TRUE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
/obj/item/borg/upgrade/modkit/aoe/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
|
||||
..()
|
||||
modifier = initial(modifier) //get our modifiers back
|
||||
turf_aoe = initial(turf_aoe)
|
||||
@@ -341,7 +341,7 @@
|
||||
/obj/item/borg/upgrade/modkit/aoe/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
K.name = "kinetic explosion"
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
|
||||
if(stats_stolen)
|
||||
return
|
||||
new /obj/effect/temp_visual/explosion/fast(target_turf)
|
||||
@@ -381,7 +381,7 @@
|
||||
modifier = -14 //Makes the cooldown 3 seconds(with no cooldown mods) if you miss. Don't miss.
|
||||
cost = 50
|
||||
|
||||
/obj/item/borg/upgrade/modkit/cooldown/repeater/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
/obj/item/borg/upgrade/modkit/cooldown/repeater/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
|
||||
var/valid_repeat = FALSE
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
@@ -401,7 +401,7 @@
|
||||
cost = 20
|
||||
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
|
||||
|
||||
/obj/item/borg/upgrade/modkit/lifesteal/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
/obj/item/borg/upgrade/modkit/lifesteal/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
|
||||
if(isliving(target) && isliving(K.firer))
|
||||
var/mob/living/L = target
|
||||
if(L.stat == DEAD)
|
||||
@@ -416,7 +416,7 @@
|
||||
cost = 30
|
||||
modifier = 0.25 //A bonus 15 damage if you burst the field on a target, 60 if you lure them into it.
|
||||
|
||||
/obj/item/borg/upgrade/modkit/resonator_blasts/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
/obj/item/borg/upgrade/modkit/resonator_blasts/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
|
||||
if(target_turf && !ismineralturf(target_turf)) //Don't make fields on mineral turfs.
|
||||
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in target_turf
|
||||
if(R)
|
||||
@@ -434,7 +434,7 @@
|
||||
var/maximum_bounty = 25
|
||||
var/list/bounties_reaped = list()
|
||||
|
||||
/obj/item/borg/upgrade/modkit/bounty/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
/obj/item/borg/upgrade/modkit/bounty/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/list/existing_marks = L.has_status_effect_list(STATUS_EFFECT_SYPHONMARK)
|
||||
@@ -445,7 +445,7 @@
|
||||
qdel(SM)
|
||||
L.apply_status_effect(STATUS_EFFECT_SYPHONMARK, src)
|
||||
|
||||
/obj/item/borg/upgrade/modkit/bounty/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
/obj/item/borg/upgrade/modkit/bounty/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(bounties_reaped[L.type])
|
||||
@@ -484,12 +484,12 @@
|
||||
cost = 20
|
||||
denied_type = /obj/item/borg/upgrade/modkit/trigger_guard
|
||||
|
||||
/obj/item/borg/upgrade/modkit/trigger_guard/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
|
||||
/obj/item/borg/upgrade/modkit/trigger_guard/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
KA.trigger_guard = TRIGGER_GUARD_ALLOW_ALL
|
||||
|
||||
/obj/item/borg/upgrade/modkit/trigger_guard/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
/obj/item/borg/upgrade/modkit/trigger_guard/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
|
||||
KA.trigger_guard = TRIGGER_GUARD_NORMAL
|
||||
..()
|
||||
|
||||
@@ -504,13 +504,13 @@
|
||||
var/chassis_icon = "kineticgun_u"
|
||||
var/chassis_name = "super-kinetic accelerator"
|
||||
|
||||
/obj/item/borg/upgrade/modkit/chassis_mod/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
|
||||
/obj/item/borg/upgrade/modkit/chassis_mod/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
KA.icon_state = chassis_icon
|
||||
KA.name = chassis_name
|
||||
|
||||
/obj/item/borg/upgrade/modkit/chassis_mod/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
/obj/item/borg/upgrade/modkit/chassis_mod/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
|
||||
KA.icon_state = initial(KA.icon_state)
|
||||
KA.name = initial(KA.name)
|
||||
..()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/weapon/gun/energy/laser
|
||||
/obj/item/gun/energy/laser
|
||||
name = "laser gun"
|
||||
desc = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal."
