here we go again (#2456)
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/////////// djstation items
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/obj/item/weapon/paper/fluff/ruins/djstation
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/obj/item/paper/fluff/ruins/djstation
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name = "paper - 'DJ Listening Outpost'"
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info = "<B>Welcome new owner!</B><BR><BR>You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio frequencies. Here is a step by step guide to start listening in on those saucy radio channels:<br><ol><li>Equip yourself with a multitool</li><li>Use the multitool on the relay.</li><li>Turn it on. It has already been configured for you to listen on.</li></ol> Simple as that. Now to listen to the private channels, you'll have to configure the intercoms. They are located on the front desk. Here is a list of frequencies for you to listen on.<br><ul><li>145.9 - Common Channel</li><li>144.7 - Private AI Channel</li><li>135.9 - Security Channel</li><li>135.7 - Engineering Channel</li><li>135.5 - Medical Channel</li><li>135.3 - Command Channel</li><li>135.1 - Science Channel</li><li>134.9 - Service Channel</li><li>134.7 - Supply Channel</li>"
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/////////// thederelict items
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/obj/item/weapon/paper/fluff/ruins/thederelict/equipment
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/obj/item/paper/fluff/ruins/thederelict/equipment
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info = "If the equipment breaks there should be enough spare parts in our engineering storage near the north east solar array."
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name = "Equipment Inventory"
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/obj/item/weapon/paper/fluff/ruins/thederelict/syndie_mission
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/obj/item/paper/fluff/ruins/thederelict/syndie_mission
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name = "Mission Objectives"
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info = "The Syndicate have cunningly disguised a Syndicate Uplink as your PDA. Simply enter the code \"678 Bravo\" into the ringtone select to unlock its hidden features. <br><br><b>Objective #1</b>. Kill the God damn AI in a fire blast that it rocks the station. <b>Success!</b> <br><b>Objective #2</b>. Escape alive. <b>Failed.</b>"
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/obj/item/weapon/paper/fluff/ruins/thederelict/nukie_objectives
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/obj/item/paper/fluff/ruins/thederelict/nukie_objectives
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name = "Objectives of a Nuclear Operative"
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info = "<b>Objective #1</b>: Destroy the station with a nuclear device."
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@@ -1,4 +1,4 @@
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/////////// asteroid4 items
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/obj/item/weapon/paper/fluff/ruins/asteroid4/extraction
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/obj/item/paper/fluff/ruins/asteroid4/extraction
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info = "Extraction was successful! The disguise was perfect, the clowns never knew what hit 'em! Once I get back to base with the bananium samples I'll be rich, I tell you! RICH!"
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@@ -1,4 +1,4 @@
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/////////// crashedclownship items
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/obj/item/weapon/paper/fluff/ruins/crashedclownship/true_nation
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/obj/item/paper/fluff/ruins/crashedclownship/true_nation
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info = "The call has gone out! Our ancestral home has been rediscovered! Not a small patch of land, but a true clown nation, a true Clown Planet! We're on our way home at last!"
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@@ -1,15 +1,15 @@
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/////////// crashedship items
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/obj/item/weapon/paper/fluff/ruins/crashedship/scribbled
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/obj/item/paper/fluff/ruins/crashedship/scribbled
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name = "scribbled note"
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info = "The next person who takes one of my screwdrivers gets stabbed with one. They are MINE. - Love, Madsen"
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/obj/item/weapon/paper/fluff/ruins/crashedship/captains_log
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/obj/item/paper/fluff/ruins/crashedship/captains_log
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name = "Captain's log entry"
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info = "I'm no scientist, but judging from the design and components, it seems to be some kind of teleporter. This thing is gonna be worth a lot of cash to the right man. The boys are excited, as they have every right to be, and I've let them crack into that case of beer we got. I normally wouldn't allow such a thing, but this is a time for celebration! It's not like a couple drinks will hurt anything."
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/obj/item/weapon/paper/fluff/ruins/crashedship/old_diary
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/obj/item/paper/fluff/ruins/crashedship/old_diary
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name = "Old Diary"
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info = "DEAR DAIRY: So we was doing our typpical route when the captain says we've been picking up weird signals on some backwatter planet. Madsen wanted to stay on course but he ain't the captain, so we went out of the way to check it out. There was lots of rocks on the way, but we got to the planet fine. Found a big fancy camp with nobody around and this big metal donut thing with NT stamps all over it right in the middle. Case of beer too. Captain reckons we can pass it off to some buyer in the Syndicate. Ingram says it's bad luck and that someone is going to come look for it but it sounds like better money than selling bad meat to jerky companies."
