Merge pull request #13181 from Putnam3145/dynnamic

Dynamic: tweaks and fixes: the reckoning
This commit is contained in:
silicons
2020-08-22 15:22:19 -07:00
committed by GitHub
58 changed files with 55 additions and 108 deletions

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@@ -50,10 +50,6 @@ Property weights are:
for(var/r in SSevents.running)
var/datum/round_event/R = r
threat += R.threat()
for(var/mob/living/simple_animal/hostile/H in GLOB.mob_living_list)
var/turf/T = get_turf(H)
if(H.stat != DEAD && is_station_level(T.z) && !("Station" in H.faction))
threat += H.threat()
for(var/obj/item/phylactery/P in GLOB.poi_list)
threat += 25 // can't be giving them too much of a break
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
@@ -91,6 +87,8 @@ Property weights are:
mean += 2.5
if(CHAOS_MAX)
mean += 5
else
voters += 0.5
if(voters)
GLOB.dynamic_curve_centre += (mean/voters)
if(flags & USE_PREV_ROUND_WEIGHTS)
@@ -128,7 +126,8 @@ Property weights are:
for(var/property in property_weights)
if(property in rule.property_weights) // just treat it as 0 if it's not in there
property_weight += rule.property_weights[property] * property_weights[property]
drafted_rules[rule] = (rule.get_weight() * property_weight)*rule.weight_mult
if(property_weight > 0)
drafted_rules[rule] = rule.get_weight() * property_weight * rule.weight_mult
return drafted_rules
/datum/dynamic_storyteller/proc/midround_draft()
@@ -140,25 +139,26 @@ Property weights are:
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
continue
rule.trim_candidates()
var/threat_weight = 1
if(!(rule.flags & MINOR_RULESET)) // makes the traitor rulesets always possible anyway
var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
/* Basically, the closer the cost is to the current threat-level-away-from-threat, the more likely it is to
pick this particular ruleset.
Let's use a toy example: there's 60 threat level and 10 threat spent.
We want to pick a ruleset that's close to that, so we run the below equation, on two rulesets.
Ruleset 1 has 30 cost, ruleset 2 has 5 cost.
When we do the math, ruleset 1's threat_weight is 0.538, and ruleset 2's is 0.238, meaning ruleset 1
is 2.26 times as likely to be picked, all other things considered.
Of course, we don't want it to GUARANTEE the closest, that's no fun, so it's just a weight.
*/
threat_weight = abs(1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0)))
if (rule.ready())
var/property_weight = 0
for(var/property in property_weights)
if(property in rule.property_weights)
if(property in rule.property_weights) // just treat it as 0 if it's not in there
property_weight += rule.property_weights[property] * property_weights[property]
drafted_rules[rule] = round(((rule.get_weight() * property_weight)*rule.weight_mult*threat_weight)*1000,1)
if(property_weight > 0)
var/threat_weight = 1
if(!(rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)) // makes the traitor rulesets always possible anyway
var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
/* Basically, the closer the cost is to the current threat-level-away-from-threat, the more likely it is to
pick this particular ruleset.
Let's use a toy example: there's 60 threat level and 10 threat spent.
We want to pick a ruleset that's close to that, so we run the below equation, on two rulesets.
Ruleset 1 has 30 cost, ruleset 2 has 5 cost.
When we do the math, ruleset 1's threat_weight is 0.538, and ruleset 2's is 0.238, meaning ruleset 1
is 2.26 times as likely to be picked, all other things considered.
Of course, we don't want it to GUARANTEE the closest, that's no fun, so it's just a weight.
*/
threat_weight = abs(1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0)))
drafted_rules[rule] = rule.get_weight() * property_weight * rule.weight_mult * threat_weight
return drafted_rules
/datum/dynamic_storyteller/proc/latejoin_draft(mob/living/carbon/human/newPlayer)
@@ -175,28 +175,29 @@ Property weights are:
rule.candidates = list(newPlayer)
rule.trim_candidates()
var/threat_weight = 1
if(!(rule.flags & MINOR_RULESET))
var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
threat_weight = 1-abs(1-(LOGISTIC_FUNCTION(2,0.05,cost_difference,0)))
if (rule.ready())
var/property_weight = 0
for(var/property in property_weights)
if(property in rule.property_weights)
property_weight += rule.property_weights[property] * property_weights[property]
drafted_rules[rule] = round(((rule.get_weight() * property_weight)*rule.weight_mult*threat_weight)*1000,1)
if(property_weight > 0)
var/threat_weight = 1
if(!(rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET))
var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
threat_weight = 1-abs(1-(LOGISTIC_FUNCTION(2,0.05,cost_difference,0)))
drafted_rules[rule] = rule.get_weight() * property_weight * rule.weight_mult * threat_weight
return drafted_rules
/datum/dynamic_storyteller/proc/event_draft()
var/list/drafted_rules = list()
for(var/datum/dynamic_ruleset/event/rule in mode.events)
if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && (mode.threat_level - mode.threat) >= rule.cost)
if(rule.ready())
var/property_weight = 0
for(var/property in property_weights)
if(property in rule.property_weights)
property_weight += rule.property_weights[property] * property_weights[property]
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && (mode.threat_level + 20 - mode.threat) >= rule.cost && rule.ready())
var/property_weight = 0
for(var/property in property_weights)
if(property in rule.property_weights)
property_weight += rule.property_weights[property] * property_weights[property]
if(property_weight > 0)
drafted_rules[rule] = rule.get_weight() + property_weight * rule.weight_mult
return drafted_rules
@@ -313,9 +314,8 @@ Property weights are:
/datum/dynamic_storyteller/random/event_draft()
var/list/drafted_rules = list()
for(var/datum/dynamic_ruleset/event/rule in mode.events)
if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level))
if(rule.ready())
drafted_rules[rule] = 1
if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && rule.ready())
drafted_rules[rule] = 1
return drafted_rules
/datum/dynamic_storyteller/story
@@ -330,7 +330,7 @@ Property weights are:
/datum/dynamic_storyteller/story/calculate_threat()
var/current_time = (world.time / SSautotransfer.targettime)*180
mode.threat_level = round(mode.initial_threat_level*(sin(current_time)+0.25),0.1)
mode.threat_level = round((mode.initial_threat_level*(sin(current_time)/2)+0.75),0.1)
return ..()
/datum/dynamic_storyteller/classic

