here we go again (#2456)
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@@ -1,4 +1,4 @@
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/obj/item/weapon/retractor
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/obj/item/retractor
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name = "retractor"
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desc = "Retracts stuff."
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icon = 'icons/obj/surgery.dmi'
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@@ -9,7 +9,7 @@
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origin_tech = "materials=1;biotech=1"
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/obj/item/weapon/retractor/augment
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/obj/item/retractor/augment
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name = "toolarm retractor"
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desc = "Micro-mechanical manipulator for retracting stuff."
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icon = 'icons/obj/surgery.dmi'
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@@ -21,7 +21,7 @@
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toolspeed = 0.5
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/obj/item/weapon/hemostat
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/obj/item/hemostat
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name = "hemostat"
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desc = "You think you have seen this before."
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icon = 'icons/obj/surgery.dmi'
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@@ -33,7 +33,7 @@
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attack_verb = list("attacked", "pinched")
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/obj/item/weapon/hemostat/augment
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/obj/item/hemostat/augment
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name = "toolarm hemostat"
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desc = "Tiny servos power a pair of pincers to stop bleeding."
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icon = 'icons/obj/surgery.dmi'
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@@ -46,7 +46,7 @@
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attack_verb = list("attacked", "pinched")
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/obj/item/weapon/cautery
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/obj/item/cautery
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name = "cautery"
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desc = "This stops bleeding."
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icon = 'icons/obj/surgery.dmi'
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@@ -58,7 +58,7 @@
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attack_verb = list("burnt")
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/obj/item/weapon/cautery/augment
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/obj/item/cautery/augment
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name = "toolarm cautery"
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desc = "A heated element that cauterizes wounds."
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icon = 'icons/obj/surgery.dmi'
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@@ -71,7 +71,7 @@
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attack_verb = list("burnt")
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/obj/item/weapon/surgicaldrill
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/obj/item/surgicaldrill
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name = "surgical drill"
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desc = "You can drill using this item. You dig?"
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icon = 'icons/obj/surgery.dmi'
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@@ -87,7 +87,7 @@
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attack_verb = list("drilled")
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/obj/item/weapon/surgicaldrill/augment
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/obj/item/surgicaldrill/augment
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name = "toolarm surgical drill"
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desc = "Effectively a small power drill contained within your arm, edges dulled to prevent tissue damage. May or may not pierce the heavens."
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icon = 'icons/obj/surgery.dmi'
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@@ -102,7 +102,7 @@
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attack_verb = list("drilled")
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/obj/item/weapon/scalpel
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/obj/item/scalpel
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name = "scalpel"
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desc = "Cut, cut, and once more cut."
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icon = 'icons/obj/surgery.dmi'
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@@ -121,7 +121,7 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP_ACCURATE
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/obj/item/weapon/scalpel/augment
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/obj/item/scalpel/augment
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name = "toolarm scalpel"
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desc = "Ultra-sharp blade attached directly to your bone for extra-accuracy."
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icon = 'icons/obj/surgery.dmi'
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@@ -139,12 +139,12 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP_ACCURATE
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/obj/item/weapon/scalpel/suicide_act(mob/user)
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/obj/item/scalpel/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat", "stomach")] with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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/obj/item/weapon/circular_saw
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/obj/item/circular_saw
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name = "circular saw"
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desc = "For heavy duty cutting."
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icon = 'icons/obj/surgery.dmi'
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@@ -164,7 +164,7 @@
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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sharpness = IS_SHARP
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/obj/item/weapon/circular_saw/augment
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/obj/item/circular_saw/augment
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name = "toolarm circular saw"
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desc = "A small but very fast spinning saw. Edges dulled to prevent accidental cutting inside of the surgeon."
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icon = 'icons/obj/surgery.dmi'
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@@ -183,7 +183,7 @@
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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sharpness = IS_SHARP
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/obj/item/weapon/surgical_drapes
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/obj/item/surgical_drapes
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name = "surgical drapes"
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desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
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icon = 'icons/obj/surgery.dmi'
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@@ -192,17 +192,17 @@
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origin_tech = "biotech=1"
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attack_verb = list("slapped")
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/obj/item/weapon/surgical_drapes/attack(mob/living/M, mob/user)
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/obj/item/surgical_drapes/attack(mob/living/M, mob/user)
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if(!attempt_initiate_surgery(src, M, user))
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..()
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/obj/item/weapon/organ_storage //allows medical cyborgs to manipulate organs without hands
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/obj/item/organ_storage //allows medical cyborgs to manipulate organs without hands
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name = "organ storage bag"
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desc = "A container for holding body parts."
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icon = 'icons/obj/storage.dmi'
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icon_state = "evidenceobj"
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/obj/item/weapon/organ_storage/afterattack(obj/item/I, mob/user, proximity)
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/obj/item/organ_storage/afterattack(obj/item/I, mob/user, proximity)
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if(!proximity)
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return
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if(contents.len)
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@@ -228,7 +228,7 @@
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I.loc = src
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w_class = I.w_class
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/obj/item/weapon/organ_storage/attack_self(mob/user)
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/obj/item/organ_storage/attack_self(mob/user)
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if(contents.len)
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var/obj/item/I = contents[1]
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user.visible_message("[user] dumps [I] from [src].", "<span class='notice'>You dump [I] from [src].</span>")
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