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@@ -1,14 +1,14 @@
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/////////// deepstorage items
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/obj/item/weapon/paper/fluff/ruins/deepstorage/water_concern
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/obj/item/paper/fluff/ruins/deepstorage/water_concern
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name = "water concerns"
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info = "To whoever keeps it up with the long, hot showers: you're going on the next ice-mining trip. If you feel the need to use up all the damn water during your 'relaxation' time, you sure as hell are gonna work for all that water!"
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/obj/item/weapon/paper/fluff/ruins/deepstorage/hydro_notice
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/obj/item/paper/fluff/ruins/deepstorage/hydro_notice
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name = "hydroponics notice"
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info = "Hydroponics is our life and blood here, if it dies then so do we. Keep the damn plants watered!"
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/obj/item/weapon/paper/fluff/ruins/deepstorage/recycling_notice
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/obj/item/paper/fluff/ruins/deepstorage/recycling_notice
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name = "recycling notice"
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info = "Please make sure to throw all excess waste into the crusher in the back! It's amazing what you can get out of what others consider 'garbage' if you run it through a giant crusher enough times."
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@@ -1,44 +1,44 @@
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/////////// listening station
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/obj/item/weapon/paper/fluff/ruins/listeningstation/reports
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/obj/item/paper/fluff/ruins/listeningstation/reports
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info = "Nothing of interest to report."
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/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/july
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/obj/item/paper/fluff/ruins/listeningstation/reports/july
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name = "july report"
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/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/august
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/obj/item/paper/fluff/ruins/listeningstation/reports/august
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name = "august report"
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/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/september
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/obj/item/paper/fluff/ruins/listeningstation/reports/september
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name = "september report"
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/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/october
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/obj/item/paper/fluff/ruins/listeningstation/reports/october
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name = "october report"
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/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/november
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/obj/item/paper/fluff/ruins/listeningstation/reports/november
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name = "november report"
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/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/june
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/obj/item/paper/fluff/ruins/listeningstation/reports/june
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name = "june report"
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info = "Nanotrasen communications have been noticably less frequent recently. The pirate radio station I found last month has been transmitting pro-Nanotrasen propaganda. I will continue to monitor it."
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/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/may
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/obj/item/paper/fluff/ruins/listeningstation/reports/may
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name = "may report"
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info = "Nothing of real interest to report this month. I have intercepted faint transmissions from what appears to be some sort of pirate radio station. They do not appear to be relevant to my assignment."
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/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/april
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/obj/item/paper/fluff/ruins/listeningstation/reports/april
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name = "april report"
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info = "A good start to the operation: intercepted Nanotrasen military communications. A convoy is scheduled to transfer nuclear warheads to a new military base. This is as good a chance as any to get our hands on some heavy weaponry, I suggest we take it."
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/obj/item/weapon/paper/fluff/ruins/listeningstation/receipt
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/obj/item/paper/fluff/ruins/listeningstation/receipt
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name = "receipt"
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info = "1 x Stechtkin pistol - $600<br>1 x silencer - $200<br>shipping charge - $4360<br>total - $5160"
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/obj/item/weapon/paper/fluff/ruins/listeningstation/odd_report
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/obj/item/paper/fluff/ruins/listeningstation/odd_report
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name = "odd report"
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info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilised your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear it's ugly head again. -Donk Co. Operative #451"
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/obj/item/weapon/paper/fluff/ruins/listeningstation/briefing
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/obj/item/paper/fluff/ruins/listeningstation/briefing
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name = "mission briefing"
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info = "<b>Mission Details</b>: You have been assigned to a newly constructed listening post constructed within an asteroid in Nanotrasen space to monitor their plasma mining operations. Accurate intel is crucial to the success of our operatives onboard, do not fail us."
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@@ -1,27 +1,27 @@
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/////////// Oldstation items
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/obj/item/weapon/paper/fluff/ruins/oldstation
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/obj/item/paper/fluff/ruins/oldstation
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name = "Cyro Awakening Alert"
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info = "<B>**WARNING**</B><BR><BR>Catastrophic damage sustained to station. Powernet exhausted to reawaken crew.<BR><BR>Immediate Objectives<br><br>1: Activate emergency power generator<br>2: Lift station lockdown on the bridge<br><br>Please locate the 'Damage Report' on the bridge for a detailed situation report."
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/obj/item/weapon/paper/fluff/ruins/oldstation/damagereport
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/obj/item/paper/fluff/ruins/oldstation/damagereport
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name = "Damage Report"
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info = "<b>*Damage Report*</b><br><br><b>Alpha Station</b> - Destroyed<br><br><b>Beta Station</b> - Catastrophic Damage. Medical, destroyed. Atmospherics, partially destroyed. Engine Core, destroyed.<br><br><b>Charlie Station</b> - Intact. Loss of oxygen to eastern side of main corridor.<br><br><b>Delta Station</b> - Intact. <b>WARNING</b>: Unknown force occupying Delta Station. Intent unknown. Species unknown. Numbers unknown.<br><br>Recommendation - Reestablish station powernet via solar array. Reestablish station atmospherics system to restore air."