|
||||
icon_state = "laser"
|
||||
@@ -10,7 +10,7 @@
|
||||
ammo_x_offset = 1
|
||||
shaded_charge = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/practice
|
||||
/obj/item/gun/energy/laser/practice
|
||||
name = "practice laser gun"
|
||||
desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
|
||||
origin_tech = "combat=2;magnets=2"
|
||||
@@ -18,20 +18,20 @@
|
||||
clumsy_check = 0
|
||||
needs_permit = 0
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/retro
|
||||
/obj/item/gun/energy/laser/retro
|
||||
name ="retro laser gun"
|
||||
icon_state = "retro"
|
||||
desc = "An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
|
||||
ammo_x_offset = 3
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/retro/old
|
||||
/obj/item/gun/energy/laser/retro/old
|
||||
name ="laser gun"
|
||||
icon_state = "retro"
|
||||
desc = "First generation lasergun, developed by Nanotrasen. Suffers from ammo issues but its unique ability to recharge its ammo without the need of a magazine helps compensate. You really hope someone has developed a better lasergun while you were in cyro."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/lasergun/old)
|
||||
ammo_x_offset = 3
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/captain
|
||||
/obj/item/gun/energy/laser/captain
|
||||
name = "antique laser gun"
|
||||
icon_state = "caplaser"
|
||||
item_state = "caplaser"
|
||||
@@ -42,7 +42,7 @@
|
||||
selfcharge = 1
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/captain/scattershot
|
||||
/obj/item/gun/energy/laser/captain/scattershot
|
||||
name = "scatter shot laser rifle"
|
||||
icon_state = "lasercannon"
|
||||
item_state = "laser"
|
||||
@@ -50,21 +50,21 @@
|
||||
origin_tech = "combat=5;materials=4;powerstorage=4"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter, /obj/item/ammo_casing/energy/laser)
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/cyborg
|
||||
/obj/item/gun/energy/laser/cyborg
|
||||
can_charge = 0
|
||||
desc = "An energy-based laser gun that draws power from the cyborg's internal energy cell directly. So this is what freedom looks like?"
|
||||
origin_tech = null
|
||||
use_cyborg_cell = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/cyborg/emp_act()
|
||||
/obj/item/gun/energy/laser/cyborg/emp_act()
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/scatter
|
||||
/obj/item/gun/energy/laser/scatter
|
||||
name = "scatter laser gun"
|
||||
desc = "A laser gun equipped with a refraction kit that spreads bolts."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter, /obj/item/ammo_casing/energy/laser)
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/scatter/shotty
|
||||
/obj/item/gun/energy/laser/scatter/shotty
|
||||
name = "energy shotgun"
|
||||
icon = 'icons/obj/guns/projectile.dmi'
|
||||
icon_state = "cshotgun"
|
||||
@@ -76,7 +76,7 @@
|
||||
|
||||
///Laser Cannon
|
||||
|
||||
/obj/item/weapon/gun/energy/lasercannon
|
||||
/obj/item/gun/energy/lasercannon
|
||||
name = "accelerator laser cannon"
|
||||
desc = "An advanced laser cannon that does more damage the farther away the target is."
|
||||
icon_state = "lasercannon"
|
||||
@@ -106,7 +106,7 @@
|
||||
damage += 7
|
||||
transform *= 1 + ((damage/7) * 0.2)//20% larger per tile
|
||||
|
||||
/obj/item/weapon/gun/energy/xray
|
||||
/obj/item/gun/energy/xray
|
||||
name = "x-ray laser gun"
|
||||
desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials"
|
||||
icon_state = "xray"
|
||||
@@ -118,7 +118,7 @@
|
||||
|
||||
////////Laser Tag////////////////////
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/bluetag
|
||||
/obj/item/gun/energy/laser/bluetag
|
||||
name = "laser tag gun"
|
||||
icon_state = "bluetag"
|
||||
desc = "A retro laser gun modified to fire harmless blue beams of light. Sound effects included!"