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@@ -281,7 +281,6 @@ GLOBAL_LIST_EMPTY(antagonists)
. = CONFIG_GET(keyed_list/antag_threat)[lowertext(name)]
if(. == null)
return threat
return threat
//This one is created by admin tools for custom objectives
/datum/antagonist/custom

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@@ -4,11 +4,17 @@
antagpanel_category = "Blob"
show_to_ghosts = TRUE
job_rank = ROLE_BLOB
threat = 20
threat = 50
var/datum/action/innate/blobpop/pop_action
var/starting_points_human_blob = 60
var/point_rate_human_blob = 2
/datum/antagonist/blob/threat()
. = ..()
if(isovermind(owner.current))
var/mob/camera/blob/overmind = owner.current
. *= (overmind.blobs_legit.len / overmind.max_count)
/datum/antagonist/blob/roundend_report()
var/basic_report = ..()
//Display max blobpoints for blebs that lost

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@@ -75,7 +75,6 @@
desc = "A floating, fragile spore."
icon_state = "blobpod"
icon_living = "blobpod"
threat = 0.2
health = 30
maxHealth = 30
verb_say = "psychically pulses"

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@@ -6,7 +6,6 @@
unique_name = 1
minbodytemp = 0
unsuitable_atmos_damage = 0
threat = 1
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) //Robotic
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
healable = FALSE

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@@ -9,7 +9,6 @@
desc = "The stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield."
icon_state = "clockwork_marauder"
mob_biotypes = MOB_HUMANOID
threat = 3
health = 120
maxHealth = 120
force_threshold = 8