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/obj/item/weapon/paper/fluff/ruins/oldstation/protosuit
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/obj/item/paper/fluff/ruins/oldstation/protosuit
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name = "B01-RIG Hardsuit Report"
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info = "<b>*Prototype Hardsuit*</b><br><br>The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united earth government powered military \
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exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by a operator.<br><br>The B01 however suffers \
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a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \
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resulting in the user being unable to see long distances.<br><br>The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments."
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/obj/item/weapon/paper/fluff/ruins/oldstation/protohealth
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/obj/item/paper/fluff/ruins/oldstation/protohealth
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name = "Health Analyser Report"
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info = "<b>*Health Analyser*</b><br><br>The portable Health Analyser is essentially a handheld varient of a health analyser. Years of research have concluded with this device which is \
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capable of diagnosing even the most critical, obscure or technical injuries any humanoid entity is suffering in a easy to understand format that even a non-trained health professional \
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can understand.<br><br>The health analyser is expected to go into full production as standard issue medical kit."
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/obj/item/weapon/paper/fluff/ruins/oldstation/protogun
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/obj/item/paper/fluff/ruins/oldstation/protogun
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name = "K14 Energy Gun Report"
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info = "<b>*K14-Multiphase Energy Gun*</b><br><br>The K14 Prototype Energy Gun is the first Energy Rifle that has been successfully been able to not only hold a larger ammo charge \
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than other gun models, but is capable of swapping between different energy projectile types on command with no incidents.<br><br>The weapon still suffers several drawbacks, its alternative, \
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@@ -29,19 +29,19 @@
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will form the backbone of our Energy weapon cataloge.<br><br>The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \
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'disable' setting in a attempt to bypass the ammo issues."
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/obj/item/weapon/paper/fluff/ruins/oldstation/protosing
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/obj/item/paper/fluff/ruins/oldstation/protosing
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name = "Singularity Generator"
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info = "<b>*Singularity Generator*</b><br><br>Modern power generation typically comes in two forms, a Fusion Generator or a Fission Generator. Fusion provides the best space to power \
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ratio, and is typically seen on military or high security ships and stations, however Fission reactors require the usage of expensive, and rare, materials in its construction.. Fission generators are massive and bulky, and require a large reserve of uranium to power, however they are extremely cheap to operate and oft need little maintenance once \
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operational.<br><br>The Singularity aims to alter this, a functional Singularity is essentially a controlled Black Hole, a Black Hole that generates far more power than Fusion or Fission \
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generators can ever hope to produce. "
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/obj/item/weapon/paper/fluff/ruins/oldstation/protoinv
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/obj/item/paper/fluff/ruins/oldstation/protoinv
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name = "Laboratory Inventory"
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info = "<b>*Inventory*</b><br><br>(1) Prototype Hardsuit<br><br>(1)Health Analyser<br><br>(1)Prototype Energy Gun<br><br>(1)Singularity Generation Disk<br><br><b>DO NOT REMOVE WITHOUT \
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THE CAPTAIN AND RESEARCH DIRECTOR'S AUTHORISATION<b/>"
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/obj/item/weapon/paper/fluff/ruins/oldstation/report
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/obj/item/paper/fluff/ruins/oldstation/report
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name = "Crew Reawakening Report"
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info = "Artifical Program's report to surviving crewmembers.<br><br>Crew were placed into cryostasis on March 10th, 2445.<br><br>Crew were awoken from cryostasis around June, 2557.<br><br> \
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<b>SIGNIFICANT EVENTS OF NOTE</b><br>1: The primary radiation detectors were taken offline after 112 years due to power failure, secondary radioation detectors showed no residual \
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/////////// originalcontent items
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/obj/item/weapon/paper/crumpled/ruins/originalcontent
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/obj/item/paper/crumpled/ruins/originalcontent
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desc = "<i>Various scrawled out drawings and sketches reside on the paper, apparently he didn't much care for these drawings.</i>"
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@@ -1,11 +1,11 @@
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/////////// spacehotel items
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/obj/item/weapon/paper/fluff/ruins/spacehotel/notice
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/obj/item/paper/fluff/ruins/spacehotel/notice
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name = "!NOTICE!"
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info = "<bold>!NOTICE!</bold><br><br><center>We are expecting arriving guests soon from a nearby station! Stay sharp and make sure guests enjoy their time spent here. Don't think you can sneak off while they're here, either.</center>"
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/obj/item/weapon/paper/pamphlet/ruin/spacehotel
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/obj/item/paper/pamphlet/ruin/spacehotel
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name = "hotel pamphlet"
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info = "<center><b>The Twin Nexus Hotel</center></b><br><center><i>A place of Sanctuary</i></center><br><br><center>Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff stride to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more infomation.</center>"
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