Would you like some defines in these trying times?
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@@ -53,7 +53,7 @@
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if(!(O.resistance_flags & ACID_PROOF))
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if(prob(33))
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playsound(O.loc, 'sound/items/welder.ogg', 150, 1)
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O.take_damage(min(1 + round(sqrt(level)*0.3), 300), BURN, "acid", 0)
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O.take_damage(min(1 + round(sqrt(level)*0.3), 300), BURN, ACID, 0)
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level = max(level - (5 + 3*round(sqrt(level))), 0)
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if(level <= 0)
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