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@@ -70,7 +70,6 @@
icon_living = "swarmer"
icon_dead = "swarmer_unactivated"
icon_gib = null
threat = 0.5
wander = 0
harm_intent_damage = 5
minbodytemp = 0

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@@ -16,6 +16,18 @@
var/datum/team/xeno/xeno_team
threat = 3
/datum/antagonist/xeno/threat()
. = 1
if(isalienhunter(owner))
. = 2
else if(isaliensentinel(owner))
. = 4
else if(isalienroyal(owner))
if(isalienqueen(owner))
. = 8
else
. = 6
/datum/antagonist/xeno/create_team(datum/team/xeno/new_team)
if(!new_team)
for(var/datum/antagonist/xeno/X in GLOB.antagonists)

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@@ -27,7 +27,6 @@
"How do I vore people?",
"ERP?",
"Not epic bros...")
threat = 5
/datum/round_event/brand_intelligence/announce(fake)

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@@ -30,7 +30,6 @@
icon_dead = "magicarp_dead"
icon_gib = "magicarp_gib"
ranged = 1
threat = 4
retreat_distance = 2
minimum_distance = 0 //Between shots they can and will close in to nash
projectiletype = /obj/item/projectile/magic
@@ -52,7 +51,6 @@
color = "#00FFFF"
maxHealth = 75
health = 75
threat = 7
/mob/living/simple_animal/hostile/carp/ranged/chaos/Shoot()
projectiletype = pick(allowed_projectile_types)

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@@ -190,7 +190,6 @@
icon_dead = "scary_clown"
icon_gib = "scary_clown"
speak = list("...", ". . .")
threat = 3
maxHealth = 120
health = 120
emote_see = list("silently stares")

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@@ -11,7 +11,6 @@
response_disarm_simple = "flail at"
response_harm_continuous = "punches"
response_harm_simple = "punch"
threat = 1
speak_chance = 1
icon = 'icons/mob/mob.dmi'
speed = 0
@@ -122,7 +121,6 @@
desc = "A massive, armored construct built to spearhead attacks and soak up enemy fire."
icon_state = "behemoth"
icon_living = "behemoth"
threat = 3
maxHealth = 150
health = 150
response_harm_continuous = "harmlessly punches"
@@ -187,7 +185,6 @@
desc = "A wicked, clawed shell constructed to assassinate enemies and sow chaos behind enemy lines."
icon_state = "floating"
icon_living = "floating"
threat = 3
maxHealth = 65
health = 65
melee_damage_lower = 20

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@@ -8,7 +8,6 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
name = "Guardian Spirit"
real_name = "Guardian Spirit"
desc = "A mysterious being that stands by its charge, ever vigilant."
threat = 5
speak_emote = list("hisses")
gender = NEUTER
mob_biotypes = NONE

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@@ -7,7 +7,6 @@
icon_dead = "alienh_dead"
icon_gib = "syndicate_gib"
gender = FEMALE
threat = 1
response_help_continuous = "pokes"
response_help_simple = "poke"
response_disarm_continuous = "shoves"
@@ -69,7 +68,6 @@
icon_state = "aliens"
icon_living = "aliens"
icon_dead = "aliens_dead"
threat = 3
health = 150
maxHealth = 150
melee_damage_lower = 15
@@ -87,7 +85,6 @@
icon_living = "alienq"
icon_dead = "alienq_dead"
pixel_x = -16
threat = 8
health = 250
maxHealth = 250
melee_damage_lower = 15
@@ -167,7 +164,6 @@
name = "lusty xenomorph maid"
melee_damage_lower = 0
melee_damage_upper = 0
threat = -1
a_intent = INTENT_HELP
friendly_verb_continuous = "caresses"
friendly_verb_simple = "caress"

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@@ -2,7 +2,6 @@
/mob/living/simple_animal/hostile/bear
name = "space bear"
desc = "You don't need to be faster than a space bear, you just need to outrun your crewmates."
threat = 1
icon_state = "bear"
icon_living = "bear"
icon_dead = "bear_dead"