|
||||
@@ -130,7 +130,7 @@
|
||||
ammo_x_offset = 2
|
||||
selfcharge = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/redtag
|
||||
/obj/item/gun/energy/laser/redtag
|
||||
name = "laser tag gun"
|
||||
icon_state = "redtag"
|
||||
desc = "A retro laser gun modified to fire harmless beams red of light. Sound effects included!"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/weapon/gun/energy/megabuster
|
||||
/obj/item/gun/energy/megabuster
|
||||
name = "Mega-buster"
|
||||
desc = "An arm-mounted buster toy!"
|
||||
icon_state = "megabuster"
|
||||
@@ -9,12 +9,12 @@
|
||||
needs_permit = 0
|
||||
selfcharge = 1
|
||||
icon = 'icons/obj/guns/VGguns.dmi'
|
||||
/obj/item/weapon/gun/energy/megabuster/proto
|
||||
/obj/item/gun/energy/megabuster/proto
|
||||
name = "Proto-buster"
|
||||
icon_state = "protobuster"
|
||||
item_state = "protobuster"
|
||||
|
||||
/obj/item/weapon/gun/energy/mmlbuster
|
||||
/obj/item/gun/energy/mmlbuster
|
||||
name = "Buster Cannon"
|
||||
desc = "An antique arm-mounted buster cannon."
|
||||
icon = 'icons/obj/guns/VGguns.dmi'
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/weapon/gun/energy/plasma //Not intended to be used, use its children instead.
|
||||
/obj/item/gun/energy/plasma //Not intended to be used, use its children instead.
|
||||
name = "plasma gun"
|
||||
desc = "A high-power plasma gun. You shouldn't ever see this."
|
||||
icon_state = "xray"
|
||||
@@ -8,7 +8,7 @@
|
||||
shaded_charge = 1
|
||||
|
||||
|
||||
/obj/item/weapon/gun/energy/plasma/rifle
|
||||
/obj/item/gun/energy/plasma/rifle
|
||||
name = "plasma cannon"
|
||||
desc = "A state of the art cannon utilizing plasma in a uranium-235 lined core to output hi-power, radiating bolts of energy."
|
||||
icon_state = "alienrifle"
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/gun/energy/plasma/light
|
||||
/obj/item/gun/energy/plasma/light
|
||||
name = "plasma rifle"
|
||||
desc = "A state of the art rifle utilizing plasma in a uranium-235 lined core to output radiating bolts of energy."
|
||||
icon_state = "lightalienrifle"
|
||||
@@ -30,7 +30,7 @@
|
||||
ammo_x_offset = 2
|
||||
|
||||
|
||||
/obj/item/weapon/gun/energy/plasma/MP40k
|
||||
/obj/item/gun/energy/plasma/MP40k
|
||||
name = "Plasma MP40k"
|
||||
desc = "A plasma MP40k. Ich liebe den geruch von plasma am morgen."
|
||||
icon_state = "PlasMP"
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
//Laser rifles, technically lazer, but w/e
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/rifle
|
||||
/obj/item/gun/energy/laser/rifle
|
||||
name = "laser rifle"
|
||||
desc = "A laser rifle issued to high ranking members of a certain shadow corporation."
|
||||
icon_state = "xcomlasergun"
|
||||
@@ -50,7 +50,7 @@
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
|
||||
ammo_x_offset = 4
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/LaserAK
|
||||
/obj/item/gun/energy/laser/LaserAK
|
||||
name = "Laser AK470"
|
||||
desc = "A laser AK. Death solves all problems -- No man, no problem."
|
||||
icon_state = "LaserAK"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/weapon/gun/energy/pulse
|
||||
/obj/item/gun/energy/pulse
|
||||
name = "pulse rifle"
|
||||
desc = "A heavy-duty, multifaceted energy rifle with three modes. Preferred by front-line combat personnel."
