here we go again (#2456)
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@@ -18,7 +18,7 @@ GLOBAL_VAR_CONST(SIZESCALE_A_SMALLTINY,(GLOB.SIZESCALE_SMALL + GLOB.SIZESCALE_TI
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// Define holder_type on types we want to be scoop-able
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//mob/living/carbon/human
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// holder_type = /obj/item/weapon/holder/micro
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// holder_type = /obj/item/holder/micro
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/**
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* Scale up the size of a mob's icon by the size_multiplier.
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@@ -91,7 +91,7 @@ GLOBAL_VAR_CONST(SIZESCALE_A_SMALLTINY,(GLOB.SIZESCALE_SMALL + GLOB.SIZESCALE_TI
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usr << "<span class='notice'>You have to unbuckle \the [M] before you pick them up.</span>"
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return 0
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if(M.get_effective_size() - src.get_effective_size() >= 0.75)
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var/obj/item/weapon/holder/m_holder = get_scooped(M)
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var/obj/item/holder/m_holder = get_scooped(M)
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if (m_holder)
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return 1
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else
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