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@@ -16,7 +16,6 @@
icon_state = ""
icon_living = ""
icon = 'icons/mob/bees.dmi'
threat = 0.3
gender = FEMALE
speak_emote = list("buzzes")
emote_hear = list("buzzes")

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@@ -1,7 +1,6 @@
/mob/living/simple_animal/hostile/boss
name = "A Perfectly Generic Boss Placeholder"
desc = ""
threat = 10
robust_searching = TRUE
stat_attack = UNCONSCIOUS
status_flags = NONE

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@@ -7,7 +7,6 @@
icon_living = "carp"
icon_dead = "carp_dead"
icon_gib = "carp_gib"
threat = 0.1
mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak_chance = 0
turns_per_move = 5
@@ -74,7 +73,6 @@
icon_living = "megacarp"
icon_dead = "megacarp_dead"
icon_gib = "megacarp_gib"
threat = 3
regen_amount = 6
maxHealth = 30
@@ -98,7 +96,6 @@
name = "Cayenne"
desc = "A failed Syndicate experiment in weaponized space carp technology, it now serves as a lovable mascot."
gender = FEMALE
threat = 5
regen_amount = 8
speak_emote = list("squeaks")

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@@ -1,7 +1,6 @@
/mob/living/simple_animal/hostile/dark_wizard
name = "Dark Wizard"
desc = "Killing amateurs since the dawn of times."
threat = 3
icon = 'icons/mob/simple_human.dmi'
icon_state = "dark_wizard"
icon_living = "dark_wizard"

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@@ -4,7 +4,6 @@
icon_state = "faithless"
icon_living = "faithless"
icon_dead = "faithless_dead"
threat = 1
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
gender = MALE
speak_chance = 0

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@@ -17,7 +17,6 @@
//basic spider mob, these generally guard nests
/mob/living/simple_animal/hostile/poison/giant_spider
threat = 1
name = "giant spider"
desc = "Furry and black, it makes you shudder to look at it. This one has deep red eyes."
icon_state = "guard"

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@@ -9,7 +9,6 @@
icon_state = "crawling"
icon_living = "crawling"
icon_dead = "dead"
threat = 0.5
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 80
maxHealth = 220

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@@ -6,7 +6,6 @@
icon_state = "headcrab"
icon_living = "headcrab"
icon_dead = "headcrab_dead"
threat = 1
gender = NEUTER
health = 50
maxHealth = 50

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@@ -3,7 +3,6 @@
stop_automated_movement_when_pulled = 0
obj_damage = 40
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //Bitflags. Set to ENVIRONMENT_SMASH_STRUCTURES to break closets,tables,racks, etc; ENVIRONMENT_SMASH_WALLS for walls; ENVIRONMENT_SMASH_RWALLS for rwalls
var/threat = 0 // for dynamic
var/atom/target
var/ranged = FALSE
var/rapid = 0 //How many shots per volley.
@@ -600,6 +599,3 @@ mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with mega
. += M
else if (M.loc.type in hostile_machines)
. += M.loc
/mob/living/simple_animal/hostile/proc/threat()
return threat

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@@ -11,7 +11,6 @@
icon_living = "leaper"
icon_dead = "leaper_dead"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
threat = 2
maxHealth = 300
health = 300
ranged = TRUE

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@@ -8,7 +8,6 @@
icon_living = "arachnid"
icon_dead = "arachnid_dead"
mob_biotypes = MOB_ORGANIC|MOB_BUG
threat = 2
melee_damage_lower = 30
melee_damage_upper = 30
maxHealth = 300

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@@ -14,7 +14,6 @@
icon_living = "mook"
icon_dead = "mook_dead"
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
threat = 0.5
pixel_x = -16
maxHealth = 45
health = 45

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@@ -13,7 +13,6 @@
icon_state = "seedling"
icon_living = "seedling"
icon_dead = "seedling_dead"
threat = 0.5
maxHealth = 100
health = 100
melee_damage_lower = 30

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@@ -5,7 +5,6 @@
icon_living = "tomato"
icon_dead = "tomato_dead"
gender = NEUTER
threat = 0.3
speak_chance = 0
turns_per_move = 5
maxHealth = 30