|
||||
icon_state = "pulse"
|
||||
@@ -9,15 +9,15 @@
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BACK
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/pulse"
|
||||
cell_type = "/obj/item/stock_parts/cell/pulse"
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/emp_act(severity)
|
||||
/obj/item/gun/energy/pulse/emp_act(severity)
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/prize
|
||||
/obj/item/gun/energy/pulse/prize
|
||||
pin = /obj/item/device/firing_pin
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/prize/Initialize()
|
||||
/obj/item/gun/energy/pulse/prize/Initialize()
|
||||
. = ..()
|
||||
GLOB.poi_list += src
|
||||
var/msg = "A pulse rifle prize has been created at [ADMIN_COORDJMP(src)]"
|
||||
@@ -27,52 +27,52 @@
|
||||
|
||||
notify_ghosts("Someone won a pulse rifle as a prize!", source = src, action = NOTIFY_ORBIT)
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/prize/Destroy()
|
||||
/obj/item/gun/energy/pulse/prize/Destroy()
|
||||
GLOB.poi_list -= src
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/loyalpin
|
||||
/obj/item/gun/energy/pulse/loyalpin
|
||||
pin = /obj/item/device/firing_pin/implant/mindshield
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/carbine
|
||||
/obj/item/gun/energy/pulse/carbine
|
||||
name = "pulse carbine"
|
||||
desc = "A compact variant of the pulse rifle with less firepower but easier storage."
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = SLOT_BELT
|
||||
icon_state = "pulse_carbine"
|
||||
item_state = null
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/pulse/carbine"
|
||||
cell_type = "/obj/item/stock_parts/cell/pulse/carbine"
|
||||
can_flashlight = 1
|
||||
flight_x_offset = 18
|
||||
flight_y_offset = 12
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/carbine/loyalpin
|
||||
/obj/item/gun/energy/pulse/carbine/loyalpin
|
||||
pin = /obj/item/device/firing_pin/implant/mindshield
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/pistol
|
||||
/obj/item/gun/energy/pulse/pistol
|
||||
name = "pulse pistol"
|
||||
desc = "A pulse rifle in an easily concealed handgun package with low capacity."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
icon_state = "pulse_pistol"
|
||||
item_state = "gun"
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/pulse/pistol"
|
||||
cell_type = "/obj/item/stock_parts/cell/pulse/pistol"
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/pistol/loyalpin
|
||||
/obj/item/gun/energy/pulse/pistol/loyalpin
|
||||
pin = /obj/item/device/firing_pin/implant/mindshield
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/destroyer
|
||||
/obj/item/gun/energy/pulse/destroyer
|
||||
name = "pulse destroyer"
|
||||
desc = "A heavy-duty energy rifle built for pure destruction."
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/infinite"
|
||||
cell_type = "/obj/item/stock_parts/cell/infinite"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse)
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/destroyer/attack_self(mob/living/user)
|
||||
/obj/item/gun/energy/pulse/destroyer/attack_self(mob/living/user)
|
||||
to_chat(user, "<span class='danger'>[src.name] has three settings, and they are all DESTROY.</span>")
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/pistol/m1911
|
||||
/obj/item/gun/energy/pulse/pistol/m1911
|
||||
name = "\improper M1911-P"
|
||||
desc = "A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people."
|
||||
icon_state = "m1911"
|
||||
item_state = "gun"
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/infinite"
|
||||
cell_type = "/obj/item/stock_parts/cell/infinite"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/weapon/gun/energy/ionrifle
|
||||
/obj/item/gun/energy/ionrifle
|
||||
name = "ion rifle"
|
||||
desc = "A man-portable anti-armor weapon designed to disable mechanical threats at range."
|
||||
icon_state = "ionrifle"
|
||||
@@ -13,10 +13,10 @@
|
||||
flight_x_offset = 17
|
||||
flight_y_offset = 9
|
||||
|
||||
/obj/item/weapon/gun/energy/ionrifle/emp_act(severity)
|
||||
/obj/item/gun/energy/ionrifle/emp_act(severity)
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/energy/ionrifle/carbine
|
||||
/obj/item/gun/energy/ionrifle/carbine
|
||||
name = "ion carbine"
|
||||
desc = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient."
|
||||
icon_state = "ioncarbine"
|
||||
@@ -27,7 +27,7 @@
|
||||
flight_x_offset = 18
|
||||
flight_y_offset = 11
|
||||
|
||||
/obj/item/weapon/gun/energy/decloner
|
||||
/obj/item/gun/energy/decloner
|
||||
name = "biological demolecularisor"
|
||||
desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
|
||||
icon_state = "decloner"
|
||||
@@ -36,13 +36,13 @@
|
||||
pin = null
|
||||
ammo_x_offset = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/decloner/update_icon()
|
||||
/obj/item/gun/energy/decloner/update_icon()
|
||||
..()
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
if(cell.charge > shot.e_cost)
|
||||
add_overlay("decloner_spin")
|
||||
|
||||
/obj/item/weapon/gun/energy/floragun
|
||||
/obj/item/gun/energy/floragun
|
||||
name = "floral somatoray"
|
||||
desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
|
||||
icon_state = "flora"
|
||||
@@ -53,18 +53,18 @@
|
||||
ammo_x_offset = 1
|
||||
selfcharge = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/meteorgun
|
||||
/obj/item/gun/energy/meteorgun
|
||||
name = "meteor gun"
|
||||
desc = "For the love of god, make sure you're aiming this the right way!"
|
||||
icon_state = "meteor_gun"
|
||||
item_state = "c20r"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/meteor)
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/potato"
|
||||
cell_type = "/obj/item/stock_parts/cell/potato"
|
||||
clumsy_check = 0 //Admin spawn only, might as well let clowns use it.
|
||||
selfcharge = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/meteorgun/pen
|
||||
/obj/item/gun/energy/meteorgun/pen
|
||||
name = "meteor pen"
|
||||
desc = "The pen is mightier than the sword."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
@@ -74,7 +74,7 @@
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/weapon/gun/energy/mindflayer
|
||||
/obj/item/gun/energy/mindflayer
|
||||
name = "\improper Mind Flayer"
|
||||
desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon."
|
||||
icon_state = "xray"
|
||||
@@ -82,7 +82,7 @@
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/mindflayer)
|
||||
ammo_x_offset = 2
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
|
||||
/obj/item/gun/energy/kinetic_accelerator/crossbow
|
||||
name = "mini energy crossbow"
|
||||
desc = "A weapon favored by syndicate stealth specialists."
|
||||
icon_state = "crossbow"
|
||||
@@ -101,14 +101,14 @@
|
||||
max_mod_capacity = 0
|
||||
empty_state = null
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/halloween
|
||||
/obj/item/gun/energy/kinetic_accelerator/crossbow/halloween
|
||||
name = "candy corn crossbow"
|
||||
desc = "A weapon favored by Syndicate trick-or-treaters."
|
||||
icon_state = "crossbow_halloween"
|
||||
item_state = "crossbow"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/bolt/halloween)
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
|
||||
/obj/item/gun/energy/kinetic_accelerator/crossbow/large
|
||||
name = "energy crossbow"
|
||||
desc = "A reverse engineered weapon using syndicate technology."
|
||||
icon_state = "crossbowlarge"
|
||||
@@ -119,7 +119,7 @@
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
|
||||
pin = null
|
||||
|
||||
/obj/item/weapon/gun/energy/plasmacutter
|
||||
/obj/item/gun/energy/plasmacutter
|
||||
name = "plasma cutter"
|
||||
desc = "A mining tool capable of expelling concentrated plasma bursts. You could use it to cut limbs off xenos! Or, you know, mine stuff."
|
||||
icon_state = "plasmacutter"
|
||||
@@ -135,19 +135,19 @@
|
||||
heat = 3800
|
||||
toolspeed = 0.7 //plasmacutters can be used as welders for a few things, and are faster than standard welders
|
||||
|
||||
/obj/item/weapon/gun/energy/plasmacutter/examine(mob/user)
|
||||
/obj/item/gun/energy/plasmacutter/examine(mob/user)
|
||||
..()
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>[src] is [round(cell.percent())]% charged.</span>")
|
||||
|
||||
/obj/item/weapon/gun/energy/plasmacutter/attackby(obj/item/A, mob/user)
|
||||
/obj/item/gun/energy/plasmacutter/attackby(obj/item/A, mob/user)
|
||||
if(istype(A, /obj/item/stack/sheet/mineral/plasma))
|
||||
var/obj/item/stack/sheet/S = A
|
||||
S.use(1)
|
||||
cell.give(1000)
|
||||
recharge_newshot(1)
|
||||
to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
|
||||
else if(istype(A, /obj/item/weapon/ore/plasma))
|
||||
else if(istype(A, /obj/item/ore/plasma))
|
||||
qdel(A)
|
||||
cell.give(500)
|
||||
recharge_newshot(1)
|
||||
@@ -155,17 +155,17 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/energy/plasmacutter/update_icon()
|
||||
/obj/item/gun/energy/plasmacutter/update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/energy/plasmacutter/adv
|
||||
/obj/item/gun/energy/plasmacutter/adv
|
||||