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@@ -23,7 +23,6 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner
name = "blood-drunk miner"
desc = "A miner destined to wander forever, engaged in an endless hunt."
threat = 15
health = 900
maxHealth = 900
icon_state = "miner"

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@@ -26,7 +26,6 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/bubblegum
name = "bubblegum"
desc = "In what passes for a hierarchy among slaughter demons, this one is king."
threat = 35
health = 2500
maxHealth = 2500
attack_verb_continuous = "rends"

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@@ -24,7 +24,6 @@ Difficulty: Very Hard
/mob/living/simple_animal/hostile/megafauna/colossus
name = "colossus"
desc = "A monstrous creature protected by heavy shielding."
threat = 40
health = 2500
maxHealth = 2500
attack_verb_continuous = "judges"
@@ -603,7 +602,6 @@ Difficulty: Very Hard
icon_state = "lightgeist"
icon_living = "lightgeist"
icon_dead = "butterfly_dead"
threat = -0.7
turns_per_move = 1
response_help_continuous = "waves away"
response_help_simple = "wave away"

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@@ -38,7 +38,6 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/dragon
name = "ash drake"
desc = "Guardians of the necropolis."
threat = 30
health = 2500
maxHealth = 2500
spacewalk = TRUE

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@@ -37,7 +37,6 @@ Difficulty: Normal
/mob/living/simple_animal/hostile/megafauna/hierophant
name = "hierophant"
desc = "A massive metal club that hangs in the air as though waiting. It'll make you dance to its beat."
threat = 30
health = 2500
maxHealth = 2500
attack_verb_continuous = "clubs"

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@@ -18,7 +18,6 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/legion
name = "Legion"
threat = 30
health = 800
maxHealth = 800
spacewalk = TRUE

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@@ -8,7 +8,6 @@
icon_aggro = "Basilisk_alert"
icon_dead = "Basilisk_dead"
icon_gib = "syndicate_gib"
threat = 4
mob_biotypes = MOB_ORGANIC|MOB_BEAST
move_to_delay = 20
projectiletype = /obj/item/projectile/temp/basilisk

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@@ -10,7 +10,6 @@
move_to_delay = 5
vision_range = 20
aggro_vision_range = 20
threat = 1
maxHealth = 40 //easy to kill, but oh, will you be seeing a lot of them.
health = 40
melee_damage_lower = 10

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@@ -11,7 +11,6 @@
robust_searching = TRUE
ranged_ignores_vision = TRUE
ranged = TRUE
threat = 5
obj_damage = 5
vision_range = 6
aggro_vision_range = 18

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@@ -25,7 +25,6 @@
icon_aggro = "broodmother"
icon_dead = "egg_sac"
icon_gib = "syndicate_gib"
threat = 10
maxHealth = 800
health = 800
melee_damage_lower = 30

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@@ -24,7 +24,6 @@
icon_aggro = "herald"
icon_dead = "herald_dying"
icon_gib = "syndicate_gib"
threat = 10
maxHealth = 800
health = 800
melee_damage_lower = 20

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@@ -24,7 +24,6 @@
icon_aggro = "legionnaire"
icon_dead = "legionnaire_dead"
icon_gib = "syndicate_gib"
threat = 10
maxHealth = 800
health = 800
melee_damage_lower = 30

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@@ -24,7 +24,6 @@
icon_aggro = "pandora"
icon_dead = "pandora_dead"
icon_gib = "syndicate_gib"
threat = 10
maxHealth = 800
health = 800
melee_damage_lower = 15

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@@ -8,7 +8,6 @@
icon_aggro = "Goldgrub_alert"
icon_dead = "Goldgrub_dead"
icon_gib = "syndicate_gib"
threat = 0.2
mob_biotypes = MOB_ORGANIC|MOB_BEAST
vision_range = 2
aggro_vision_range = 9

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@@ -10,7 +10,6 @@
icon_gib = "syndicate_gib"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_OPAQUE
threat = 2
move_to_delay = 10
ranged = 1
ranged_cooldown_time = 60