name = "advanced plasma cutter"
|
||||
icon_state = "adv_plasmacutter"
|
||||
origin_tech = "combat=3;materials=4;magnets=3;plasmatech=4;engineering=2"
|
||||
force = 15
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/plasma/adv)
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector
|
||||
/obj/item/gun/energy/wormhole_projector
|
||||
name = "bluespace wormhole projector"
|
||||
desc = "A projector that emits high density quantum-coupled bluespace beams."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/wormhole, /obj/item/ammo_casing/energy/wormhole/orange)
|
||||
@@ -175,32 +175,32 @@
|
||||
var/obj/effect/portal/p_blue
|
||||
var/obj/effect/portal/p_orange
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/update_icon()
|
||||
/obj/item/gun/energy/wormhole_projector/update_icon()
|
||||
icon_state = "[initial(icon_state)][select]"
|
||||
item_state = icon_state
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/process_chamber()
|
||||
/obj/item/gun/energy/wormhole_projector/process_chamber()
|
||||
..()
|
||||
select_fire()
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/proc/on_portal_destroy(obj/effect/portal/P)
|
||||
/obj/item/gun/energy/wormhole_projector/proc/on_portal_destroy(obj/effect/portal/P)
|
||||
if(P == p_blue)
|
||||
p_blue = null
|
||||
else if(P == p_orange)
|
||||
p_orange = null
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/proc/has_blue_portal()
|
||||
/obj/item/gun/energy/wormhole_projector/proc/has_blue_portal()
|
||||
if(istype(p_blue) && !QDELETED(p_blue))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/proc/has_orange_portal()
|
||||
/obj/item/gun/energy/wormhole_projector/proc/has_orange_portal()
|
||||
if(istype(p_orange) && !QDELETED(p_orange))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/proc/crosslink()
|
||||
/obj/item/gun/energy/wormhole_projector/proc/crosslink()
|
||||
if(!has_blue_portal() && !has_orange_portal())
|
||||
return
|
||||
if(!has_blue_portal() && has_orange_portal())
|
||||
@@ -212,7 +212,7 @@
|
||||
p_orange.link_portal(p_blue)
|
||||
p_blue.link_portal(p_orange)
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/proc/create_portal(obj/item/projectile/beam/wormhole/W, turf/target)
|
||||
/obj/item/gun/energy/wormhole_projector/proc/create_portal(obj/item/projectile/beam/wormhole/W, turf/target)
|
||||
var/obj/effect/portal/P = new /obj/effect/portal(target, src, 300, null, FALSE, null)
|
||||
if(istype(W, /obj/item/projectile/beam/wormhole/orange))
|
||||
qdel(p_orange)
|
||||
@@ -225,38 +225,38 @@
|
||||
|
||||
/* 3d printer 'pseudo guns' for borgs */
|
||||
|
||||
/obj/item/weapon/gun/energy/printer
|
||||
/obj/item/gun/energy/printer
|
||||
name = "cyborg lmg"
|
||||
desc = "A machinegun that fires 3d-printed flechettes slowly regenerated using a cyborg's internal power source."
|
||||
icon_state = "l6closed0"
|
||||
icon = 'icons/obj/guns/projectile.dmi'
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
|
||||
cell_type = "/obj/item/stock_parts/cell/secborg"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/c3dbullet)
|
||||
can_charge = 0
|
||||
use_cyborg_cell = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/printer/update_icon()
|
||||
/obj/item/gun/energy/printer/update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/energy/printer/emp_act()
|
||||
/obj/item/gun/energy/printer/emp_act()
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/energy/temperature
|
||||
/obj/item/gun/energy/temperature
|
||||
name = "temperature gun"
|
||||
icon_state = "freezegun"
|
||||
desc = "A gun that changes temperatures."