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@@ -9,7 +9,6 @@
icon_gib = "syndicate_gib"
mob_biotypes = MOB_ORGANIC
mouse_opacity = MOUSE_OPACITY_OPAQUE
threat = 4
move_to_delay = 14
ranged = 1
vision_range = 4
@@ -241,7 +240,6 @@
icon_state = "legion"
icon_living = "legion"
icon_dead = "legion"
threat = 5
health = 450
maxHealth = 450
melee_damage_lower = 20

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@@ -10,7 +10,6 @@
obj_damage = 100
melee_damage_lower = 25
melee_damage_upper = 50
threat = 2
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
attack_sound = 'sound/weapons/bladeslice.ogg'

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@@ -10,7 +10,6 @@
turns_per_move = 5
response_help_continuous = "pushes"
response_help_simple = "push"
threat = 3
speed = 0
maxHealth = 115
health = 115

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@@ -10,7 +10,6 @@
speak_chance = 0
turns_per_move = 5
speed = 0
threat = 1
maxHealth = 100
health = 100
harm_intent_damage = 5

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@@ -19,7 +19,6 @@
response_harm_continuous = "kicks"
response_harm_simple = "kick"
speed = 0
threat = 1
maxHealth = 75
health = 75
harm_intent_damage = 18

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@@ -11,7 +11,6 @@
speak_emote = list("rattles")
emote_see = list("rattles")
a_intent = INTENT_HARM
threat = 0.5
maxHealth = 40
blood_volume = 0
health = 40
@@ -64,7 +63,6 @@
icon_state = "templar"
icon_living = "templar"
icon_dead = "templar_dead"
threat = 1.5
maxHealth = 150
health = 150
weather_immunities = list("snow")
@@ -98,7 +96,6 @@
icon_state = "plasma_miner"
icon_living = "plasma_miner"
icon_dead = "plasma_miner"
threat = 2
maxHealth = 150
health = 150
harm_intent_damage = 10
@@ -116,7 +113,6 @@
icon_state = "plasma_miner_tool"
icon_living = "plasma_miner_tool"
icon_dead = "plasma_miner_tool"
threat = 3
maxHealth = 185
health = 185
harm_intent_damage = 15

View File

@@ -10,7 +10,6 @@
gender = NEUTER
a_intent = INTENT_HARM
mob_biotypes = MOB_HUMANOID
threat = 3
response_help_continuous = "touches"
response_help_simple = "touch"
response_disarm_continuous = "pushes"

View File

@@ -5,7 +5,6 @@
icon_living = "stickman"
icon_dead = "stickman_dead"
icon_gib = "syndicate_gib"
threat = 0.5
mob_biotypes = MOB_HUMANOID
gender = MALE
speak_chance = 0

View File

@@ -25,7 +25,6 @@
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 0
turns_per_move = 5
threat = 1
speed = 0
stat_attack = UNCONSCIOUS
robust_searching = 1

View File

@@ -7,7 +7,6 @@
icon_dead = "pine_1"
icon_gib = "pine_1"
gender = NEUTER
threat = 1
speak_chance = 0
turns_per_move = 5
response_help_continuous = "brushes"

View File

@@ -8,7 +8,6 @@
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 0
turns_per_move = 3
threat = 3
speed = 0
maxHealth = 100
health = 100

View File

@@ -11,7 +11,6 @@
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_ICON
move_to_delay = 5
threat = 1
friendly_verb_continuous = "floats near"
friendly_verb_simple = "float near"
speak_emote = list("puffs")

View File

@@ -7,7 +7,6 @@
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 0
stat_attack = UNCONSCIOUS //braains
threat = 1
maxHealth = 100
health = 100
harm_intent_damage = 5

View File

@@ -21,7 +21,6 @@
desc = "A weaker construct meant to scour ruins for objects of Nar'Sie's affection. Those barbed claws are no joke."
icon_state = "proteon"
icon_living = "proteon"
threat = 0.4
maxHealth = 35
health = 35
melee_damage_lower = 8