|
||||
origin_tech = "combat=4;materials=4;powerstorage=3;magnets=2"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/temp, /obj/item/ammo_casing/energy/temp/hot)
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/high"
|
||||
cell_type = "/obj/item/stock_parts/cell/high"
|
||||
pin = null
|
||||
|
||||
/obj/item/weapon/gun/energy/temperature/security
|
||||
/obj/item/gun/energy/temperature/security
|
||||
name = "security temperature gun"
|
||||
desc = "A weapon that can only be used to its full potential by the truly robust."
|
||||
origin_tech = "combat=2;materials=2;powerstorage=1;magnets=1"
|
||||
pin = /obj/item/device/firing_pin
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/instakill
|
||||
/obj/item/gun/energy/laser/instakill
|
||||
name = "instakill rifle"
|
||||
icon_state = "instagib"
|
||||
item_state = "instagib"
|
||||
@@ -265,22 +265,22 @@
|
||||
force = 60
|
||||
origin_tech = "combat=7;magnets=6"
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/instakill/red
|
||||
/obj/item/gun/energy/laser/instakill/red
|
||||
desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. This one has a red design."
|
||||
icon_state = "instagibred"
|
||||
item_state = "instagibred"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/instakill/red)
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/instakill/blue
|
||||
/obj/item/gun/energy/laser/instakill/blue
|
||||
desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. This one has a blue design."
|
||||
icon_state = "instagibblue"
|
||||
item_state = "instagibblue"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/instakill/blue)
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/instakill/emp_act() //implying you could stop the instagib
|
||||
/obj/item/gun/energy/laser/instakill/emp_act() //implying you could stop the instagib
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/energy/gravity_gun
|
||||
/obj/item/gun/energy/gravity_gun
|
||||
name = "one-point bluespace-gravitational manipulator"
|
||||
desc = "An experimental, multi-mode device that fires bolts of Zero-Point Energy, causing local distortions in gravity."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/gravityrepulse, /obj/item/ammo_casing/energy/gravityattract, /obj/item/ammo_casing/energy/gravitychaos)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/weapon/gun/energy/taser
|
||||
/obj/item/gun/energy/taser
|
||||
name = "taser gun"
|
||||
desc = "A low-capacity, energy-based stun gun used by security teams to subdue targets at range."
|
||||
icon_state = "taser"
|
||||
@@ -7,7 +7,7 @@
|
||||
origin_tech = "combat=3"
|
||||
ammo_x_offset = 3
|
||||
|
||||
/obj/item/weapon/gun/energy/tesla_revolver
|
||||
/obj/item/gun/energy/tesla_revolver
|
||||
name = "tesla gun"
|
||||
desc = "An experimental gun based on an experimental engine, it's about as likely to kill its operator as it is the target."
|
||||
icon_state = "tesla"
|
||||
@@ -18,7 +18,7 @@
|
||||
pin = null
|
||||
shaded_charge = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/e_gun/advtaser
|
||||
/obj/item/gun/energy/e_gun/advtaser
|
||||
name = "hybrid taser"
|
||||
desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams."
|
||||
icon_state = "advtaser"
|
||||
@@ -26,14 +26,14 @@
|
||||
origin_tech = "combat=4"
|
||||
ammo_x_offset = 2
|
||||
|
||||
/obj/item/weapon/gun/energy/e_gun/advtaser/cyborg
|
||||
/obj/item/gun/energy/e_gun/advtaser/cyborg
|
||||
name = "cyborg taser"
|
||||
desc = "An integrated hybrid taser that draws directly from a cyborg's power cell. The weapon contains a limiter to prevent the cyborg's power cell from overheating."
|
||||
can_flashlight = 0
|
||||
can_charge = 0
|
||||
use_cyborg_cell = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/disabler
|
||||
/obj/item/gun/energy/disabler
|
||||
name = "disabler"
|
||||
desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse."
|
||||
icon_state = "disabler"
|
||||
@@ -42,7 +42,7 @@
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler)
|
||||
ammo_x_offset = 3
|
||||
|
||||
/obj/item/weapon/gun/energy/disabler/cyborg
|
||||
/obj/item/gun/energy/disabler/cyborg
|
||||
name = "cyborg disabler"
|
||||
desc = "An integrated disabler that draws from a cyborg's power cell. This weapon contains a limiter to prevent the cyborg's power cell from overheating."
|
||||
can_charge = 0
|
||||
|
||||
Reference in New Issue
Block a user